Sampi the level 6 Shalore Summoner by Jaytoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassSummoner
Level / Exp6 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity14 (base 13)
Constitution13 (base 10)
Magic12 (base 10)
Willpower34 (base 29)
Cunning14 (base 13)

Resources

Life166/166
Equilibrium18
Healing Factor1.0283363011315
Regeneration0.8740858559618

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage28
Accuracy24
Crit Chance4%
APR20
Speed1.00

Offense: Offhand

Damage28
Accuracy24
Crit Chance4%
APR20
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+10%
Lightning+11%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save9
Spell Save16
Mental Save20

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 12%( 70%)
Darkness+ 11%( 70%)
Cold+ 5%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
3/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Talent Nature's Touch is ready to use.
Sampi picks up (c.):
flaming iron greatmaul of massacre (27-40 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.90 gold from the transmogrification of
arcing pouch of iron shots of accuracy (22/22, 14-17 power, 1 apr).
You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 1.80 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.31 gold from the transmogrification of
flaming iron greatmaul of massacre (27-40 power, 1 apr).
You gain 0.67 gold from the transmogrification of
copper ring of aether (+11%).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Saving game...

Saving done.