










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 38 / 15% |
Size | medium |
Lifes / Deaths | Killed by Betuyalaith the skeleton magus at level 38 on the 66th Regrowth 123rd year of Ascendancy at 04:35 / 1 |
Primary Stats
Strength | 23 (base 14) |
Dexterity | 36 (base 13) |
Constitution | 59 (base 29) |
Magic | 81 (base 60) |
Willpower | 99 (base 60) |
Cunning | 48 (base 10) |
Resources
Life | -5/1107 |
Paradox | 695 |
Healing Factor | 1.5051133323992 |
Regeneration | 3.3865049978982 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 10 |
See Stealth | 40.520903132922 |
See Invisible | 43.520903132922 |
Offense: Mainhand
Damage | 88 |
Accuracy | 56 |
Crit Chance | 34% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +6% |
Temporal | +26% |
Physical | +42% |
Mind | +8% |
All | 0% |
Offense: Damage Penetration
Physical | +46% |
Fire | +35% |
Temporal | +47% |
Blight | +30% |
Arcane | +45% |
Mind | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 37 (49.007671158813%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 45 |
Mental Save | 41 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 26%( 70%) |
Physical | + 31%( 70%) |
All | + 22%( 70%) |
Lightning | + 55%( 70%) |
Light | + 36%( 70%) |
Temporal | + 36%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 31%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Confusion Resistance | 19% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 61% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 560 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Gata the grave wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Zubiwe the honey tree. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Aletta Soultorn. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by white wolf. Escort: temporal explorer (level 2 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 667. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con dps ---------- Res.pen +10% arcane Melee Ret 6 lightning ----- def ----- Armour +6 Resists +25% lightning +9% temporal Phys.save +15 (+5 eff.) Mind.save +11 (+3 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | ![]() 3.0 T3 arrow ammo [Random Unique] Arcane/Nature/Psionic Power 31.5 - 44.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Proj.spd +200% Ranged+ +26 lightning +39 physical +16 arcane On Hit.r1 +12 arcane On Crit.r2 +8 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage * 20% chance to knock the target back 3 spaces and deal 221 physical damage While equipped: ---------- misc Reload +1 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag dps ---------- Crit.mult +10.00% Spell.pwr +10 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Blind- +35% Confus- +19% ---------- misc Stam/turn +3.00 Light +14 See.Stealth +10 See.Invis +13 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% light +12% physical ----- def ----- Armour +3 Defense +20 (+4 eff.) Fatigue +3% Resists +8% nature Spell.save +5 (+2 eff.) Max.HP +61.00 Heal.mod +13% ---------- misc Light +2 A cap made of leather. |
Tool | ![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +4 Resists +6% temporal Heal.mod +5% Poison- +20% Disarm- +10% Create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Wil dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +8 Defense +30 (+6 eff.) ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Dex +6 Wil +12 Cun dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 10 physical Ranged+ 8 physical Dmg.mod +3% mind Acc +8 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 61% * 16% chance to reduce all saves and defense by 33 On Hit (Ranged): * 13% chance to reduce all saves and defense by 33 ----- def ----- Resists +9% lightning +3% temporal +6% darkness ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +3 Wil +12 Cun +7 Lck dps ---------- Phys.crit +8.0% Mind.crit +5% ----- def ----- Fatigue -6% Crit.chn- 15.00% Stealth +10 ---------- misc T.Disarm +13 Max.enc +32 Infravis +5 A belt that goes around your waist. |
In main hand | ![]() 4.0 T3 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +4 lightning +8 fire On Crit.r2 +12 lightning +4 fire While equipped: Stats +5 Dex +12 Wil +12 Con dps ---------- Dmg.mod +6% lightning +20% physical +20% temporal Res.pen +11% physical +12% temporal ----- def ----- Resists +9% lightning Max.HP +60.00 ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Spell.crit +7% Mind.crit +5% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Melee+ 5 physical Dmg.mod +6% temporal +3% light +5% physical Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 72.70 to 90.88 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +2 Dex +3 Mag +6 Wil +7 Cun dps ---------- Mind.crit +6% Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+3 eff.) ---------- misc Max.mana +44.00 Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Con dps ---------- Res.pen +5% blight +10% fire ----- def ----- Resists +6% blight +12% fire +18% light +16% darkness Phys.save +7 (+2 eff.) Max.HP +39.00 HP.reg +2.00 Blind- +26% Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 3 nature, 4 cold, 3 mind, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 687.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Str +7 Mag dps ---------- S.pwr/crit +2 ----- def ----- Resists +9% acid +9% cold +5% arcane Crit.chn- 10.00% Knockbk- +10% ---------- misc Mana/turn +0.24 Max.mana +24.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +7 Wil dps ---------- Crit.mult +10.00% Spell.pwr +7 (+2 eff.) Dmg.mod +8% blight +7% fire Melee Ret 4 acid ----- def ----- Armour +5 Defense +7 (+1 eff.) Resists +9% mind Res.Cap +4% all Phys.save +7 (+2 eff.) Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+11 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Phys.crit +4.0% Res.pen +10% physical ----- def ----- Armour +2 Defense +6 (+1 eff.) Resists +5% arcane +12% lightning Mind.save +15 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +11% fire Res.pen +5% lightning +5% temporal ----- def ----- Resists +12% temporal +22% fire Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 57.0 - 85.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +38 acid +49 nature While equipped: dps ---------- Res.pen +20% acid +20% nature Apr +13 Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Psionic Power 40.5 - 60.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed battleaxes. |
![]() 1.0 T3 dagger 1H weapon [Rare] Psionic Power 17.5 - 22.8 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Dex +4 Wil +2 Cun +7 Con ----- def ----- Resists +12% nature Crit.chn- 15.00% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 18.0 - 23.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +8 darkness On Crit.r2 +10 lightning +10 cold On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +24% Dmg.mod +3% acid Res.pen +10% lightning +7% cold ----- def ----- Resists +9% acid Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 35.0 - 45.5 Physical Uses 45% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical Res.pen +10% physical Acc +30 (+8 eff.) Apr +9 Sharp, short and deadly. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Master Power 62.0 - 99.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +6 Dex dps ---------- Phys.spd +10% Dmg.mod +14% physical Acc +33 (+9 eff.) Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 46.0 - 73.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +30 lightning +37 cold While equipped: Stats +6 Str dps ---------- Mov.spd +31% Dmg.mod +12% physical Res.pen +7% lightning +19% cold Acc +19 (+5 eff.) Massive two-handed swords. |
![]() 4.0 T4 longbow 2H weapon [Random Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +12 nature While equipped: Stats +6 Cun +9 Str dps ---------- Phys.crit +5.0% Phys.pwr +12 (+4 eff.) Phys.spd +10% Res.pen +17% all Acc +30 (+8 eff.) Apr +14 ----- def ----- Defense +10 (+2 eff.) Phys.save +6 (+2 eff.) Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 4.0 T2 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +8% all Acc +8 (+2 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +9 Str +9 Dex +9 Mag +8 Wil +8 Cun +11 Con dps ---------- Res.pen +11% all Acc +17 (+5 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+4 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 66.25 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() 3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 mind 6 darkness Dmg.mod +4% mind +4% darkness ----- def ----- Phys.save +4 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +16 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to reduce all saves and defense by 33 While equipped: Stats +3 Str dps ---------- Mind.crit +2% Crit.mult +20.00% Phys.pwr +9 (+3 eff.) Melee Ret 10 blight ---------- misc Max.hate +4.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 254.31 physical (gravity) damage. Each target moved beyond the first increases the damage by 31.79 (up to a maximum of 127.16 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() 5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +33% nature +15% fire Melee Ret 6 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +9 (+2 eff.) Resists +5% arcane Mind.save +18 (+6 eff.) Cut- +20% ---------- misc Light +2 Talents +1 Command Staff This staff offers 15% bonus to fire damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 80.57 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff This staff offers 20% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +12% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +6% blight Res.pen +15% blight Melee Ret 4 arcane ----- def ----- Resists +6% acid +5% arcane +3% blight HP.reg +3.50 Heal.mod +30% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Melee Ret 4 physical ----- def ----- Defense +10 (+2 eff.) Phys.save +3 (+1 eff.) Max.HP +47.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +6% blight D.Red.from +19% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Armour +7 Defense +8 (+2 eff.) Phys.save +15 (+5 eff.) Stealth +8 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +15 Defense +8 (+2 eff.) Phys.save +15 (+5 eff.) Create a temporary shield that absorbs 218 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Melee Ret 4 physical ----- def ----- Defense +12 (+2 eff.) Resists +12% blight +14% nature +9% darkness Crit.chn- 10.00% HP.reg +3.00 Heal.mod +13% Disarm- +20% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +3 Cun +3 Con ----- def ----- Defense +2 (+0 eff.) Phys.save +9 (+3 eff.) Max.HP +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Dmg.mod +11% lightning +12% fire +13% cold ----- def ----- Resists +16% lightning +19% cold +18% fire +9% all Mind.save +6 (+2 eff.) ---------- misc Max.hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Mag +3 Cun +3 Con dps ---------- Dmg.mod +6% cold Res.pen +5% fire Melee Ret 2 cold ----- def ----- Armour +1 Phys.save +11 (+4 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +3 (+1 eff.) Dmg.mod +12% acid Res.pen +7% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +7 Fatigue +3% Resists +5% acid +6% blight +8% fire +5% cold +5% lightning ---------- misc Stam/turn +0.50 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +3 Phys.save +18 (+6 eff.) Mind.save +13 (+4 eff.) ---------- misc Stam/turn +0.50 Max.stam +21.00 A pair of boots made of leather. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +7 Dex dps ---------- Melee+ 14 light Dmg.mod +11% light +6% temporal Res.pen +20% temporal Acc +15 (+4 eff.) Apr +11 ----- def ----- Armour +3 Fatigue +5% Resists +14% light +12% lightning Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +26% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T4 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 12 fire 12 physical Dmg.mod +9% physical +16% fire ----- def ----- Armour +12 Resists +9% nature +32% fire HP.reg +6.00 ---------- misc Stam/turn +1.30 Max.stam +36.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning Res.pen +20% lightning Acc +5 (+1 eff.) ----- def ----- Defense +16 (+3 eff.) ---------- misc Equi/ret +0.90 Psi/ret +0.70 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Wil ----- def ----- Defense +8 (+2 eff.) Resists +25% lightning +15% temporal +6% light +7% fire +7% nature +6% acid +8% blight +16% cold +5% darkness Phys.save +11 (+4 eff.) Blind- +10% Disease- +20% A pointy cloth hat, very wizardly... |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +20.00 HP.reg +11.80 Heal.mod +17% ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +66.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +17% darkness +10% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 9.0 T2 light armor [Rare] Master While equipped: Stats +4 Str +8 Dex +6 Cun dps ---------- Res.pen +25% mind Apr +4 ----- def ----- Armour +14 Defense +11 (+2 eff.) Fatigue +7% ---------- misc Max.hate +6.00 Max.psi +40.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +9 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +16% acid Mind.save +23 (+7 eff.) A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +8 Defense +24 (+5 eff.) Fatigue +8% Resists +20% cold Phys.save +14 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 7 darkness ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +26% temporal +36% darkness +18% light Def/telep +22 Res/telep +18% Dur/telep +18% Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A suit of armour made of leather. |
![]() 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +9 Fatigue +22% Resists +17% acid Max.HP +38.00 A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 acid Melee Ret 7 acid ----- def ----- Armour +6 Fatigue +8% Resists +20% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T1 arrow ammo [Rare] Master Power 22.5 - 31.5 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 16 Ranged+ +8 darkness On Hit.r1 +20 darkness +16 cold On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Rare] Master Power 34.5 - 48.3 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 21 Ranged+ +16 acid On Hit.r1 +20 acid On Hit: * 20% chance to reduce all saves and defense by 33 * 20% chance to reduce armor by 35% On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 65.5 - 91.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +34.0% Capacity 19 Ranged+ +20 lightning On Hit.r1 +8 mind +8 lightning On Hit: * 20% chance to reduce armor by 35% * 25% chance for lightning to strike from the target to a second target dealing 86 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Dmg.mod +12% acid Res.pen +20% acid Apr +6 ----- def ----- Resists +15% mind Heal.mod +20% Silence- +20% Disarm- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str +2 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Res.pen +15% mind ----- def ----- Max.HP +40.00 ---------- misc Hate/m.crit +1.00 Light +3 See.Invis +18 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +47.00 Blind- +20% Confus- +16% ---------- misc Light +8 See.Stealth +6 See.Invis +11 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T2 shot ammo [Rare] Master Power 22.0 - 26.4 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +13 Apr +2 Crit +4.5% Capacity 20 Ranged+ +20 mind +20 fire On Hit.r1 +20 mind On Crit.r2 +20 mind Shots are used with slings to pummel your foes to death. |
![]() 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +5% mind ----- def ----- Resists +6% nature +3% light Spell.save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +2 Con ---------- misc See.Invis +21 Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. 100% to reduce fatigue by 32% for 2 turns. 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By LecimyWardenik the Shalore Temporal Warden level 26
78th Dusk 122nd year of Ascendancy at 09:39 see stats
By LecimyWardenik the Shalore Temporal Warden level 26
4th Haze 122nd year of Ascendancy at 03:56 see stats
By LecimyWardenik the Shalore Temporal Warden level 16
21st Dusk 122nd year of Ascendancy at 16:14 see stats
By LecimyWardenik the Shalore Temporal Warden level 32
78th Haze 122nd year of Ascendancy at 13:55 see stats
By LecimyWardenik the Shalore Temporal Warden level 21
51st Dusk 122nd year of Ascendancy at 01:54 see stats
By LecimyWardenik the Shalore Temporal Warden level 32
5th Allure 123rd year of Ascendancy at 04:26 see stats
By LecimyWardenik the Shalore Temporal Warden level 26
78th Dusk 122nd year of Ascendancy at 08:58 see stats
By LecimyWardenik the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 11:06 see stats
By LecimyWardenik the Shalore Temporal Warden level 20
48th Dusk 122nd year of Ascendancy at 15:26 see stats
By LecimyWardenik the Shalore Temporal Warden level 30
63rd Haze 122nd year of Ascendancy at 13:38 see stats
By LecimyWardenik the Shalore Temporal Warden level 21
56th Dusk 122nd year of Ascendancy at 19:38 see stats
By LecimyWardenik the Shalore Temporal Warden level 31
76th Haze 122nd year of Ascendancy at 20:28 see stats
By LecimyWardenik the Shalore Temporal Warden level 26
78th Dusk 122nd year of Ascendancy at 09:39 see stats
By LecimyWardenik the Shalore Temporal Warden level 9
5th Mirth 122nd year of Ascendancy at 01:06 see stats
By LecimyWardenik the Shalore Temporal Warden level 26
78th Dusk 122nd year of Ascendancy at 09:39 see stats
By LecimyWardenik the Shalore Temporal Warden level 29
37th Haze 122nd year of Ascendancy at 01:05 see stats
By LecimyWardenik the Shalore Temporal Warden level 12
2nd Summertide 122nd year of Ascendancy at 16:33 see stats
By LecimyWardenik the Shalore Temporal Warden level 22
64th Dusk 122nd year of Ascendancy at 10:46 see stats
By LecimyWardenik the Shalore Temporal Warden level 17
34th Dusk 122nd year of Ascendancy at 21:49 see stats
By LecimyWardenik the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 23:07 see stats
Log
Temporal hound is confused and fails to use Attack.
Ghoul misses Temporal hound.
Talent Rune: Shielding is ready to use.
Betuyalaith the skeleton magus hits LecimyWardenik for (26 webs of fate), 58 temporal, (37 webs of fate), 81 physical (139 total damage).
Webs of Fate hits Ghoul for 20 physical damage.
Webs of Fate hits Armoured skeleton warrior for (14 absorbed), 0 temporal (0 total damage).
Armoured skeleton warrior stops burning.
Armoured skeleton warrior performs a melee critical strike against Temporal hound!
Temporal hound has started to unravel.
Armoured skeleton warrior hits Temporal hound for 178 physical damage.
Armoured skeleton warrior is on fire!
Temporal hound is on fire!
Temporal hound hits Armoured skeleton warrior for (28 absorbed), 0 temporal, (25 absorbed), 0 physical (0 total damage).
Something hits Temporal hound for 0 fire damage.
Something hits Armoured skeleton warrior for 107 fire damage.
Something hits Temporal hound for 0 fire damage.
Temporal hound HEALS from temporal damage!
Betuyalaith the skeleton magus hits Temporal hound for 0 temporal, 85 healing, 0 physical (0 total damage) [85 healing].
Deep Wound from Armoured skeleton warrior hits Temporal hound for 0 physical damage.
Armoured skeleton warrior hits Temporal hound for 0 physical, 0 fire (0 total damage).
Burning from Neratira the forest wight hits Temporal hound for 0 fire damage.
Temporal hound has unraveled!
Burning from Neratira the forest wight hits Temporal hound for 0 fire damage.
LecimyWardenik is no longer invigorated.
LecimyWardenik is not stunned anymore.
Burning from Neratira the forest wight killed Temporal hound!
Betuyalaith the skeleton magus hits LecimyWardenik for (26 webs of fate), 58 temporal, (37 webs of fate), 81 physical (139 total damage).
Webs of Fate hits Armoured skeleton warrior for 18 physical damage.
Webs of Fate hits Ghoul for 14 temporal damage.
LecimyWardenik the level 38 shalore temporal warden was stabbed to death by Betuyalaith the skeleton magus on level 8 of Dreadfell.