











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 24 / 1% |
Size | medium |
Lifes / Deaths | Killed by Ivyvena the cutpurse at level 24 on the 60th Dusk 122nd year of Ascendancy at 04:54 / 1 |
Primary Stats
Strength | 22 (base 12) |
Dexterity | 38 (base 13) |
Constitution | 33 (base 20) |
Magic | 82 (base 54) |
Willpower | 47 (base 35) |
Cunning | 30 (base 10) |
Resources
Life | -151/732 |
Paradox | 300 |
Healing Factor | 1.7089294477288 |
Regeneration | 32.213320089688 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 17.805527909802 |
See Invisible | 17.805527909802 |
Offense: Mainhand
Damage | 99 |
Accuracy | 64 |
Crit Chance | 46% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Acid | +4% |
Nature | +11% |
Temporal | +9% |
Cold | +11% |
Physical | +18% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Light | +25% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 19 (38.594633868923%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 35 |
Mental Save | 26 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 42%( 70%) |
Physical | + 23%( 70%) |
Cold | + 32%( 70%) |
All | + 20%( 70%) |
Lightning | + 27%( 70%) |
Light | + 27%( 70%) |
Darkness | + 30%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 452 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by giant black ant. Escort: worried loremaster (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of luminous horror dust. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +1 Defense +20 (+7 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 arrow ammo [Ego++] Master Power 51.5 - 72.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +26.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% physical ----- def ----- Resists +8% blight Crit.chn- 5.00% Die.at -60.00 life HP.reg +4.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +3 Cun dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +6% mind +9% temporal Apr +4 ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness +10% cold ---------- misc Hate/m.crit +3.00 Infravis +2 Breathe water A cap made of leather. |
Tool | ![]() 2.0 T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 164 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% nature Acc +15 (+4 eff.) ----- def ----- Resists +22% nature +3% acid Die.at -20.00 life Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Max.HP +48.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +3% physical Max.HP +33.00 A belt that goes around your waist. |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Random Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +8 (+3 eff.) Acc +8 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Max.HP +40.00 Heal.mod +15% Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.pwr +20 (+7 eff.) Mind.pwr +5 (+2 eff.) Melee+ 6 acid Dmg.mod +4% acid Melee Ret 6 physical ----- def ----- Armour +1 Defense +10 (+4 eff.) Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +8 Mag +6 Wil dps ---------- Dmg.mod +15% lightning +9% physical +5% cold ----- def ----- Resists +9% blight +5% cold +9% lightning +13% all Max.HP +58.00 HP.reg +1.60 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +6% cold Res.pen +25% light Melee Ret 4 cold ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +10% blight +13% nature +9% light HP.reg +5.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +5 Mag +5 Wil +4 Cun dps ---------- Mind.crit +4% Mind.pwr +10 (+4 eff.) Dmg.mod +12% lightning +7% physical +12% mind +8% cold ----- def ----- Resists +10% lightning +8% cold +11% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Melee+ 5 darkness 8 lightning Dmg.mod +5% lightning +3% cold +5% darkness Acc +5 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness +6% lightning Phys.save +5 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +30% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid Res.pen +5% acid +15% fire Melee Ret 2 acid 4 nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +9 Fatigue +22% Resists +21% fire A suit of armour made of metal plates. |
![]() 3.0 T2 arrow ammo [Ego+] Nature/Psionic Power 19.5 - 27.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Proj.spd +200% Ranged+ +20 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 150 physical damage * 20% chance to knock the target back 3 spaces and deal 158 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Res.pen +5% mind ----- def ----- Max.HP +42.00 ---------- misc Hate/m.crit +3.00 Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 267/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By LecimyWordeczek the Shalore Temporal Warden level 20
43rd Dusk 122nd year of Ascendancy at 13:18 see stats
By LecimyWordeczek the Shalore Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 09:52 see stats
By LecimyWordeczek the Shalore Temporal Warden level 20
42nd Dusk 122nd year of Ascendancy at 15:25 see stats
By LecimyWordeczek the Shalore Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 04:11 see stats
By LecimyWordeczek the Shalore Temporal Warden level 11
3rd Summertide 122nd year of Ascendancy at 05:35 see stats
By LecimyWordeczek the Shalore Temporal Warden level 22
55th Dusk 122nd year of Ascendancy at 17:20 see stats
By LecimyWordeczek the Shalore Temporal Warden level 23
56th Dusk 122nd year of Ascendancy at 00:13 see stats
By LecimyWordeczek the Shalore Temporal Warden level 17
10th Dusk 122nd year of Ascendancy at 17:54 see stats
By LecimyWordeczek the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 04:55 see stats
Log
Garrote from Ivyvena the cutpurse hits LecimyWordeczek for 4 physical, 23 darkness (27 total damage).
Blade Flurry hits Temporal hound for 85 physical, 0 temporal, 3 healing, 5 mind, 33 darkness, 74 darkness, 33 darkness, 79 darkness (309 total damage) [3 healing].
Temporal hound hits Ivyvena the cutpurse for (26 to time), 0 temporal, (31 to time), 0 physical (0 total damage).
Ivyvena the cutpurse performs a melee critical strike against LecimyWordeczek!
Blade Flurry performs a melee critical strike against Temporal hound!
Ivyvena the cutpurse performs a melee critical strike against LecimyWordeczek!
Temporal hound HEALS from temporal damage!
Melee retaliation hits Ivyvena the cutpurse for (2 to time), 0 cold, (3 to time), 0 physical, (2 to time), 0 cold, (3 to time), 0 physical (0 total damage).
Blade Flurry hits Temporal hound for 66 physical, 0 temporal, 3 healing, 5 mind, 33 darkness, 72 darkness, 33 darkness, 79 darkness (288 total damage) [3 healing].
Ivyvena the cutpurse hits LecimyWordeczek for 93 physical, 5 temporal, 4 mind, 23 darkness, 33 darkness, 23 darkness, 56 darkness (237 total damage).
Garrote from Ivyvena the cutpurse strangles LecimyWordeczek!
Garrote from Ivyvena the cutpurse performs a melee critical strike against LecimyWordeczek!
Talent Command Hounds: Breathe is ready to use.
Melee retaliation hits Ivyvena the cutpurse for (2 to time), 0 cold, (3 to time), 0 physical (0 total damage).
Garrote from Ivyvena the cutpurse hits LecimyWordeczek for 4 physical, 23 darkness (27 total damage).
Temporal hound hits Ivyvena the cutpurse for (15 parried), (23 to time), 0 temporal, (27 to time), 0 physical (0 total damage).
Blade Flurry performs a melee critical strike against Temporal hound!
Temporal hound has started to unravel.
Temporal hound HEALS from temporal damage!
Melee retaliation hits Ivyvena the cutpurse for (2 to time), 0 cold, (3 to time), 0 physical, (2 to time), 0 cold, (3 to time), 0 physical (0 total damage).
Blade Flurry hits Temporal hound for 93 physical, 0 temporal, 3 healing, 5 mind, 33 darkness, 47 darkness, 0 darkness, 0 darkness (178 total damage) [3 healing].
Ivyvena the cutpurse hits LecimyWordeczek for 55 physical, 5 temporal, 4 mind, 23 darkness, 17 darkness, 23 darkness, 56 darkness (183 total damage).
Ivyvena the cutpurse performs a melee critical strike against LecimyWordeczek!
Blade Flurry performs a melee critical strike against Temporal hound!
Temporal hound HEALS from temporal damage!
Melee retaliation hits Ivyvena the cutpurse for (2 to time), 0 cold, (3 to time), 0 physical, (2 to time), 0 cold, (3 to time), 0 physical (0 total damage).
Blade Flurry hits Temporal hound for 0 physical, 0 temporal, 3 healing, 0 mind, 0 darkness, 0 darkness, 0 darkness, 0 darkness (0 total damage) [3 healing].
Ivyvena the cutpurse hits LecimyWordeczek for 83 physical damage.
LecimyWordeczek the level 24 shalore temporal warden was struck to death by Ivyvena the cutpurse on level 1 of The Maze.