











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Doomelf |
| Class | Corruptor |
| Level / Exp | 26 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 12:51 / 55Killed by Spellblaze Crystal at level 11 on the 35th Haze 122nd year of Ascendancy at 19:21 Killed by Spellblaze Crystal at level 11 on the 35th Haze 122nd year of Ascendancy at 20:32 Killed by elven mage at level 12 on the 37th Haze 122nd year of Ascendancy at 23:21 Killed by elven mage at level 12 on the 38th Haze 122nd year of Ascendancy at 01:10 Killed by elven cultist at level 12 on the 38th Haze 122nd year of Ascendancy at 03:48 Killed by shadow at level 15 on the 57th Haze 122nd year of Ascendancy at 00:55 Killed by Aduwyn the giant acid ant at level 16 on the 77th Haze 122nd year of Ascendancy at 14:04 Killed by Mayatha the sandworm at level 17 on the 1st Decay 122nd year of Ascendancy at 22:45 Killed by fire wyrm at level 18 on the 3rd Allure 123rd year of Ascendancy at 14:38 Killed by fire drake hatchling at level 18 on the 3rd Allure 123rd year of Ascendancy at 15:43 Killed by shadowblade at level 18 on the 4th Allure 123rd year of Ascendancy at 17:39 Killed by oozing horror at level 18 on the 4th Allure 123rd year of Ascendancy at 19:48 Killed by Isluldarin the fire drake hatchling at level 19 on the 5th Allure 123rd year of Ascendancy at 11:06 Killed by fire drake at level 19 on the 5th Allure 123rd year of Ascendancy at 18:12 Killed by Melue the quasit squad leader at level 20 on the 7th Allure 123rd year of Ascendancy at 02:23 Killed by Noshoruth the quasit at level 20 on the 8th Allure 123rd year of Ascendancy at 13:34 Killed by red crystal at level 21 on the 7th Regrowth 123rd year of Ascendancy at 22:21 Killed by Lisarelle the bee swarm at level 21 on the 8th Regrowth 123rd year of Ascendancy at 03:31 Killed by shadowy assassin at level 22 on the 8th Regrowth 123rd year of Ascendancy at 09:45 Killed by Betibrewe the hornet swarm at level 22 on the 9th Regrowth 123rd year of Ascendancy at 13:06 Killed by red crystal at level 22 on the 9th Regrowth 123rd year of Ascendancy at 13:26 Killed by Aerulaith the multi-hued crystal at level 22 on the 10th Regrowth 123rd year of Ascendancy at 02:24 Killed by Elawen the giant yellow ant at level 23 on the 10th Regrowth 123rd year of Ascendancy at 13:48 Killed by Ivulrana the carrion worm mass at level 23 on the 10th Regrowth 123rd year of Ascendancy at 22:56 Killed by enthralled slave at level 23 on the 25th Regrowth 123rd year of Ascendancy at 05:14 Killed by Ce'Nyta the slaver at level 23 on the 25th Regrowth 123rd year of Ascendancy at 07:40 Killed by Lisyba the slaver at level 23 on the 25th Regrowth 123rd year of Ascendancy at 09:19 Killed by enthralled slave at level 23 on the 25th Regrowth 123rd year of Ascendancy at 22:48 Killed by enthralled slave at level 23 on the 26th Regrowth 123rd year of Ascendancy at 01:06 Killed by Blood Master at level 23 on the 26th Regrowth 123rd year of Ascendancy at 20:47 Killed by Yvadhevena the skeleton warrior at level 23 on the 40th Regrowth 123rd year of Ascendancy at 13:45 Killed by Ivagann the skeleton archer at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 04:26 Killed by Vorabrema the ghoul at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 14:33 Killed by Porarera the skeleton warrior at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 18:39 Killed by Silelle the skeleton master archer at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 12:58 Killed by skeleton magus at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 14:36 Killed by Islagada the elven warrior at level 25 on the 51st Regrowth 123rd year of Ascendancy at 03:50 Killed by elven cultist at level 25 on the 51st Regrowth 123rd year of Ascendancy at 07:21 Killed by Isodarin the elven mage at level 25 on the 51st Regrowth 123rd year of Ascendancy at 12:15 Killed by Isodarin the elven mage at level 25 on the 51st Regrowth 123rd year of Ascendancy at 14:45 Killed by Glelrawyn the elven guard at level 25 on the 51st Regrowth 123rd year of Ascendancy at 21:44 Killed by Glelrawyn the elven guard at level 25 on the 51st Regrowth 123rd year of Ascendancy at 23:24 Killed by Ararena the ogre rune-spinner at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 10:00 Killed by Layynne the elven warrior at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 14:27 Killed by Elegatha the ogre mauler at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 19:11 Killed by Cyryth the elven tempest at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 21:29 Killed by Layuthra the elven warrior at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 10:28 Killed by Lisana the elven warrior at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 15:13 Killed by Lisana the elven warrior at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 17:07 Killed by elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 19:26 Killed by elven mage at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 21:02 Killed by elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 22:41 Killed by Mirror Image (Belariaba the elven warrior) at level 26 on the 54th Regrowth 123rd year of Ascendancy at 04:06 Killed by Mirror Image (Belariaba the elven warrior) at level 26 on the 54th Regrowth 123rd year of Ascendancy at 05:45 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 24 (base 10) |
| Constitution | 20 (base 12) |
| Magic | 81 (base 57) |
| Willpower | 25 (base 13) |
| Cunning | 68 (base 45) |
Resources
| Life | -41/506 |
| Mana | 325/325 |
| Vim | 109/109 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 2.4458824925508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45% |
| Spell | 0% |
| Global | +72.727272727273% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
| Stealth | 22.367544467966 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 28 |
| Crit Chance | 22% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Darkness | +9% |
| Temporal | +6% |
| Blight | +51% |
| Arcane | +9% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +15% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 10 |
| Physical Save | 17 |
| Spell Save | 38 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Light | + 3%( 70%) |
| Darkness | + 15%( 70%) |
| Blight | + 36%( 70%) |
| Cold | + 6%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 11% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Blood Fury |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Bone Shield |
| beneficial effect | The target's blight and acid damage is increased by 13%. Bloodfury |
| beneficial effect | The target assumes the form of a dúathedlen. Corruption of the Doomed |
| detrimental effect | Reduces global action speed by 38% and all outgoing projectiles speed by 71%. Congeal Time |
| detrimental effect | The target is on fire, taking 87.42 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed vial of greater demon bile. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Radhuhek the Blazesmash (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Mag / +2 Wil Changes resistances penetration: +15% temporal Changes damage: +6% temporal Light radius: +2 Movement speed: +25% A pair of boots made of leather. |
| Quiver | 330 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern 'Deepsgash'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 darkness Changes resistances: +3% blight / +3% light Changes damage: +6% darkness Spell save: +6 (+3 eff.) Blindness immunity: +24% Confusion immunity: +11% Light radius: +7 See stealth: +6 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | werebeast's hardened leather cap of blood magic (0 def, 3 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Dex / +5 Mag / +5 Wil / +4 Cun / +3 Con Changes damage: +9% blight / +9% arcane Spell crit. chance: +3% A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +6 (+3 eff.) Changes stats: +5 Str / +4 Dex / +5 Cun / +4 Con Changes resistances: +3% darkness / +12% lightning Changes resistances penetration: +5% darkness Stun/Freeze immunity: +21% Life regen: +2.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | blurring rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +5% blight Stealth bonus: +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Pitchcast the ash vilestaff (15-18 power, 3 apr, blight element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Damage when hit (Melee): 4 darkness Changes resistances: +28% blight Changes resistances penetration: +10% darkness Changes damage: +24% blight Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Sootsmasher the cured leather armour (10 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +10 (+5 eff.) Fatigue: +7% Changes stats: +3 Str / +5 Dex / +2 Mag Changes resistances: +12% darkness / +6% cold Physical save: +3 (+3 eff.) Maximum life: +20.00 Infravision radius: +3 Movement speed: +20% A suit of armour made of leather. |
| Cloak | murderer's cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +1 Dex Spell save: +7 (+3 eff.) Mental save: +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +7 Lck Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Inventory
biting gale rune of the sneak (damage 180; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 179.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 60; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +13% cold / +12% fire Amulets make your neck look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.86 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
ElowenRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +12 temporal When wielded/worn: Effects on ranged hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun Changes resistances penetration: +9% temporal / +9% physical Changes damage: +15% temporal / +15% physical Talent cooldown: Arrow Stitching (-1 turn) Hate when firing a critical mind attack: +5.00 Maximum psi: +50.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.stormbringer's stralite mace (37-52 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +20 lightning / +23 cold When wielded/worn: Changes resistances penetration: +8% lightning / +20% cold Movement speed: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.throat-seeking reinforced leather sling of cunning (+4) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +13 nature When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +7% nature / +7% physical Slings are used to hurl stones or metal shots at your foes. |
Manuchak the ash magestaff (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% lightning / +3% acid Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +7 (+5 eff.) Spell save: +22 (+8 eff.) Mental save: +7 (+3 eff.) Only die when reaching: -80.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element)Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +7 (+3 eff.) Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Treebiter' (10-12 power, 2 apr, blight element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Defense: +6 (+3 eff.) Damage when hit (Melee): 4 nature Changes resistances: +9% cold Changes resistances penetration: +5% nature Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood magestaff of breaching (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +7.0% Physical power: +9 (+4 eff.) Changes resistances penetration: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +19 (+6 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
CamadrathelInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Changes stats: +3 Str Changes resistances: +6% lightning / +6% temporal / +2% physical Changes damage: +6% mind Maximum psi: +10.00 A belt that goes around your waist. |
YvylrawynInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% acid / +6% mind Changes damage: +18% arcane Life regen: +1.40 Maximum mana: +60.00 Spell crit. chance: +2% Healing mod.: +21% Damage Shield penetration: +20% A belt that goes around your waist. |
Wretchsteel (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +6% nature Physical save: +9 (+6 eff.) Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Anyrain' (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +3% blight / +15% fire Knockback immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% fire / +10% cold / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+7 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balitostir the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Str / +3 Mag / +6 Con Changes resistances: +5% arcane Changes damage: +7% physical / +9% temporal Light radius: +3 Size category: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Xerinn (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Wil Changes resistances: +20% blight Changes resistances penetration: +15% blight Life regen: +5.90 Stamina each turn: +1.20 Mana each turn: +0.20 Psi each turn: +0.17 Mana when firing critical spell: +2.00 Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% blight Changes damage: +11% blight A pointy cloth hat, very wizardly... |
Sewernight the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to slow global speed by 48% Damage when hit (Melee): 4 nature Changes resistances: +9% acid / +5% arcane Changes resistances penetration: +5% nature Spell save: +12 (+5 eff.) Life regen: +4.60 Maximum life: +30.00 Healing mod.: +13% A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
171 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Doom of Corruptor Eyal the Doomelf Corruptor level 15
63rd Haze 122nd year of Ascendancy at 12:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Doom of Corruptor Eyal the Doomelf Corruptor level 19
5th Allure 123rd year of Ascendancy at 13:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doom of Corruptor Eyal the Doomelf Corruptor level 19
5th Allure 123rd year of Ascendancy at 20:17 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Doom of Corruptor Eyal the Doomelf Corruptor level 6
77th Pyre 122nd year of Ascendancy at 13:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doom of Corruptor Eyal the Doomelf Corruptor level 10
29th Haze 122nd year of Ascendancy at 00:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doom of Corruptor Eyal the Doomelf Corruptor level 20
6th Allure 123rd year of Ascendancy at 02:35 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Doom of Corruptor Eyal the Doomelf Corruptor level 21
9th Allure 123rd year of Ascendancy at 04:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Doom of Corruptor Eyal the Doomelf Corruptor level 8
6th Haze 122nd year of Ascendancy at 22:12 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doom of Corruptor Eyal the Doomelf Corruptor level 23
26th Regrowth 123rd year of Ascendancy at 22:22 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doom of Corruptor Eyal the Doomelf Corruptor level 25
49th Regrowth 123rd year of Ascendancy at 05:26 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Doom of Corruptor Eyal the Doomelf Corruptor level 23
26th Regrowth 123rd year of Ascendancy at 08:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Doom of Corruptor Eyal the Doomelf Corruptor level 24
43rd Regrowth 123rd year of Ascendancy at 11:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doom of Corruptor Eyal the Doomelf Corruptor level 16
77th Haze 122nd year of Ascendancy at 07:59 see stats
Log
Mirror Image (Belariaba the elven warrior) casts Manathrust.
Mirror Image (Belariaba the elven warrior) hits Doom of Corruptor Eyal for (77 to bones), 0 arcane (0 total damage).
Belariaba the elven warrior hits Doom of Corruptor Eyal for (256 to bones), 0 arcane (0 total damage).
Weakness Disease from Doom of Corruptor Eyal hits Mirror Image (Belariaba the elven warrior) for 0 blight damage.
Doom of Corruptor Eyal casts Drain.
Doom of Corruptor Eyal's spell attains critical power!
Belariaba the elven warrior vanishes from sight.
Belariaba the elven warrior deactivates Secrets of the Eternals.
Doom of Corruptor Eyal hits Belariaba the elven warrior for 325 blight damage.
Doom of Corruptor Eyal's Soul Rot hits Belariaba the elven warrior for (196 ignored), 0 blight (0 total damage).
Belariaba the elven warrior casts Grace of the Eternals.
Belariaba the elven warrior speeds up.
Talent Virulent Disease is ready to use.
Belariaba the elven warrior casts Flame.
Doom of Corruptor Eyal is on fire!
Mirror Image (Belariaba the elven warrior) casts Flame.
Mirror Image (Belariaba the elven warrior) hits Doom of Corruptor Eyal for 38 fire damage.
Belariaba the elven warrior hits Doom of Corruptor Eyal for 125 fire damage.
Curse of Death from Doom of Corruptor Eyal hits Belariaba the elven warrior for 34 darkness damage.
Weakness Disease from Doom of Corruptor Eyal hits Belariaba the elven warrior for 32 blight damage.
Belariaba the elven warrior receives 56 healing from Temporal Restoration Field.
Weakness Disease from Doom of Corruptor Eyal hits Mirror Image (Belariaba the elven warrior) for 0 blight damage.
Belariaba the elven warrior casts Invisibility.
Belariaba the elven warrior vanishes from sight.
Doom of Corruptor Eyal deactivates Corruption of the Doomed.
Doom of Corruptor Eyal turns into a dúathedlen!
Burning from Belariaba the elven warrior hits Doom of Corruptor Eyal for 69 fire damage.
Mirror Image (Belariaba the elven warrior) casts Lightning.




































































































