











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Reaver |
| Level / Exp | 34 / 93% |
| Size | small |
| Lifes / Deaths | Killed by Arudalaith the Blightborn at level 34 on the 71st Regrowth 123rd year of Ascendancy at 12:22 / 1 |
Primary Stats
| Strength | 67 (base 60) |
| Dexterity | 19 (base 11) |
| Constitution | 25 (base 10) |
| Magic | 96 (base 60) |
| Willpower | 36 (base 10) |
| Cunning | 32 (base 23) |
Resources
| Life | -17/995 |
| Steam | 0/100 |
| Vim | 76/309 |
| Healing Factor | 1.4545178243369 |
| Regeneration | 32.363021591495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Invisible | 23 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 218 |
| Accuracy | 58 |
| Crit Chance | 29% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 149 |
| Accuracy | 58 |
| Crit Chance | 27% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +6% |
| Arcane | +17% |
| Cold | +27% |
| All | 0% |
| Darkness | +15% |
| Light | +11% |
| Temporal | +15% |
| Physical | +13% |
| Mind | +11% |
| Fire | +29% |
| Nature | +6% |
Offense: Damage Penetration
| Acid | +10% |
| Arcane | +7% |
| Mind | +25% |
| Lightning | +10% |
| Light | +5% |
| Temporal | +13% |
| Physical | +13% |
| Cold | +10% |
| Fire | +5% |
| Darkness | +13% |
Defense: Base
| Armour (hardiness) | 58.723073231957 (96.438666929426%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 22 |
| Physical Save | 40 |
| Spell Save | 41 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 48%( 70%) |
| All | + 4%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 37%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 54% |
| Pinning Resistance | 23% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 58% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 701% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You failed to protect the injured seer from death by carrion worm mass. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed honey tree root. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Rimeknave' (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +15% cold Ignore resists +13% darkness +13% temporal When Hit 2 cold defense ------ Armor +9 Resistance +8% acid +19% temporal +20% darkness +8% fire +5% lightning +11% cold Life Regen +4.00 Healmod +15% Out-of-Phase Defense +14 Out-of-Phase Resistance +12% Out-of-Phase Resilience +12% A pair of boots made of leather. |
| Light source | Emelumith the alchemist's lamp0.0 Encumbrance T3 lite [Random Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +4% Spellpower +13 (+3 eff.) Damage +9% acid +8% light +3% blight Ignore resists +10% acid When Hit 4 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Resistance +18% darkness +8% blight Affinity +5% light other ------- Light +8 Infravision +4 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 27 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cyremira the Mucusseam (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +16 (+6 eff.) Damage +13% physical +15% darkness +14% fire +11% mind +3% nature Ignore resists +5% fire When Hit 4 fire On-Hit (Melee): * 20% chance to slow global speed by 52% defense ------ Defense +3 (+2 eff.) Resistance +14% physical +8% darkness +21% fire +12% mind +6% nature Physical save +14 (+5 eff.) Mind save +15 (+5 eff.) other ------- Max hate +11.00 Max psi +25.00 A pointy cloth hat, very wizardly... |
| On hands | Shineripper the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +11 Mag +11 Wil offense ------ Spellpower +10 (+2 eff.) On-Hit 15 arcane 9 nature Damage +3% light +7% arcane +3% nature Ignore resists +10% lightning +5% light When Hit 4 lightning defense ------ Armor +2 Resistance +3% light +10% arcane +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | focusing dwarven-steel torque of psionic shield [power 79] (15/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Voriwyn'0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: offense ------ Damage +3% blight +15% temporal defense ------ Mind save +8 (+3 eff.) Life +22.00 Life Regen +3.00 Disarm Resist +25% Confus Resist +28% Pinning Resist +23% Stun Resist +21% Knockbk Resist +27% Rings make your fingers look great! |
| On fingers | Nereda0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+1 eff.) Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Resistance +5% arcane Life Regen +7.00 Stun Resist +62% Rings make your fingers look great! |
| Around neck | Tundraquake the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% acid +12% cold Ignore resists +10% cold When Hit 4 acid defense ------ Resistance +21% acid +3% cold +14% mind Confus Resist +26% Amulets make your neck look great! |
| In main hand | Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 110% Mag, 60% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 56.16 arcane and 55.20 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+6 eff.) other ------- Talents +1 Soul Purge Flame Leash: Effective talent level: 3.0 Power cost 8 out of 8/8. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Tendrils of flame fire from your hands in a narrow cone. Any foes caught inside will be pulled in towards you and have its movement speed reduced by 31% for 4 turns. Each tendril will leave a trail of fire in its path dealing 62.62 fire damage for 4 turns. The damage increases with spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Heatvice the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +4 Dex +7 Wil +4 Cun +3 Con offense ------ Mindpower +5 (+2 eff.) Damage +15% fire defense ------ Physical save +14 (+5 eff.) Spell save +10 (+4 eff.) Mind save +31 (+10 eff.) Life +48.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In off hand | Ce'Newe (152% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Master Weapon Damage 152% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Crit +9.0% Critical power +27.00% Physical Power +12 (+2 eff.) Ignore resists +13% physical Accuracy +35 (+9 eff.) Ignore Armor +7 defense ------ Defense +10 (+5 eff.) Disarm Resist +59% other ------- See Invisibility +15 Sharp, long, and deadly. |
| Cloak | Giludig (2 def, 14 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil offense ------ Spell Crit +5% Critical power +13.00% Spellpower +5 (+1 eff.) Damage +10% arcane Ignore resists +7% arcane defense ------ Armor +14 Defense +2 (+1 eff.) Resistance +21% cold Crit Resistance 10.00% Spell save +8 (+3 eff.) Mind save +6 (+2 eff.) Disease Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Driledir (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +5 Wil +2 Cun offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Armor +16 Fatigue +22% Resistance +11% acid +13% physical +13% lightning +13% fire +8% mind +11% cold Mind save +17 (+6 eff.) Life +80.00 Life Regen +8.00 Healmod +18% Disarm Resist +31% Stun Resist +34% Knockbk Resist +31% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
medical injector implant of the sneak (efficiency 157% / cooldown 59%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 216% / cooldown 61%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 216% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
wild infusion of the titan (res 20%; magical, physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, cold, darkness)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 5 light, 5 cold, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 42; blocks 5; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 5 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Grinuyathel =dex=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +9 Dex +5 Wil offense ------ Damage +18% arcane +6% mind Ignore Armor +2 When Hit 6 arcane defense ------ Defense +25 (+13 eff.) other ------- Max stamina +30.00 Amulets make your neck look great! |
Purewedge the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% nature When Hit 4 acid On-Hit (Melee): * 20% chance to slow global speed by 52% * 20% chance to reduce armor by 41% defense ------ Resistance +3% nature +9% cold Healmod +11% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 230 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Glille the Tundraparry0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +20% acid +25% cold +25% arcane When Hit 8 cold defense ------ Resistance +5% arcane +15% cold Life +35.00 Disarm Resist +31% Pinning Resist +38% Knockbk Resist +32% Rings make your fingers look great! |
Lorytorion the gold ring =dex=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +9 Dex +4 Mag +9 Cun offense ------ Physical Crit +3.0% Spellpower +6 (+1 eff.) Accuracy +27 (+7 eff.) Ignore Armor +10 defense ------ Defense +7 (+4 eff.) Physical save +6 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Life +23.00 Disarm Resist +26% Pinning Resist +30% Knockbk Resist +22% Rings make your fingers look great! |
sneakthief's stralite ring =dex=0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +7 Dex offense ------ Accuracy +12 (+4 eff.) Rings make your fingers look great! |
steel ring 'Blizzardmalice'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% blight +6% cold Ignore resists +25% cold When Hit 4 cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Resistance +21% fire Life Regen +3.00 Stun Resist +24% Rings make your fingers look great! |
steel ring 'Eilinalrariwyn'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Mag +3 Cun +5 Con offense ------ Physical Power +7 (+1 eff.) Spellpower +7 (+1 eff.) When Hit 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Life +20.00 Disarm Resist +25% Pinning Resist +26% Knockbk Resist +20% Rings make your fingers look great! |
treant's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +5% nature +10% blight Life +40.00 Life Regen +8.00 Healmod +12% Poison Resist +12% Disease Resist +18% Rings make your fingers look great! |
Strikeedge (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 mind +16 arcane While equipped: Stats +6 Wil offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +6% lightning When Hit 4 lightning defense ------ Physical save +7 (+2 eff.) Spell save +5 (+2 eff.) Mind save +19 (+7 eff.) other ------- EQ when Hit +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Porymira the hardened leather sling4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Critical Rate +6.0% Attack Speed 100% Range +8 Projectile Speed +200% On-ranged-hit +13 acid While equipped: offense ------ Physical Crit +4.0% Physical Power +25 (+5 eff.) Damage +15% acid +6% physical other ------- EQ when Hit +0.08 Max stamina +20.00 Slings are used to hurl stones or metal shots at your foes. |
Turyrain the Frozenpain (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +6% acid +20% fire +9% mind +15% cold Ignore resists +10% fire +20% cold On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Resistance +15% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dourfury of the Blightspawn (134% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 134% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: 20% Netherblast level 4 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Wil offense ------ Physical Crit +10.0% Critical power +30.00% Mindpower +10 (+4 eff.) Damage +3% mind Accuracy +12 (+4 eff.) Ignore Armor +10 defense ------ Defense +13 (+7 eff.) Disarm Resist +35% other ------- Psi when Hit +0.20 On Spell Hit: 20% Netherblast level 4 One-handed war axes. |
Sleetwing the dwarven-steel waraxe (119% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 120% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 acid +37 cold On-Hit, radius 1 +20 cold While equipped: offense ------ Damage +6% cold defense ------ Resistance +18% acid +6% nature One-handed war axes. |
stralite waraxe 'Emelatha' (137% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 4 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 30 * 25% chance for lightning to strike from the target to a second target dealing 110 damage While equipped: Stats +3 Dex +3 Mag offense ------ Combat Speed +10% Damage +3% blight Ignore resists +15% arcane Ignore Shields +20% Accuracy +9 (+3 eff.) defense ------ Crit Resistance 5.00% Disease Resist +22% other ------- Max mana +40.00 One-handed war axes. |
Nerimina (1 def, 14 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex defense ------ Armor +14 Defense +1 (+1 eff.) Resistance +12% cold other ------- Light +3 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) =dex=2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+10 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Demonqueller (4 def, 4 armour)2.0 Encumbrance T3 cloth armor [Rare] Master While equipped: offense ------ Damage +24% mind Ignore resists +25% darkness +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Armor +4 Defense +4 (+2 eff.) Resistance +6% lightning +15% darkness +11% all Physical save +22 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
scouring dwarven-steel gauntlets of archery (0 def, 2 armour) =dex=1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +8 When Hit: * 16 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +14 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
marauder's reinforced leather armour of acid resistance (18 def, 7 armour) =dex=9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +3 Str +4 Dex defense ------ Armor +7 Defense +18 (+9 eff.) Fatigue +8% Resistance +19% acid Physical save +17 (+6 eff.) A suit of armour made of leather. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
316 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Runidusagas' (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Physical Power +7 (+1 eff.) Move Speed +10% Damage +9% acid Ignore Shields +20% On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Resistance +12% acid +9% mind other ------- Mana/turn +0.20 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 23 turns) =dex=3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex offense ------ Physical Power +5 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Haruhell the Festerglory1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: Stats +9 Wil offense ------ Damage +7% mind +6% nature defense ------ Physical save +10 (+3 eff.) Spell save +9 (+3 eff.) Life +47.00 Healmod +17% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Vorota' =dex=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +6 Dex offense ------ Ignore resists +25% acid On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Armor +12 Mind save +9 (+3 eff.) Healmod +20% Confus Resist +20% other ------- Max stamina +20.00 Light +4 See Stealth +14 See Invisibility +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +8 (+3 eff.) other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
useless but awesome rock0.0 Encumbrance rock misc [Unique] Nature Talk to your pet rock. Uses 10 power out of 10/10 Awesome rock!!! |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 146% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Erigorin the Starnail [power 2] (15/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +15% light +15% physical Accuracy +25 (+7 eff.) Ignore Armor +4 other ------- Stamina/turn +3.00 Max stamina +30.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Myria the Halfling Reaver level 34
49th Regrowth 123rd year of Ascendancy at 18:12 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Myria the Halfling Reaver level 34
6th Regrowth 123rd year of Ascendancy at 13:13 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Myria the Halfling Reaver level 25
69th Haze 122nd year of Ascendancy at 18:44 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Myria the Halfling Reaver level 18
35th Dusk 122nd year of Ascendancy at 14:49 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Myria the Halfling Reaver level 30
9th Allure 123rd year of Ascendancy at 19:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Myria the Halfling Reaver level 21
5th Haze 122nd year of Ascendancy at 11:18 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Myria the Halfling Reaver level 34
62nd Regrowth 123rd year of Ascendancy at 02:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Myria the Halfling Reaver level 26
79th Haze 122nd year of Ascendancy at 23:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Myria the Halfling Reaver level 10
3rd Summertide 122nd year of Ascendancy at 12:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Myria the Halfling Reaver level 20
70th Dusk 122nd year of Ascendancy at 17:44 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Myria the Halfling Reaver level 30
8th Allure 123rd year of Ascendancy at 15:11 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Myria the Halfling Reaver level 24
38th Haze 122nd year of Ascendancy at 15:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Myria the Halfling Reaver level 29
8th Allure 123rd year of Ascendancy at 03:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Myria the Halfling Reaver level 7
78th Pyre 122nd year of Ascendancy at 10:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Myria the Halfling Reaver level 10
3rd Flare 122nd year of Ascendancy at 19:20 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Myria the Halfling Reaver level 21
5th Haze 122nd year of Ascendancy at 03:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Myria the Halfling Reaver level 15
2nd Dusk 122nd year of Ascendancy at 18:02 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Myria the Halfling Reaver level 33
6th Regrowth 123rd year of Ascendancy at 11:10 see stats
Log
Myria is no longer out of phase.
Talent Pestilent Blight is ready to use.
Insidious Blight from Corrupted mastocytic feeder hits Myria for 13 blight damage.
Deadly Poison from Arudalaith the Blightborn hits Myria for (50 to bones), 0 nature (0 total damage).
Something performs a melee critical strike against Myria!
Myria shrugs off Something's 'Cripple'!
Something hits Myria for (54 to bones), 0 physical, 45 physical (45 total damage).
Myria misses Something.
Myria misses Something.
Myria tries to evade attacks.
The powerful blow energizes Myria reducing their cooldowns!
Something hits Myria for 161 blight damage.
Talent Soul Rot is ready to use.
Talent Bone Grab is ready to use.
Insidious Blight from Corrupted mastocytic feeder hits Myria for 19 blight damage.
Deadly Poison from Arudalaith the Blightborn hits Myria for 76 nature damage.
Something performs a melee critical strike against Myria!
Myria's spell attains critical power!
Myria's spell attains critical power!
Something hits Myria for 63 physical, 26 fire, 26 physical (115 total damage).
Something misses Myria.
The powerful blow energizes Myria reducing their cooldowns!
Something hits Myria for 217 temporal, 120 darkness (336 total damage).
Poison bursts out of Myria's corpse!
Talent Blood Lock is ready to use.
Talent Epidemic is ready to use.
Insidious Blight from Corrupted mastocytic feeder hits Myria for 19 blight damage.
Deadly Poison from Arudalaith the Blightborn hits Myria for 76 nature damage.
Myria the level 34 halfling reaver was slimed to death by Arudalaith the Blightborn on level 1 of inside a giant tentacle.























































































































