











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 45 / 42% |
| Size | big |
| Lifes / Deaths | Killed by Areyatha the elven guard at level 16 on the 29th Dusk 122nd year of Ascendancy at 15:55 4 / 3Killed by Yvymithra the corrupted protoplasmic controller at level 31 on the 78th Haze 122nd year of Ascendancy at 06:36 Killed by Gloriyanor the corrupted protosentient globula at level 31 on the 78th Haze 122nd year of Ascendancy at 08:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 38 (base 10) |
| Constitution | 28 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 120 (base 60) |
| Cunning | 133 (base 60) |
Resources
| Life | 1978/1978 |
| Equilibrium | 60 |
| Healing Factor | 1.3656298990389 |
| Regeneration | 36.812288037906 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +45.50021058553% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 13 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 48 |
| Crit Chance | 49% |
| APR | 11 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 72 |
| Crit Chance | 51% |
| APR | 31 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 93% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +22% |
| Physical | +56% |
| Cold | +39% |
| All | 0% |
| Darkness | +40% |
| Lightning | +37% |
| Mind | +9% |
| Fire | +31% |
| Nature | +69% |
Offense: Damage Penetration
| Acid | +40% |
| Blight | +33% |
| Physical | +69% |
| Cold | +40% |
| All | 0% |
| Lightning | +33% |
| Light | +10% |
| Mind | +40% |
| Darkness | +58% |
| Fire | +53% |
| Nature | +103% |
Defense: Base
| Armour (hardiness) | 101.97227287436 (100%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 17 |
| Physical Save | 41 |
| Spell Save | 48 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 42%( 70%) |
| All | + 22%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 32%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 64% |
| Disarm Resistance | 22% |
| Knockback Resistance | 43% |
| Instadeath Resistance | 100% |
| Blind Resistance | 36% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 931% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 170.43 physical damage and 369.18 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 528 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Mayitira the skeleton assassin. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Tmng. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Tmng. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Miresorrow the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Str +8 Con offense ------ Damage +15% lightning +8% physical +18% nature +6% cold Ignore resists +25% nature defense ------ Armor +3 Resistance +12% lightning +6% cold +15% nature other ------- Size +1 A pair of boots made of leather. |
| Light source | Loratar the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +7 Wil offense ------ Mind Crit +5% Critical power +20.00% Mindpower +20 (+4 eff.) defense ------ Resistance +9% acid Physical save +11 (+3 eff.) Mind save +12 (+3 eff.) Healmod +22% other ------- Max hate +8.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cyrariathra the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +4 Wil +3 Cun offense ------ Physical Crit +2.0% Mind Crit +9% Critical power +10.00% Mindpower +7 (+2 eff.) Damage +9% mind defense ------ Defense +2 (+1 eff.) Resistance +13% mind +7% cold +5% arcane +7% fire Physical save +10 (+3 eff.) Mind save +26 (+5 eff.) other ------- Max psi +21.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 305 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+3 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 188.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Hiyagar [power 270] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Critical power +20.00% defense ------ Armor +10 Crit Resistance 15.00% other ------- Light +3 Blast the opponent's mind dealing 294 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glowire0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Dex +8 Wil +16 Cun offense ------ Mindpower +13 (+3 eff.) Ignore resists +20% nature +10% light Accuracy +15 (+5 eff.) defense ------ Resistance +6% light +6% nature Life Regen +7.00 Stun Resist +71% other ------- Light +3 Rings make your fingers look great! |
| On fingers | Arylle the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Dex +6 Wil +16 Cun offense ------ Mindpower +8 (+2 eff.) Accuracy +20 (+6 eff.) defense ------ Armor +16 Resistance +5% physical Mind save +12 (+3 eff.) Confus Resist +35% Stun Resist +30% Rings make your fingers look great! |
| Around neck | Darkwither0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +12 Wil offense ------ Mind Crit +8% Mindpower +13 (+3 eff.) Damage +18% darkness Ignore resists +15% fire +15% mind +25% darkness defense ------ Mind save +13 (+3 eff.) Confus Resist +19% Amulets make your neck look great! |
| In main hand | Murksting the dwarven-steel mace (135% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +8 Cun +4 Con offense ------ Mind Crit +4% Critical power +20.00% Physical Power +9 (+2 eff.) Mindpower +20 (+4 eff.) Ignore resists +9% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Resistance +12% darkness Disarm Resist +22% Blunt and deadly. |
| Around waist | hardened leather belt 'Lisira'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +6.0% Mind Crit +8% Damage +15% physical Ignore resists +20% physical defense ------ Defense +15 (+8 eff.) Resistance +4% physical other ------- Max stamina +30.00 A belt that goes around your waist. |
| In off hand | Pureprophet the thorny mindstar (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 light On Hit: * 20% chance to slow global speed by 75% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +11% acid +9% fire +11% cold +11% physical Ignore resists +7% acid +7% physical +5% fire +25% mind +7% cold defense ------ Armor +10 Spell save +15 (+5 eff.) Life +100.00 Heal-on-summon +31 other ------- Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | battlemaster's linen cloak of the hunter (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Str +2 Dex +2 Con offense ------ Accuracy +17 (+5 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -5% Spell save +5 (+2 eff.) Life +43.00 other ------- Stamina/turn +0.50 Max stamina +16.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gloremina the stralite plate armour (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +7 Wil +7 Cun defense ------ Armor +13 Fatigue +22% Resistance +26% acid +12% physical +26% darkness +3% lightning Crit Resistance 10.00% Mind save +22 (+5 eff.) other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 280; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 311; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 311 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 813%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 813% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 27%; magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 43%; mental; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 39%; magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 40%; mental; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 39%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 47%; mental, physical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 49%; mental; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 49% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 23%; magical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Baratir the Glareire0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Power +15 (+4 eff.) Damage +12% physical When Hit 4 mind defense ------ Resistance +12% mind Confus Resist +25% other ------- Stamina/turn +1.00 Light +3 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Isitira the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +3 Con offense ------ Spell Crit +1% Spellpower/crit +6 Ignore resists +5% blight defense ------ Armor +5 Defense +6 (+3 eff.) Max Resistance +2% all Physical save +24 (+8 eff.) Spell save +13 (+4 eff.) Mind save +13 (+3 eff.) Life +47.00 Life Regen +4.00 Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+7 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (106). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
stabilizing copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
Flowerwreck the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Physical Power +5 (+1 eff.) Spellpower +6 (+3 eff.) Mindpower +7 (+2 eff.) Damage +12% physical +18% nature +5% all Accuracy +5 (+1 eff.) defense ------ Resistance +7% nature +8% blight Physical save +8 (+2 eff.) Poison Resist +10% Disease Resist +12% Rings make your fingers look great! |
Ivavea the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: defense ------ Defense +10 (+5 eff.) Resistance +15% blight +4% physical +9% lightning Crit Resistance 15.00% Life +62.00 Life Regen +14.00 Healmod +16% Blind Resist +20% Rings make your fingers look great! |
Quenchwake the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str offense ------ Critical power +20.00% Damage +9% cold Accuracy +38 (+12 eff.) Ignore Armor +13 defense ------ Defense +38 (+16 eff.) other ------- Max stamina +30.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 133% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +22% acid Rings make your fingers look great! |
gladiator's stralite ring of lightning (+34%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +6 Con offense ------ Physical Power +9 (+2 eff.) Damage +17% lightning defense ------ Resistance +34% lightning Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Eilinilenor'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +11 Dex +3 Wil offense ------ Physical Power +11 (+3 eff.) Spellpower +10 (+4 eff.) Mindpower +11 (+3 eff.) Damage +6% all other ------- See Invisibility +24 Rings make your fingers look great! |
gold ring 'Glurin'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con offense ------ Physical Power +9 (+2 eff.) Spellpower +8 (+4 eff.) Mindpower +5 (+1 eff.) Damage +12% cold +6% temporal +6% all defense ------ Armor +4 Defense +10 (+5 eff.) Resistance +24% cold Physical save +10 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
gold ring 'Spiderspitter'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +16% lightning +18% mind Ignore resists +25% arcane defense ------ Resistance +32% lightning +20% nature +5% arcane Rings make your fingers look great! |
mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 Rings make your fingers look great! |
psionicist's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Wil offense ------ Move Speed +15% Accuracy +8 (+2 eff.) defense ------ Defense +7 (+4 eff.) Mind save +8 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 7.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
rogue's copper ring of fire (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +10% fire defense ------ Defense +4 (+2 eff.) Resistance +20% fire Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Dex offense ------ On-Hit 10 physical On-Ranged-Hit 13 physical Accuracy +7 (+2 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 46 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 46 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +7% blight Poison Resist +14% Disease Resist +16% Stun Resist +30% Rings make your fingers look great! |
stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +15% Accuracy +10 (+3 eff.) defense ------ Defense +9 (+5 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 7.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
warrior's copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +11% cold defense ------ Armor +6 Resistance +22% cold Rings make your fingers look great! |
Bleakmaim (150% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Disrupt/Psionic Weapon Damage 150% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 darkness Damage Against +17% Unnatural On-crit, radius 2 +45 acid +35 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Wil offense ------ Ignore resists +14% acid +19% nature Ignore Armor +10 defense ------ Crit Resistance 15.00% Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+8 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Urthyruigar the Curehunt (126% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 127% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 nature Damage Against +13% Unnatural On Hit: * 20% chance to slow global speed by 75% * 20% chance to reduce armor by 11% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Str +7 Dex +9 Mag +6 Wil +4 Cun +5 Con offense ------ Damage +9% nature Sharp, short and deadly. |
enhanced voratun dagger of shearing (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +11 Str +4 Dex +5 Mag +5 Wil +5 Cun +12 Con offense ------ Ignore resists +12% all Accuracy +14 (+4 eff.) Ignore Armor +13 Sharp, short and deadly. |
stralite dagger 'Manyhir' (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +15 light +12 mind Damage Against +14% Undead On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +1 Wil offense ------ Physical Crit +8.0% Critical power +25.00% Damage +9% mind Ignore Armor +9 other ------- Psi when Hit +0.08 Max psi +40.00 Sharp, short and deadly. |
dwarven-steel longsword 'Daimeblek' (136% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Random Unique] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +4 acid On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 11% While equipped: offense ------ Ignore resists +18% all Accuracy +16 (+5 eff.) Ignore Armor +15 Sharp, long, and deadly. |
Chyronik (103% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 104% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +4 blight While equipped: Stats +3 Con +3 Wil offense ------ Physical Crit +3.0% Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 9 physical Damage +6% mind +7% physical Ignore resists +5% physical defense ------ Resistance +5% physical Spell save +3 (+1 eff.) other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flamesweep (105% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +20 fire On-crit, radius 2 +20 nature +8 fire On Hit: * 20% chance to slow global speed by 75% While equipped: Stats +5 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +6% nature +15% fire defense ------ Resistance +9% blight Disease Resist +22% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Quenchqueen (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 lightning On-crit, radius 2 +16 cold While equipped: Stats +5 Wil offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +21% cold Ignore resists +25% lightning defense ------ Resistance +15% mind Spell save +7 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's thorny mindstar of sand (98% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature Weapon Damage 99% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 10 physical Damage +10% acid +8% fire +7% cold +14% physical Ignore resists +5% acid +2% fire +4% cold +13% physical defense ------ Resistance +6% physical Heal-on-summon +19 other ------- Max Summons +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Mardyfang' (94% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 arcane On-Hit, radius 1 +8 blight While equipped: Stats +5 Mag offense ------ Mind Crit +3% Spellpower +30 (+10 eff.) Mindpower +6 (+2 eff.) defense ------ Resistance +5% arcane Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+1 eff.) other ------- EQ when Hit +1.70 Max mana +100.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lelogazor (162% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 163% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +14 darkness Damage Against +17% Living On-crit, radius 2 +16 blight +12 temporal While equipped: Stats +10 Con +12 Wil offense ------ Ignore resists +10% blight defense ------ Resistance +6% temporal Life +91.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% One-handed war axes. |
Phoenixoozer (141% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Disrupt/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +8 fire On Hit: * 42 arcane resource burn While equipped: Stats +7 Str offense ------ Damage +3% fire +6% physical Ignore resists +12% all Accuracy +28 (+9 eff.) Ignore Armor +11 On-Hit (Melee): * 20% chance to slow global speed by 75% * 20 arcane resource burn defense ------ Resistance +9% lightning One-handed war axes. |
Unlightschism the dwarven-steel waraxe (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 cold On Hit: * 20% chance to reduce damage dealt by 36% While equipped: defense ------ Defense +20 (+10 eff.) Resistance +15% lightning +5% arcane +15% mind Healmod +20% Pinning Resist +20% One-handed war axes. |
Blastwend1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Mind Crit +3% Mindpower +30 (+6 eff.) Damage +15% mind Ignore resists +25% lightning defense ------ Resistance +15% lightning +11% temporal +9% mind other ------- Max hate +8.00 A belt that goes around your waist. |
hardened leather belt 'Darkwitch'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Damage +6% acid +13% physical Ignore resists +11% physical When Hit 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 36% defense ------ Resistance +11% lightning +8% temporal +6% darkness +9% fire +10% cold A belt that goes around your waist. |
hardened leather belt 'Obsidiangrit'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +4 Con +7 Lck offense ------ Critical power +15.00% When Hit 10 darkness defense ------ Armor +10 Stealth +9 other ------- Disarm Traps +14 Light +2 Infravision +5 A belt that goes around your waist. |
Belirabeth the Vilepride (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +6% Critical power +20.00% Damage +12% nature +6% mind Ignore resists +10% nature Accuracy +9 (+3 eff.) Ignore Armor +10 When Hit 2 mind On-Hit (Melee): * 10% chance to slow global speed by 75% defense ------ Defense +2 (+1 eff.) Resistance +8% acid +7% fire +7% lightning +8% cold Mind save +15 (+3 eff.) Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fuloyon the cashmere cloak (13 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +9 Wil +3 Con offense ------ Physical Crit +4.0% Critical power +20.00% Damage +12% blight Accuracy +15 (+5 eff.) defense ------ Armor +6 Defense +13 (+7 eff.) Physical save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+6 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+5 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+3 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Winterbliss the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Con offense ------ Spellpower +6 (+3 eff.) Damage +9% cold +7% physical Ignore resists +13% temporal +12% darkness +10% cold When Hit 4 cold defense ------ Armor +3 Resistance +18% temporal +13% darkness +15% nature Out-of-Phase Defense +16 Out-of-Phase Resistance +12% Out-of-Phase Resilience +13% other ------- Size +1 A pair of boots made of leather. |
pair of voratun boots 'Blackquarry' (0 def, 11 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +12% darkness +9% arcane defense ------ Armor +11 Fatigue +4% Resistance +12% acid +9% darkness +14% fire +13% cold +13% lightning other ------- Stamina/turn +1.00 Max stamina +38.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 5.9 Power cost 25 out of 25/25. Range 10 Cooldown: 17 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glaretooth (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +12 Str +15 Con offense ------ Physical Power +11 (+3 eff.) defense ------ Armor +2 Fatigue +3% other ------- Light +3 See Invisibility +6 Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 327.50 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Unroregoldil the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ On-Hit 11 fire Damage +8% fire defense ------ Armor +3 Fatigue +5% Resistance +9% temporal +10% fire Crit Resistance 15.00% Life Regen +13.90 Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +2.30 Psi/turn +0.20 Max stamina +35.00 Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +12 fire On Hit: 10% Second Wind level 1 On Hit: 10% Nightmare level 5 On Hit: 10% Fire Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Yvatta (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Con offense ------ Critical power +10.00% Mindpower +20 (+4 eff.) defense ------ Armor +2 Physical save +21 (+7 eff.) Spell save +5 (+2 eff.) Mind save +21 (+4 eff.) Disarm Resist +31% other ------- EQ when Hit +0.12 Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +16 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Borihir the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Cun +6 Mag offense ------ Damage +24% mind defense ------ Armor +3 Fatigue +3% Resistance +10% fire +19% cold Physical save +12 (+4 eff.) Silence Resist +20% Stun Resist +20% A cap made of leather. |
Cinderzeal (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +9 Str +4 Con offense ------ Physical Power +5 (+1 eff.) Damage +9% arcane +9% fire Ignore resists +15% arcane +20% fire defense ------ Armor +5 Fatigue +5% Resistance +3% fire Physical save +18 (+6 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 421.7 Physical damage. If the attack hits, the target is confused (36% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glorenn the Icescar (9 def, 10 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun offense ------ Damage +6% temporal +15% cold Accuracy +10 (+3 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Defense +9 (+5 eff.) Fatigue +5% Resistance +15% lightning +15% temporal +6% cold other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+5 eff.) Mindpower +12 (+3 eff.) defense ------ Defense +8 (+4 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+4 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
hardened leather cap 'Adayalle' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +5 Cun +3 Con offense ------ Spellpower +5 (+2 eff.) Mindpower +20 (+4 eff.) Spellpower/crit +6 Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +10% temporal other ------- Mana/turn +0.04 Mana-on-crit +2.00 A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+5 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 5.9 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 89.18 fire damage in a radius of 5 each turn for 9 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Deepsoath (0 def, 29 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +12 Wil +8 Cun +2 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 75% defense ------ Armor +29 Fatigue +22% Resistance +28% blight +36% darkness Mind save +13 (+3 eff.) other ------- Light +2 Infravision +3 A suit of armour made of metal plates. |
Chillwrest the voratun shield (0 def, 10 armour, 180% power, 206.5 block)7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On-Hit, radius 1 +20 fire While equipped: Stats +15 Wil offense ------ On-Hit 10 fire Damage +18% cold Ignore resists +25% cold When Hit 6 arcane 16 fire defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield of winter (0 def, 8 armour, 156% power, 146.5 block)7.0 Encumbrance T4 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 157% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +146 On-hit +21 cold While equipped: Stats +9 Str +5 Dex +2 Wil offense ------ Accuracy +8 (+2 eff.) On shield block: * Deals 272 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +14% cold other ------- Talents +1 Block Handheld deflection devices. |
14 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
704 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +4 Cun +2 Str offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
brass lantern 'Charspar'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Power +5 (+1 eff.) Damage +6% fire defense ------ Resistance +5% arcane Crit Resistance 15.00% Life +40.00 Cut Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +6 (+2 eff.) Blind Resist +23% Confus Resist +16% other ------- Light +8 See Stealth +11 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Blackstalker the dwarven-steel torque of psionic shield [power 87] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% acid When Hit 4 darkness defense ------ Defense +10 (+5 eff.) Resistance +9% nature +4% physical Knockbk Resist +20% Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 67. Torques are made by powerful psionics to store psionic powers. |
Ce'Nora [power 375] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% arcane defense ------ Resistance +6% fire Silence Resist +20% other ------- Stamina/turn +3.00 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 587 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to gain a 29% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Silorath [power 85] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Wil offense ------ Spell Crit +5% Spellpower +20 (+7 eff.) Damage +9% physical Ignore resists +10% blight When Hit 8 blight defense ------ Unlife -60.00 life other ------- Max vim +50.00 Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Ichorrace [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +3 Wil +5 Cun +5 Con offense ------ Damage +6% acid On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Resistance +20% nature Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown 100% to heal for 73. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Shineswift' [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: defense ------ Defense +25 (+11 eff.) Resistance +12% blight +3% physical Spell save +12 (+4 eff.) Life Regen +4.00 Disarm Resist +20% other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Tmng the Higher Wyrmic level 41
53rd Pyre 123rd year of Ascendancy at 12:33 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Tmng the Higher Wyrmic level 40
35th Pyre 123rd year of Ascendancy at 15:35 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Tmng the Higher Wyrmic level 24
3rd Haze 122nd year of Ascendancy at 05:33 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Tmng the Higher Wyrmic level 44
4th Mirth 123rd year of Ascendancy at 09:05 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Tmng the Higher Wyrmic level 29
44th Haze 122nd year of Ascendancy at 15:43 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tmng the Higher Wyrmic level 10
2nd Summertide 122nd year of Ascendancy at 07:53 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Tmng the Higher Wyrmic level 43
79th Pyre 123rd year of Ascendancy at 17:49 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tmng the Higher Wyrmic level 38
30th Pyre 123rd year of Ascendancy at 04:37 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Tmng the Higher Wyrmic level 25
13rd Haze 122nd year of Ascendancy at 03:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tmng the Higher Wyrmic level 24
12nd Haze 122nd year of Ascendancy at 10:02 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tmng the Higher Wyrmic level 30
65th Haze 122nd year of Ascendancy at 12:08 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Tmng the Higher Wyrmic level 41
46th Pyre 123rd year of Ascendancy at 09:12 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tmng the Higher Wyrmic level 41
46th Pyre 123rd year of Ascendancy at 19:44 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tmng the Higher Wyrmic level 32
79th Haze 122nd year of Ascendancy at 20:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tmng the Higher Wyrmic level 10
2nd Mirth 122nd year of Ascendancy at 10:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tmng the Higher Wyrmic level 20
46th Dusk 122nd year of Ascendancy at 02:52 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tmng the Higher Wyrmic level 30
60th Haze 122nd year of Ascendancy at 04:53 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Tmng the Higher Wyrmic level 40
34th Pyre 123rd year of Ascendancy at 23:30 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Tmng the Higher Wyrmic level 29
46th Haze 122nd year of Ascendancy at 12:57 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Tmng the Higher Wyrmic level 31
78th Haze 122nd year of Ascendancy at 16:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tmng the Higher Wyrmic level 20
46th Dusk 122nd year of Ascendancy at 11:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Tmng the Higher Wyrmic level 43
79th Pyre 123rd year of Ascendancy at 19:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tmng the Higher Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 23:18 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tmng the Higher Wyrmic level 16
25th Dusk 122nd year of Ascendancy at 22:06 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Tmng the Higher Wyrmic level 45
2nd Dusk 123rd year of Ascendancy at 00:32 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tmng the Higher Wyrmic level 30
61st Haze 122nd year of Ascendancy at 00:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tmng the Higher Wyrmic level 18
40th Dusk 122nd year of Ascendancy at 20:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tmng the Higher Wyrmic level 39
34th Pyre 123rd year of Ascendancy at 23:30 see stats
Log
Tmng's skin looks a bit thorny.
Resting starts...
Tmng is less thorny now.
Talent Infusion: Wild Growth is ready to use.
Rested for 94 turns (stop reason: all resources and life at maximum).
There is a ladder to worldmap here (press '' or right click to use).
Tmng wears (replacing Deepsoath (0 def, 29 armour)): Gloremina the stralite plate armour (0 def, 13 armour).
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 31 turns (stop reason: all resources and life at maximum).
Tmng wears (replacing Malslek the Accursed's Hat (2 def, 0 armour)): Cyrariathra the cashmere wizard hat (2 def, 0 armour).
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Tmng interrupts his meditation.
Tmng breathes sand!
Tmng wears (replacing Belirabeth the Vilepride (2 def, 0 armour)): battlemaster's linen cloak of the hunter (1 def, 0 armour).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).




























































































































































