Minder Bender the level 2 Cornac Mindslayer by kalidrafurfa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassMindslayer
Level / Exp2 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning16 (base 16)

Resources

Life119/119
Psi78/78
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+46.748082386034%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy20
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
3/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.50
3/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log


Minder Bender picks up (a.):
wild infusion of the psychic (res 19%; physical; dur 2; cd 11).

Minder Bender picks up (j.):
pair of iron boots (0 def, 3 armour).

Minder Bender picks up (a.):
regeneration infusion of the warrior (heal 102; 15 cd).

Minder Bender picks up (i.):
elm starstaff (10-12 power, 2 apr, temporal element).

Minder Bender uses
Telekinetic Grasp.
Minder Bender telekinetically seizes:
elm starstaff (10-12 power, 2 apr, temporal element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).