










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 48 / 77% |
Size | medium |
Lifes / Deaths | Killed by Celia at level 23 on the 9th Pyre 123rd year of Ascendancy at 01:14 / 2Killed by Doomed Shade of Eniflya at level 48 on the 14th Dusk 124th year of Ascendancy at 21:49 |
Primary Stats
Strength | 63 (base 15) |
Dexterity | 93 (base 28) |
Constitution | 71 (base 59) |
Magic | 116 (base 60) |
Willpower | 27 (base 13) |
Cunning | 114 (base 60) |
Resources
Life | -412/1501 |
Mana | 213/617 |
Stamina | 162/316 |
Paradox | 310 |
Healing Factor | 1.3818019533318 |
Regeneration | 4.4908563483284 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +44.999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 47.237717309058 |
See Invisible | 63.237717309058 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 67 |
Accuracy | 65 |
Crit Chance | 45% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 65 |
Crit Chance | 41% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 60% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Acid | +32% |
Blight | +30% |
Arcane | +37% |
Cold | +96% |
All | +12% |
Darkness | +28% |
Lightning | +67% |
Mind | +27% |
Fire | +46% |
Nature | +20% |
Offense: Damage Penetration
Lightning | +75% |
Mind | +50% |
Cold | +55% |
Blight | +45% |
Arcane | +50% |
Fire | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 26 (62.946778433524%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 54 |
Mental Save | 62 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 53%( 70%) |
All | + 25%( 70%) |
Lightning | + 56%( 70%) |
Light | + 31%( 70%) |
Temporal | + 42%( 70%) |
Mind | + 25%( 70%) |
Darkness | + 55%( 70%) |
Fire | + 60%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 96% |
Bleed Resistance | 100% |
Disarm Resistance | 94% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 680 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 55% faster, and you are invisible (power 26). Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by Eniflya. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1229. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +20 (+5 eff.) Armour: +5 Defense: +30 (+6 eff.) Fatigue: +4% Damage when hit (Melee): 4 fire Silence immunity: +46% Confusion immunity: +45% Stun/Freeze immunity: +45% Stamina each turn: +0.90 Maximum stamina: +32.00 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% lightning / +6% temporal / +9% blight Changes damage: +9% cold Critical mult.: +13.00% Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +18 (+4 eff.) Damage when hit (Melee): 8 fire Changes resistances: +7% lightning / +8% temporal / +8% light / +8% fire / +8% nature / +7% acid / +8% blight / +8% cold / +8% darkness Changes damage: +18% blight / +9% fire Mana each turn: +0.20 Only die when reaching: -80.00 life Maximum mana: +100.00 Spellpower: +15 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +33 (+8 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Str / +5 Dex / +4 Wil / +3 Con Changes resistances: +6% fire / +6% nature / +9% temporal Talent mastery: +0.20 Technique / Grappling Physical save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +94% Stun/Freeze immunity: +20% Maximum life: +20.00 When used to modify unarmed attacks: Power: 136% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +20 Armour Penetration: +15 Crit. chance: +18.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Str / +3 Dex Changes resistances: +12% nature Changes resistances penetration: +20% blight / +5% cold Changes damage: +8% nature / +18% cold Physical save: +11 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Maximum life: +62.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +22% acid / +32% darkness / +22% fire / +21% lightning / +19% cold Changes resistances penetration: +25% lightning Changes damage: +16% darkness / +12% cold Mental save: +10 (+2 eff.) Confusion immunity: +38% Stun/Freeze immunity: +30% Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +13 Fatigue: -7% Changes stats: +8 Dex / +7 Cun / +6 Con Critical mult.: +12.00% Life regen: +3.00 Stamina each turn: +1.00 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes stats: +5 Cun Changes resistances penetration: +10% mind Changes damage: +6% mind / +30% lightning Talent granted: +1 Command Staff Critical mult.: +49.00% Spellpower: +20 (+4 eff.) Spell crit. chance: +16% Mental crit. chance: +3% See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +15% mind Critical mult.: +10.00% Mental save: +10 (+2 eff.) Spellpower: +32 (+6 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
In off hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. This item has been sent to the Item's Vault. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +27 (+5 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Damage when hit (Melee): 4 mind Changes stats: +4 Cun / +3 Dex Changes damage: +9% mind Critical mult.: +15.00% Physical save: +38 (+11 eff.) Spell save: +25 (+7 eff.) Mental save: +21 (+5 eff.) Equilibrium when hit: +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+3 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 4 blight, 4 arcane, 3 mind, 5 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Changes stats: +5 Mag / +5 Con Changes resistances: +5% all Changes resistances penetration: +10% all Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +36% lightning / +36% cold Changes damage: +18% lightning / +18% cold / +12% temporal Life regen: +18.00 Psi when hit: +0.12 Maximum life: +85.00 Maximum hate: +10.00 Mental crit. chance: +3% Healing mod.: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +12% mind / +7% all Changes damage: +7% all Physical save: +11 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +21 (+5 eff.) Spellpower: +12 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +5 Defense: +30 (+6 eff.) Fatigue: +5% Changes stats: +10 Str / +12 Dex / +5 Wil Changes resistances: +12% lightning / +13% physical / +20% darkness / +12% temporal Changes resistances penetration: +15% physical Physical save: +10 (+4 eff.) Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% mind / +10% arcane / +15% light Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +3 Defense: +7 (+1 eff.) Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun Changes resistances: +7% acid / +12% temporal / +7% cold / +7% fire / +18% mind / +16% lightning Changes damage: +12% lightning Mental save: +21 (+5 eff.) Confusion immunity: +37% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 776.72 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +18% lightning / +12% fire Changes resistances penetration: +25% mind Changes damage: +15% mind Psi when hit: +0.20 Mental crit. chance: +4% It can be used to fire a magical bolt dealing 725 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Eniflya the Skeleton Arcane Blade level 32
72nd Dusk 123rd year of Ascendancy at 22:57 see stats
By Eniflya the Skeleton Arcane Blade level 28
60th Pyre 123rd year of Ascendancy at 22:12 see stats
By Eniflya the Skeleton Arcane Blade level 31
5th Mirth 123rd year of Ascendancy at 18:35 see stats
By Eniflya the Skeleton Arcane Blade level 24
20th Pyre 123rd year of Ascendancy at 12:40 see stats
By Eniflya the Skeleton Arcane Blade level 35
6th Haze 123rd year of Ascendancy at 08:33 see stats
By Eniflya the Skeleton Arcane Blade level 42
32nd Pyre 124th year of Ascendancy at 06:45 see stats
By Eniflya the Skeleton Arcane Blade level 45
52nd Pyre 124th year of Ascendancy at 16:29 see stats
By Eniflya the Skeleton Arcane Blade level 34
3rd Haze 123rd year of Ascendancy at 08:19 see stats
By Eniflya the Skeleton Arcane Blade level 19
75th Haze 122nd year of Ascendancy at 10:57 see stats
By Eniflya the Skeleton Arcane Blade level 14
70th Dusk 122nd year of Ascendancy at 13:47 see stats
By Eniflya the Skeleton Arcane Blade level 33
1st Time of Equilibrium 123rd year of Ascendancy at 01:39 see stats
By Eniflya the Skeleton Arcane Blade level 27
60th Pyre 123rd year of Ascendancy at 20:51 see stats
By Eniflya the Skeleton Arcane Blade level 26
31st Pyre 123rd year of Ascendancy at 12:42 see stats
By Eniflya the Skeleton Arcane Blade level 17
60th Haze 122nd year of Ascendancy at 12:37 see stats
By Eniflya the Skeleton Arcane Blade level 26
36th Pyre 123rd year of Ascendancy at 02:33 see stats
By Eniflya the Skeleton Arcane Blade level 39
65th Haze 123rd year of Ascendancy at 20:57 see stats
By Eniflya the Skeleton Arcane Blade level 21
80th Haze 122nd year of Ascendancy at 19:07 see stats
By Eniflya the Skeleton Arcane Blade level 40
73rd Haze 123rd year of Ascendancy at 16:29 see stats
By Eniflya the Skeleton Arcane Blade level 10
9th Mirth 122nd year of Ascendancy at 09:25 see stats
By Eniflya the Skeleton Arcane Blade level 20
75th Haze 122nd year of Ascendancy at 16:10 see stats
By Eniflya the Skeleton Arcane Blade level 30
3rd Mirth 123rd year of Ascendancy at 21:43 see stats
By Eniflya the Skeleton Arcane Blade level 40
73rd Haze 123rd year of Ascendancy at 13:13 see stats
By Eniflya the Skeleton Arcane Blade level 27
59th Pyre 123rd year of Ascendancy at 07:11 see stats
By Eniflya the Skeleton Arcane Blade level 41
80th Regrowth 124th year of Ascendancy at 01:31 see stats
By Eniflya the Skeleton Arcane Blade level 21
39th Regrowth 123rd year of Ascendancy at 04:49 see stats
By Eniflya the Skeleton Arcane Blade level 40
74th Haze 123rd year of Ascendancy at 15:46 see stats
By Eniflya the Skeleton Arcane Blade level 25
30th Pyre 123rd year of Ascendancy at 14:30 see stats
By Eniflya the Skeleton Arcane Blade level 18
66th Haze 122nd year of Ascendancy at 17:27 see stats
By Eniflya the Skeleton Arcane Blade level 33
1st Time of Equilibrium 123rd year of Ascendancy at 03:37 see stats
By Eniflya the Skeleton Arcane Blade level 10
2nd Summertide 122nd year of Ascendancy at 23:59 see stats
By Eniflya the Skeleton Arcane Blade level 40
76th Haze 123rd year of Ascendancy at 13:57 see stats
By Eniflya the Skeleton Arcane Blade level 22
77th Regrowth 123rd year of Ascendancy at 10:15 see stats
By Eniflya the Skeleton Arcane Blade level 32
78th Dusk 123rd year of Ascendancy at 18:05 see stats
By Eniflya the Skeleton Arcane Blade level 19
74th Haze 122nd year of Ascendancy at 20:49 see stats
By Eniflya the Skeleton Arcane Blade level 23
9th Pyre 123rd year of Ascendancy at 01:15 see stats
By Eniflya the Skeleton Arcane Blade level 31
5th Mirth 123rd year of Ascendancy at 08:21 see stats
By Eniflya the Skeleton Arcane Blade level 27
59th Pyre 123rd year of Ascendancy at 07:42 see stats
Log
Eniflya misses Doomed Shade of Eniflya.
Doomed Shade of Eniflya teleports some damage to Eniflya!
Eniflya hits Eniflya for (4 absorbed), 4 teleported, (6 absorbed), 6 teleported, (7 absorbed), 7 teleported, (5 absorbed), 5 teleported, (4 absorbed), 4 teleported, (0 absorbed), 0 teleported, (0 absorbed), 0 teleported, (3 absorbed), 3 teleported, (3 absorbed), 3 teleported, (46 absorbed), 46 teleported, (40 absorbed), 40 teleported, (6 absorbed), 6 teleported, (6 absorbed), 6 teleported, (4 absorbed), 4 teleported, (5 absorbed), 5 teleported, (4 absorbed), 4 teleported, (5 absorbed), 5 teleported, (6 absorbed), 6 teleported, (6 absorbed), 6 teleported, (5 absorbed), 5 teleported (169 total damage).
Eniflya hits Doomed Shade of Eniflya for (4 teleported), 0 fire, (6 teleported), 0 cold, (7 teleported), 0 lightning, 6 arcane, 3 fire, (5 teleported), 0 cold, 5 lightning, 5 arcane, 3 fire, (4 teleported), 0 cold, 5 lightning, 5 arcane, 0 fire, (0 teleported), 0 cold, (0 teleported), 0 lightning, 0 arcane, (3 teleported), 0 fire, 5 cold, 6 lightning, 5 arcane, (3 teleported), 0 fire, 5 cold, 6 lightning, 5 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 27 fire, 39 cold, (46 teleported), 0 lightning, (40 teleported), 0 arcane, 4 fire, 5 cold, (6 teleported), 0 lightning, (6 teleported), 0 arcane, (4 teleported), 0 fire, 5 cold, 6 lightning, (5 teleported), 0 arcane, 10 fire, 14 cold, 17 lightning, 15 arcane, (4 teleported), 0 fire, (5 teleported), 0 cold, (6 teleported), 0 lightning, 6 arcane, 4 fire, 5 cold, (6 teleported), 0 lightning, (5 teleported), 0 arcane, 10 fire, 14 cold, 17 lightning, 15 arcane (279 total damage).
Melee retaliation hits Eniflya for (3 absorbed), 0 lightning, (12 absorbed), 0 fire, (8 absorbed), 0 arcane, (2 absorbed), 0 blight, (3 absorbed), 0 mind, (3 absorbed), 0 lightning, (11 absorbed), 0 fire, (8 absorbed), 0 arcane, (2 absorbed), 0 blight, (3 absorbed), 0 mind, (3 absorbed), 0 lightning, (10 absorbed), 0 fire, (7 absorbed), 0 arcane, (2 absorbed), 0 blight, (3 absorbed), 0 mind, (3 absorbed), 0 lightning, (10 absorbed), 0 fire, (7 absorbed), 0 arcane, (2 absorbed), 0 blight, (3 absorbed), 0 mind (0 total damage).
The protective shield of Eniflya disappears.
Eniflya aims less carefully.
Doomed Shade of Eniflya aims less carefully.
Thunderstorm hits Eniflya for (55 absorbed), 0 lightning (0 total damage).
Doomed Shade of Eniflya uses Dual Strike.
Doomed Shade of Eniflya misses Eniflya.
Doomed Shade of Eniflya misses Eniflya.
Eniflya casts Rune: Dissipation.
Doomed Shade of Eniflya deactivates Fiery Hands.
Doomed Shade of Eniflya deactivates Arcane Shield.
Doomed Shade of Eniflya deactivates Feather Wind.
Doomed Shade of Eniflya deactivates Arcane Combat.
Doomed Shade of Eniflya deactivates Chant of Fortress.
Doomed Shade of Eniflya deactivates Stone Skin.
Doomed Shade of Eniflya deactivates Shielding.
Doomed Shade of Eniflya deactivates Arcane Feed.
Doomed Shade of Eniflya's spell attains critical power!
Thunderstorm hits Eniflya for (146 absorbed), 0 lightning (0 total damage).
Doomed Shade of Eniflya casts Lightning.
Doomed Shade of Eniflya's spell attains critical power!
Your shield crumbles under the damage!
The shield around Eniflya crumbles.
Doomed Shade of Eniflya hits Eniflya for (367 absorbed), 226 lightning (226 total damage).
Eniflya the level 48 skeleton arcane blade was shocked to death by a Doomed Shade of Eniflya but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.