Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Addons | Wights 0.9.43 Plenum Tooltip: Enhanced actor tooltip display for TOME 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Wight |
| Class | Berserker |
| Level / Exp | 8 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:30 / 5Killed by Zubybrewe the skeleton warrior at level 3 on the 79th Pyre 122nd year of Ascendancy at 02:48 Killed by Liseda the barrow wight at level 3 on the 2nd Mirth 122nd year of Ascendancy at 07:25 Killed by Liseda the barrow wight at level 3 on the 2nd Mirth 122nd year of Ascendancy at 08:32 Killed by Liseda the barrow wight at level 5 on the 2nd Mirth 122nd year of Ascendancy at 21:06 |
Primary Stats
| Strength | 30 (base 29) |
| Dexterity | 13 (base 11) |
| Constitution | 28 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 13) |
| Cunning | 17 (base 10) |
Resources
| Life | 321/321 |
| Stamina | 118/118 |
| Healing Factor | 1.3 |
| Regeneration | 5.525 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 30 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Blight | +4% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 12.05 |
| Ranged Defense | 18.05 |
| Fatigue | 3 |
| Physical Save | 23.15 |
| Spell Save | 18.85 |
| Mental Save | 24.15 |
Defense: Resistances
| Light | -7%( 70%) |
| All | + 3%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 57%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 6. Its effects scale with your Dexterity stat. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Two-handed weapons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Wight | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/10 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You arose as a wight in a desolate, malevolent place. Wight from the BeginningYet you really don't feel like spending the rest of your miserable unlife haunting these accursed moors... | done |
Equipment
| On feet | traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: -3% Maximum encumberance: +20 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of cunning (+2) (1 def, 0 armour) clarifying linen wizard hat of cunning (+2) (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun Mental save: +5 A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | titan's copper ring of frost (+20%) titan's copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% cold Changes damage: +10% cold Physical save: +6 Rings can have magical properties. |
| On fingers | rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| Main armor | nimble rough leather armour of clarity (1 def, 2 armour) nimble rough leather armour of clarity (1 def, 2 armour)Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Ranged Defense: +3 Fatigue: +6% Changes stats: +2 Dex Mental save: +10 Movement speed: +10% A suit of armour made of leather. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| In main hand | manaburning iron greatsword of erosion (11.5-18.4 power, 1 apr) manaburning iron greatsword of erosion (11.5-18.4 power, 1 apr)Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 nature / +12 manaburn / +6 temporal Massive two-handed swords. |
Inventory
wintry iron shield of the earth (4 def, 7 armour, 18 block) wintry iron shield of the earth (4 def, 7 armour, 18 block)Requires: - Strength 11 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +5% Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +1 Wil Damage when the wearer is hit: 12 cold Changes resistances: +10% cold Talent granted: +1 Block It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is Spell: true Description: Entomb yourself in a wall of stone for 3 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. Handheld deflection devices |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 246/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You gain 2.90 gold from the transmogrification of copper ring of tenacity.
You gain 1.34 gold from the transmogrification of linen cloak of warlust (1 def, 0 armour).
Space around you starts to dissolve...
Resting starts...
Rested for 6 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 34 turns (stop reason: all resources and life at maximum).
You gain 0.30 gold from the transmogrification of quick iron torque of kinetic psionic shield [power 11] (13 cooldown).
You gain 0.25 gold from the transmogrification of iron shield (4 def, 2 armour, 22.5 block).
You gain 0.44 gold from the transmogrification of clarifying linen wizard hat (1 def, 0 armour).
You gain 1.35 gold from the transmogrification of iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 1.74 gold from the transmogrification of enveloping linen cloak of warlust (6 def, 0 armour).
You gain 0.47 gold from the transmogrification of rough leather belt of the mystic.
You gain 0.92 gold from the transmogrification of acidic iron waraxe (8-11.2 power, 2 apr).
You gain 8.65 gold from the transmogrification of Kilnqueen (10-12 power, 2 apr, temporal damage).
You gain 10.40 gold from the transmogrification of Glowblood (10-12 power, 2 apr, light damage).
You gain 1.19 gold from the transmogrification of nature's mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.86 gold from the transmogrification of mossy mindstar of slime (2-2.2 power, 12 apr, nature damage).
You gain 0.62 gold from the transmogrification of healing infusion (heal 40).
Saving done.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: saving).
Saving done.
Saving done.
Saving game...
There is a Way into the heart of the gloom here (press '' or right click to use).
Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.
Ran for 8 turns (stop reason: interesting terrain).
