











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 25 / 65% |
Size | medium |
Lifes / Deaths | Killed by Betobeth the poison ivy at level 25 on the 7th Haze 122nd year of Ascendancy at 07:27 / 1 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 47 (base 39) |
Constitution | 31 (base 10) |
Magic | 65 (base 55) |
Willpower | 34 (base 20) |
Cunning | 12 (base 11) |
Resources
Life | -111/827 |
Paradox | 342 |
Healing Factor | 1.2958714593978 |
Regeneration | 5.5074537024406 |
Speed
Mental | -2.1538326677728E-12% |
Attack | -2.1538326677728E-12% |
Movement | 0% |
Spell | -2.1538326677728E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 14.757005990805 |
See Invisible | 14.757005990805 |
Offense: Mainhand
Damage | 138 |
Accuracy | 69 |
Crit Chance | 23% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Blight | +3% |
Physical | +18% |
Cold | +6% |
All | 0% |
Lightning | +6% |
Light | +25% |
Temporal | +25% |
Darkness | +6% |
Fire | +8% |
Mind | +6% |
Offense: Damage Penetration
Lightning | +49% |
Light | +34% |
Temporal | +31% |
Physical | +24% |
Mind | +29% |
All | +14% |
Defense: Base
Armour (hardiness) | 9 (52.978887444459%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 34 |
Mental Save | 28 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 25%( 70%) |
Physical | + 30%( 70%) |
Cold | + 29%( 70%) |
All | + 19%( 70%) |
Lightning | + 42%( 70%) |
Light | + 44%( 70%) |
Temporal | + 25%( 70%) |
Fire | + 27%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 40% |
Bleed Resistance | 40% |
Confusion Resistance | 43% |
Stun Resistance | 85% |
Disarm Resistance | 10% |
Poison Resistance | 0% |
Blind Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 705% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Betobeth the poison ivy. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +23% Stun/Frz- +23% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T2 arrow ammo [Rare] Master Power 40.0 - 56.0 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +12.5% Capacity 22 Proj.spd +200% Phasing +30% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal +6% light +6% darkness Melee Ret 4 temporal ----- def ----- Resists +3% light Max.HP +43.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +19% lightning +7% temporal +2% physical Die.at -20.00 life Max.HP +60.00 Silence- +20% Disarm- +10% A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +25% lightning Melee Ret 2 acid ----- def ----- Resists +6% acid Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind Res.pen +10% lightning Acc +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Fatigue -5% Mind.save +12 (+6 eff.) ---------- misc Max.enc +21 Max.hate +6.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | ![]() 4.0 T3 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 temporal On Hit.r1 +12 light While equipped: Stats +6 Dex +11 Wil +11 Con dps ---------- Dmg.mod +6% temporal Res.pen +10% temporal +14% all Acc +11 (+3 eff.) Apr +11 ----- def ----- Max.HP +51.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% blight Res.pen +20% light Melee Ret 4 blight ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 Confus- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.70 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% acid +18% physical +19% light +8% fire +16% temporal +6% cold Res.pen +7% temporal +10% physical Melee Ret 8 acid ----- def ----- Resists +27% acid +12% physical +28% light +12% cold +10% fire +11% all Anom.red +11 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Dex +6 Con dps ---------- Dmg.mod +6% lightning Res.pen +15% mind Acc +21 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) Fatigue -7% Phys.save +9 (+4 eff.) Spell.save +14 (+6 eff.) Mind.save +9 (+5 eff.) Max.HP +110.00 ---------- misc Stam/turn +1.00 Equi/ret +0.12 Max.stam +32.00 Max.psi +20.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Heal.mod +13% Cut- +40% Stun/Frz- +20% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 169 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +6 Cun +2 Con dps ---------- Dmg.mod +3% cold Melee Ret 6 cold ---------- misc Light +1 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% nature +3% light Res.pen +10% light ----- def ----- Resists +22% nature HP.reg +2.00 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +4 Mag dps ---------- Dmg.mod +11% darkness +3% light ----- def ----- Resists +22% darkness Crit.chn- 10.00% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Acc +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +8 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +1 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +12% light Acc +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+3 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +25% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Melee+ 15 light Ranged+ 15 light Dmg.mod +12% light ----- def ----- Spell.save +8 (+4 eff.) Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Random Unique] Master Power 16.5 - 21.4 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 lightning While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Acc +13 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% nature +9% lightning Disarm- +23% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 105% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T2 dagger 1H weapon [Ego+] Nature Power 13.5 - 17.6 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Sharp, short and deadly. |
![]() 4.0 T2 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Crit +1.0% Atk.spd 100% Range +7 While equipped: Stats +4 Str +11 Wil +11 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +11% all Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Max.HP +29.00 ---------- misc Stam/turn +3.00 Longbows are used to shoot arrows at your foes. |
![]() 5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +7% Phys.pwr +12 (+3 eff.) Spell.pwr +18 (+6 eff.) Dmg.mod +6% lightning +15% physical +6% mind Acc +12 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +9% lightning ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 112.63 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Spell.crit +3% Crit.mult +20.00% Phys.pwr +6 (+1 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +13% physical Res.pen +10% physical Acc +6 (+2 eff.) Melee Ret 2 fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Str +4 Dex +4 Cun +6 Lck dps ---------- Dmg.mod +3% acid ----- def ----- Resists +6% temporal Stealth +6 Die.at -60.00 life ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +30 (+9 eff.) Resists +3% cold +2% physical Crit.chn- 5.00% Phys.save +6 (+3 eff.) Stun/Frz- +10% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +5% fire +5% cold Max.HP +30.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +3% arcane +9% fire ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +3% light Max.HP +40.00 Silence- +20% ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +12% acid +12% cold Silence- +10% ---------- misc Infravis +2 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +2 Con dps ---------- Melee Ret 4 darkness ----- def ----- Defense +7 (+2 eff.) Resists +9% blight Phys.save +6 (+3 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +8% acid +7% physical +5% light +7% fire +5% darkness +5% cold ----- def ----- Resists +10% acid +10% physical +11% fire +11% cold +7% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +7 Cun +3 Con dps ---------- Res.pen +15% lightning ----- def ----- Armour +1 Resists +3% lightning Phys.save +11 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Invis +3 A pair of boots made of leather. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +9 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +20.00 Pinning- +10% ---------- misc Hate/m.crit +2.00 Light +1 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +1 Phys.save +18 (+9 eff.) Mind.save +12 (+6 eff.) Disarm- +20% Stun/Frz- +10% ---------- misc Size +1 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Dex +5 Wil +3 Cun +2 Con ----- def ----- Armour +1 Resists +5% arcane Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +1 Infravis +3 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +1 Resists +3% acid +6% nature Stealth +6 ---------- misc Light +1 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +9% mind Res.pen +15% temporal Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Crit.chn- 10.00% Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 5 nature Dmg.mod +4% nature Acc +30 (+8 eff.) Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +12 Dex +4 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning Crit.chn- 10.00% A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% lightning +15% temporal Res.pen +5% temporal ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +9% temporal A cap made of leather. |
![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 52.5 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +5% Resists +3% all Phys.save +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Phys.pwr +39 (+9 eff.) Dmg.mod +6% mind ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue +3% Resists +6% mind +8% physical Phys.save +7 (+3 eff.) ---------- misc Stam/turn +2.00 A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Cun +3 Con dps ---------- Phys.pwr +3 (+0 eff.) Res.pen +15% blight ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +12 A cap made of leather. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex ----- def ----- Armour +7 Defense +8 (+3 eff.) Fatigue +7% Resists +15% temporal +17% fire HP.reg +2.80 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
![]() 3.0 T3 arrow ammo [Rare] Disrupt Power 32.5 - 45.5 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +20 light Against +24% Unnatural +26% Unliving On Hit.r1 +8 light On Crit.r2 +20 light On Hit: * 20% chance to slow global speed by 42% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo [Rare] Master Power 14.0 - 19.6 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +5 Crit +1.0% Capacity 20 Ranged+ +12 darkness +8 cold On Hit.r1 +4 cold On Crit.r2 +16 darkness +8 fire Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% Cut- +10% Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind +3% fire ----- def ----- Armour +6 Resists +6% fire Die.at -20.00 life ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +6% blight +6% cold +6% darkness +6% temporal Def/telep +11 Res/telep +11% Dur/telep +10% ---------- misc Light +3 Infravis +3 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 28 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Phys.save +3 (+1 eff.) ---------- misc Infravis +1 See.Invis +9 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Quicky the Shalore Temporal Warden level 14
3rd Dusk 122nd year of Ascendancy at 06:14 see stats
By Quicky the Shalore Temporal Warden level 22
71st Dusk 122nd year of Ascendancy at 17:47 see stats
By Quicky the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 07:42 see stats
By Quicky the Shalore Temporal Warden level 20
56th Dusk 122nd year of Ascendancy at 22:28 see stats
By Quicky the Shalore Temporal Warden level 19
45th Dusk 122nd year of Ascendancy at 15:44 see stats
By Quicky the Shalore Temporal Warden level 12
1st Summertide 122nd year of Ascendancy at 12:57 see stats
By Quicky the Shalore Temporal Warden level 19
56th Dusk 122nd year of Ascendancy at 22:28 see stats
By Quicky the Shalore Temporal Warden level 22
72nd Dusk 122nd year of Ascendancy at 06:41 see stats
By Quicky the Shalore Temporal Warden level 19
56th Dusk 122nd year of Ascendancy at 07:17 see stats
By Quicky the Shalore Temporal Warden level 23
77th Dusk 122nd year of Ascendancy at 03:30 see stats
By Quicky the Shalore Temporal Warden level 17
17th Dusk 122nd year of Ascendancy at 00:23 see stats
By Quicky the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 19:16 see stats
Log
Quicky's Thread the Needle hits Bloated ooze for 209 physical damage.
Quicky's Thread the Needle hits Bloated ooze for 344 physical damage.
Quicky's Thread the Needle killed Bloated ooze!
Melee retaliation killed Quicky's temporal clone!
Quicky's Thread the Needle killed Bloated ooze!
Betobeth the poison ivy shares damage with his oozes!
Quicky's Thread the Needle hits Betobeth the poison ivy for 93 physical damage.
Quicky's Thread the Needle killed Betobeth the poison ivy!
grounding copper amulet of healing is still recharging.
Quicky shoots!
Betobeth the Poison Ivy's mucus ooze uses Slime Spit.
Your shield crumbles under the damage!
The shield around Quicky crumbles.
Betobeth the Poison Ivy's mucus ooze hits Quicky for (33 absorbed), 30 nature (30 total damage).
Quicky's Shoot hits Bloated ooze for 115 physical damage.
Quicky's Shoot killed Bloated ooze!
Poison from Betobeth the poison ivy hits Quicky for 117 nature damage.
Quicky shoots!
You may not change level so soon after a kill (6 game turns left to wait)!
Quicky casts Invigorate.
Quicky is invigorated.
Quicky shoots!
Betobeth the Poison Ivy's mucus ooze uses Slime Spit.
Betobeth the Poison Ivy's mucus ooze hits Quicky for 63 nature damage.
Quicky speeds up.
Poison from Betobeth the poison ivy hits Quicky for 127 nature damage.
Quicky the level 25 shalore temporal warden was naturalised to death by Betobeth the poison ivy on level 3 of Old Forest.