










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 35 / 29% |
| Size | huge |
| Lifes / Deaths | Killed by venom drake at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:22 / 94Killed by forest wight at level 23 on the 61st Dusk 122nd year of Ascendancy at 04:01 Killed by Glorynne the forest wight at level 23 on the 61st Dusk 122nd year of Ascendancy at 04:10 Killed by grave wight at level 23 on the 61st Dusk 122nd year of Ascendancy at 04:30 Killed by Glorynne the forest wight at level 23 on the 61st Dusk 122nd year of Ascendancy at 04:39 Killed by Glorynne the forest wight at level 23 on the 61st Dusk 122nd year of Ascendancy at 04:55 Killed by Glorynne the forest wight at level 23 on the 61st Dusk 122nd year of Ascendancy at 05:15 Killed by grave wight at level 24 on the 62nd Dusk 122nd year of Ascendancy at 09:15 Killed by skeleton magus at level 24 on the 62nd Dusk 122nd year of Ascendancy at 09:50 Killed by grave wight at level 24 on the 62nd Dusk 122nd year of Ascendancy at 10:36 Killed by Areyatta the skeleton master archer at level 24 on the 62nd Dusk 122nd year of Ascendancy at 11:05 Killed by Areyatta the skeleton master archer at level 24 on the 62nd Dusk 122nd year of Ascendancy at 11:43 Killed by skeleton mage at level 24 on the 63rd Dusk 122nd year of Ascendancy at 03:48 Killed by Emominn the mountain troll at level 24 on the 63rd Dusk 122nd year of Ascendancy at 03:54 Killed by skeleton mage at level 24 on the 63rd Dusk 122nd year of Ascendancy at 04:02 Killed by Emominn the mountain troll at level 24 on the 63rd Dusk 122nd year of Ascendancy at 04:14 Killed by orc necromancer at level 25 on the 68th Dusk 122nd year of Ascendancy at 03:57 Killed by saw horror at level 25 on the 68th Dusk 122nd year of Ascendancy at 18:06 Killed by Porewyn the ghoulish rat at level 25 on the 70th Dusk 122nd year of Ascendancy at 20:45 Killed by Porewyn the ghoulish rat at level 25 on the 70th Dusk 122nd year of Ascendancy at 21:04 Killed by netherworm mass at level 26 on the 71st Dusk 122nd year of Ascendancy at 05:58 Killed by netherworm mass at level 26 on the 71st Dusk 122nd year of Ascendancy at 06:06 Killed by netherworm mass at level 26 on the 71st Dusk 122nd year of Ascendancy at 06:22 Killed by netherworm mass at level 26 on the 71st Dusk 122nd year of Ascendancy at 06:39 Killed by netherworm mass at level 26 on the 71st Dusk 122nd year of Ascendancy at 06:53 Killed by Xanytira the grave wight at level 26 on the 71st Dusk 122nd year of Ascendancy at 21:20 Killed by Xanytira the grave wight at level 26 on the 71st Dusk 122nd year of Ascendancy at 21:41 Killed by Xanytira the grave wight at level 26 on the 71st Dusk 122nd year of Ascendancy at 22:28 Killed by armoured skeleton warrior at level 26 on the 71st Dusk 122nd year of Ascendancy at 22:53 Killed by luminous horror at level 29 on the 2nd Haze 122nd year of Ascendancy at 09:40 Killed by dreaming horror at level 29 on the 2nd Haze 122nd year of Ascendancy at 09:55 Killed by luminous horror at level 29 on the 2nd Haze 122nd year of Ascendancy at 10:04 Killed by luminous horror at level 29 on the 2nd Haze 122nd year of Ascendancy at 10:28 Killed by luminous horror at level 29 on the 2nd Haze 122nd year of Ascendancy at 10:54 Killed by eldritch eye at level 29 on the 3rd Haze 122nd year of Ascendancy at 06:46 Killed by eldritch eye at level 29 on the 3rd Haze 122nd year of Ascendancy at 06:58 Killed by orc necromancer at level 29 on the 3rd Haze 122nd year of Ascendancy at 13:00 Killed by saw horror at level 29 on the 4th Haze 122nd year of Ascendancy at 08:08 Killed by Mayawen the greater mummy at level 30 on the 8th Haze 122nd year of Ascendancy at 18:45 Killed by Mayawen the greater mummy at level 30 on the 8th Haze 122nd year of Ascendancy at 18:51 Killed by Mayawen the greater mummy at level 30 on the 8th Haze 122nd year of Ascendancy at 18:59 Killed by Mayawen the greater mummy at level 30 on the 8th Haze 122nd year of Ascendancy at 19:09 Killed by Mayawen the greater mummy at level 30 on the 8th Haze 122nd year of Ascendancy at 19:24 Killed by Mayawen the greater mummy at level 30 on the 8th Haze 122nd year of Ascendancy at 19:42 Killed by wretchling at level 31 on the 9th Haze 122nd year of Ascendancy at 09:01 Killed by wretchling at level 31 on the 9th Haze 122nd year of Ascendancy at 09:46 Killed by champion of Urh'Rok at level 31 on the 9th Haze 122nd year of Ascendancy at 09:53 Killed by champion of Urh'Rok at level 31 on the 9th Haze 122nd year of Ascendancy at 10:09 Killed by wretchling at level 31 on the 9th Haze 122nd year of Ascendancy at 10:16 Killed by Xakor the onilug at level 31 on the 9th Haze 122nd year of Ascendancy at 10:34 Killed by wretchling at level 31 on the 9th Haze 122nd year of Ascendancy at 10:40 Killed by Urtrog the wretchling at level 31 on the 9th Haze 122nd year of Ascendancy at 10:50 Killed by wretchling at level 31 on the 9th Haze 122nd year of Ascendancy at 11:00 Killed by Ragfara the Invader at level 31 on the 9th Haze 122nd year of Ascendancy at 11:08 Killed by greater gwelgoroth at level 31 on the 10th Haze 122nd year of Ascendancy at 19:42 Killed by venom wyrm at level 32 on the 14th Haze 122nd year of Ascendancy at 03:10 Killed by luminous horror at level 32 on the 14th Haze 122nd year of Ascendancy at 15:55 Killed by luminous horror at level 32 on the 14th Haze 122nd year of Ascendancy at 16:01 Killed by searing horror at level 32 on the 14th Haze 122nd year of Ascendancy at 16:06 Killed by luminous horror at level 32 on the 14th Haze 122nd year of Ascendancy at 16:18 Killed by luminous horror at level 32 on the 14th Haze 122nd year of Ascendancy at 16:28 Killed by luminous horror at level 32 on the 14th Haze 122nd year of Ascendancy at 18:45 Killed by lava floor at level 32 on the 14th Haze 122nd year of Ascendancy at 18:55 Killed by Salyssra the patchwork troll at level 34 on the 17th Haze 122nd year of Ascendancy at 06:38 Killed by Salyssra the patchwork troll at level 34 on the 17th Haze 122nd year of Ascendancy at 06:46 Killed by bloated horror at level 34 on the 17th Haze 122nd year of Ascendancy at 06:58 Killed by skeleton mage at level 34 on the 17th Haze 122nd year of Ascendancy at 07:06 Killed by bloated horror at level 34 on the 17th Haze 122nd year of Ascendancy at 07:13 Killed by skeleton mage at level 34 on the 17th Haze 122nd year of Ascendancy at 07:22 Killed by Salyssra the patchwork troll at level 34 on the 17th Haze 122nd year of Ascendancy at 07:28 Killed by Salyssra the patchwork troll at level 34 on the 17th Haze 122nd year of Ascendancy at 07:34 Killed by skeleton mage at level 34 on the 17th Haze 122nd year of Ascendancy at 07:41 Killed by dredge at level 34 on the 17th Haze 122nd year of Ascendancy at 07:56 Killed by armoured skeleton warrior at level 34 on the 17th Haze 122nd year of Ascendancy at 08:05 Killed by armoured skeleton warrior at level 34 on the 17th Haze 122nd year of Ascendancy at 08:14 Killed by armoured skeleton warrior at level 34 on the 17th Haze 122nd year of Ascendancy at 08:29 Killed by skeleton mage at level 34 on the 17th Haze 122nd year of Ascendancy at 08:43 Killed by The Shade of Telos at level 34 on the 17th Haze 122nd year of Ascendancy at 09:11 Killed by The Shade of Telos at level 34 on the 17th Haze 122nd year of Ascendancy at 09:34 Killed by The Shade of Telos at level 34 on the 17th Haze 122nd year of Ascendancy at 09:56 Killed by orc high pyromancer at level 34 on the 17th Haze 122nd year of Ascendancy at 15:01 Killed by orc high pyromancer at level 34 on the 17th Haze 122nd year of Ascendancy at 15:06 Killed by orc high pyromancer at level 34 on the 18th Haze 122nd year of Ascendancy at 01:40 Killed by wretchling at level 34 on the 18th Haze 122nd year of Ascendancy at 01:53 Killed by worm that walks at level 34 on the 18th Haze 122nd year of Ascendancy at 19:26 Killed by worm that walks at level 34 on the 18th Haze 122nd year of Ascendancy at 19:31 Killed by wretchling at level 34 on the 18th Haze 122nd year of Ascendancy at 19:45 Killed by worm that walks at level 34 on the 18th Haze 122nd year of Ascendancy at 19:56 Killed by venom drake at level 34 on the 18th Haze 122nd year of Ascendancy at 20:47 Killed by venom wyrm at level 34 on the 18th Haze 122nd year of Ascendancy at 20:56 Killed by wretchling at level 34 on the 18th Haze 122nd year of Ascendancy at 21:05 Killed by wretchling at level 34 on the 18th Haze 122nd year of Ascendancy at 21:11 Killed by venom drake at level 34 on the 18th Haze 122nd year of Ascendancy at 21:22 Killed by The Possessed at level 35 on the 19th Haze 122nd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 167 (base 60) |
| Dexterity | 106 (base 60) |
| Constitution | 42 (base 22) |
| Magic | 29 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 42 (base 24) |
Resources
| Life | 952/952 |
| Stamina | 187/187 |
| Healing Factor | 1.233988003127 |
| Regeneration | 2.7764730070357 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +72% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 5 |
| See Stealth | 46.921546859523 |
| See Invisible | 48.921546859523 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 80 |
| Crit Chance | 29% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 92 |
| Accuracy | 80 |
| Crit Chance | 41% |
| APR | 32 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +13% |
| Lightning | +18% |
| Light | +14% |
| Temporal | +5% |
| Blight | +12% |
| Arcane | +3% |
| Nature | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.08934837382 (81.151787968034%) |
| Defense | 57 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 33 |
| Mental Save | 27 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Blight | + 16%( 70%) |
| Nature | -2%( 70%) |
| Darkness | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Confusion Resistance | 54% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 31% |
| Silence Resistance | 64% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 33% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 447 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Poisons | 1.13 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Precise Strikes |
| detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 192 - 269 Accuracy: 96 (knife) APR: 22 Crit Chance: +34% Crit mult: 187% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 28 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 15): Headhunter0 / 2 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: Random Artifact: Coaldash (2 def, 0 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 19): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: Random Artifact: Flashslice (0 def, 3 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Glorenn | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (89)Turns left: 48 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 34): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Pitchvengeance (5-7 power, 2 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of iron boots of speed (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Infravision radius: +1 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ce'NothaCrafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil / +2 Mag Changes damage: +12% blight Blindness immunity: +31% Confusion immunity: +22% Maximum mana: +60.00 Light radius: +17 See stealth: +12 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 2.6 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +6 Dex / +4 Wil Changes resistances: +10% blight Mental save: +9 (+4 eff.) Skullcracker multiplicator: +1 It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.9 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 642.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | brawler's drakeskin leather gloves of magic (+4) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Dex / +4 Mag / +3 Cun Changes damage: +3% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing elven-wood wand of shielding [power 350] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +12 (+4 eff.) Damage (Melee): 16 light Damage (Ranged): 18 light Changes stats: +2 Str / +5 Mag / +4 Wil Changes damage: +14% light Critical mult.: +10.00% Physical save: +3 (+1 eff.) Silence immunity: +30% Mana each turn: +0.22 Movement speed: +17% Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | stralite ring 'Galewither'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Defense: +12 (+4 eff.) Changes stats: +7 Str / +6 Cun / +8 Con Changes resistances: +15% lightning Changes damage: +18% lightning Silence immunity: +34% Mana each turn: +0.30 Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of mastery (0.13 Cunning / Poisons)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +3 Cun / +4 Con Talent mastery: +0.13 Cunning / Poisons Life regen: +2.00 Stamina each turn: +0.30 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Runoldir the stralite dagger (28-36 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Accuracy: +45 (+9 eff.) Defense: +7 (+2 eff.) Changes stats: +9 Str / +5 Dex Changes resistances penetration: +10% blight Changes damage: +13% physical Spell save: +9 (+4 eff.) Disarm immunity: +33% Vim when firing critical spell: +2.00 Spell crit. chance: +2% Combat speed: +10% Sharp, short and deadly. |
| Around waist | monstrous rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +6 Lck Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +6 (+2 eff.) Infravision radius: +3 Size category: +1 A belt that goes around your waist. |
| In off hand | Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
| Cloak | Coaldash (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 16% Changes stats: +4 Dex / +8 Mag / +7 Wil / +2 Cun Changes resistances: +3% darkness Spell save: +6 (+3 eff.) Maximum mana: +48.00 Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying voratun plate armour of implacability (0 def, 25 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +16% Changes stats: +5 Str / +4 Con Physical save: +5 (+2 eff.) Maximum life: +86.00 A suit of armour made of metal plates. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level.manasurge rune of the psychic (regen 1301% over 10 turns; mana 65; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1301% for 10 turns (68 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
gold amulet of perfection (0.17 Technique / Combat techniques,0.17 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.17 Technique / Combat techniques +0.17 Technique / Combat training Amulets make your neck look great! |
elemental voratun dagger of massacre (48-63 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 38 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +11% lightning Changes damage: +12% lightning Sharp, short and deadly. |
Emeluvena (21 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +6 Defense: +21 (+6 eff.) Changes stats: +2 Str Changes resistances: +11% cold Critical mult.: +15.00% Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven Robe of the Worm of light (+16%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% light / +7% all Changes damage: +11% light Spell save: +18 (+8 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudidol (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +4 Str / +3 Dex / +8 Mag / +5 Con Changes damage: +6% lightning Spell save: +11 (+5 eff.) A pointy cloth hat, very wizardly... |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
285 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str / +4 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Harochik the dwarven lanternInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +20 (+6 eff.) Changes resistances: +9% acid / +18% light Physical save: +12 (+4 eff.) Mental save: +9 (+4 eff.) Blindness immunity: +20% Psi when hit: +0.08 Mental crit. chance: +3% Light radius: +5 See stealth: +21 See invisible: +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level.Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psionic shield 'Emelubeth' [power 45] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% nature / +6% darkness Psi when hit: +0.08 Mental crit. chance: +1% It can be used to setup a psionic shield, reducing all damage taken by 45 for 5 turns Activation puts all charms on cooldown for 21 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Gloomquick' [power 425] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Damage when hit (Melee): 10 darkness Changes resistances: +9% darkness Changes resistances penetration: +25% darkness Changes damage: +6% darkness / +24% blight It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 480 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 188] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
focusing ash totem of healing [power 176] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 13 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Stix the Skeleton Marauder level 28
1st Time of Equilibrium 122nd year of Ascendancy at 13:01 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Stix the Skeleton Marauder level 31
9th Haze 122nd year of Ascendancy at 11:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Stix the Skeleton Marauder level 21
55th Dusk 122nd year of Ascendancy at 10:28 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Stix the Skeleton Marauder level 12
37th Dusk 122nd year of Ascendancy at 02:13 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Stix the Skeleton Marauder level 22
58th Dusk 122nd year of Ascendancy at 15:31 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Stix the Skeleton Marauder level 29
1st Haze 122nd year of Ascendancy at 20:11 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Stix the Skeleton Marauder level 25
69th Dusk 122nd year of Ascendancy at 00:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Stix the Skeleton Marauder level 10
32nd Dusk 122nd year of Ascendancy at 12:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Stix the Skeleton Marauder level 20
50th Dusk 122nd year of Ascendancy at 08:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Stix the Skeleton Marauder level 30
4th Haze 122nd year of Ascendancy at 20:48 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Stix the Skeleton Marauder level 32
13rd Haze 122nd year of Ascendancy at 13:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Stix the Skeleton Marauder level 23
61st Dusk 122nd year of Ascendancy at 03:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Stix the Skeleton Marauder level 28
78th Dusk 122nd year of Ascendancy at 13:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Stix the Skeleton Marauder level 19
48th Dusk 122nd year of Ascendancy at 10:46 see stats
Log
Today is the 19th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:11.























































































































