mujh the level 5 Thalore Wyrmic by jdeep231

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity14 (base 11)
Constitution21 (base 13)
Magic8 (base 10)
Willpower22 (base 21)
Cunning10 (base 10)

Resources

Life275/275
Equilibrium0
Healing Factor1.094804467222
Regeneration2.5440996520542

Speed

Mental0%
Attack0%
Movement+36.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage31
Accuracy24
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)19.522593642275 (62.32946707186%)
Defense14
Ranged Defense14
Fatigue15
Physical Save14
Spell Save10
Mental Save11

Defense: Resistances

Lightning+ 1%( 70%)
Acid+ 3%( 70%)
Physical+ 1%( 70%)
Cold+ 10%( 70%)
Fire+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Mujh wears: Cloud Caller (0 def, 0 armour).

Mujh wears:
blurring rough leather belt.

Mujh wears (replacing
Cloud Caller (0 def, 0 armour)): miner's iron helm of constitution (+2) (0 def, 4 armour).

You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (16/16, 16-19 power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.68 gold from the transmogrification of
nature's mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.14 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 20).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 430%; cd 11).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Corrosive Mist is ready to use.
Talent Nature's Touch is ready to use.
Talent Bellowing Roar is ready to use.
Talent Lightning Speed is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.