





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 49 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 70 (base 55) |
Dexterity | 15 (base 12) |
Constitution | 26 (base 23) |
Magic | 68 (base 60) |
Willpower | 38 (base 10) |
Cunning | 30 (base 10) |
Resources
Life | 1050/1050 |
Hate | 100/100 |
Vim | 18/252 |
Healing Factor | 0.93165862549546 |
Regeneration | 19.564831135405 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +41.31788189224% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 109 |
Accuracy | 70 |
Crit Chance | 14% |
APR | 40 |
Speed | 1.25 |
Offense: Offhand
Damage | 86 |
Accuracy | 70 |
Crit Chance | 13% |
APR | 12 |
Speed | 1.25 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 24% |
Speed | 1.25 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Temporal | -30% |
Physical | -22% |
All | -60% |
Nature | -52% |
Offense: Damage Penetration
Blight | +10% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.36174050493 (81.898876157654%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 17 |
Physical Save | 41 |
Spell Save | 39 |
Mental Save | 25 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 40%(100%) |
Cold | + 57%(100%) |
All | + 33%(100%) |
Darkness | + 45%(100%) |
Temporal | + 37%(100%) |
Fire | + 9%(100%) |
Nature | + 40%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Linked to their horror ally gaining 30% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% blight +5% cold Melee Ret 4 blight ----- def ----- Resists +9% blight +6% temporal Blast the opponent's mind dealing 184 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 104. 100% to increase the duration of 3 beneficial effects by 3. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +8 Wil +9 Cun +3 Con dps ---------- Mind.pwr +8 (+4 eff.) Mov.spd +13% Acc +10 (+2 eff.) ----- def ----- Defense +8 (+8 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Max.HP +52.00 HP.reg +17.00 Heal.mod +10% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 53.55 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +11 Wil +5 Cun dps ---------- Spell.crit +5% Against +30% Summoned ----- def ----- D.Red.from +24% Summoned A belt that goes around your waist. |
Main armor | ![]() 17.0 T4 massive armor Reqs Massive armour training [Ego++] Arcane/Master While equipped: Stats +8 Str dps ---------- Melee+ 8 acid 14 fire Melee Ret 11 acid 14 fire ----- def ----- Armour +13 Fatigue +22% Resists +14% acid +14% fire +18% darkness +10% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
In off hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 13.60 arcane and 13.60 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+5 eff.) ---------- misc Talents +1 Soul Purge Venomous Strike: Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: You strike your target with your melee or ranged weapon, doing 190% weapon damage as nature and inflicting additional effects based on your active vile poisons: Numbing Poison - Reduces global speed by 28% for 5 turns. Insidious Poison - Applies a standard poison that deals 69.44 nature damage over 5 turns. Crippling Poison - Places 3 talents on cooldown for 4 turns. Leeching Poison - Heals you for 145. Volatile Poison - Deals a further 41.66 nature damage to foes in a radius 3 ball. Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 88 temporal damage and slows enemies in radius 6 of the target by 98% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 5/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Inventory
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 5.20 cold and 10.13 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Melee+ 12 light Ranged+ 14 light Dmg.mod +11% light ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +4 (+4 eff.) Resists +22% light Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +8 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 12 light Ranged+ 10 light Dmg.mod +12% light Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 10% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() 3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Str +8 Dex +6 Mag +7 Wil +7 Cun +6 Con dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
![]() 3.0 T4 mace 1H weapon [Rare] Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex +3 Wil +7 Cun dps ---------- Phys.crit +11.0% Phys.pwr +13 (+4 eff.) ----- def ----- Resists +12% darkness Crit.chn- 15.00% ---------- misc See.Invis +15 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Dex 30 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() 3.0 T1 mace 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 205 damage over 5 turns and reducing armor and accuracy by 26 Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Ego+] Arcane/Master Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 123 damage While equipped: Stats +6 Str dps ---------- Dmg.mod +6% physical Acc +10 (+2 eff.) Blunt and deadly. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 cold On Hit.r1 +20 lightning On Crit.r2 +8 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 123 damage While equipped: dps ---------- Dmg.mod +15% darkness Melee Ret 6 darkness One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce armor by 44% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +15 (+5 eff.) Res.pen +10% mind +15% physical Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce armor by 44% ---------- misc Stam/turn +3.00 One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Nature/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +10 fire While equipped: dps ---------- All.spd +1% Res.pen +5% fire One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Arcane Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 cold +8 mind +20 nature On Hit.r1 +8 nature +17 fire While equipped: dps ---------- Dmg.mod +6% nature +18% cold ----- def ----- Resists +9% cold One-handed war axes. |
![]() 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +6 Wil +4 Cun dps ---------- Phys.crit +9.0% Spell.crit +3% Mind.crit +7% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +5% lightning +6% temporal Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +8 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% blight ----- def ----- Resists +13% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +14 Defense +3 (+3 eff.) Fatigue +5% Phys.save +8 (+3 eff.) Mind.save +17 (+9 eff.) A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% fire Melee Ret 4 light ----- def ----- Armour +6 Defense +27 (+18 eff.) Fatigue +12% Resists +9% lightning +18% fire +3% light ---------- misc Light +3 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Max.HP +32.00 HP.reg +1.00 Heal.mod +10% A suit of armour made of mail. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Fatigue +22% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% light +12% nature +6% mind Max.HP +20.00 Harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% temporal ----- def ----- Resists +15% darkness +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Talent Pestilent Blight is ready to use.
Bleeding from Elite Combat Trainer Zubolle hits worm that walks (servant of G O O M B A) for 11 physical damage.
Character control switched to G O O M B A.
Character control switched to worm that walks (servant of G O O M B A).
Saving game...
Saving done.
G O O M B A stops bleeding.
Worm that walks (servant of G O O M B A) is suffering less.
Worm that walks (servant of G O O M B A) stops bleeding.
G O O M B A uses Infusion: Regeneration.
G O O M B A starts regenerating health quickly.
Your summoned carrion worm mass disappears.
G O O M B A receives 17 healing from Carrion worm mass's wormblight area effect.
G O O M B A casts Shed Skin.
G O O M B A's spell attains critical power!
A shield forms around G O O M B A.
Worm that walks (servant of G O O M B A) stops regenerating health quickly.
Talent Infusion: Healing is ready to use.
Talent Blindside is ready to use.
worm that walks (servant of G O O M B A) receives 12 healing from Carrion worm mass's wormblight area effect.
G O O M B A receives 17 healing from Carrion worm mass's wormblight area effect.
There is an item here: voratun mail armour
There is an item here: drakeskin leather gloves
There is an item here: drakeskin leather armour