











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Wyrmic |
| Level / Exp | 11 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Aerubreba the large white snake at level 11 on the 28th Voratun 122nd year of Ascendancy at 09:10 / 1 |
Primary Stats
| Strength | 44 (base 32) |
| Dexterity | 12 (base 10) |
| Constitution | 20 (base 11) |
| Magic | 24 (base 10) |
| Willpower | 32 (base 26) |
| Cunning | 16 (base 10) |
Resources
| Life | -2/457 |
| Equilibrium | 24 |
| Healing Factor | 1.1870588855782 |
| Regeneration | 6.2411498708153 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 39 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 39 |
| Crit Chance | 24% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +10% |
| Physical | +6% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Physical | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 5 |
| Physical Save | 28 |
| Spell Save | 19 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 34%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Mylastir' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +6% physical defense ------ Armor +1 Resistance +6% lightning +6% temporal +5% arcane +3% cold A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Stormslice (5 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 defense ------ Armor +5 Defense +5 (+2 eff.) Fatigue +5% Resistance +9% lightning +3% cold +3% mind Physical save +6 (+3 eff.) other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Unlightfiend (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +10% temporal Accuracy +6 (+2 eff.) defense ------ Armor +5 Resistance +3% light Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Silence Resist +10% Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Eclipsedredge'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +5 Mag +5 Wil +1 Cun +5 Con offense ------ Physical Power +7 (+2 eff.) Spellpower +5 (+3 eff.) On-Hit 7 physical On-Ranged-Hit 12 physical Damage +3% darkness On-Hit (Melee): * 11% chance to reduce all saves and defense by 19 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 19 other ------- Hate-on-crit +2.00 Max hate +11.00 Max psi +20.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | copper amulet 'Uroruirak'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Dex +1 Con defense ------ Defense +15 (+7 eff.) Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | Earizilathel (103% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Psionic Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 darkness Damage Against +7% Living On Hit: * 10% chance to reduce armor by 24% While equipped: Stats +1 Cun defense ------ Resistance +9% acid Sharp, long, and deadly. |
| Around waist | Chedobers the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Mag +2 Wil +2 Cun offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+1 eff.) When Hit 10 acid other ------- Light +1 Infravision +1 A belt that goes around your waist. |
| In off hand | Nerulerin (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 nature While equipped: offense ------ Ignore resists +15% physical defense ------ Resistance +3% mind +3% acid Sharp, short and deadly. |
| Cloak | Hettaruidan the Flashzeal (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +2.0% Critical power +10.00% Ignore resists +5% lightning Ignore Armor +3 When Hit 2 physical defense ------ Defense +1 (+0 eff.) Resistance +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven woollen robe of frost (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+2 eff.) Damage +12% cold defense ------ Resistance +9% all +18% cold Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 404%; cd 17)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 220 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the warrior (absorb 86; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
balanced iron battleaxe (114% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Master Weapon Damage 114% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +35% Massive two-handed battleaxes. |
iron battleaxe 'Duskrip' (109% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Psionic Weapon Damage 109% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +12 mind On-Hit, radius 1 +12 darkness On Hit: * 19% chance to reduce all saves and defense by 19 While equipped: Stats +3 Cun +3 Wil offense ------ Ignore resists +5% mind When Hit 2 nature 2 darkness Massive two-handed battleaxes. |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+3 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
balanced dwarven-steel greatsword (143% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Master Weapon Damage 144% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +35% Massive two-handed swords. |
balanced iron greatsword of massacre (129% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Master Weapon Damage 130% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +28% Massive two-handed swords. |
mossy mindstar (72% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm vilestaff of might (100% power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +3 (+2 eff.) Damage +10% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thick linen cloak of the Shaloren (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven woollen robe of lightning (+20%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil offense ------ Damage +17% lightning +9% physical +8% cold defense ------ Resistance +20% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Infernoblow (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% nature +6% fire Ignore resists +10% nature +15% fire defense ------ Armor +1 Resistance +5% lightning +6% temporal +6% nature A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +12.00 A pair of boots made of leather. |
Rainwire (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% defense ------ Defense +11 (+5 eff.) Resistance +3% physical Physical save +9 (+4 eff.) other ------- EQ when Hit +0.80 Psi when Hit +0.90 Hate when Hit +0.70 A pointy cloth hat, very wizardly... |
linen wizard hat 'Ivada' (16 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +3% Damage +11% nature defense ------ Defense +16 (+8 eff.) Resistance +5% arcane +6% darkness +16% nature other ------- Max hate +2.00 Max psi +30.00 A pointy cloth hat, very wizardly... |
miner's iron helm of dexterity (+2) (0 def, 4 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +4 Fatigue +5% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
shielding linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +11% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% darkness Spell save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
impenetrable iron mail armour of lightning resistance (2 def, 9 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +9 Defense +2 (+1 eff.) Fatigue +12% Resistance +16% lightning A suit of armour made of mail. |
iron shield of cold resistance (+16%) (0 def, 2 armour, 102% power, 17 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Master When used to Attack: Weapon Damage 102% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 While equipped: defense ------ Armor +2 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Handheld deflection devices. |
quiver of elm arrows of accuracy (16/16, 111% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Master Weapon Damage 111% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of vileness (19/19, 104% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Arcane Weapon Damage 105% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 19 On-ranged-hit +8 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 14 Arrows are used with bows to pierce your foes to death. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 27 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glintclamor the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +2 Dex +3 Wil offense ------ Damage +6% mind Ignore resists +15% light Ignore Armor +1 defense ------ Armor +2 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Merixia the Drem Wyrmic level 10
24th Voratun 122nd year of Ascendancy at 00:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Merixia the Drem Wyrmic level 10
24th Voratun 122nd year of Ascendancy at 00:56 see stats
Log
Talent Teleport: Kroshkkur is ready to use.
Talent Dissolve is ready to use.
Talent Ice Claw is ready to use.
Aerubreba the large white snake uses Dual Strike.
Aerubreba the large white snake performs a melee critical strike against Merixia!
Aerubreba the large white snake hits Merixia for 14 physical, 7 fire, 5 lightning, 38 physical, 7 fire, 5 lightning (74 total damage).
Melee retaliation hits Aerubreba the large white snake for 4 acid, 1 physical, 8 cold, 4 acid, 1 physical, 8 cold (26 total damage).
Merixia is confused and fails to use Dissolve.
Aerubreba the large white snake uses Mindlash.
Aerubreba the large white snake hits Merixia for 41 physical damage.
Aerubreba the large white snake's Beyond the Flesh hits Merixia for 17 physical, 7 fire, 5 lightning (28 total damage).
Melee retaliation hits Aerubreba the large white snake for 4 acid, 1 physical, 8 cold (13 total damage).
Black Blood Bleeding from Merixia hits Aerubreba the large white snake for 5 darkness damage.
Aerubreba the large white snake hits Merixia for 18 physical, 7 fire, 5 lightning, 11 physical, 7 fire, 5 lightning (52 total damage).
Melee retaliation hits Aerubreba the large white snake for 4 acid, 1 physical, 8 cold, 4 acid, 1 physical, 8 cold (26 total damage).
Merixia is confused and fails to use Dissolve.
Aerubreba the large white snake's Beyond the Flesh performs a melee critical strike against Merixia!
Aerubreba the large white snake's Beyond the Flesh hits Merixia for 33 physical, 7 fire, 5 lightning (44 total damage).
Melee retaliation hits Aerubreba the large white snake for 4 acid, 1 physical, 8 cold (13 total damage).
Black Blood Bleeding from Merixia hits Aerubreba the large white snake for 5 darkness damage.
Merixia is no longer pinned.
Merixia seems more focused.
Talent Teleport: Kroshkkur is ready to use.
Talent Quake is ready to use.
Talent Corrosive Mist is ready to use.
Aerubreba the large white snake hits Merixia for 22 physical damage.
Melee retaliation hits Aerubreba the large white snake for 4 acid, 1 physical, 8 cold, 4 acid, 1 physical, 8 cold (26 total damage).
Merixia the level 11 drem wyrmic was ground to death by Aerubreba the large white snake on level 2 of Norgos Lair.






















































































