Great Gyrm the level 11 Dwarf Stone Warden by Hans Brackhaus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp11 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 21)
Dexterity10 (base 10)
Constitution15 (base 10)
Magic30 (base 31)
Willpower28 (base 20)
Cunning14 (base 10)

Resources

Life404/404
Mana145/200
Equilibrium45
Healing Factor1.1560311219417
Regeneration3.2946886975339

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5

Offense: Mainhand

Damage29
Accuracy31
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage14
Accuracy31
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower29
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+12%
Fire+6%
Mind+6%

Offense: Damage Penetration

Nature+10%
Arcane+5%

Defense: Base

Armour (hardiness)29.413408721348 (65.897138898113%)
Defense2
Ranged Defense2
Fatigue30
Physical Save14
Spell Save20
Mental Save20

Defense: Resistances

Arcane+ 10%( 70%)
Cold+ 17%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Light+ 3%( 70%)
Temporal+ 12%( 70%)
Physical+ 8%( 70%)
Mind+ 3%( 70%)
Darkness+ 9%( 70%)

Defense: Immunities

Silence Resistance10%
Teleport Resistance10%
Disarm Resistance20%
Instadeath Resistance100%
Poison Resistance10%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
1/5
1/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
3/5
1/5
1/5
0/5
Wild-gift / Dwarven nature1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Race / Dwarf1.00
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

done
done
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Great Gyrm the Dwarf Stone Warden level 10
6th Profit 122nd year of Ascendancy at 17:29
see stats
Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Great Gyrm the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 19:30
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Great Gyrm the Dwarf Stone Warden level 9
1st Profit 122nd year of Ascendancy at 18:41
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Great Gyrm the Dwarf Stone Warden level 8
3rd Acquisition 122nd year of Ascendancy at 07:54
see stats

Log

You pickup 0.60 gold pieces.
Great Gyrm picks up (D.):
cleansing iron plate armour of resilience (0 def, 7 armour).
Great Gyrm picks up (m.):
Eclipsedredge the steel longsword (14-20 power, 3 apr).
Great Gyrm picks up (D.):
prismatic rough leather armour of delving (3 def, 2 armour).
Great Gyrm picks up (x.):
storm iron gauntlets of archery (0 def, 1 armour).
Great Gyrm picks up (z.):
spellwoven linen wizard hat of frost (+16%) (1 def, 0 armour).
Great Gyrm picks up (s.):
resilient linen cloak of Eldoral (1 def, 0 armour).
Great Gyrm picks up (F.):
Skin of Many (12 def, 6 armour).
Great Gyrm picks up (m.):
hateful steel greatsword (24-38 power, 2 apr).
Lore found:
Skin of Many
You can read all your collected lore in the game menu, by pressing Escape.

Great Gyrm's armour is more intact.

Bleeding from Belarin the minotaur hits
Great Gyrm for 4 physical damage.

--------------------------------

Resting starts...

Great Gyrm stops bleeding.

Talent Block is ready to use.
Talent Eldritch Fury is ready to use.
Talent Nature's Touch is ready to use.
Talent Elemental Split is ready to use.
Great Gyrm starts regenerating health quickly.

Talent Infusion: Healing is ready to use.
Talent Meditation is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rockwalk is ready to use.
Great Gyrm stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).