











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 22 / 16% |
| Size | small |
| Lifes / Deaths | Killed by Chronolith Clone at level 22 on the 50th Haze 122nd year of Ascendancy at 15:40 / 1 |
Primary Stats
| Strength | 63 (base 46) |
| Dexterity | 61 (base 24) |
| Constitution | 67 (base 38) |
| Magic | 15 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -66/877 |
| Stamina | 119/220 |
| Healing Factor | 1.5135014349577 |
| Regeneration | 5.5508376116854 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 47 |
| Crit Chance | 15% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +22% |
| Blight | +9% |
| Arcane | +5% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 25 |
| Physical Save | 51 |
| Spell Save | 48 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 34%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 23%( 70%) |
| Lightning | + 34%( 70%) |
| Mind | + 13%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 26% |
| Disarm Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the injured seer from death by Melkor the quasit. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed sandworm tooth. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | grounding pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Str +4 Con ----- def ----- Armour +4 Fatigue +3% Resists +6% lightning +5% temporal Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Fulyromigrim (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +1 Dex +13 Con ----- def ----- Armour +3 Fatigue +3% ---------- misc Light +2 See.Invis +9 A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Brightsnake' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 4 arcane 7 blight Dmg.mod +9% blight +5% arcane +12% light Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +5% arcane +3% light Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +22% ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of conjuration 'Gloryriatha' [power 210] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% acid +5% arcane +6% nature Phys.save +3 (+1 eff.) Die.at -40.00 life Heal.mod +5% Pinning- +20% Fire a magical bolt dealing 210 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.49 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Poxmaim'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: Stats +6 Cun +3 Wil dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +15% nature +14% blight Mind.save +3 (+2 eff.) Poison- +26% Disease- +28% Amulets make your neck look great! |
| In main hand | Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | hardened leather belt 'Gorefame'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +11 (+4 eff.) Crit.chn- 5.00% Stealth +5 ---------- misc Infravis +3 A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield of lightning resistance (+19%) (0 def, 6 armour, 26-31 power, 78.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 25.5 - 30.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +11 physical While equipped: Stats +3 Wil ----- def ----- Armour +6 Fatigue +8% Resists +19% lightning +12% physical Shield.near.proj +20 Proj.slow +19% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Bokefast the Duathelclamor (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +7 (+3 eff.) Resists +3% darkness +3% temporal Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's hardened leather armour of command (20 def, 11 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Dex +3 Cun ----- def ----- Armour +11 Defense +20 (+7 eff.) Fatigue +8% Phys.save +8 (+3 eff.) Mind.save +11 (+6 eff.) A suit of armour made of leather. |
Inventory
healing infusion of the wizard (heal 72; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 280; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 29%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Falamagund the Tidestoker0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% mind Res.pen +10% cold ----- def ----- Defense +10 (+4 eff.) Resists +10% mind Die.at -80.00 life Confus- +21% Amulets make your neck look great! |
copper zircon ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 5 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 16 On Hit (Ranged): * 11% chance to reduce all saves and defense by 16 ----- def ----- Armour +1 Resists +1% all ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Layiwe the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Apr +3 ----- def ----- Defense +10 (+4 eff.) Resists +13% nature +12% blight Mind.save +7 (+4 eff.) Poison- +27% Disease- +22% Confus- +20% Rings make your fingers look great! |
Silulratta the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% blight ----- def ----- Resists +9% light HP.reg +5.00 Heal.mod +5% Poison- +10% Stun/Frz- +29% Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
slime-covered steel greatmaul of massacre (36-53 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Disrupt/Master Power 35.5 - 53.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 9% chance to slow global speed by 41% Massive two-handed mauls. |
Emeldana the Umbravile (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 14% While equipped: Stats +2 Str +1 Dex +2 Mag +3 Cun dps ---------- Dmg.mod +10% physical Res.pen +5% fire Acc +12 (+4 eff.) ---------- misc Infravis +2 Massive two-handed swords. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Urogar the Foglord (19-25 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +11 lightning +7 cold While equipped: Stats +1 Str dps ---------- Mov.spd +27% Dmg.mod +12% lightning +7% physical +9% darkness Res.pen +7% lightning +11% cold +10% darkness Acc +10 (+4 eff.) Sharp, short and deadly. |
Scorpionzephyr, the dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Disrupt Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +4 lightning On Hit: * 8% chance to slow global speed by 41% While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% nature ----- def ----- Resists +6% nature +9% lightning ---------- misc See.Invis +9 Sharp, short and deadly. |
exposing iron shield of lightning resistance (+15%) (0 def, 2 armour, 9-11 power, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 16 On Melee Ret: * 11% chance to reduce all saves and defense by 16 ----- def ----- Armour +2 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Gorelord the steel shield (0 def, 4 armour, 12-14 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 11.5 - 13.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 nature On Hit: * 13% chance to reduce armor by 15% While equipped: dps ---------- Melee+ 6 acid Dmg.mod +12% cold Res.pen +5% nature Melee Ret 4 acid 2 cold ----- def ----- Armour +4 Fatigue +8% Resists +12% light ---------- misc Talents +1 Block Handheld deflection devices. |
crackling steel shield of mind resistance (+12%) (0 def, 4 armour, 16-19 power, 44.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 Melee+ +10 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning +12% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Burntooth (19 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +6 Defense +19 (+7 eff.) Fatigue +8% Resists +5% physical +3% light +6% temporal Phys.save +22 (+7 eff.) HP.reg +2.00 Blind- +10% A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
steel mail armour 'Glylratha' (7 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Con ----- def ----- Armour +6 Defense +7 (+3 eff.) Fatigue +12% Resists +17% lightning ---------- misc Infravis +1 See.Invis +12 A suit of armour made of mail. |
Olyrand the Skyvice1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 10 lightning On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +5% lightning +6% temporal +3% nature A belt that goes around your waist. |
stealthy pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Lck ----- def ----- Armour +3 Stealth +7 ---------- misc Spell.cld 10% A pair of boots made of leather. |
rough leather gloves 'Brandsnake' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 acid Dmg.mod +4% acid +9% fire ----- def ----- Armour +1 Resists +5% acid Phys.save +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring rough leather gloves of the iron hand (0 def, 1 armour)1.0 T1 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +1 Spell.save +9 (+3 eff.) Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
corrosive dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +5% acid Acc +10 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Muckworth' (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Wil +2 Con dps ---------- Res.pen +15% physical +5% light +10% nature ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) ---------- misc Max.stam +30.00 A cap made of leather. |
stabilizing rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+4 eff.) A cap made of leather. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Polutira'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Resists +3% cold Mind.save +6 (+3 eff.) HP.reg +2.00 Heal.mod +15% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloudresolve the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% lightning +6% cold Melee Ret 2 lightning ----- def ----- Resists +3% lightning +9% cold ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xaneleda the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +9% acid +1% physical +3% darkness +9% cold Poison- +20% Disease- +20% Pinning- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 248] (20 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By FunkmasterLOVE II the Halfling Bulwark level 17
75th Dusk 122nd year of Ascendancy at 22:31 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By FunkmasterLOVE II the Halfling Bulwark level 19
3rd Haze 122nd year of Ascendancy at 03:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By FunkmasterLOVE II the Halfling Bulwark level 10
6th Mirth 122nd year of Ascendancy at 09:43 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By FunkmasterLOVE II the Halfling Bulwark level 20
45th Haze 122nd year of Ascendancy at 10:04 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By FunkmasterLOVE II the Halfling Bulwark level 19
2nd Haze 122nd year of Ascendancy at 02:53 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By FunkmasterLOVE II the Halfling Bulwark level 15
66th Dusk 122nd year of Ascendancy at 05:32 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By FunkmasterLOVE II the Halfling Bulwark level 16
71st Dusk 122nd year of Ascendancy at 05:58 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By FunkmasterLOVE II the Halfling Bulwark level 16
67th Dusk 122nd year of Ascendancy at 12:11 see stats
Log
FunkmasterLOVE II's Dig is disrupted by the Energy Absorption!
FunkmasterLOVE II's Block is disrupted by the Energy Absorption!
FunkmasterLOVE II is free from the entropy.
FunkmasterLOVE II has survived the entropic gift.
FunkmasterLOVE II seems more focused.
Talent Infusion: Regeneration is ready to use.
Your shield crumbles under the damage!
The shield around FunkmasterLOVE II crumbles.
FunkmasterLOVE II reflects damage back to Chronolith Twin!
FunkmasterLOVE II hits Chronolith Twin for 18 reflected, 25 reflected (43 total damage).
Chronolith Twin's Netherblast hits FunkmasterLOVE II for (18 absorbed), 0 physical, (25 absorbed), 7 temporal, 20 physical, 56 darkness (83 total damage).
Chronolith Twin loses 4 health to the entropy.
Chronolith Twin retunes the fabric of spacetime.
Chronolith Clone retunes the fabric of spacetime.
Talent Dig is ready to use.
Talent Block is ready to use.
Chronolith Twin loses 4 health to the entropy.
Chronolith Twin casts Repulsion Blast.
FunkmasterLOVE II tries to evade attacks.
FunkmasterLOVE II slams into something solid!
Chronolith Twin hits FunkmasterLOVE II for 84 physical, 34 physical (118 total damage).
Chronolith Twin loses 4 health to the entropy.
Chronolith Twin casts Gravity Spike.
FunkmasterLOVE II resists the knockback!
Something hits FunkmasterLOVE II for 74 temporal damage.
Chronolith Twin hits FunkmasterLOVE II for 149 physical damage.
FunkmasterLOVE II the level 22 halfling bulwark was temporally distorted to death by Chronolith Clone on level 4 of Temporal Rift.
































































































