









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 50 / 2456% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:12 / 168Killed by Bill the Stone Troll at level 11 on the 10th Mirth 122nd year of Ascendancy at 21:30 Killed by Vorildatha the large white snake at level 12 on the 11st Haze 122nd year of Ascendancy at 14:25 Killed by Minotaur of the Labyrinth at level 17 on the 53rd Haze 122nd year of Ascendancy at 06:43 Killed by Ce'Nemina the thief at level 17 on the 53rd Haze 122nd year of Ascendancy at 14:40 Killed by Glorelle the white crystal at level 19 on the 71st Haze 122nd year of Ascendancy at 22:19 Killed by worm that walks at level 19 on the 73rd Haze 122nd year of Ascendancy at 00:49 Killed by worm that walks at level 19 on the 73rd Haze 122nd year of Ascendancy at 02:30 Killed by Kragu the onilug at level 19 on the 73rd Haze 122nd year of Ascendancy at 13:07 Killed by worm that walks at level 20 on the 74th Haze 122nd year of Ascendancy at 13:54 Killed by worm that walks at level 20 on the 74th Haze 122nd year of Ascendancy at 15:15 Killed by Hessach the onilug at level 22 on the 78th Haze 122nd year of Ascendancy at 06:26 Killed by snow giant boulder thrower at level 24 on the 21st Regrowth 123rd year of Ascendancy at 22:18 Killed by armoured skeleton warrior at level 25 on the 26th Regrowth 123rd year of Ascendancy at 03:11 Killed by Usra the wretchling at level 25 on the 26th Regrowth 123rd year of Ascendancy at 09:58 Killed by Elariamina the mean looking elven guard at level 25 on the 26th Regrowth 123rd year of Ascendancy at 20:53 Killed by elven tempest at level 25 on the 27th Regrowth 123rd year of Ascendancy at 13:02 Killed by Ivonor the mean looking elven guard at level 25 on the 27th Regrowth 123rd year of Ascendancy at 18:58 Killed by elven cultist at level 25 on the 27th Regrowth 123rd year of Ascendancy at 20:42 Killed by Gloregalle the elven guard at level 25 on the 28th Regrowth 123rd year of Ascendancy at 03:09 Killed by dragonsfire trap at level 25 on the 28th Regrowth 123rd year of Ascendancy at 07:33 Killed by elven corruptor at level 25 on the 28th Regrowth 123rd year of Ascendancy at 16:08 Killed by elven cultist at level 25 on the 29th Regrowth 123rd year of Ascendancy at 03:26 Killed by Eilineriabeth the elven warrior at level 25 on the 29th Regrowth 123rd year of Ascendancy at 14:27 Killed by elven cultist at level 25 on the 29th Regrowth 123rd year of Ascendancy at 18:30 Killed by Mephinuth the onilug at level 25 on the 30th Regrowth 123rd year of Ascendancy at 04:01 Killed by elven tempest at level 26 on the 31st Regrowth 123rd year of Ascendancy at 00:46 Killed by Ivuyama the mean looking elven guard at level 26 on the 31st Regrowth 123rd year of Ascendancy at 15:58 Killed by Ivuyama the mean looking elven guard at level 26 on the 31st Regrowth 123rd year of Ascendancy at 18:09 Killed by Ivuyama the mean looking elven guard at level 26 on the 31st Regrowth 123rd year of Ascendancy at 20:09 Killed by elven cultist at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 05:27 Killed by elven cultist at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 08:10 Killed by Mayymina the slaver at level 26 on the 45th Pyre 123rd year of Ascendancy at 14:40 Killed by Ce'Nildayalaith the eternal bone giant at level 27 on the 55th Pyre 123rd year of Ascendancy at 09:27 Killed by Ce'Nildayalaith the eternal bone giant at level 27 on the 55th Pyre 123rd year of Ascendancy at 10:38 Killed by Ce'Nildayalaith the eternal bone giant at level 27 on the 55th Pyre 123rd year of Ascendancy at 11:50 Killed by Ce'Nildayalaith the eternal bone giant at level 27 on the 55th Pyre 123rd year of Ascendancy at 18:51 Killed by Ce'Nildayalaith the eternal bone giant at level 27 on the 55th Pyre 123rd year of Ascendancy at 20:33 Killed by Ce'Nildayalaith the eternal bone giant at level 27 on the 55th Pyre 123rd year of Ascendancy at 22:11 Killed by Cusaug the halfling at level 28 on the 72nd Pyre 123rd year of Ascendancy at 14:50 Killed by Chronolith Clone at level 28 on the 79th Pyre 123rd year of Ascendancy at 15:43 Killed by steamgun turret at level 28 on the 6th Mirth 123rd year of Ascendancy at 21:38 Killed by Xanalle the master vampire at level 28 on the 6th Mirth 123rd year of Ascendancy at 22:48 Killed by bloated horror at level 28 on the 7th Mirth 123rd year of Ascendancy at 03:35 Killed by Eloremina the lesser vampire at level 29 on the 7th Mirth 123rd year of Ascendancy at 10:16 Killed by Neruritha the bone giant at level 29 on the 7th Mirth 123rd year of Ascendancy at 12:52 Killed by armoured skeleton warrior at level 29 on the 7th Mirth 123rd year of Ascendancy at 21:19 Killed by Ce'Nildayalaith the eternal bone giant at level 29 on the 8th Dusk 123rd year of Ascendancy at 07:52 Killed by Ce'Nildayalaith the eternal bone giant at level 29 on the 8th Dusk 123rd year of Ascendancy at 09:05 Killed by Geseth the skeleton magus at level 29 on the 8th Dusk 123rd year of Ascendancy at 11:55 Killed by Mayynor the skeleton archer at level 29 on the 10th Dusk 123rd year of Ascendancy at 07:37 Killed by Queerru the Bringer of Doom at level 29 on the 10th Dusk 123rd year of Ascendancy at 19:08 Killed by Veliwyn the corrupted mastocytic feeder at level 30 on the 14th Dusk 123rd year of Ascendancy at 13:02 Killed by corrupted mastocytic feeder at level 30 on the 14th Dusk 123rd year of Ascendancy at 19:56 Killed by The Divine Writhing Mass at level 30 on the 15th Dusk 123rd year of Ascendancy at 18:24 Killed by Polyyarin the gwelgoroth at level 30 on the 20th Dusk 123rd year of Ascendancy at 20:06 Killed by Grand Corruptor at level 30 on the 36th Dusk 123rd year of Ascendancy at 20:45 Killed by elven tempest at level 31 on the 37th Dusk 123rd year of Ascendancy at 02:43 Killed by Betadhewyn the water imp at level 31 on the 48th Dusk 123rd year of Ascendancy at 17:40 Killed by Walrog at level 31 on the 48th Dusk 123rd year of Ascendancy at 22:18 Killed by blade horror at level 31 on the 51st Dusk 123rd year of Ascendancy at 13:28 Killed by Ce'Numa the giant black ant at level 32 on the 69th Dusk 123rd year of Ascendancy at 14:55 Killed by orc necromancer at level 32 on the 69th Dusk 123rd year of Ascendancy at 16:01 Killed by minotaur at level 32 on the 71st Dusk 123rd year of Ascendancy at 00:12 Killed by Mayyssra the ghoul at level 32 on the 72nd Dusk 123rd year of Ascendancy at 03:52 Killed by flame turret at level 32 on the 78th Haze 123rd year of Ascendancy at 15:51 Killed by fire wyrm at level 34 on the 12nd Regrowth 124th year of Ascendancy at 16:15 Killed by blade horror at level 35 on the 14th Regrowth 124th year of Ascendancy at 21:26 Killed by The Master at level 35 on the 15th Regrowth 124th year of Ascendancy at 15:32 Killed by Hindiel the thalore at level 36 on the 45th Regrowth 124th year of Ascendancy at 11:48 Killed by Veco the human at level 36 on the 45th Regrowth 124th year of Ascendancy at 15:41 Killed by СEggman's Inner Demon at level 36 on the 48th Regrowth 124th year of Ascendancy at 04:37 Killed by orc corruptor at level 36 on the 48th Regrowth 124th year of Ascendancy at 13:31 Killed by Neriwen the patchwork troll at level 36 on the 50th Regrowth 124th year of Ascendancy at 04:08 Killed by patchwork troll at level 36 on the 50th Regrowth 124th year of Ascendancy at 04:21 Killed by Kra'Tor the Gluttonous at level 36 on the 50th Regrowth 124th year of Ascendancy at 06:21 Killed by Elarin the patchwork troll at level 36 on the 50th Regrowth 124th year of Ascendancy at 11:21 Killed by corrupted mastocytic feeder at level 37 on the 51st Regrowth 124th year of Ascendancy at 19:45 Killed by Zubotira the corrupted protosentient globula at level 37 on the 51st Regrowth 124th year of Ascendancy at 21:18 Killed by Xudhema the awoken tentacle tree at level 37 on the 53rd Regrowth 124th year of Ascendancy at 12:20 Killed by Ce'Nerethra the Blightborn at level 37 on the 53rd Regrowth 124th year of Ascendancy at 18:50 Killed by Guvea the corrupted plasmic disruptor at level 37 on the 55th Regrowth 124th year of Ascendancy at 11:45 Killed by Bethanor the corrupted dendritic hemospinner at level 37 on the 55th Regrowth 124th year of Ascendancy at 18:34 Killed by Bethanor the corrupted dendritic hemospinner at level 37 on the 55th Regrowth 124th year of Ascendancy at 20:03 Killed by Layata the cave troll at level 37 on the 56th Regrowth 124th year of Ascendancy at 14:45 Killed by Belutha the ink squid at level 39 on the 9th Pyre 124th year of Ascendancy at 21:52 Killed by Slasul at level 39 on the 11st Pyre 124th year of Ascendancy at 01:48 Killed by Ukllmswwik the Wise at level 40 on the 11st Pyre 124th year of Ascendancy at 05:37 Killed by orc blood mage at level 40 on the 2nd Mirth 124th year of Ascendancy at 03:30 Killed by thought-forged bowman at level 40 on the 10th Flare 124th year of Ascendancy at 14:50 Killed by faerlhing at level 41 on the 10th Flare 124th year of Ascendancy at 21:38 Killed by losselhing at level 41 on the 2nd Dusk 124th year of Ascendancy at 20:25 Killed by Zubissra the gaeramarth at level 41 on the 2nd Dusk 124th year of Ascendancy at 23:40 Killed by orc necromancer at level 41 on the 23rd Dusk 124th year of Ascendancy at 12:02 Killed by giant spider at level 41 on the 23rd Dusk 124th year of Ascendancy at 13:09 Killed by orc cryomancer at level 42 on the 40th Dusk 124th year of Ascendancy at 21:23 Killed by multi-hued drake at level 42 on the 52nd Dusk 124th year of Ascendancy at 16:09 Killed by overpowered greater multi-hued wyrm at level 42 on the 52nd Dusk 124th year of Ascendancy at 17:28 Killed by overpowered greater multi-hued wyrm at level 42 on the 52nd Dusk 124th year of Ascendancy at 18:26 Killed by overpowered greater multi-hued wyrm at level 42 on the 52nd Dusk 124th year of Ascendancy at 19:23 Killed by overpowered greater multi-hued wyrm at level 42 on the 52nd Dusk 124th year of Ascendancy at 20:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 52nd Dusk 124th year of Ascendancy at 21:46 Killed by overpowered greater multi-hued wyrm at level 42 on the 52nd Dusk 124th year of Ascendancy at 22:43 Killed by overpowered greater multi-hued wyrm at level 43 on the 52nd Dusk 124th year of Ascendancy at 23:46 Killed by overpowered greater multi-hued wyrm at level 43 on the 53rd Dusk 124th year of Ascendancy at 01:04 Killed by overpowered greater multi-hued wyrm at level 43 on the 53rd Dusk 124th year of Ascendancy at 02:13 Killed by orc cryomancer at level 44 on the 53rd Dusk 124th year of Ascendancy at 08:45 Killed by cold drake at level 44 on the 53rd Dusk 124th year of Ascendancy at 12:02 Killed by Ishrhum the krog at level 45 on the 6th Haze 124th year of Ascendancy at 18:13 Killed by Kor's Fury at level 45 on the 10th Haze 124th year of Ascendancy at 12:40 Killed by Massok the Dragonslayer at level 46 on the 51st Haze 124th year of Ascendancy at 07:13 Killed by Veleba the giant army ant at level 48 on the 71st Haze 124th year of Ascendancy at 23:21 Killed by СEggman's Temporal Clone at level 48 on the 72nd Haze 124th year of Ascendancy at 15:31 Killed by СEggman's Temporal Clone at level 48 on the 72nd Haze 124th year of Ascendancy at 16:30 Killed by Bethunne the crimson ooze at level 48 on the 6th Decay 124th year of Ascendancy at 22:54 Killed by Islobretira the crimson ooze at level 48 on the 7th Decay 124th year of Ascendancy at 03:55 Killed by thought-forged bowman at level 48 on the 7th Decay 124th year of Ascendancy at 06:00 Killed by Belidherin the slimy ooze at level 48 on the 7th Decay 124th year of Ascendancy at 09:30 Killed by Lisydassra the slimy ooze at level 48 on the 7th Decay 124th year of Ascendancy at 11:47 Killed by Lisada the poison ooze at level 48 on the 7th Decay 124th year of Ascendancy at 14:48 Killed by Lisada the poison ooze at level 48 on the 7th Decay 124th year of Ascendancy at 15:59 Killed by Aerathra the poison ooze at level 48 on the 7th Decay 124th year of Ascendancy at 17:25 Killed by Aryth the slimy ooze at level 48 on the 7th Decay 124th year of Ascendancy at 19:10 Killed by Emelunor the slimy ooze at level 48 on the 7th Decay 124th year of Ascendancy at 21:20 Killed by orc blood mage at level 49 on the 10th Pyre 125th year of Ascendancy at 20:15 Killed by orc necromancer at level 49 on the 10th Pyre 125th year of Ascendancy at 21:27 Killed by Porimikira the orc blood mage at level 49 on the 11st Pyre 125th year of Ascendancy at 23:24 Killed by luminous horror at level 49 on the 14th Pyre 125th year of Ascendancy at 10:01 Killed by dread at level 50 on the 17th Pyre 125th year of Ascendancy at 14:39 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 18th Pyre 125th year of Ascendancy at 18:59 Killed by Gloruta the orc master assassin at level 50 on the 22nd Pyre 125th year of Ascendancy at 23:13 Killed by СEggman at level 50 on the 25th Pyre 125th year of Ascendancy at 03:36 Killed by Isleriabremina the blinkwyrm at level 50 on the 25th Pyre 125th year of Ascendancy at 10:46 Killed by Isleriabremina the blinkwyrm at level 50 on the 25th Pyre 125th year of Ascendancy at 11:43 Killed by orc corruptor at level 50 on the 27th Pyre 125th year of Ascendancy at 09:37 Killed by Lisarerin the orc mage-hunter at level 50 on the 30th Pyre 125th year of Ascendancy at 11:10 Killed by Betoma the blinkwyrm at level 50 on the 30th Pyre 125th year of Ascendancy at 16:43 Killed by Xagavea the orc berserker at level 50 on the 47th Pyre 125th year of Ascendancy at 02:05 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 48th Pyre 125th year of Ascendancy at 08:09 Killed by Doomed Shade of СEggman at level 50 on the 67th Pyre 125th year of Ascendancy at 21:25 Killed by orc cryomancer at level 50 on the 71st Pyre 125th year of Ascendancy at 06:08 Killed by Isavena the orc assassin at level 50 on the 71st Pyre 125th year of Ascendancy at 08:23 Killed by Eludassra the minotaur at level 50 on the 73rd Pyre 125th year of Ascendancy at 16:03 Killed by orc cryomancer at level 50 on the 73rd Pyre 125th year of Ascendancy at 18:41 Killed by Belydamira the orc high cryomancer at level 50 on the 74th Pyre 125th year of Ascendancy at 15:48 Killed by lava floor at level 50 on the 79th Pyre 125th year of Ascendancy at 12:19 Killed by Dozing Ce'Nuwe at level 50 on the 35th Dusk 125th year of Ascendancy at 17:05 Killed by Dozing Polidara at level 50 on the 36th Dusk 125th year of Ascendancy at 16:52 Killed by Mayowen the armoured skeleton warrior at level 50 on the 48th Dusk 125th year of Ascendancy at 08:38 Killed by Isuwen the runed bone giant at level 50 on the 49th Dusk 125th year of Ascendancy at 19:56 Killed by Amhelak the Bringer of Doom at level 50 on the 52nd Dusk 125th year of Ascendancy at 16:23 Killed by multi-hued drake at level 50 on the 53rd Dusk 125th year of Ascendancy at 17:46 Killed by Nerayavea the greater multi-hued wyrm at level 50 on the 53rd Dusk 125th year of Ascendancy at 18:59 Killed by Betyrin the multi-hued drake hatchling at level 50 on the 53rd Dusk 125th year of Ascendancy at 20:56 Killed by giant spider at level 50 on the 53rd Dusk 125th year of Ascendancy at 22:23 Killed by Nerayavea the greater multi-hued wyrm at level 50 on the 53rd Dusk 125th year of Ascendancy at 23:54 Killed by Nerayavea the greater multi-hued wyrm at level 50 on the 54th Dusk 125th year of Ascendancy at 01:31 Killed by Cyrolelaith the multi-hued drake hatchling at level 50 on the 54th Dusk 125th year of Ascendancy at 18:27 Killed by Cyrolelaith the multi-hued drake hatchling at level 50 on the 54th Dusk 125th year of Ascendancy at 19:44 Killed by multi-hued drake at level 50 on the 55th Dusk 125th year of Ascendancy at 02:49 Killed by ruin banshee at level 50 on the 56th Dusk 125th year of Ascendancy at 09:24 Killed by orc pyromancer at level 50 on the 58th Dusk 125th year of Ascendancy at 11:06 Killed by worm that walks at level 50 on the 65th Dusk 125th year of Ascendancy at 01:07 Killed by black jelly at level 50 on the 66th Dusk 125th year of Ascendancy at 04:28 Killed by Elandar at level 50 on the 66th Dusk 125th year of Ascendancy at 10:58 Killed by СEggman at level 50 on the 66th Dusk 125th year of Ascendancy at 12:17 Killed by Argoniel at level 50 on the 66th Dusk 125th year of Ascendancy at 13:41 Killed by Argoniel at level 50 on the 66th Dusk 125th year of Ascendancy at 15:29 |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 82 (base 41) |
| Constitution | 94 (base 60) |
| Magic | 84 (base 60) |
| Willpower | 17 (base 7) |
| Cunning | 38 (base 10) |
Resources
| Life | 1789/1789 |
| Stamina | 286/286 |
| Vim | 107/211 |
| Healing Factor | 1.1773816173101 |
| Regeneration | 0.29434540432752 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 40.174866052011 |
| See Invisible | 47.174866052011 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 238 |
| Accuracy | 70 |
| Crit Chance | 48% |
| APR | 52 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Physical | +40% |
| Nature | +23% |
| Arcane | +22% |
| Acid | +22% |
| All | +13% |
Offense: Damage Penetration
| Acid | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 106.44614646391 (100%) |
| Defense | 67 |
| Ranged Defense | 72 |
| Fatigue | 25 |
| Physical Save | 66 |
| Spell Save | 38 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 42%( 70%) |
| Cold | + 35%( 70%) |
| All | + 32%( 70%) |
| Lightning | + 38%( 70%) |
| Temporal | + 35%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Pinning Resistance | 82% |
| Disarm Resistance | 100% |
| Confusion Resistance | 53% |
| Silence Resistance | 46% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Eternal Suffering |
| talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by mountain troll thunderer. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by icy orc wyrmic. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2014. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Salille the pair of drakeskin leather boots (0 def, 15 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Armour: +15 Changes stats: +11 Str / +4 Cun / +15 Con Changes damage: +15% physical Silence immunity: +46% Confusion immunity: +43% Stun/Freeze immunity: +49% A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% blight / +5% cold / +7% darkness / +5% temporal Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +3 See invisible: +7 Defense after a teleport: +12 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 57 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed voratun helm of knowledge (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +4 Wil / +3 Cun Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 551.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Chargewind (dig speed 6 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +10 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +15% nature / +3% lightning Changes damage: +9% lightning / +10% nature / +9% arcane Critical mult.: +20.00% Maximum life: +40.00 Maximum stamina: +22.00 Light radius: +3 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce armor by 38% Changes stats: +4 Str Changes resistances penetration: +25% acid Changes damage: +6% acid Disarm immunity: +54% Pinning immunity: +48% Knockback immunity: +44% Maximum life: +61.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | painweaver's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +6% all Disarm immunity: +24% Pinning immunity: +34% Knockback immunity: +37% Maximum life: +26.00 Spellpower: +8 (+2 eff.) Mindpower: +12 (+6 eff.) Rings make your fingers look great! |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 26 power out of 30/30) : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 28 * Blasts creatures in a radius 1 shockwave around your target for 238.00 to 714.00 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 595.00 to 1190.00 physical damage (based on Strength) to each Activation costs 43 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | heroic voratun gauntlets of the juggernaut (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +2 Con Physical save: +22 (+5 eff.) Spell save: +7 (+3 eff.) Mental save: +15 (+5 eff.) Disarm immunity: +39% Maximum life: +55.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +17 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+5 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | Demonprophet of the Blightspawn (14 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +10 Defense: +14 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 38% Effects when hit in melee: * 31% chance to reduce strength, dexterity, and constitution by 28 * 33% chance to reduce damage dealt by 17% Damage when hit (Melee): 4 lightning Changes resistances: +9% acid / +6% lightning Changes damage: +3% acid Critical mult.: +27.00% Stealth bonus: +11 Physical save: +11 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all Stun/Freeze immunity: +90% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 31 power out of 36/36) : Effective talent level: 4.0 Power cost: 31 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (160). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 51 power out of 60/60) : Effective talent level: 2.0 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's copper amulet of mastery (0.11 Corruption / Shadowflame)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes damage: +4% acid / +5% fire / +4% cold / +4% lightning Talent mastery: +0.11 Corruption / Shadowflame Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
grounding stralite amulet of perfection (0.34 Corruption / Heart of Fire,0.34 Corruption / Shadowflame)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% lightning Talent masteries: +0.34 Corruption / Heart of Fire +0.34 Corruption / Shadowflame Stun/Freeze immunity: +31% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.46 cold and 12.96 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper quartz ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Mag Stun/Freeze immunity: +30% Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
titan's steel ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +21% Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
caustic stralite battleaxe of shearing (46-68 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 2) on crit: +38 acid / +45 nature When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +25 Changes resistances penetration: +26% acid / +23% nature / +12% all Massive two-handed battleaxes. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 144.77 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Xywe the Flashfurnace (50-79 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 light When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +19 (+5 eff.) Damage when hit (Melee): 10 light Changes stats: +3 Wil Changes resistances penetration: +15% light Disarm immunity: +56% Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+3 eff.) Damage Shield penetration: +30% Massive two-handed swords. |
warbringer's voratun greatsword of rage (62-99 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+5 eff.) Physical power: +12 (+3 eff.) Changes stats: +13 Str / +5 Con Changes resistances penetration: +12% physical Changes damage: +12% physical Disarm immunity: +45% Massive two-handed swords. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Shadowbender of the Blightspawn (41-57 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 5). On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 47% Changes stats: +2 Mag / +1 Wil Changes resistances: +9% light Changes damage: +6% light Disarm immunity: +43% Talent on hit(spell): Netherblast (20% chance level 5). Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 170 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 8 power out of 20/20) : Effective talent level: 2.0 Power cost: 8 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Eclipse (18-22 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
plaguebringer's orite trident of evisceration (38-61 power, 13 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 28 On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +19 blight When wielded/worn: Physical crit. chance: +19.0% Physical power: +16 (+4 eff.) Disease immunity: +29% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Stormlash (17-19 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 36.33 to 108.99 lightning damage (based on Magic and Dexterity) Activation costs 9 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +5 (+1 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +6% blight Damage against: +16% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Olanik the Iceward (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +5 Wil Changes resistances: +15% fire / +12% light / +3% cold Changes damage: +9% blight / +3% cold Stealth bonus: +9 Light radius: +2 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Floestrike' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Damage when hit (Melee): 6 cold Changes resistances penetration: +5% mind Changes damage: +9% acid / +6% cold Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+2 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 37.33 to 46.67 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Tidetooth (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Dex / +2 Wil / +10 Lck Changes resistances: +9% lightning / +12% temporal / +3% cold Changes resistances penetration: +10% blight Critical mult.: +10.00% Stealth bonus: +10 Stamina each turn: +0.90 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +27.00 Spell crit. chance: +1% A pair of boots made of leather. |
pair of dwarven-steel boots 'Zubavea' (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +5% arcane / +15% mind / +12% light Reduces incoming crit damage: 15.00% Silence immunity: +31% Confusion immunity: +29% Pinning immunity: +10% Stun/Freeze immunity: +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Glaciercut' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Dex / +1 Wil / +3 Cun / +1 Con Changes resistances: +12% cold Changes damage: +9% mind Critical mult.: +5.00% Only die when reaching: -40.00 life Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Layuralerin' (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+4 eff.) Changes stats: +6 Lck / +3 Dex Changes resistances: +3% lightning Stealth bonus: +6 Spell save: +3 (+1 eff.) Mental save: +9 (+3 eff.) Light radius: +2 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Changes resistances penetration: +9% physical Silence immunity: +44% Confusion immunity: +50% Stun/Freeze immunity: +36% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Str / +3 Con Silence immunity: +46% Confusion immunity: +32% Stun/Freeze immunity: +42% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.3 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +2 Con Silence immunity: +35% Confusion immunity: +27% Stun/Freeze immunity: +26% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Haligas (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +1 Wil / +2 Con Changes damage: +3% blight Critical mult.: +15.00% Physical save: +6 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +21% Spellpower: +5 (+1 eff.) See invisible: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Will of Ul'Gruth (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 3.9 Power cost: 22 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
drakeskin leather gloves 'Stokeobeisance' (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +22 (+6 eff.) Armour penetration: +13 Physical crit. chance: +12.0% Physical power: +13 (+3 eff.) Armour: +3 Damage when hit (Melee): 2 fire Changes resistances: +13% blight / +12% fire / +3% cold Changes resistances penetration: +10% cold / +10% fire Changes damage: +15% fire Critical mult.: +13.00% Physical save: +7 (+1 eff.) Spell save: +23 (+8 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +44% Spell crit. chance: +12% Mental crit. chance: +15% When used to modify unarmed attacks: Base power: 38.0 - 41.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +20 Crit. chance: +16.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 22% chance to slow global speed by 47% * 19% chance to reduce armor by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 light Changes stats: +3 Dex Changes resistances: +8% light Changes damage: +3% light When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Searing Light (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Strikeravage the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +2 Dex Changes resistances penetration: +5% light Changes damage: +6% lightning Equilibrium when hit: +0.08 Maximum psi: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 16 power out of 45/45) : Effective talent level: 2.0 Power cost: 16 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.86 mind and 11.86 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 13% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 12. Terrified: Deals 2.26 mind and 2.26 darkness damage per turn and increases cooldowns by 20%. Haunted: Causes the target to suffer 4.58 mind and 4.58 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
bladed dwarven-steel helm of strength (+11) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +11 Str It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 551.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's drakeskin leather cap of knowledge (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +7 Wil / +4 Cun Mental save: +13 (+4 eff.) Mindpower: +5 (+3 eff.) Light radius: +2 A cap made of leather. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
715 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Deepswind (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes stats: +2 Str Changes resistances: +6% acid Changes damage: +9% acid / +10% fire / +23% mind / +9% darkness Mental save: +23 (+8 eff.) Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +4.00 Maximum psi: +50.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
BrodoraldirInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light / +3% temporal Pinning immunity: +20% Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 68 power out of 150/150) : Effective talent level: 4.0 Power cost: 68 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 33.33 cold damage and 41.29 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Glarespiker the dwarven lanternPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 39 fire Changes resistances: +6% temporal / +16% fire / +11% darkness / +3% light Changes damage: +12% light / +3% temporal Damage affinity(heal): +5% light Light radius: +10 It can be used to activate talent Sun Flare, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 173.96 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.0 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 181.34 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
64 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 659.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Velodatira the Taintlord [power 116] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% nature Changes resistances penetration: +5% nature Changes damage: +6% fire Critical mult.: +5.00% Mindpower: +10 (+5 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Sootspar the dragonbone wand of shielding [power 656] (22 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Cun Changes resistances: +12% darkness Maximum wards: +3 lightning / +4 fire / +4 light / +4 mind Talent granted: +1 Ward Maximum stamina: +30.00 Infravision radius: +2 See invisible: +12 It can be used to create a shield absorbing up to 656 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 22 turns. When used: * Reduce fatigue by 58% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
19 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By СEggman the Thalore Doombringer level 36
19th Regrowth 124th year of Ascendancy at 16:12 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By СEggman the Thalore Doombringer level 50
78th Pyre 125th year of Ascendancy at 03:22 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By СEggman the Thalore Doombringer level 30
36th Dusk 123rd year of Ascendancy at 23:29 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By СEggman the Thalore Doombringer level 41
5th Dusk 124th year of Ascendancy at 12:24 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By СEggman the Thalore Doombringer level 42
52nd Dusk 124th year of Ascendancy at 16:07 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By СEggman the Thalore Doombringer level 49
5th Pyre 125th year of Ascendancy at 08:27 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By СEggman the Thalore Doombringer level 40
15th Pyre 124th year of Ascendancy at 21:49 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By СEggman the Thalore Doombringer level 23
19th Regrowth 123rd year of Ascendancy at 08:17 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By СEggman the Thalore Doombringer level 50
67th Pyre 125th year of Ascendancy at 22:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By СEggman the Thalore Doombringer level 12
60th Dusk 122nd year of Ascendancy at 07:01 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By СEggman the Thalore Doombringer level 39
11st Pyre 124th year of Ascendancy at 02:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By СEggman the Thalore Doombringer level 38
58th Regrowth 124th year of Ascendancy at 21:54 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By СEggman the Thalore Doombringer level 37
56th Regrowth 124th year of Ascendancy at 07:16 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By СEggman the Thalore Doombringer level 50
37th Dusk 125th year of Ascendancy at 02:46 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By СEggman the Thalore Doombringer level 50
66th Dusk 125th year of Ascendancy at 16:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By СEggman the Thalore Doombringer level 20
73rd Haze 122nd year of Ascendancy at 22:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By СEggman the Thalore Doombringer level 27
67th Pyre 123rd year of Ascendancy at 21:44 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By СEggman the Thalore Doombringer level 23
2nd Allure 123rd year of Ascendancy at 01:01 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By СEggman the Thalore Doombringer level 50
46th Dusk 125th year of Ascendancy at 01:12 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By СEggman the Thalore Doombringer level 40
11st Pyre 124th year of Ascendancy at 07:15 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By СEggman the Thalore Doombringer level 50
33rd Dusk 125th year of Ascendancy at 10:46 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By СEggman the Thalore Doombringer level 6
77th Pyre 122nd year of Ascendancy at 22:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By СEggman the Thalore Doombringer level 31
53rd Dusk 123rd year of Ascendancy at 00:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By СEggman the Thalore Doombringer level 43
53rd Dusk 124th year of Ascendancy at 04:13 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By СEggman the Thalore Doombringer level 30
15th Dusk 123rd year of Ascendancy at 21:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By СEggman the Thalore Doombringer level 10
9th Mirth 122nd year of Ascendancy at 12:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By СEggman the Thalore Doombringer level 20
73rd Haze 122nd year of Ascendancy at 22:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By СEggman the Thalore Doombringer level 30
11st Dusk 123rd year of Ascendancy at 09:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By СEggman the Thalore Doombringer level 40
11st Pyre 124th year of Ascendancy at 02:51 see stats
Level 50 (Exploration mode)
Got a character to level 50.By СEggman the Thalore Doombringer level 50
14th Pyre 125th year of Ascendancy at 21:42 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By СEggman the Thalore Doombringer level 32
5th Haze 123rd year of Ascendancy at 22:30 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By СEggman the Thalore Doombringer level 23
79th Haze 122nd year of Ascendancy at 13:37 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By СEggman the Thalore Doombringer level 48
6th Decay 124th year of Ascendancy at 09:53 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By СEggman the Thalore Doombringer level 50
79th Pyre 125th year of Ascendancy at 13:16 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By СEggman the Thalore Doombringer level 23
2nd Allure 123rd year of Ascendancy at 06:00 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By СEggman the Thalore Doombringer level 50
38th Dusk 125th year of Ascendancy at 10:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By СEggman the Thalore Doombringer level 26
33rd Regrowth 123rd year of Ascendancy at 12:10 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By СEggman the Thalore Doombringer level 39
69th Regrowth 124th year of Ascendancy at 04:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By СEggman the Thalore Doombringer level 30
15th Dusk 123rd year of Ascendancy at 19:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By СEggman the Thalore Doombringer level 38
66th Regrowth 124th year of Ascendancy at 20:54 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By СEggman the Thalore Doombringer level 48
7th Decay 124th year of Ascendancy at 22:51 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By СEggman the Thalore Doombringer level 50
66th Dusk 125th year of Ascendancy at 16:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By СEggman the Thalore Doombringer level 17
53rd Haze 122nd year of Ascendancy at 06:39 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By СEggman the Thalore Doombringer level 50
49th Pyre 125th year of Ascendancy at 00:29 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By СEggman the Thalore Doombringer level 48
1st Pyre 125th year of Ascendancy at 08:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By СEggman the Thalore Doombringer level 16
43rd Haze 122nd year of Ascendancy at 20:46 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By СEggman the Thalore Doombringer level 44
77th Dusk 124th year of Ascendancy at 13:23 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By СEggman the Thalore Doombringer level 26
45th Pyre 123rd year of Ascendancy at 20:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By СEggman the Thalore Doombringer level 26
31st Regrowth 123rd year of Ascendancy at 12:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By СEggman the Thalore Doombringer level 17
53rd Haze 122nd year of Ascendancy at 06:04 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By СEggman the Thalore Doombringer level 35
15th Regrowth 124th year of Ascendancy at 17:39 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By СEggman the Thalore Doombringer level 50
41st Pyre 125th year of Ascendancy at 16:02 see stats
Log
You don't see how to get there...
Today is the 17th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
Today is the 18th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 19th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:28.
Today is the 20th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 21st Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 22nd Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 23rd Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
Today is the 24th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
You don't see how to get there...
You don't see how to get there...
Today is the 25th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 26th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 27th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.






















































































































































































