Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 32 (base 30) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 124/333 |
| Mana | 95/126 |
| Stamina | 125/142 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 26 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.8 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24.28 (68.030927835052%) |
| Defense | 12.7 |
| Ranged Defense | 12.7 |
| Fatigue | 34 |
| Physical Save | 19.554381690309 |
| Spell Save | 13.250682558052 |
| Mental Save | 9.9490846995691 |
Defense: Resistances
| Lightning | + 8%(100%) |
| Acid | + 9%(100%) |
| Fire | + 10%(100%) |
| Cold | + 15%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 When you block an attack, there is a chance that a spray of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | Chalytir (4 def, 9 armour) Chalytir (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +2 Cun Damage when the wearer is hit: 12 physical Mental crit. chance: +2% A suit of armour made of metal plates. |
| In main hand | arcing steel waraxe of crippling (10.5-14.7 power, 3 apr) arcing steel waraxe of crippling (10.5-14.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 lightning When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
Inventory
reinforced iron shield of lightning resistance (+15%) (4 def, 7 armour, 40.5 block) reinforced iron shield of lightning resistance (+15%) (4 def, 7 armour, 40.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices |
Achievements
Log
Forest Troll Hedge-Wizard casts Manathrust.
The shield around golem (servant of Bob) crumbles.
Golem (servant of Bob) reflects damage back to Forest Troll Hedge-Wizard!
Forest Troll Hedge-Wizard reflects damage back to Golem (servant of Bob)!
Forest Troll Hedge-Wizard hits Golem (servant of Bob) for (100 absorbed), 119 arcane, 35 reflected (154 total damage).
Golem (servant of Bob) hits Forest Troll Hedge-Wizard for (35 absorbed), 0 arcane (0 total damage).
Golem (servant of Bob) uses Knockback.
Golem (servant of Bob) hits Stone troll for 16 physical damage.
Talent Throw Bomb is ready to use.
Bob stops regenerating health quickly.
Something misses Golem (servant of Bob).
Stone troll hits Bob for 65 physical damage.
Bob hits Stone troll for 8 arcane, 11 cold (19 total damage).
Bob casts Throw Bomb.
You collect a new ingredient: length of troll intestine.
Character control switched to golem (servant of Bob).
Forest Troll Hedge-Wizard reflects damage back to Bob!
Forest Troll Hedge-Wizard hits Bob for 410 reflected damage.
Bob hits Stone troll for 257 acid damage.
Bob hits Forest Troll Hedge-Wizard for (410 absorbed), 0 acid (0 total damage).
Bob killed Stone troll!
Forest Troll Hedge-Wizard killed Bob!
Forest Troll Hedge-Wizard reflects damage back to golem (servant of Bob)!
golem (servant of Bob) hits Forest Troll Hedge-Wizard for (15 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard hits golem (servant of Bob) for 15 reflected damage.
Talent Eye Beam is ready to use.
