naturespell the level 7 Drem Adventurer by Necris81

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassAdventurer
Level / Exp7 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic22 (base 20)
Willpower22 (base 20)
Cunning22 (base 17)

Resources

Life342/342
Mana196/196
Equilibrium0
Healing Factor1.1383363011315
Regeneration5.2733545263696

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy7
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower23
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+12%
Light+10%
Nature+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save16
Spell Save15
Mental Save22

Defense: Resistances

Nature+ 22%( 70%)
Acid+ 15%( 70%)
Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/5)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.00
5/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.00
3/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
4/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log

Talent Arcane Power is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


Naturespell can not wear (on hands):
temporal iron gauntlets of magic (+2) (0 def, 1 armour) (missing Heavy armour training).
You gain 1.29 gold from the melting of
cleansing rough leather hat of constitution (+3) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.70 gold from the melting of
temporal iron gauntlets of magic (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron waraxe of massacre (18-24 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.12 gold from the melting of
mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
iron mace of erosion (13-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.25 gold from the melting of
arcing iron greatmaul of phasing (18-28 power, 10 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 23rd Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.


You cannot do that on the world map.