










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 19 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Poluriawe the brown bear at level 19 on the 27th Loss 122nd year of Ascendancy at 14:20 / 1 |
Primary Stats
| Strength | 55 (base 47) |
| Dexterity | 17 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 60 (base 39) |
| Cunning | 14 (base 10) |
Resources
| Life | -70/645 |
| Hate | 69/100 |
| Healing Factor | 0.9123666351926 |
| Regeneration | 0.22809165879815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Mind | +6% |
| Fire | +3% |
| Cold | +14% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Lightning | +20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 27.171166332005 (78.99028052842%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 19 |
| Physical Save | 43 |
| Spell Save | 33 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 56%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 31%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 11%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Pinning Resistance | 10% |
| Confusion Resistance | 97% |
| Fear Resistance | 33% |
| Silence Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 150 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.31 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.61 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Scaldstreaker (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spellpower +5 (+2 eff.) Damage +3% fire When Hit 6 blight defense ------ Armor +3 Fatigue +2% Resistance +5% arcane +3% fire Silence Resist +21% Confus Resist +20% Stun Resist +21% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Cyrogatira the Smolderguile2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Dex +3 Mag +4 Wil +1 Con defense ------ Resistance +3% fire Physical save +7 (+2 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blastfiend (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Armor +3 Fatigue +5% Resistance +3% lightning +6% cold +3% darkness +21% fire Spell save +3 (+2 eff.) other ------- Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | innervating iron torque of psionic shield [power 23] (24/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Mayima'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Physical Crit +6.0% Damage +14% cold defense ------ Resistance +3% acid +28% cold Mind save +9 (+3 eff.) other ------- Psi when Hit +0.08 Rings make your fingers look great! |
| On fingers | Arugata the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +3% mind defense ------ Resistance +3% mind +6% darkness Physical save +6 (+2 eff.) Mind save +13 (+4 eff.) Confus Resist +44% other ------- Psi when Hit +0.04 Rings make your fingers look great! |
| Around waist | rough leather belt 'Xanussra' (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mind Crit +1% Mindpower +4 (+1 eff.) Ignore resists +5% acid Ignore Armor +4 defense ------ Defense +5 (+3 eff.) Resistance +3% acid Physical save +6 (+2 eff.) other ------- Max stamina +20.00 Curse of Shrouds A belt that goes around your waist. |
| In main hand | Eremetar the stralite battleaxe (Shrouds) (167% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Master Weapon Damage 167% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: defense ------ Defense +5 (+3 eff.) Resistance +4% physical Physical save +3 (+1 eff.) Silence Resist +20% Pinning Resist +10% Stun Resist +20% Curse of Shrouds Massive two-handed battleaxes. |
| On hands | Spellhunt Remnants (Shrouds) (2 def, 3 armour)1.5 Encumbrance T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +10% nature Ignore resists +10% nature defense ------ Armor +3 Defense +2 (+1 eff.) Spell save +6 (+3 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Shrouds Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Main armor | Strikewyrd the stralite mail armour (Nightmares) (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Rare] Nature While equipped: Stats +5 Dex +5 Wil offense ------ Physical Crit +2.0% Ignore resists +20% lightning Accuracy +20 (+6 eff.) When Hit 4 mind defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +19% blight +15% darkness other ------- Light +1 Curse of Nightmares A suit of armour made of mail. |
| Cloak | Healreign the cashmere cloak (Misfortune) (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +9 (+5 eff.) Resistance +6% nature Physical save +14 (+4 eff.) Mind save +8 (+2 eff.) Unlife -50.00 life Life +35.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +100.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Urthista the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +2 Str defense ------ Resistance +18% cold +3% physical Spell save +6 (+3 eff.) Life +40.00 other ------- Masteries +0.31 Technique/Combat training +0.31 Cursed/Cursed form Amulets make your neck look great! |
Inventory
regeneration infusion of the duelist (heal 200; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 200 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Porura'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +4 Con defense ------ Resistance +11% temporal Spell save +12 (+6 eff.) Cut Resist +10% Confus Resist +10% Pinning Resist +22% Knockbk Resist +23% Amulets make your neck look great! |
gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +25% other ------- Infravision +5 See Stealth +7 See Invisibility +5 Rings make your fingers look great! |
psionicist's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life +23.00 Disarm Resist +25% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
Barkrupture the stralite dagger (Madness) (144% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +8 nature +16 darkness +20 mind On Hit: * 20% chance to slow global speed by 58% While equipped: offense ------ Damage +12% nature Curse of Madness Sharp, short and deadly. |
Bregiregothad (Nightmares) (135% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +10 nature While equipped: Stats +2 Dex +7 Wil +9 Con offense ------ Combat Speed +10% Accuracy +10 (+3 eff.) defense ------ Resistance +5% arcane +3% cold Life +40.00 Blind Resist +20% Curse of Nightmares Massive two-handed mauls. |
balanced dwarven-steel greatsword of erosion (Nightmares) (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Nature/Master Weapon Damage 146% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +10 nature While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +41% Curse of Nightmares Massive two-handed swords. |
yew longbow of lightning (Madness)4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +12 lightning While equipped: offense ------ Damage +21% lightning Curse of Madness Longbows are used to shoot arrows at your foes. |
steel mace of rage (Madness) (109% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Master Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +4 Str offense ------ Damage +6% physical Accuracy +7 (+2 eff.) Curse of Madness Blunt and deadly. |
runic cured leather sling of piercing (Shrouds)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On Hit: 10% Arcane Vortex level 2 While equipped: Stats +2 Mag offense ------ Spellpower +7 (+2 eff.) Damage +6% arcane Ignore resists +5% all Accuracy +6 (+2 eff.) Ignore Armor +8 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (Madness) (100% power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Curse of Madness Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 58.26 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (117). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
dwarven-steel steamgun of enduring (Nightmares)4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +8 Con +8 Wil defense ------ Life +24.00 Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Zubonor (Shrouds) (142% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +20 acid On-crit, radius 2 +8 mind On Hit: * 20 arcane resource burn While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +11 (+6 eff.) Resistance +3% lightning +5% arcane +9% mind Disarm Resist +26% Curse of Shrouds One-handed war axes. |
Yveminor the Taintmistress (Nightmares) (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun offense ------ Damage +9% nature defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +3% fire +14% cold other ------- EQ when Hit +0.12 Hate-on-crit +3.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of battle (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex offense ------ Physical Crit +1.0% Physical Power +1 (+0 eff.) Accuracy +5 (+1 eff.) Ignore Armor +7 defense ------ Defense +2 (+1 eff.) Fatigue -3% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering elven-silk robe of the mind (+14%) (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Damage +10% arcane +14% mind defense ------ Resistance +14% mind +15% all other ------- Max mana +27.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron gauntlets 'Lightningmoon' (Shrouds) (0 def, 7 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 physical Damage +12% lightning +4% physical +15% fire Ignore resists +15% fire defense ------ Armor +7 Fatigue +1% Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of magic (+3) (Nightmares) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ On-Hit 5 cold Damage +3% arcane +4% cold defense ------ Armor +2 Fatigue +3% Resistance +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Issydin the Woeglory (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ Ignore resists +25% darkness When Hit 2 light defense ------ Defense +2 (+1 eff.) Resistance +15% nature +3% cold Physical save +8 (+2 eff.) Spell save +3 (+2 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Ivetta (Misfortune) (0 def, 9 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore Armor +1 defense ------ Armor +9 Fatigue +5% Resistance +9% cold Spell save +9 (+5 eff.) Unlife -80.00 life Healmod +10% other ------- Stamina when Hit +0.70 EQ when Hit +0.90 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rimehash (Corpses) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats +7 Cun +9 Con offense ------ Ignore resists +20% cold defense ------ Defense +3 (+2 eff.) Crit Resistance 5.00% Mind save +10 (+3 eff.) Knockbk Resist +10% Curse of Corpses A pointy cloth hat, very wizardly... |
Duvudig (Madness) (4 def, 10 armour)14.0 Encumbrance T4 heavy armor [Rare] Master While equipped: offense ------ Mindpower +5 (+2 eff.) Damage +12% mind defense ------ Armor +10 Defense +4 (+2 eff.) Fatigue +12% Resistance +19% lightning +9% darkness Disarm Resist +20% Curse of Madness A suit of armour made of mail. |
prismatic steel mail armour of stability (Madness) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% physical +11% light +12% darkness Physical save +13 (+4 eff.) Curse of Madness A suit of armour made of mail. |
hardened leather armour of command (Shrouds) (17 def, 10 armour)9.0 Encumbrance T3 light armor [Ego+] Psionic While equipped: Stats +2 Cun defense ------ Armor +10 Defense +17 (+9 eff.) Fatigue +8% Mind save +12 (+4 eff.) Curse of Shrouds A suit of armour made of leather. |
impenetrable steel plate armour of Eyal (Corpses) (0 def, 18 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +18 Fatigue +22% Life +20.00 Life Regen +2.00 Healmod +11% Curse of Corpses A suit of armour made of metal plates. |
Stokestake the stralite shield (Corpses) (0 def, 8 armour, 161% power, 184.5 block)7.0 Encumbrance T4 shield armor [Rare] Nature When used to Attack: Weapon Damage 161% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +184 On-hit +12 physical On Hit: * 20% chance to slow global speed by 58% While equipped: offense ------ Damage +6% fire defense ------ Armor +8 Fatigue +8% Resistance +18% lightning Spell save +9 (+5 eff.) Life +44.00 other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
acidic dwarven-steel shield of the stars (Madness) (0 def, 6 armour, 140% power, 89 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training Cun 24 [Ego+] Arcane/Nature When used to Attack: Weapon Damage 140% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +89 On-hit +11 light +12 darkness On Hit: * 15% chance to reduce armor by 15% While equipped: Stats +3 Cun +3 Mag offense ------ On-Hit 6 acid Damage +13% light +10% darkness When Hit 6 acid defense ------ Armor +6 Fatigue +8% Resistance +14% light +12% darkness other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
116 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+1 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of crippling (24/24, 173% power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego++] Master Weapon Damage 173% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +23.0% Capacity 24 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
evasive yew totem of summon tentacle [power 205] (24/25 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 545 Base Damage: 205 Armor: 3 All Resist: 3 Puts all charms on 25 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Master A small acorn, crafted crudely out of iron. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Myria the Dwarf Cursed level 19
26th Loss 122nd year of Ascendancy at 22:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Myria the Dwarf Cursed level 14
29th Profit 122nd year of Ascendancy at 18:51 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Myria the Dwarf Cursed level 10
13rd Profit 122nd year of Ascendancy at 00:47 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Myria the Dwarf Cursed level 6
18th Voratun 122nd year of Ascendancy at 15:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Myria the Dwarf Cursed level 13
23rd Profit 122nd year of Ascendancy at 22:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Myria the Dwarf Cursed level 16
9th Wealth 122nd year of Ascendancy at 00:55 see stats
Log
Melee retaliation hits Myria for 0 arcane damage.
Poluriawe the brown bear throws two quick punches.
Melee retaliation hits Poluriawe the brown bear for (6 flat reduction), 0 blight, (4 flat reduction), 0 mind, (6 flat reduction), 0 blight, (4 flat reduction), 0 mind (0 total damage).
Poluriawe the brown bear hits Myria for 105 physical, 0 arcane, 114 physical, 0 arcane (219 total damage).
The air around Myria grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Poluriawe the brown bear is weakened by the gloom.
Mindrot hits Poluriawe the brown bear for (6 flat reduction), 0 mind, (6 flat reduction), 0 darkness (0 total damage).
Grappled from Poluriawe the brown bear hits Myria for 38 physical damage.
Myria uses Infusion: Healing.
Myria receives 152 healing from Infusion: Healing.
Myria uses innervating iron torque of psionic shield!
Poluriawe the brown bear is confused and fails to use Uppercut.
Talent Resilience of the Dwarves is ready to use.
Mindrot hits Poluriawe the brown bear for (6 flat reduction), 0 mind, (6 flat reduction), 0 darkness (0 total damage).
Grappled from Poluriawe the brown bear hits Myria for (23 flat reduction), 8 physical (8 total damage).
Myria uses Resilience of the Dwarves.
Myria's skin turns to stone.
Myria uses Infusion: Regeneration.
Myria starts regenerating health quickly.
Poluriawe the brown bear uses Take Down.
Myria is free from the grapple.
Poluriawe the brown bear has released the hold.
Melee retaliation hits Poluriawe the brown bear for (6 flat reduction), 0 blight, (2 flat reduction), 0 mind (0 total damage).
Poluriawe the brown bear hits Myria for (23 flat reduction), 46 physical, 0 arcane, (23 flat reduction), 326 physical (372 total damage).
Poluriawe the brown bear hits Terror for 387 physical damage.
Poluriawe the brown bear hits Terror for 432 physical damage.
Myria the level 19 dwarf cursed was smashed to death by Poluriawe the brown bear on level 3 of Bearscape.
Poluriawe the brown bear is no longer being stalked by Myria.
































































































