











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 20 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 11 on the 12nd Dusk 122nd year of Ascendancy at 12:50 0 / 6Killed by Wrathroot at level 15 on the 31st Dusk 122nd year of Ascendancy at 13:32 Killed by shadow at level 16 on the 36th Dusk 122nd year of Ascendancy at 16:57 Killed by Silemidalaith the rogue at level 19 on the 71st Dusk 122nd year of Ascendancy at 13:15 Killed by snow giant thunderer at level 20 on the 72nd Dusk 122nd year of Ascendancy at 14:52 Killed by Cromwell at level 20 on the 72nd Dusk 122nd year of Ascendancy at 14:57 |
Primary Stats
| Strength | 17 (base 11) |
| Dexterity | 58 (base 41) |
| Constitution | 11 (base 10) |
| Magic | 34 (base 13) |
| Willpower | 12 (base 10) |
| Cunning | 56 (base 44) |
Resources
| Life | 421/421 |
| Stamina | 162/162 |
| Healing Factor | 1.1197162075846 |
| Regeneration | 4.3109073992008 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 12 |
| See Stealth | 56.859112603512 |
| See Invisible | 67.859112603512 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 59 |
| Crit Chance | 37% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 59 |
| Crit Chance | 38% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| All | 0% |
| Physical | +20% |
| Mind | +6% |
| Nature | +14% |
Offense: Damage Penetration
| Physical | +40% |
| Light | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 21 (57.155997060385%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 21 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Nature | + 32%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 3%( 70%) |
| Fire | + 11%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Stealth | 1.42 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.42 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Cromwell. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed xorn fragment. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Moldreek (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +3% nature Ignore resists +5% nature +15% physical Accuracy +10 (+2 eff.) defense ------ Armor +3 Fatigue -6% Resistance +9% nature Physical save +11 (+5 eff.) Unlife -20.00 life other ------- Encumbrance +29 A pair of boots made of leather. |
| Light source | Gyba the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +1 Dex offense ------ Physical Power +30 (+10 eff.) Ignore resists +5% physical When Hit 11 fire defense ------ Defense +10 (+3 eff.) Resistance +6% fire other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Grinizilavon (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +4 Cun +3 Mag offense ------ Critical power +5.00% defense ------ Defense +1 (+0 eff.) Spell save +6 (+3 eff.) Mind save +9 (+5 eff.) other ------- Light +1 Infravision +1 A pointy cloth hat, very wizardly... |
| On hands | dwarven-steel gauntlets 'Isann' (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +1 Cun offense ------ On-Hit 9 acid Damage +6% acid Ignore resists +20% physical defense ------ Armor +6 Fatigue +3% Resistance +7% acid Physical save +9 (+4 eff.) other ------- See Invisibility +9 Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | innervating steel torque of psionic shield [power 51] (16/21 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 21 turn cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of nature (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +11% nature Accuracy +8 (+2 eff.) defense ------ Resistance +22% nature Rings make your fingers look great! |
| On fingers | pixie's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+2 eff.) defense ------ Blind Resist +21% other ------- Infravision +4 See Stealth +5 See Invisibility +7 Rings make your fingers look great! |
| Around neck | copper amulet of perfection (0.12 Cunning / Poisons,0.12 Cunning / Stealth)0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.12 Cunning/Poisons +0.12 Cunning/Stealth Amulets make your neck look great! |
| In main hand | yew starstaff 'Emarakira' (20-24 power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Mag offense ------ Physical Crit +7.0% Spell Crit +7% Physical Power +8 (+3 eff.) Spellpower +16 (+6 eff.) Damage +6% mind +20% physical Accuracy +8 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 other ------- Infravision +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | spiritwalker's rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +5 Lck defense ------ Stealth +6 other ------- Disarm Traps +6 Mana/turn +0.12 Max mana +22.00 Infravision +4 A belt that goes around your waist. |
| In off hand | Furnacepulverizer (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +10 Defense +6 (+2 eff.) Resistance +3% fire Disease Resist +10% Disarm Resist +22% Sharp, short and deadly. |
| Cloak | Glare's kiss the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +2 Mag +1 Wil offense ------ Physical Crit +1.0% Ignore resists +15% light defense ------ Defense +6 (+2 eff.) Resistance +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of Toknor (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +30.00 Life Regen +3.60 Healmod +11% A suit of armour made of leather. |
Inventory
regeneration infusion of the psychic (heal 101; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 195; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 279; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 145; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 18%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 6; phase 17; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 32; cd 10)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 32 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Mayynne'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +1 Con offense ------ Physical Crit +1.0% defense ------ Resistance +9% acid Spell save +3 (+1 eff.) Amulets make your neck look great! |
serendipitous copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck offense ------ Accuracy +6 (+1 eff.) defense ------ Defense +5 (+1 eff.) Resist unseen 11% Amulets make your neck look great! |
steel amulet 'Bregovon'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con defense ------ Resistance +3% acid +18% fire Life +40.00 Teleport Resist +20% Amulets make your neck look great! |
Falorab the Quenchsun0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +18% temporal defense ------ Resistance +6% cold +15% temporal Mind save +6 (+3 eff.) Confus Resist +31% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
psionicist's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Infernoimmortal'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun offense ------ Damage +9% fire defense ------ Fatigue -6% Resistance +15% mind other ------- Encumbrance +23 Psi when Hit +0.04 Rings make your fingers look great! |
steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +8% nature +6% blight Poison Resist +10% Disease Resist +12% Rings make your fingers look great! |
enhanced steel battleaxe (20-31 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Nature Weapon Damage 20.5 - 30.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str +6 Dex +9 Mag +7 Wil +6 Cun +6 Con Massive two-handed battleaxes. |
truestriking steel dagger of evisceration (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Master Weapon Damage 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +6 (+2 eff.) Ignore resists +5% physical Accuracy +9 (+2 eff.) Ignore Armor +6 Sharp, short and deadly. |
steel greatmaul 'Zubariama' (24-37 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 24.5 - 36.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +8 acid On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex offense ------ Physical Crit +10.0% Ignore resists +10% physical When Hit 8 acid defense ------ Physical save +12 (+6 eff.) Mind save +6 (+3 eff.) other ------- Stamina/turn +2.00 Massive two-handed mauls. |
Ashgrinder (16-23 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +8 light +4 fire While equipped: offense ------ When Hit 2 fire On-Hit (Melee): * 20% chance to reduce armor by 30% Sharp, long, and deadly. |
Cloudedge (11-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Psionic Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 mind On Hit: * 11% chance to reduce all saves and defense by 17 While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +4% Damage +3% lightning Ignore resists +10% mind Sharp, long, and deadly. |
Tundraumbra (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Damage +3% cold Accuracy +5 (+1 eff.) defense ------ Defense +10 (+3 eff.) Crit Resistance 15.00% Blind Resist +10% Poison Resist +10% Disarm Resist +21% Blunt and deadly. |
steel mace 'Emarethra' (19-27 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +2 Mag offense ------ Physical Crit +4.0% defense ------ Armor +8 Defense +5 (+1 eff.) other ------- Max stamina +30.00 Blunt and deadly. |
vined mindstar 'Betasena' (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +12 acid While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% physical +3% nature +3% temporal Ignore resists +3% physical On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% blight +2% physical +9% acid Mind save +4 (+2 eff.) Disease Resist +14% other ------- Max psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash vilestaff of breaching (15-18 power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% acid Ignore resists +8% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of crippling (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% One-handed war axes. |
thought-forged steel waraxe of erosion (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Nature/Psionic Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature +7 mind On Hit: * 11% chance to reduce all saves and defense by 17 While equipped: Stats +1 Cun +1 Wil One-handed war axes. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Hailblack'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Cun offense ------ Physical Crit +1.0% Ignore resists +15% cold defense ------ Armor +6 Defense +15 (+5 eff.) other ------- Max stamina +30.00 Create a temporary shield that absorbs 191 damage Puts all charms on 25 turn cooldown A belt that goes around your waist. |
linen robe of frost (+16%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Resistance +7% all +16% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +10% arcane +5% temporal defense ------ Resistance +11% all other ------- Max mana +35.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Getygandur the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Wil offense ------ Critical power +10.00% Move Speed +25% defense ------ Armor +1 Resistance +3% darkness Cut Resist +20% other ------- Vim-on-crit +1.00 A pair of boots made of leather. |
Shinevalor (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil +1 Cun +5 Con defense ------ Armor +1 Physical save +11 (+5 eff.) Mind save +12 (+6 eff.) other ------- Max hate +6.00 Light +1 A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather. |
corrosive rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 acid Damage +3% acid defense ------ Armor +1 Resistance +6% acid Unarmed combat: Weapon Damage 8.0 - 8.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 acid On Hit: 10% Corrosive Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Festeronslaught' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: offense ------ Physical Power +4 (+1 eff.) Ignore resists +10% nature Accuracy +6 (+1 eff.) Ignore Armor +8 defense ------ Armor +2 Resistance +16% blight +3% fire +15% nature Spell save +13 (+6 eff.) Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On Hit: * 16% chance to slow global speed by 43% * 13% chance to reduce armor by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of magic (+3) (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ On-Hit 5 physical Damage +6% arcane +7% physical defense ------ Armor +8 Fatigue +3% Unarmed combat: Weapon Damage 18.5 - 25.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +6 arcane On-Hit, radius 1 +7 physical On-crit, radius 2 +7 arcane +5 physical On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Singekarma (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +4% Damage +3% fire Ignore resists +25% fire +15% cold When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Defense +1 (+0 eff.) Mind save +11 (+6 eff.) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 75 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Sunhunger the cashmere wizard hat (2 def, 4 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Str +2 Wil offense ------ Damage +13% mind Accuracy +25 (+6 eff.) When Hit 4 light defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +13% mind Physical save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Zubeminor' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +1 Wil +2 Cun offense ------ When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 30% defense ------ Defense +1 (+0 eff.) Mind save +6 (+3 eff.) other ------- Psi when Hit +0.12 Light +1 A pointy cloth hat, very wizardly... |
linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% cold defense ------ Defense +1 (+0 eff.) Resistance +15% cold A pointy cloth hat, very wizardly... |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
rough leather armour 'Kilnobsidian' (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Disrupt While equipped: Stats +1 Str +1 Con offense ------ Damage +9% fire When Hit 2 fire defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% nature +11% blight A suit of armour made of leather. |
Cyrelaith (7 def, 14 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Rare] Psionic While equipped: Stats +3 Cun offense ------ Mind Crit +4% defense ------ Armor +14 Defense +7 (+2 eff.) Fatigue +22% Resistance +3% lightning +6% cold Mind save +13 (+7 eff.) other ------- Max hate +8.00 Light +3 A suit of armour made of metal plates. |
steel plate armour of resilience (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego] Nature While equipped: defense ------ Armor +9 Fatigue +22% Life +22.00 A suit of armour made of metal plates. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betura the Searquencher (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature +9% fire Ignore resists +5% light When Hit 4 fire defense ------ Resistance +6% fire +10% nature +12% darkness While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Ashmark1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +7 (+2 eff.) Damage +6% cold Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Resistance +9% cold +21% fire other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Haliyalesus the Brightzeal2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Cun defense ------ Mind save +6 (+3 eff.) other ------- Light +5 Infravision +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +5 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 8 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 117.53 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinysetha [power 194] (16/13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Wil offense ------ When Hit 6 acid defense ------ Resistance +9% blight +6% nature Life +40.00 Stun Resist +10% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cromwell the Thalore Rogue level 9
7th Flare 122nd year of Ascendancy at 20:31 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Cromwell the Thalore Rogue level 10
7th Dusk 122nd year of Ascendancy at 06:10 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Cromwell the Thalore Rogue level 20
72nd Dusk 122nd year of Ascendancy at 07:10 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Cromwell the Thalore Rogue level 8
10th Mirth 122nd year of Ascendancy at 11:11 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Cromwell the Thalore Rogue level 18
44th Dusk 122nd year of Ascendancy at 09:15 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Cromwell the Thalore Rogue level 20
72nd Dusk 122nd year of Ascendancy at 14:57 see stats
Log
Snow giant boulder thrower is poisoned!
Cromwell's Fan of Knives performs a melee critical strike against Snow giant boulder thrower!
Cromwell's Fan of Knives hits Snow giant boulder thrower for 41 physical, 10 acid (51 total damage).
Cromwell's Fan of Knives hits Snow giant boulder thrower for 80 physical, 10 acid (90 total damage).
Cromwell's Fan of Knives hits Snow giant boulder thrower for 47 physical, 10 acid (56 total damage).
Cromwell's Fan of Knives hits Snow giant boulder thrower for 40 physical, 10 acid (49 total damage).
Cromwell's Fan of Knives hits Snow giant boulder thrower for 40 physical, 10 acid (49 total damage).
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Cromwell!
Cromwell reacts to damage from Snow giant boulder thrower, mitigating the blow!.
Cromwell is knocked back!
Deadly Poison from Cromwell hits Snow giant boulder thrower for 171 nature damage.
Deadly Poison from Cromwell hits Snow giant thunderer for 77 nature damage.
Snow giant boulder thrower hits Cromwell for (51 flat reduction), (30 reacted , -4 stam), 95 physical (95 total damage).
Snow giant boulder thrower hits Snow giant boulder thrower for 146 physical damage.
Deadly Poison from Cromwell killed Snow giant boulder thrower!
Snow giant thunderer casts Chain Lightning.
Cromwell reacts to damage from Snow giant thunderer, mitigating the blow!.
Snow giant thunderer hits Cromwell for (51 flat reduction), (38 reacted , -4 stam), 119 lightning (119 total damage).
Cromwell the level 20 thalore rogue was zapped to death by a snow giant thunderer on level 3 of Daikara.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Snow giant thunderer killed Cromwell!
Saving game...
Cromwell activates Stealth.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!

















































































































