










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4:  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Skirmisher | 
| Level / Exp | 38 / 85% | 
| Size | medium | 
| Lifes / Deaths | Killed by Grand Corruptor at level 29 on the 7th Mirth 123rd year of Ascendancy at 06:06  / 2Killed by Nerodhetta the orc necromancer at level 38 on the 3rd Pyre 124th year of Ascendancy at 23:18  | 
Primary Stats
| Strength | 59 (base 10) | 
| Dexterity | 140 (base 60) | 
| Constitution | 60 (base 31) | 
| Magic | 20 (base 10) | 
| Willpower | 53 (base 19) | 
| Cunning | 93 (base 60) | 
Resources
| Life | -428/1179 | 
| Mana | 537/537 | 
| Stamina | 318/318 | 
| Healing Factor | 1.4300507772247 | 
| Regeneration | 24.87525146678 | 
Speed
| Mental | +10% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 14 | 
| Infravision | 7 | 
| See Stealth | 83.462741333324 | 
| See Invisible | 98.462741333324 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 176 | 
| Accuracy | 90 | 
| Crit Chance | 38% | 
| APR | 18 | 
| Speed | 0.91 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 20 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 44 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +28% | 
| Lightning | +18% | 
| Cold | +24% | 
| Arcane | +15% | 
| Fire | +13% | 
| All | +4% | 
Offense: Damage Penetration
| Physical | +10% | 
| Lightning | +10% | 
Defense: Base
| Armour (hardiness) | 51.398444118722 (77.605594748075%) | 
| Defense | 90 | 
| Ranged Defense | 90 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 23 | 
| Mental Save | 40 | 
Defense: Resistances
| Acid | + 24%( 70%) | 
| Darkness | + 19%( 70%) | 
| Nature | + 22%( 70%) | 
| Blight | + 19%( 70%) | 
| Physical | + 19%( 70%) | 
| Cold | + 19%( 70%) | 
| All | + 14%( 70%) | 
Defense: Immunities
| Stun Resistance | 34% | 
| Confusion Resistance | 16% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 51% | 
| Disarm Resistance | 65% | 
| Bleed Resistance | 100% | 
| Pinning Resistance | 25% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 28% | 
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 204 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 160 with a minimum range of 15. Its effects scale with your Dexterity stat.  | 
Class Talents
| Technique / Tireless Combatant | 1.50 | 
  | 3/5 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Buckler Training | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Poisons | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Trapping | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Skirmisher - Slings | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Cunning / Called Shots | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 4/5 | 
  | 5/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Undead / Skeleton | 1.10 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Vision (+1 level(s)).  | done | 
You failed to protect the lost sun paladin from death by Mayewyn the cave troll. Escort: lost sun paladin (level 2 of Dreadfell) | failed | 
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You failed to protect the worried loremaster from death by disarming trap. Escort: worried loremaster (level 1 of Dreadfell) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5.  | done | 
You failed to protect the worried loremaster from death by Eilinedhelle the forest wight. Escort: worried loremaster (level 6 of Dreadfell) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 238.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Ukllmswwik and killed Slasul.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond.  | active | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Zuboyatta (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Accuracy +20 (+4 eff.) defense ------ Armor +3 Fatigue -4% Physical save +7 (+3 eff.) Unlife -60.00 life other ------- Encumbrance +20 A pair of boots made of leather.  | 
| Quiver |  psychokinetic pouch of stralite shots of annihilation (15/23, 50-59 power, 11 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master/Psionic Weapon Damage 49.5 - 59.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +11.5% Capacity 23 Projectile Speed +200% On-ranged-hit +31 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Shots are used with slings to pummel your foes to death.  | 
| Light source |  Frostonslaught1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +15% acid +9% cold defense ------ Defense +10 (+2 eff.) Resistance +6% blight +9% nature Crit Resistance 15.00% Blind Resist +31% Confus Resist +16% other ------- Light +8 See Stealth +16 See Invisibility +13 Track: Puts all charms on 28 turn cooldown Effective talent level: 7.2 Power cost 28 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Aneleg (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +10 Dex +2 Wil offense ------ Damage +9% acid +5% lightning +11% cold +11% arcane +9% fire defense ------ Defense +2 (+0 eff.) other ------- Light +3 See Invisibility +18 A pointy cloth hat, very wizardly...  | 
| On hands |  Olothad (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats +8 Str +4 Dex +3 Mag +5 Wil +1 Cun +2 Con offense ------ Physical Power +13 (+3 eff.) defense ------ Armor +7 Mind save +11 (+4 eff.) Life +70.00 Disarm Resist +40% other ------- Light +2 Infravision +2 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Relgeyastir the Tempestream [power 302]  (11 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Dex +7 Con offense ------ Damage +9% lightning Accuracy +30 (+6 eff.) defense ------ Armor +10 Crit Resistance 15.00% Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Gilylamnir the Crackleclamor0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% lightning defense ------ Defense +30 (+6 eff.) Resistance +6% darkness +6% cold Unlife -80.00 life Life Regen +6.00 Healmod +10% Blind Resist +20% Stun Resist +34% Rings make your fingers look great!  | 
| On fingers |  sneakthief's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex offense ------ Accuracy +7 (+1 eff.) defense ------ Life +20.00 Disarm Resist +25% Pinning Resist +25% Knockbk Resist +28% Rings make your fingers look great!  | 
| Around neck |  wanderer's steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Str +3 Dex +5 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great!  | 
| In main hand |  swiftstrike drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +11 Wil +4 Cun +9 Con offense ------ Combat Speed +10% defense ------ Life +36.00 Slings are used to hurl stones or metal shots at your foes.  | 
| Around waist |  noble's rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +7 Cun +5 Lck offense ------ Against +17% Summoned defense ------ Resist Against +18% Summoned Stealth +5 other ------- Disarm Traps +5 Infravision +3 A belt that goes around your waist.  | 
| In off hand |  corrosive voratun shield of shrapnel (0 def, 10 armour, 72-86 power, 202.5 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 71.5 - 85.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +202 On-hit +14 acid While equipped: Stats +2 Con offense ------ On shield block: * Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) When Hit: * 14% chance to reduce armor by 22% defense ------ Armor +10 Fatigue +8% Resistance +12% acid other ------- Talents +1 Block Handheld deflection devices.  | 
| Cloak |  Eilinedawe the cashmere cloak (17 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +5 Cun offense ------ Physical Power +15 (+4 eff.) Ignore resists +10% physical Accuracy +20 (+4 eff.) defense ------ Defense +17 (+3 eff.) Resistance +6% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  marauder's reinforced leather armour of the hero  (18 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +12 Str +12 Dex +7 Mag +7 Wil +6 Cun defense ------ Armor +7 Defense +18 (+3 eff.) Fatigue +8% Physical save +10 (+4 eff.) Life +43.00 A suit of armour made of leather. This object's appearance was changed to Bikini.  | 
Inventory
 movement infusion of the sneak (speed 722%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 722% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the sneak (speed 700%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of the Rift (362.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 376.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the sneak (absorb 131; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 teleportation rune of the warrior (range 79; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 41 power out of 60/60 The evilness of undeath radiates from this amulet.  | 
 Cuthirab the Cinderreaper0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex offense ------ Damage +3% nature +3% fire Ignore resists +25% light defense ------ Resistance +6% nature +12% fire other ------- Light +3 Amulets make your neck look great!  | 
 The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 25 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (120). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.  | 
 copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great!  | 
 restful steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great!  | 
 steel amulet 'Shadedream'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 2 light On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +6% darkness Healmod +13% Cut Resist +50% other ------- Light +3 Heal: Puts all charms on 24 turn cooldown Effective talent level: 2.5 Power cost 24 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
 steel amulet of dexterity (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets make your neck look great!  | 
 warmaker's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +5 Dex +4 Wil Amulets make your neck look great!  | 
 Layeth0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +1 Mag +5 Wil +5 Cun offense ------ Critical power +10.00% Mindpower +6 (+2 eff.) other ------- EQ when Hit +0.08 Rings make your fingers look great!  | 
 Rainpower0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Ignore resists +25% physical Accuracy +5 (+1 eff.) Ignore Armor +2 When Hit 2 cold defense ------ Resistance +6% nature +6% blight Poison Resist +11% Disease Resist +12% Rings make your fingers look great!  | 
 copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great!  | 
 copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Rings make your fingers look great!  | 
 marksman's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Physical Power +7 (+2 eff.) Spellpower +6 (+3 eff.) Mindpower +5 (+2 eff.) Accuracy +6 (+1 eff.) Rings make your fingers look great!  | 
 sneakthief's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Life Regen +2.00 Stun Resist +25% Rings make your fingers look great!  | 
 treant's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +7% nature +5% blight Life +20.00 Poison Resist +10% Disease Resist +11% Disarm Resist +25% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great!  | 
 Hare-Skin Sling4.0 Encumbrance T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10 Lck offense ------ Physical Crit +5.0% Move Speed +20% defense ------ Defense +10 (+2 eff.) other ------- Masteries +0.20 Cunning/Survival Inertial Shot: Effective talent level: 4.5 Power cost 6 out of 8/8. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.  | 
 enhanced cured leather sling4.0 Encumbrance T2 sling 1H weapon [Ego+] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +3 Str +5 Dex +3 Mag +5 Wil +4 Cun +5 Con Slings are used to hurl stones or metal shots at your foes.  | 
 noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resist Against +15% Summoned A belt that goes around your waist.  | 
 rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Physical save +6 (+2 eff.) A belt that goes around your waist.  | 
 Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+1 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Resistance +11% darkness +11% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen robe of blight (+12%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Damage +12% blight defense ------ Resistance +12% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 66% (based on Cunning). Uses 34 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.  | 
 Noonraven the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Con offense ------ Physical Crit +3.0% Damage +3% physical When Hit 2 light 4 physical defense ------ Armor +1 Unlife -60.00 life Silence Resist +25% Confus Resist +24% Stun Resist +22% A pair of boots made of leather.  | 
 insulating pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +5% fire +6% cold A pair of boots made of leather.  | 
 insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +6% fire +6% cold other ------- Stamina/turn +0.50 Max stamina +14.00 A pair of boots made of leather.  | 
 traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -4% Physical save +5 (+2 eff.) other ------- Encumbrance +22 Stamina/turn +0.30 Max stamina +10.00 A pair of boots made of leather.  | 
 Dawnwake (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Damage +3% temporal When Hit 6 light On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 28 defense ------ Armor +6 Resistance +9% light Mind save +7 (+3 eff.) Life +54.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 heroic hardened leather gloves (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Mind save +7 (+3 eff.) Life +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Belura the Shadewind (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Cun +8 Dex offense ------ Damage +9% darkness Ignore resists +5% darkness defense ------ Armor +3 Fatigue +3% Resistance +6% darkness other ------- See Invisibility +6 A cap made of leather.  | 
 Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor Reqs Mag 25 [Unique] Arcane/Nature While equipped: Stats +5 Str +6 Mag +11 Wil offense ------ Spell Crit +3% Physical Power +8 (+2 eff.) Damage +9% blight +11% arcane +6% nature Ignore resists +5% blight When Hit 10 vim draining blight defense ------ Resistance +15% blight +7% physical Physical save +7 (+3 eff.) other ------- Max vim +25.00 Vimsense: Effective talent level: 3.5 Power cost 17 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 8% and all saves by 12, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.  | 
 linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% cold defense ------ Defense +1 (+0 eff.) Resistance +15% cold A pointy cloth hat, very wizardly...  | 
 stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Physical save +11 (+4 eff.) A cap made of leather.  | 
 duelist's hardened leather armour of the hero  (13 def, 8 armour)9.0 Encumbrance T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +12 Dex +5 Mag +5 Wil +9 Cun defense ------ Armor +8 Defense +13 (+2 eff.) Fatigue +8% Life +35.00 A suit of armour made of leather. This object's appearance was changed to Bikini.  | 
 hardened leather armour of the hero  (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +3 Dex +3 Mag +4 Wil +5 Cun defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Life +42.00 A suit of armour made of leather.  | 
 volcanic hardened leather armour of the hero  (9 def, 12 armour)9.0 Encumbrance T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +3 Str +5 Dex +4 Mag +5 Wil +5 Cun offense ------ On-Hit 6 fire On-Ranged-Hit 6 fire defense ------ Armor +12 Defense +9 (+2 eff.) Fatigue +8% Resistance +12% fire +10% physical Life +36.00 A suit of armour made of leather.  | 
 Mayanne the voratun shield (0 def, 22 armour, 78-94 power, 189.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 78.5 - 94.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +190 While equipped: offense ------ Physical Crit +4.0% defense ------ Armor +22 Fatigue +8% Resistance +27% lightning +6% darkness Life +20.00 Teleport Resist +20% other ------- Talents +1 Block Handheld deflection devices.  | 
 living stralite shield of resilience (0 def, 8 armour, 47-56 power, 133.5 block)7.0 Encumbrance T4 shield armor [Ego+] Nature When used to Attack: Weapon Damage 47.0 - 56.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +134 On-hit +11 nature While equipped: defense ------ Armor +8 Fatigue +8% Resistance +13% nature +14% blight Life +148.00 other ------- Talents +1 Block Handheld deflection devices.  | 
 reinforced dwarven-steel shield of temporal resistance (+11%) (0 def, 9 armour, 31-37 power, 112.5 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +112 While equipped: offense ------ When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +9 Fatigue +8% Resistance +11% temporal other ------- Talents +1 Block Handheld deflection devices.  | 
 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 539 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Velowen (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% arcane Ignore Shields +10% When Hit 8 blight defense ------ Fatigue -5% Resistance +2% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 68 power out of 38/100 The very heart of the lost land of Poosh. What did Kelad need with it?  | 
 Arolekor the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Mag +2 Wil +3 Cun +2 Con other ------- Light +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+6 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 55 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.70 cold damage and 13.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
 Eremevor the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +2 Str +3 Con offense ------ Ignore Armor +1 When Hit 2 physical defense ------ Crit Resistance 10.00% Spell save +3 (+1 eff.) Life +51.00 Poison Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power.  | 
 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 68 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
 8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Daimutar the Shineglean (18/18, 32-39 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 32.5 - 39.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +5.0% Capacity 18 On-ranged-hit +4 light +8 cold On-Hit, radius 1 +20 light +8 cold On-crit, radius 2 +4 cold Shots are used with slings to pummel your foes to death.  | 
 Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Psionic Weapon Damage 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On-ranged-hit +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot.  | 
 pouch of dwarven-steel shots of wind (15/15, 33-40 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Nature Weapon Damage 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 15 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Shots are used with slings to pummel your foes to death.  | 
 pouch of iron shots (18/18, 14-16 power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 Shots are used with slings to pummel your foes to death.  | 
 pouch of stralite shots 'Vorybrenor' (21/21, 54-65 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Master Weapon Damage 54.0 - 64.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 Projectile Speed +200% On-ranged-hit +8 physical On-Hit, radius 1 +4 physical While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death.  | 
 iron torque of gale force [power 105]  (11 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 109 physical damage Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 stralite torque of gale force 'Fogrupture' [power 315]  (11 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ When Hit 4 darkness defense ------ Resistance +9% acid +12% light +6% nature +9% lightning Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 328 physical damage Puts all charms on 11 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
 supercharged iron torque of clear mind [power 1]  (20 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 20 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 supercharged elm wand of shielding [power 140]  (16 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 11 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Nightmare (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Bone to the Wild the Skeleton Skirmisher level 34
44th Haze 123rd year of Ascendancy at 14:37 see stats
			A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Bone to the Wild the Skeleton Skirmisher level 29
50th Pyre 123rd year of Ascendancy at 02:55 see stats
			Against all odds (Nightmare (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Bone to the Wild the Skeleton Skirmisher level 34
23rd Dusk 123rd year of Ascendancy at 14:43 see stats
			Brave new world (Nightmare (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Bone to the Wild the Skeleton Skirmisher level 37
3rd Decay 123rd year of Ascendancy at 08:53 see stats
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Bone to the Wild the Skeleton Skirmisher level 32
3rd Dusk 123rd year of Ascendancy at 07:33 see stats
			Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Bone to the Wild the Skeleton Skirmisher level 19
64th Haze 122nd year of Ascendancy at 15:29 see stats
			Catch that Plumpkin! (Nightmare (Roguelike) difficulty)
			Finish the Plumpkin event.By Bone to the Wild the Skeleton Skirmisher level 20
67th Haze 122nd year of Ascendancy at 09:26 see stats
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Bone to the Wild the Skeleton Skirmisher level 15
54th Dusk 122nd year of Ascendancy at 05:41 see stats
			Destroyer of the creation (Nightmare (Roguelike) difficulty)
			Killed Slasul.By Bone to the Wild the Skeleton Skirmisher level 37
68th Regrowth 124th year of Ascendancy at 22:13 see stats
			Destroyer's bane (Nightmare (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Bone to the Wild the Skeleton Skirmisher level 36
69th Haze 123rd year of Ascendancy at 04:58 see stats
			Don't Poosh it! (Nightmare (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By Bone to the Wild the Skeleton Skirmisher level 21
1st Allure 123rd year of Ascendancy at 11:53 see stats
			Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Bone to the Wild the Skeleton Skirmisher level 35
67th Haze 123rd year of Ascendancy at 05:12 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Bone to the Wild the Skeleton Skirmisher level 18
19th Haze 122nd year of Ascendancy at 12:33 see stats
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Bone to the Wild the Skeleton Skirmisher level 34
53rd Haze 123rd year of Ascendancy at 16:47 see stats
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bone to the Wild the Skeleton Skirmisher level 29
50th Pyre 123rd year of Ascendancy at 02:26 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Bone to the Wild the Skeleton Skirmisher level 10
15th Dusk 122nd year of Ascendancy at 02:46 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Bone to the Wild the Skeleton Skirmisher level 20
66th Haze 122nd year of Ascendancy at 13:04 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Bone to the Wild the Skeleton Skirmisher level 30
9th Mirth 123rd year of Ascendancy at 06:27 see stats
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Bone to the Wild the Skeleton Skirmisher level 18
19th Haze 122nd year of Ascendancy at 20:24 see stats
			Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Bone to the Wild the Skeleton Skirmisher level 34
52nd Haze 123rd year of Ascendancy at 18:28 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Bone to the Wild the Skeleton Skirmisher level 18
61st Haze 122nd year of Ascendancy at 18:40 see stats
			Sliders (Nightmare (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Bone to the Wild the Skeleton Skirmisher level 36
69th Haze 123rd year of Ascendancy at 21:24 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Bone to the Wild the Skeleton Skirmisher level 7
10th Dusk 122nd year of Ascendancy at 13:46 see stats
			The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bone to the Wild the Skeleton Skirmisher level 17
78th Dusk 122nd year of Ascendancy at 23:11 see stats
			The bigger the better! (Nightmare (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Bone to the Wild the Skeleton Skirmisher level 37
64th Regrowth 124th year of Ascendancy at 03:15 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Bone to the Wild the Skeleton Skirmisher level 21
22nd Regrowth 123rd year of Ascendancy at 14:25 see stats
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Bone to the Wild the Skeleton Skirmisher level 17
78th Dusk 122nd year of Ascendancy at 02:46 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Bone to the Wild the Skeleton Skirmisher level 23
38th Regrowth 123rd year of Ascendancy at 01:03 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Bone to the Wild the Skeleton Skirmisher level 17
77th Dusk 122nd year of Ascendancy at 23:59 see stats
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Bone to the Wild the Skeleton Skirmisher level 29
7th Mirth 123rd year of Ascendancy at 06:06 see stats
			Vampire crusher (Nightmare (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Bone to the Wild the Skeleton Skirmisher level 33
22nd Dusk 123rd year of Ascendancy at 21:22 see stats
Log
Bone to the Wild receives 25 healing from Deadly Poison from Bone to the Wild.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Bone to the Wild is no longer blood locked.
Talent Block is ready to use.
Talent Noggin Knocker is ready to use.
Bane of Blindness from Orc necromancer hits Bone to the Wild for 63 darkness damage.
Something hits Bone to the Wild for 37 cold, 46 darkness (83 total damage).
Erupting Shadows hits Bone to the Wild for 60 darkness damage.
Bone to the Wild receives 25 healing from Deadly Poison from Bone to the Wild.
Resting starts...
Something misses Bone to the Wild.
Rested for 1 turns (stop reason: taken damage).
Talent Bash and Smash is ready to use.
Bane of Blindness from Orc necromancer hits Bone to the Wild for 53 darkness damage.
Something hits Bone to the Wild for 37 cold, 46 darkness (83 total damage).
Erupting Shadows hits Bone to the Wild for 60 darkness damage.
Bone to the Wild receives 25 healing from Deadly Poison from Bone to the Wild.
Resting starts...
Something misses Bone to the Wild.
Bone to the Wild cleverly deflects the attack with his shield!
Bone to the Wild follows up with a countershot.
Bone to the Wild repels an attack from Something.
Rested for 1 turns (stop reason: taken damage).
Bone to the Wild feels death coming!
Something hits Bone to the Wild for 247 cold, 313 darkness (559 total damage).
Bone to the Wild the level 38 skeleton skirmisher was swallowed by the void to death by Nerodhetta the orc necromancer on level 1 of Rak'shor Pride.

























































































































