








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 24 / 43% |
Size | medium |
Lifes / Deaths | Killed by Emeriagata the war bear at level 24 on the 26th Dusk 122nd year of Ascendancy at 23:15 / 1 |
Primary Stats
Strength | 52 (base 13) |
Dexterity | 64 (base 54) |
Constitution | 36 (base 10) |
Magic | 14 (base 10) |
Willpower | 22 (base 10) |
Cunning | 54 (base 44) |
Resources
Life | -165/737 |
Stamina | 85/249 |
Healing Factor | 1.1979202340232 |
Regeneration | 0.2994800585058 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 34.753403342673 |
See Invisible | 34.753403342673 |
Offense: Barehand
Damage | 91 |
Accuracy | 60 |
Crit Chance | 17% |
APR | 6 |
Speed | 0.80 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Physical | +18% |
Mind | +5% |
All | 0% |
Darkness | +21% |
Light | +20% |
Temporal | +10% |
Lightning | +12% |
Nature | +12% |
Offense: Damage Penetration
Temporal | +15% |
Fire | +10% |
Physical | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (57.718496631565%) |
Defense | 68 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 18 |
Mental Save | 33 |
Defense: Resistances
Acid | + 30%( 70%) |
Physical | + 27%( 70%) |
Cold | + 20%( 70%) |
All | + 15%( 70%) |
Darkness | + 34%( 70%) |
Light | + 34%( 70%) |
Temporal | + 20%( 70%) |
Lightning | + 40%( 70%) |
Fire | + 35%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 35% |
Disarm Resistance | 25% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Glurawe the dread. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Xerana the grey mold. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed red crystal shard. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +1 Defense +25 (+6 eff.) Resists +3% light +2% physical Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life Pinning- +10% A pair of boots made of leather. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 19 light Dmg.mod +10% light +3% acid Acc +8 (+2 eff.) ----- def ----- Armour +2 Resists +3% acid +12% fire +13% light Phys.save +7 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +25% Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Perfect Control 3 On Hit: 40% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% lightning +3% nature Acc +10 (+2 eff.) Apr +2 ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +18% lightning ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +10% fire ----- def ----- Defense +10 (+2 eff.) Phys.save +3 (+1 eff.) Blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +11% darkness ----- def ----- Armour +6 Resists +22% darkness Die.at -40.00 life Disease- +20% Silence- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +5 Cun +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 14 physical Ranged+ 26 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 24 On Hit (Ranged): * 15% chance to reduce all saves and defense by 24 ----- def ----- Resists +6% temporal Mind.save +10 (+5 eff.) Max.HP +80.00 Disease- +10% Confus- +35% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Dex +4 Mag +5 Wil dps ---------- Spell.crit +8% Spell.pwr +8 (+4 eff.) Dmg.mod +10% light +10% temporal +10% darkness +10% physical Res.pen +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light ---------- misc Light +1 Amulets make your neck look great! |
Main armor | ![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 38.07 to 47.59 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +3% nature +6% fire Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical Acc +10 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +12% lightning Phys.save +8 (+3 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +9% nature Apr +1 ----- def ----- Defense +10 (+2 eff.) Resists +6% fire +6% cold Die.at -20.00 life ---------- misc Light +1 A belt that goes around your waist. |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 243 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% mind Phys.save +3 (+1 eff.) HP.reg +4.00 Confus- +21% ---------- misc Max.stam +10.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning +5% temporal Melee Ret 6 fire ----- def ----- Resists +12% lightning Blind- +21% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Ego] Disrupt/Master Power 22.0 - 33.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +10% acid +13% lightning +13% cold +10% fire +5% all Spell.save +10 (+6 eff.) Disarm- +35% Massive two-handed battleaxes. |
![]() 4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +3 Dex +6 Cun +3 Con dps ---------- Dmg.mod +6% nature Res.pen +6% physical ----- def ----- Crit.chn- 15.00% ---------- misc Light +3 Slings are used to hurl stones or metal shots at your foes. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Acc +9 (+2 eff.) Apr +6 On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +8% blight Spell.save +19 (+10 eff.) Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +16 Crit +8.0% Atk.spd 100% On Hit: * 14% chance to reduce armor by 23% * 15 arcane resource burn * 15% chance to slow global speed by 50% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +31% acid +11% physical +15% darkness +9% cold +15% fire Die.at -20.00 life Max.HP +40.00 Blind- +20% ---------- misc Light +2 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +16 (+6 eff.) Dmg.mod +9% blight ----- def ----- Armour +12 Defense +9 (+2 eff.) Fatigue +8% Resists +18% acid +26% physical +19% cold +19% lightning +17% fire Phys.save +16 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +40.00 HP.reg +3.20 Heal.mod +12% A suit of armour made of leather. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 wand charm [Ego+] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By LecimyBrawlerek the Cornac Brawler level 22
20th Dusk 122nd year of Ascendancy at 16:56 see stats
By LecimyBrawlerek the Cornac Brawler level 23
25th Dusk 122nd year of Ascendancy at 13:36 see stats
By LecimyBrawlerek the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 13:32 see stats
By LecimyBrawlerek the Cornac Brawler level 20
15th Dusk 122nd year of Ascendancy at 08:14 see stats
By LecimyBrawlerek the Cornac Brawler level 6
78th Pyre 122nd year of Ascendancy at 04:22 see stats
By LecimyBrawlerek the Cornac Brawler level 10
5th Mirth 122nd year of Ascendancy at 19:15 see stats
By LecimyBrawlerek the Cornac Brawler level 22
19th Dusk 122nd year of Ascendancy at 03:24 see stats
By LecimyBrawlerek the Cornac Brawler level 16
1st Dusk 122nd year of Ascendancy at 14:15 see stats
Log
Something hits LecimyBrawlerek for (16 flat reduction), 7 cold, (16 flat reduction), 5 physical (12 total damage).
Lore found: Coral Spray
You can read all your collected lore in the game menu, by pressing Escape.
Something misses LecimyBrawlerek.
You feel a surge of power as a powerful creature falls nearby.
Something hits LecimyBrawlerek for (16 flat reduction), 13 physical (13 total damage).
LecimyBrawlerek resists something's space-time folding!
LecimyBrawlerek shrugs off the effect 'Stunned'!
Something hits LecimyBrawlerek for (16 flat reduction), 18 darkness (18 total damage).
LecimyBrawlerek is poisoned!
LecimyBrawlerek triggers a trap (Glurawe the dread's warp mine: toward)!
LecimyBrawlerek resists the teleport!
Something hits LecimyBrawlerek for (16 flat reduction), 42 temporal, (16 flat reduction), 37 physical (78 total damage).
Crippling Poison from Emeriagata the war bear hits LecimyBrawlerek for (16 flat reduction), 47 nature (47 total damage).
Talent Combination Kick is ready to use.
Crippling Poison from Emeriagata the war bear hits LecimyBrawlerek for (16 flat reduction), 47 nature (47 total damage).
Something performs a melee critical strike against LecimyBrawlerek!
Something misses LecimyBrawlerek.
Something hits LecimyBrawlerek for (16 flat reduction), 58 temporal, (16 flat reduction), 52 physical (110 total damage).
LecimyBrawlerek is not disabled anymore.
Crippling Poison from Emeriagata the war bear hits LecimyBrawlerek for (16 flat reduction), 47 nature (47 total damage).
Talent Rune: Shielding is ready to use.
Talent Double Strike is ready to use.
Crippling Poison from Emeriagata the war bear hits LecimyBrawlerek for (16 flat reduction), 61 nature (61 total damage).
Something misses LecimyBrawlerek.
LecimyBrawlerek has been tethered!
Crippling Poison from Emeriagata the war bear hits LecimyBrawlerek for (16 flat reduction), 61 nature (61 total damage).
LecimyBrawlerek the level 24 cornac brawler was slimed to death by Emeriagata the war bear on level 3 of Old Forest.