





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 249/249 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.4316675187726 |
| Regeneration | 4.4381693081949 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 22.137011280365 (79.403125182002%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 24 |
| Physical Save | 13 |
| Spell Save | 8 |
| Mental Save | 8 |
Defense: Resistances
| Nature | + 17%(100%) |
| Fire | + 33%(100%) |
| Arcane | + 14%(100%) |
| Cold | + 23%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | rejuvenating iron mail armour of fire resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% fire Life regen: +2.10 Stamina each turn: +0.60 A suit of armour made of mail. |
| In main hand | steel waraxe 'Glyssra' (115% power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 115% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 acid When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +5% arcane One-handed war axes. |
Inventory
Newly picked uprune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 |
Newly picked upimmaculate steel battleaxe Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL |
Newly picked upiron battleaxe Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Newly picked upunblemished iron greatmaul Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Newly picked upplated steel mace Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
Newly picked upiron mace Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
Newly picked upmossy mindstar Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Weapon Damage: NATURE |
Newly picked upelm starstaff Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Weapon Damage: PHYSICAL |
Newly picked upiron waraxe Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, temporal |
Newly picked uprune-covered linen robe Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 |
Newly picked uplinen robe Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 |
Newly picked uppair of iron boots Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 |
Newly picked uppair of rough leather boots Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 |
Newly picked uprough leather gloves Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
Newly picked uprough leather cap Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 |
Newly picked upglowing cured leather armour Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
Newly picked uprough leather armour Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 |
Newly picked upquiver of elm arrows Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, temporal It can cause special effects when it strikes in combat. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Newly picked uppouch of iron shots Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
Newly picked upsilvered totem Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 |
Newly picked upwand Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 |
Achievements
Log
golem (servant of Zin) hits Cutpurse for 32 physical, 3 acid (36 total damage).
Cutpurse feels pain again.
Cutpurse misses golem (servant of Zin).
Cutpurse hits golem (servant of Zin) for (7 absorbed), 0 physical (0 total damage).
golem (servant of Zin) hits Cutpurse for 37 physical, 4 acid (41 total damage).
Giant blue ant hits golem (servant of Zin) for (1 absorbed), 0 cold (0 total damage).
Cutpurse hits golem (servant of Zin) for (9 absorbed), 0 physical, (6 absorbed), 0 physical (0 total damage).
golem (servant of Zin) hits Giant blue ant for 43 physical damage.
golem (servant of Zin) killed Giant blue ant!
The shield around golem (servant of Zin) crumbles.
Cutpurse hits golem (servant of Zin) for 8 physical, 6 physical (15 total damage).
golem (servant of Zin) hits Cutpurse for 41 physical damage.
golem (servant of Zin) killed Cutpurse!
You pickup 0.85 gold pieces.
You pickup 0.50 gold pieces.
Talent Block is ready to use.
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Talent Knockback is ready to use.
Talent Rune: Shielding is ready to use.
There is a next level here (press '' or right click to use).
Ran for 87 turns (stop reason: at exit).
There is a previous level here (press '' or right click to use).
































