John Dee the level 10 Halfling Rogue by otterotter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp10 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity32 (base 27)
Constitution13 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning34 (base 26)

Resources

Life287/287
Stamina143/143
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite-995
Infravision3
Stealth50

Offense: Mainhand

Damage13
Accuracy35
Crit Chance17%
APR22
Speed1.00

Offense: Offhand

Damage19
Accuracy35
Crit Chance19%
APR20
Speed1.00

Offense: Spell

Spellpower5
Crit Chance11%
Speed1

Offense: Mind

Mindpower21
Crit Chance10%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+4%
Blight+8%
Physical+12%
Cold+10%

Defense: Base

Armour (hardiness)10 (38.594633868923%)
Defense41
Ranged Defense41
Fatigue0
Physical Save16
Spell Save14
Mental Save16

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 15%( 70%)
Light+ 7%( 70%)
Temporal+ 5%( 70%)
Blight+ 5%( 70%)
Acid+ 16%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
3/5
3/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By John Dee the Halfling Rogue level 10
4th Dusk 122nd year of Ascendancy at 08:51
see stats

Log

Resting starts...
Talent Stealth is ready to use.
John Dee activates
Stealth.
You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 7.62 gold from the transmogrification of
Xeronn the iron pickaxe (dig speed 29 turns).
You gain 0.64 gold from the transmogrification of
miner's iron helm (0 def, 5 armour).
You gain 3.07 gold from the transmogrification of
mindcaging rough leather cap (0 def, 1 armour).
You gain 13.63 gold from the transmogrification of
Daimyfast (0 def, 3 armour).
You gain 1.12 gold from the transmogrification of
mindwoven linen robe of the mountain (+7%) (0 def, 0 armour).
You gain 3.70 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 2.40 gold from the transmogrification of
flaming iron waraxe of daylight (101% power, 2 apr).
You gain 1.98 gold from the transmogrification of
potent elm vilestaff of power (107% power, 2 apr, fire element).
You gain 1.47 gold from the transmogrification of
elm vilestaff of fate (100% power, 2 apr, fire element).
You gain 2.69 gold from the transmogrification of
cruel elm magestaff of might (100% power, 2 apr, fire element).
You gain 2.19 gold from the transmogrification of
cruel elm magestaff (100% power, 2 apr, fire element).
You gain 8.80 gold from the transmogrification of
Unlightwake the mossy mindstar (75% power, 12 apr, mind damage).
You gain 3.16 gold from the transmogrification of
hateful iron mace of persecution (105% power, 2 apr).
You gain 2.42 gold from the transmogrification of
copper ring of pilfering.
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 33; cd 13).
You gain 25.00 gold from the transmogrification of
Prismatic Rune (6 turns; lightning, temporal, nature, fire, arcane, physical).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 11).
You gain 3.91 gold from the transmogrification of
heroism infusion (die at -191; dur 6; cd 31).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.