The one decaying the level 16 Drem Doomed by s228922

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassDoomed
Level / Exp16 / 38%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength20.170224963639 (base 10)
Dexterity11 (base 10)
Constitution16 (base 12)
Magic16.170224963639 (base 10)
Willpower51.340449927278 (base 38)
Cunning45 (base 40)

Resources

Life225/366
Hate12/100
Equilibrium30
Healing Factor0.76288534839547
Regeneration0.19072133709887

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1
See Invisible4.3404499272777

Offense: Mainhand

Damage18
Accuracy32
Crit Chance17%
APR15
Speed1.00

Offense: Offhand

Damage16
Accuracy32
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower16
Crit Chance11%
Speed1

Offense: Mind

Mindpower39
Crit Chance14%
Speed1

Offense: Damage Bonus

Nature+10%
All0%

Defense: Base

Armour (hardiness)10 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save12
Spell Save21
Mental Save26

Defense: Resistances

Mind+ 4%( 70%)
Darkness+ 11%( 74%)
Nature+ 35%( 70%)
Temporal+ 18%( 70%)
Blight+ 26%( 70%)
Physical+ 10%( 72%)
Cold+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance41%
Confusion Resistance0%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance50%
Knockback Resistance41%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Punishments1.30
1/5
0/5
0/5
0/5
Cursed / Shadows1.50
5/5
4/5
4/5
1/5
Cursed / Force of will1.30
1/5
3/5
1/5
3/5

Generic Talents

Cursed / Cursed aura1.00
5/5
5/5
1/5
5/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
0/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
1/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
failed
done
active
active
active
done
failed
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By The one decaying the Drem Doomed level 14
6th Dearth 122nd year of Ascendancy at 02:04
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By The one decaying the Drem Doomed level 11
26th Profit 122nd year of Ascendancy at 15:49
see stats
Level 10 Got a character to level 10.
By The one decaying the Drem Doomed level 10
31st Voratun 122nd year of Ascendancy at 11:18
see stats
The Arena Unlocked Arena mode.
By The one decaying the Drem Doomed level 8
27th Voratun 122nd year of Ascendancy at 00:38
see stats
The secret city Discovered the truth about mages.
By The one decaying the Drem Doomed level 8
24th Voratun 122nd year of Ascendancy at 16:13
see stats

Log


Ran for 2 turns (stop reason: taken damage).

The one decaying overcomes the gloom

The one decaying is no longer attuned.

Acid Splash from Weirdling Beast hits
The one decaying for 14 acid damage.
Acid Splash from Weirdling Beast hits Animated Tirakai's Maul (Nightmares) (32-42 power, 6 apr) for
5 acid damage.

Resting starts...

The one decaying is free from the acid.

Acid Splash from Weirdling Beast hits Animated Tirakai's Maul (Nightmares) (32-42 power, 6 apr) for
5 acid damage.
Talent Infusion: Healing is ready to use.
Talent Call Shadows is ready to use.
Animated Tirakai's Maul (Nightmares) (32-42 power, 6 apr) is free from the acid.

Talent Deflection is ready to use.
The one decaying activates
Deflection.
The one decaying activates
Call Shadows.
The one decaying activates
Antimagic Shield.
Tirakai's Maul (Nightmares) (32-42 power, 6 apr) returns to your bags!
Talent Infusion: Healing is ready to use.
Today is the 12nd Loss of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Cursed Sentry is ready to use.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
You are yanked out of this place!

Rested for 36 turns (stop reason: saving).

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.