










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Necromancer |
| Level / Exp | 25 / 51% |
| Size | big |
| Lifes / Deaths | Killed by Adana the black mamba at level 18 on the 38th Dusk 122nd year of Ascendancy at 23:21 / 2Killed by Gogathra the slaver at level 25 on the 29th Haze 122nd year of Ascendancy at 05:09 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 23 (base 14) |
| Magic | 66 (base 55) |
| Willpower | 24 (base 13) |
| Cunning | 74 (base 42) |
Resources
| Life | -471/615 |
| Mana | 184/338 |
| Soul | 6/12 |
| Healing Factor | 1.3599022211821 |
| Regeneration | 0.33997555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 39.734942931501 |
| See Invisible | 39.734942931501 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 21 |
| Crit Chance | 23% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Physical | +5% |
| Cold | +12% |
| All | 0% |
| Darkness | +15% |
| Mind | +10% |
| Lightning | +16% |
| Fire | +20% |
| Nature | +12% |
Offense: Damage Penetration
| Lightning | +10% |
| Darkness | +20% |
| Arcane | +10% |
| Fire | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 46 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 60%( 73%) |
| Blight | + 38%( 73%) |
| Arcane | + 30%( 73%) |
| Cold | + 59%( 73%) |
| All | + 23%( 73%) |
| Physical | + 26%( 73%) |
| Lightning | + 45%( 73%) |
| Light | + 38%( 73%) |
| Temporal | + 27%( 73%) |
| Mind | + 43%( 73%) |
| Darkness | + 42%( 73%) |
| Fire | + 53%( 73%) |
| Nature | + 38%( 73%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 22% |
| Disarm Resistance | 44% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 244 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Eradication | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Islann the large brown snake. Escort: repented thief (level 4 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed faerlhing fang. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shimmerspire the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil +2 Cun dps ---------- Dmg.mod +3% lightning Apr +2 Melee Ret 2 lightning ----- def ----- Armour +1 Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life A pair of boots made of leather. |
| Light source | Aeribrerin the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Res.pen +10% arcane Melee Ret 11 fire ----- def ----- Armour +6 Resists +6% fire Die.at -60.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gloomstreak (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid +12% darkness ----- def ----- Defense +2 (+2 eff.) Resists +24% acid +6% light Die.at -60.00 life Max.HP +100.00 A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Bethuyatha' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +9% acid +4% physical +6% mind +9% fire Max.HP +80.00 Heal.mod +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Saliriabeth0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +1% physical +9% fire Mind.save +3 (+1 eff.) Max.HP +43.00 Silence- +20% Disarm- +24% Pinning- +22% Stun/Frz- +20% Knockbk- +22% Rings make your fingers look great! |
| On fingers | copper ring 'Shimmerpall'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +1 Dex +4 Cun dps ---------- Dmg.mod +10% lightning Res.pen +5% lightning ----- def ----- Resists +23% lightning ---------- misc Infravis +3 Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | yew magestaff 'Willowhue' (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Mag +8 Wil +14 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) S.pwr/crit +10 Dmg.mod +20% fire +12% nature +3% darkness Res.pen +15% darkness ---------- misc Talents +1 Command Staff This staff offers 20% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Issugas the Loamblight (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 lightning 7 physical Dmg.mod +3% lightning +5% physical Res.pen +20% nature Acc +6 (+3 eff.) ----- def ----- Armour +8 Resists +6% lightning +5% arcane Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Thunderprophet' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% mind +12% cold Res.pen +5% lightning ----- def ----- Resists +3% light +13% darkness +5% arcane +27% cold +21% mind +9% all Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +20 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Duathelravage (8 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +5% darkness Acc +10 (+5 eff.) Apr +7 ----- def ----- Defense +8 (+6 eff.) Resists +15% fire +11% light +12% darkness Stealth +16 Max.HP +38.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kundur the Magmasaw0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Res.pen +5% fire ----- def ----- Armour +3 Defense +5 (+4 eff.) Resists +15% acid +6% temporal Res.Cap +3% all Phys.save +25 (+8 eff.) Spell.save +11 (+4 eff.) Mind.save +15 (+5 eff.) Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wanderer's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Crit.mult +11.00% Mov.spd +10% Acc +6 (+3 eff.) Apr +11 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
iron mace 'Dawnvagrant' (12-16 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Wil +2 Con dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +12% arcane +6% blight Res.pen +25% light +7% physical ----- def ----- Resists +12% light Disarm- +13% Blunt and deadly. |
Ivyna the ash starstaff (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Str +1 Mag +3 Wil dps ---------- Spell.crit +15% Spell.pwr +11 (+3 eff.) Dmg.mod +15% light ----- def ----- Crit.chn- 10.00% Heal.mod +15% Cut- +10% ---------- misc Max.mana +16.00 Talents +1 Command Staff This staff offers 15% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Icestun' (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +3% cold +12% mind +15% physical ---------- misc Talents +1 Command Staff This staff offers 15% bonus to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
balanced steel waraxe of evisceration (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 56 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+4 eff.) Acc +6 (+3 eff.) ----- def ----- Defense +7 (+5 eff.) Disarm- +22% One-handed war axes. |
Cracklesmasher1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% lightning +6% cold Res.pen +15% lightning Against +15% Summoned ----- def ----- D.Red.from +18% Summoned A belt that goes around your waist. |
Chargewrecker the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -4% Resists +6% lightning Max.HP +68.00 ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
linen wizard hat 'Beloyassra' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) Dmg.mod +11% fire Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) Resists +16% fire ---------- misc Max.hate +2.00 A pointy cloth hat, very wizardly... |
rough leather armour 'Scumream' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +21% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +12% nature +17% fire A suit of armour made of leather. |
steel plate armour of implacability (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Fatigue +17% Phys.save +8 (+3 eff.) A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
294 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Lecimyinsane the Ogre Necromancer level 24
53rd Dusk 122nd year of Ascendancy at 04:18 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lecimyinsane the Ogre Necromancer level 18
27th Dusk 122nd year of Ascendancy at 05:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lecimyinsane the Ogre Necromancer level 22
49th Dusk 122nd year of Ascendancy at 16:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lecimyinsane the Ogre Necromancer level 10
10th Mirth 122nd year of Ascendancy at 09:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lecimyinsane the Ogre Necromancer level 20
40th Dusk 122nd year of Ascendancy at 12:03 see stats
Take you with me (Insane (Roguelike) difficulty)
Killed a boss while already dead.By Lecimyinsane the Ogre Necromancer level 18
38th Dusk 122nd year of Ascendancy at 23:21 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lecimyinsane the Ogre Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lecimyinsane the Ogre Necromancer level 7
7th Mirth 122nd year of Ascendancy at 04:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lecimyinsane the Ogre Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 10:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lecimyinsane the Ogre Necromancer level 23
50th Dusk 122nd year of Ascendancy at 08:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lecimyinsane the Ogre Necromancer level 15
15th Dusk 122nd year of Ascendancy at 02:42 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Lecimyinsane the Ogre Necromancer level 18
38th Dusk 122nd year of Ascendancy at 23:21 see stats
Log
Lecimyinsane's spell attains critical power!
Lecimyinsane is surging arcane power.
Lecimyinsane unleashes a blast of frostdusk as he crosses the veil!
Something hits Lecimyinsane for 51 fire damage.
Lecimyinsane casts Ghost Walk - Return.
Lecimyinsane seems more solid.
Something heals Something!
Something receives 104 healing.
Something hits Lecimyinsane for 146 blight damage.
Lecimyinsane calms down.
Something burns Lecimyinsane!
Something hits Lecimyinsane for 44 fire damage.
Something burns Wisp!
Something burns Wisp!
Something hits Wisp for 92 fire damage.
Something hits Wisp for 92 fire damage.
Something heals Something!
Something receives 104 healing.
Something hits Lecimyinsane for 142 arcane damage.
Lecimyinsane recovers sight.
Gogathra the slaver is no longer surging arcane power.
Lava floor heals Gogathra the slaver!
Gogathra the slaver casts Drain.
Gogathra the slaver deactivates Fearscape.
Gogathra the slaver receives 104 healing.
Gogathra the slaver hits Lecimyinsane for 117 blight damage.
Lecimyinsane the level 25 ogre necromancer was fouled to death by Gogathra the slaver on level 1 of Fearscape.
You are brought back from the Fearscape!

































































































