









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 31 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:31 / 15Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:41 Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:54 Killed by elven tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:10 Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:54 Killed by Jungleface Jake at level 17 on the 9th Decay 122nd year of Ascendancy at 07:34 Killed by Celia at level 18 on the 8th Regrowth 123rd year of Ascendancy at 04:21 Killed by Celia at level 18 on the 8th Regrowth 123rd year of Ascendancy at 04:30 Killed by Celia at level 22 on the 3rd Pyre 123rd year of Ascendancy at 10:34 Killed by Poroyakira the storm drake at level 24 on the 46th Pyre 123rd year of Ascendancy at 01:10 Killed by Poroyakira the storm drake at level 24 on the 46th Pyre 123rd year of Ascendancy at 01:22 Killed by orc necromancer at level 26 on the 57th Pyre 123rd year of Ascendancy at 04:41 Killed by forest wight at level 26 on the 59th Pyre 123rd year of Ascendancy at 20:08 Killed by The Master at level 28 on the 8th Mirth 123rd year of Ascendancy at 18:33 Killed by Lord of Skulls (warrior) at level 28 on the 8th Mirth 123rd year of Ascendancy at 18:49 |
Primary Stats
| Strength | 26 (base 25) |
| Dexterity | 91 (base 60) |
| Constitution | 28 (base 17) |
| Magic | 24 (base 10) |
| Willpower | 42 (base 14) |
| Cunning | 62 (base 40) |
Resources
| Life | 620/620 |
| Stamina | 245/245 |
| Healing Factor | 1.2556298990388 |
| Regeneration | 1.5695373737985 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 43.601735099766 |
| See Invisible | 43.601735099766 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 74 |
| Crit Chance | 24% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +15% |
| Lightning | +3% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +23% |
| Darkness | +28% |
| Physical | +23% |
| All | +18% |
Defense: Base
| Armour (hardiness) | 51.764593763945 (74.794990797553%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 23 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 9%( 70%) |
| Mind | + 7%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 7%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Stun Resistance | 30% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 176.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Pace Yourself |
| talent | Chant of Fortress |
| talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Jungleface Jake. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Poroyakira the storm drake. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc necromancer. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Filio Flightfond. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 127. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Bokuregorin the pair of hardened leather boots (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +3 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +1 Mag / +4 Wil Critical mult.: +20.00% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 3.9 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | deadly pouch of stralite shots of daylight (24/24, 52-63 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 24 Damage (Ranged): +5 light Damage against: +9% Undead Shots are used with slings to pummel your foes to death. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| On head | Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 48 power out of 60/60) : Effective talent level: 1.0 Power cost: 48 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| Tool | Strikezeal the elm totem of stinging [power 110] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +5% blight Changes damage: +3% lightning Critical mult.: +10.00% It can be used to sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 12 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Damage when hit (Melee): 8 acid Changes stats: +7 Dex / +11 Mag / +6 Wil / +5 Cun Changes resistances: +5% arcane / +3% acid Changes damage: +15% arcane / +9% acid Spellpower: +13 (+7 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | marksman's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 25 Damage (Melee): 10 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 25 Damage (Ranged): 5 physical Changes stats: +2 Cun / +3 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +4 Dex / +3 Cun / +3 Con Life regen: +1.00 Stamina each turn: +0.40 Movement speed: +10% Amulets make your neck look great! |
| In main hand | XerariraRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +18 Damage when hit (Melee): 4 arcane Changes stats: +3 Str / +2 Dex Changes resistances penetration: +18% all Light radius: +3 Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
| Main armor | Blinddream (26 def, 13 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +26 (+7 eff.) Fatigue: +8% Changes stats: +6 Cun / +7 Dex Changes resistances: +9% light / +6% blight Changes resistances penetration: +10% darkness Spell save: +3 (+1 eff.) Light radius: +3 A suit of armour made of leather. |
| Light source | XerywynInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +2 Changes stats: +1 Con Changes resistances: +3% mind / +3% temporal Changes resistances penetration: +5% physical Physical save: +6 (+3 eff.) Only die when reaching: -40.00 life Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+10 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 798 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 162 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jungleface Jake the Shalore Skirmisher level 30
2nd Dusk 123rd year of Ascendancy at 18:04 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Jungleface Jake the Shalore Skirmisher level 29
9th Mirth 123rd year of Ascendancy at 03:47 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Jungleface Jake the Shalore Skirmisher level 24
43rd Pyre 123rd year of Ascendancy at 08:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jungleface Jake the Shalore Skirmisher level 17
72nd Haze 122nd year of Ascendancy at 18:44 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Jungleface Jake the Shalore Skirmisher level 20
48th Regrowth 123rd year of Ascendancy at 21:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jungleface Jake the Shalore Skirmisher level 19
43rd Regrowth 123rd year of Ascendancy at 06:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jungleface Jake the Shalore Skirmisher level 28
77th Pyre 123rd year of Ascendancy at 09:48 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Jungleface Jake the Shalore Skirmisher level 28
76th Pyre 123rd year of Ascendancy at 13:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jungleface Jake the Shalore Skirmisher level 18
9th Allure 123rd year of Ascendancy at 03:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jungleface Jake the Shalore Skirmisher level 10
1st Flare 122nd year of Ascendancy at 08:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jungleface Jake the Shalore Skirmisher level 20
48th Regrowth 123rd year of Ascendancy at 06:32 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jungleface Jake the Shalore Skirmisher level 30
1st Dusk 123rd year of Ascendancy at 03:45 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Jungleface Jake the Shalore Skirmisher level 28
66th Pyre 123rd year of Ascendancy at 12:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jungleface Jake the Shalore Skirmisher level 26
59th Pyre 123rd year of Ascendancy at 23:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jungleface Jake the Shalore Skirmisher level 18
7th Regrowth 123rd year of Ascendancy at 15:22 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Jungleface Jake the Shalore Skirmisher level 20
76th Regrowth 123rd year of Ascendancy at 02:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jungleface Jake the Shalore Skirmisher level 16
62nd Haze 122nd year of Ascendancy at 01:13 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Jungleface Jake the Shalore Skirmisher level 14
37th Haze 122nd year of Ascendancy at 21:05 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jungleface Jake the Shalore Skirmisher level 30
1st Dusk 123rd year of Ascendancy at 09:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jungleface Jake the Shalore Skirmisher level 27
65th Pyre 123rd year of Ascendancy at 11:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jungleface Jake the Shalore Skirmisher level 18
7th Regrowth 123rd year of Ascendancy at 02:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jungleface Jake the Shalore Skirmisher level 28
8th Mirth 123rd year of Ascendancy at 19:10 see stats
Log
There is an item here: steel amulet 'Xanama'
There is an item here: Spellblaze Echoes
There is an item here: Zemekkys' Broken Hourglass
There is an item here: Unflinching Eye
There is an item here: Pendant of the Sun and Moons
There is an item here: Sunstone
There is an item here: voratun amulet 'Lightningsun'
There is an item here: Daneth's Neckguard
There is an item here: Zemekkys' Broken Hourglass
There is an item here: The Black Core
There is an item here: Pendant of the Sun and Moons
There is an item here: Frost Lord's Chain
There is an item here: Fanged Collar
There is an item here: The Far-Hand
There is an item here: Garkul's Teeth
There is an item here: Earthen Beads
There is an item here: The Far-Hand
There is an item here: Garkul's Teeth
There is an item here: Frost Lord's Chain
There is an item here: Zemekkys' Broken Hourglass
There is an item here: Pendant of the Sun and Moons
There is an item here: Halintir the Stormstalker
There is an item here: Daneth's Neckguard
There is an item here: Wretchstrider the gold amulet
There is an item here: Fanged Collar
There is an item here: The Black Core
There is an item here: Yverema the steel amulet
There is an item here: Fanged Collar
There is an item here: Choker of Dread




























































