Azxeho the level 9 Drem Sun Paladin by Lost_Number

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp9 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 32)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic31 (base 24)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life273/273
Positive34/34
Stamina122/122
Healing Factor1.0097162075846
Regeneration3.28157767465

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage48
Accuracy31
Crit Chance5%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+10%
Physical+3%

Defense: Base

Armour (hardiness)19.413408721348 (80.897138898113%)
Defense18
Ranged Defense18
Fatigue18
Physical Save23
Spell Save14
Mental Save6

Defense: Resistances

Physical+ 16%( 70%)
Lightning+ 15%( 70%)
Temporal+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Celestial / Sun1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
3/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Azxeho the Drem Sun Paladin level 9
23rd Voratun 122nd year of Ascendancy at 02:49
see stats

Log

Rested for 92 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).
You pickup 0.50 gold pieces.

Ran for 10 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.50 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 0.75 gold from the transmogrification of
arcing iron dagger (10-13 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
Azxeho deactivates
Weapon of Wrath.
Azxeho activates
Weapon of Wrath.
Azxeho deactivates
Weapon of Light.
Azxeho activates
Weapon of Light.
Azxeho deactivates
Chant of Fortress.
Azxeho activates
Chant of Fortress.
Resting starts...

Talent Barrier is ready to use.
Talent Bathe in Light is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.