










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 22 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Aerirena the elven warrior at level 15 on the 14th Dusk 122nd year of Ascendancy at 22:22 0 / 6Killed by aether beam at level 17 on the 18th Dusk 122nd year of Ascendancy at 13:41 Killed by Aeryvena the midge swarm at level 22 on the 43rd Dusk 122nd year of Ascendancy at 09:39 Killed by Mayyba the midge swarm at level 22 on the 43rd Dusk 122nd year of Ascendancy at 13:49 Killed by Mayyba the midge swarm at level 22 on the 43rd Dusk 122nd year of Ascendancy at 15:42 Killed by Mayyba the midge swarm at level 22 on the 43rd Dusk 122nd year of Ascendancy at 17:57 |
Primary Stats
| Strength | 20 (base 11) |
| Dexterity | 61 (base 51) |
| Constitution | 12 (base 10) |
| Magic | 41 (base 29) |
| Willpower | 25 (base 10) |
| Cunning | 39 (base 24) |
Resources
| Life | -15/511 |
| Stamina | 106/230 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 2.2930933885328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 33.80269634765 |
| See Invisible | 39.80269634765 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 57 |
| Crit Chance | 21% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +46% |
| Light | +6% |
| Temporal | +67% |
| Fire | +6% |
| Arcane | +25% |
| Mind | +6% |
| Nature | +5% |
Offense: Damage Penetration
| Physical | +50% |
| Fire | +24% |
| Temporal | +27% |
| Blight | +34% |
| Arcane | +19% |
| Mind | +14% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 15 (38.594633868923%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 21%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 21%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
| Bleed Resistance | 10% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 35%. Shadowstrike |
Quests
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Betemina' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +3.0% Res.pen +10% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Phys.save +3 (+1 eff.) Blind- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Floeidol the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Melee Ret 2 cold ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Max.stam +30.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Earublek' (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Dmg.mod +12% physical ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Crit.chn- 15.00% ---------- misc See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Brenemaneg the Flareviper (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +5% nature Res.pen +10% arcane +15% fire Phasing +30% ----- def ----- Resists +10% nature ---------- misc Max.vim +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lisorianne0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str dps ---------- Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +2 Resists +3% physical HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| On fingers | Nerora the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) S.pwr/crit +10 ----- def ----- Resists +3% acid Max.HP +80.00 Cut- +10% ---------- misc Max.vim +10.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Voidwire'1.0 T1 belt armor [Rare] Master While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% mind Against +16% Summoned ----- def ----- Resists +6% darkness D.Red.from +15% Summoned A belt that goes around your waist. |
| In main hand | steel battleaxe 'Cyruta' (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% mind +6% physical Res.pen +20% physical +9% all Acc +17 (+5 eff.) Apr +9 On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +12% blight Massive two-handed battleaxes. |
| On hands | iron gauntlets 'Starrupture' (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +6% light +4% physical Melee Ret 2 light On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +7 Fatigue +1% Resists +3% fire ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ce'Nymina (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Wil +8 Mag dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Dmg.mod +67% temporal +25% arcane +18% physical Res.pen +18% temporal +11% physical ----- def ----- Resists +21% temporal +6% mind +15% all Anom.red +12 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +81.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Hanatir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Dex +1 Mag +2 Wil +3 Cun dps ---------- Res.pen +25% blight ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Chargrinder'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +6% physical +6% fire Apr +1 ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 716%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 166; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 166 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, darkness, blight, nature, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 darkness, 5 blight, 4 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hettegen the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Lck +4 Dex dps ---------- Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +9 (+3 eff.) Unseen.red 11% Die.at -80.00 life Amulets make your neck look great! |
Windfiend the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Crit.chn- 10.00% Mind.save +5 (+2 eff.) Confus- +20% ---------- misc Infravis +1 Rings make your fingers look great! |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
mule's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Fatigue -4% Resists +22% cold ---------- misc Max.enc +21 Rings make your fingers look great! |
pixie's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +5 (+1 eff.) Acc +10 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Betysevena' =4MAG=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Mag +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +6 (+3 eff.) Melee Ret 2 physical ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
Frostrage (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Nature Power 16.0 - 24.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 nature On Hit.r1 +12 acid +16 cold On Crit.r2 +12 acid On Hit: * 20% chance to reduce armor by 31% While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% acid Massive two-handed battleaxes. |
Healsweeper the steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +4 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +10% all Acc +10 (+3 eff.) Apr +10 ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
Mayatha the Blazeking (18-27 power, 2 apr) =7MAG=3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 18.0 - 27.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +12 mind While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +3% mind Res.pen +10% light +10% mind ----- def ----- Resists +12% mind Massive two-handed battleaxes. |
Blazevalor the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 darkness Against +10% Living On Crit.r2 +8 light While equipped: Stats +8 Cun +4 Con ----- def ----- Resists +6% cold Crit.chn- 15.00% Sharp, short and deadly. |
Rainsweep the iron dagger (17-22 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 physical On Hit.r1 +12 cold While equipped: Stats +2 Dex ----- def ----- Resists +1% physical Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) =5MAG=1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (15-19 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
warbringer's dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +8 (+4 eff.) Res.pen +8% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
balanced dwarven-steel greatsword of projection (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master/Psionic Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +14 (+4 eff.) Disarm- +27% Massive two-handed swords. |
balanced steel greatsword of amnesia (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master/Psionic Power 22.5 - 36.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +27% Massive two-handed swords. |
warbringer's iron greatsword of massacre (23-37 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+5 eff.) Res.pen +9% physical ----- def ----- Disarm- +15% Massive two-handed swords. |
Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 217.59 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Shineblur the vined mindstar (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 light While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +6 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight +6% nature +3% acid Spell.save +3 (+2 eff.) Disease- +10% ---------- misc Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of venom (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) Melee+ 6 acid Dmg.mod +6% acid Res.pen +6% acid ----- def ----- Resists +5% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galrawen the Stokeshine (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +6 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +3% temporal +24% fire Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Anom.red +10 HP.reg +0.50 Heal.mod +10% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 94.07 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Gena the ash vilestaff (19-22 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +15% mind +19% fire Res.pen +10% mind +25% blight ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 174.91 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (349). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
ash starstaff 'Chillstriker' (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex +3 Mag +5 Wil dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +9% cold +15% physical Melee Ret 4 cold ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 69.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted ash vilestaff of warding (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +10 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Armour +4 Defense +5 (+1 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +17.00 Wards +2 darkness Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zeroddaran (21-29 power, 4 apr) =STATS=3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Nature/Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +5 Dex +5 Mag +13 Wil +5 Cun +13 Con dps ---------- Phys.crit +7.0% Dmg.mod +3% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% mind Max.HP +39.00 One-handed war axes. |
steel waraxe 'Flowerbearer' (19-27 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +20 lightning While equipped: Stats +1 Cun dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +9% nature ---------- misc Max.psi +50.00 One-handed war axes. |
steel waraxe of amnesia (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Psionic Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. |
rough leather belt 'Hathustir' =STNFRZ=1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +10 Blind- +20% Poison- +20% Stun/Frz- +10% Create a temporary shield that absorbs 191 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Eruhor the linen cloak (11 def, 0 armour) =4MAG=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil +1 Cun dps ---------- Spell.crit +5% ----- def ----- Defense +11 (+3 eff.) Resists +6% fire Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arugath the Bogoracle (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical +3% nature +9% darkness Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +18% lightning +15% physical +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing linen robe (0 def, 0 armour) =4MAG=2.0 T1 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil ----- def ----- Resists +7% all ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe (0 def, 0 armour) =3MAG=2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +13% arcane +10% temporal ----- def ----- Resists +13% all ---------- misc Max.mana +54.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +10% arcane +11% temporal ----- def ----- Resists +9% all ---------- misc Max.mana +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +11% all Poison- +27% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Grinarodin (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +6 Lck +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +9% darkness Phys.save +6 (+3 eff.) Stealth +7 ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
hardened leather gloves 'Sootwitch' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+5 eff.) Melee+ 8 light 10 darkness Dmg.mod +3% light +14% darkness Melee Ret 2 darkness ----- def ----- Armour +2 Resists +7% light +19% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Urthakhad' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +13% Crit.mult +7.00% Melee+ 5 lightning 8 cold Dmg.mod +4% lightning +5% cold ----- def ----- Armour +2 Resists +10% lightning +6% cold +5% arcane Spell.save +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of butchering (0 def, 6 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +6 Resists +11% blight Spell.save +11 (+6 eff.) Mind.save +7 (+3 eff.) Max.HP +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of spellstriking (0 def, 2 armour) =5MAG=1.0 T2 hands armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 8 arcane 5 lightning Dmg.mod +5% arcane +3% lightning ----- def ----- Armour +2 Resists +5% arcane +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Xassra' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Mag dps ---------- Dmg.mod +10% nature +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Defense +1 (+0 eff.) Resists +15% nature ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
miner's iron helm (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +6% Resists +13% nature +13% blight Phys.save +8 (+4 eff.) A suit of armour made of mail. |
troll-hide hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% fire Max.HP +39.00 HP.reg +5.10 Heal.mod +12% A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
160 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By SpitefulMoon the Thalore Rogue level 21
39th Dusk 122nd year of Ascendancy at 12:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By SpitefulMoon the Thalore Rogue level 10
5th Mirth 122nd year of Ascendancy at 02:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By SpitefulMoon the Thalore Rogue level 20
36th Dusk 122nd year of Ascendancy at 22:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By SpitefulMoon the Thalore Rogue level 10
5th Mirth 122nd year of Ascendancy at 18:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By SpitefulMoon the Thalore Rogue level 16
17th Dusk 122nd year of Ascendancy at 20:04 see stats
Log
SpitefulMoon's Throwing Knife hits Mayyba the midge swarm for (24 parried), 134 physical, 6 physical (141 total damage).
Mayyba the midge swarm slows down.
SpitefulMoon evades Mayyba the midge swarm.
SpitefulMoon HEALS from nature damage!
Melee retaliation hits Mayyba the midge swarm for 1 cold, 1 light (3 total damage).
Mayyba the midge swarm hits SpitefulMoon for 32 physical, 2 nature, 1 healing (36 total damage) [1 healing].
SpitefulMoon is no longer evading attacks.
Talent Fan of Knives is ready to use.
Talent Throwing Knives is ready to use.
Talent Dig is ready to use.
Talent Tumble is ready to use.
Talent Disengage is ready to use.
Talent Dual Strike is ready to use.
SpitefulMoon is confused and fails to use Fan of Knives.
Mayyba the midge swarm speeds up.
Deadly Poison from SpitefulMoon hits Mayyba the midge swarm for 14 nature damage.
Mayyba the midge swarm uses Frenzy.
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
SpitefulMoon has been overwhelmed.
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
Mayyba the midge swarm performs a melee critical strike against SpitefulMoon!
SpitefulMoon HEALS from nature damage!
Melee retaliation hits Mayyba the midge swarm for 1 cold, 1 light, 1 cold, 1 light, 1 cold, 1 light, 1 cold, 1 light, 1 cold, 1 light, 1 cold, 1 light, 1 cold, 1 light, 1 cold, 1 light (24 total damage).
Mayyba the midge swarm hits SpitefulMoon for 38 physical, 35 physical, 2 nature, 1 healing, 43 physical, 27 physical, 2 nature, 1 healing, 44 physical, 33 physical (229 total damage) [3 healing].
SpitefulMoon the level 22 thalore rogue was dissected to death by Mayyba the midge swarm on level 1 of Old Forest.















































































































