nirvair the level 8 Shalore Archmage by jdeep231

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution19 (base 16)
Magic28 (base 25)
Willpower19 (base 15)
Cunning18 (base 17)

Resources

Life169/169
Mana134/134
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy6
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance12%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+6%
Arcane+6%
Fire+6%
All0%

Offense: Damage Penetration

Arcane+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save15
Spell Save16
Mental Save12

Defense: Resistances

Temporal+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
2/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
2/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
active
failed
done

Equipment

Tool
Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By nirvair the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:42
see stats

Log

From the brink of death you seem to be yanked to another plane.
Rotting Disease from Elven cultist killed nirvair!
Nirvair casts
Temporal Shield.
The very fabric of time alters around nirvair.

Saving game...

Resting starts...

Talent Ice Shards is ready to use.
Talent Lightning is ready to use.
The fabric of time around nirvair stabilizes to normal.

Talent Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Saving done.

Nirvair activates
Shielding.

Resting starts...

Talent Temporal Shield is ready to use.
Talent Arcane Shield is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Nirvair activates
Arcane Shield.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving game...

Saving done.