










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 24 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Gloritta the bloated horror at level 24 on the 43rd Haze 122nd year of Ascendancy at 15:54 / 1 |
Primary Stats
| Strength | 33 (base 13) |
| Dexterity | 26 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 77 (base 54) |
| Willpower | 31 (base 10) |
| Cunning | 62 (base 44) |
Resources
| Life | -7/723 |
| Mana | 139/343 |
| Stamina | 182/222 |
| Healing Factor | 1.0000003099962 |
| Regeneration | 2.2500006974915 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 36.889385242605 |
| See Invisible | 57.889385242605 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 47 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Physical | +25% |
| Cold | +14% |
| All | +2% |
| Lightning | +32% |
| Light | +8% |
| Mind | +13% |
| Fire | +11% |
| Nature | +13% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 22 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 41 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 50%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 14%( 70%) |
| Physical | + 40%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 42% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
| Stun Resistance | 22% |
| Pinning Resistance | 0% |
| Poison Resistance | 20% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 4 times. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 506% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
| On feet | Nimbusnigh the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +3% mind Ignore resists +5% lightning When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +5 Resistance +15% lightning +6% mind A pair of boots made of leather. |
| Light source | Eclipsefurnace of the Blightspawn1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: Stats +8 Wil offense ------ Physical Crit +4.0% Spell Crit +3% Critical power +10.00% Physical Power +6 (+2 eff.) Spellpower +20 (+5 eff.) Damage +8% mind When Hit: * 24% chance to reduce strength, dexterity, and constitution by 29 * 23% chance to reduce damage dealt by 18% defense ------ Defense +9 (+3 eff.) Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +13 (+4 eff.) other ------- Max hate +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Gystir' (5 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +6 Str +4 Wil offense ------ Physical Power +8 (+3 eff.) defense ------ Armor +5 Defense +5 (+2 eff.) Fatigue +5% Resistance +5% arcane +11% physical Crit Resistance 10.00% Physical save +6 (+2 eff.) Blind Resist +10% Poison Resist +20% Teleport Resist +20% A cap made of leather. |
| Tool | elven-wood totem of healing 'Shiverstake' [power 398] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ When Hit 8 cold defense ------ Armor +6 Resistance +18% lightning Life +100.00 Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Glumira'0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +6% acid When Hit 4 temporal defense ------ Fatigue -5% Resistance +3% acid Mind save +8 (+3 eff.) Life Regen +2.00 Stun Resist +22% other ------- Encumbrance +22 Rings make your fingers look great! |
| On fingers | Freezesage the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun offense ------ Damage +11% nature +11% physical When Hit 2 cold defense ------ Resistance +11% physical +22% nature +9% cold Mind save +5 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
| Around waist | Tarregar1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ When Hit 6 physical defense ------ Resistance +6% light +12% cold Crit Resistance 15.00% Mind save +8 (+3 eff.) Life +57.00 other ------- Light +1 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Nightwalker' (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +19% Spellpower +15 (+4 eff.) Damage +30% lightning Ignore resists +10% darkness When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 other ------- See Invisibility +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Scaldpassion the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Damage +9% fire Accuracy +8 (+2 eff.) defense ------ Armor +3 Fatigue +5% Resistance +6% fire +15% blight +6% cold +9% mind +5% arcane Physical save +6 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Erithel the Dourwilter (3 def, 3 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Master While equipped: offense ------ Damage +3% acid +12% physical +12% cold defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +18% acid +12% physical +6% darkness +18% cold +9% all Physical save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Infernohack' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Damage +3% acid When Hit 2 fire On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +9% blight +12% acid Spell save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Givea the Glarewaker0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% light When Hit 8 acid defense ------ Resistance +15% fire Mind save +12 (+4 eff.) Life +40.00 Blind Resist +25% Disease Resist +20% other ------- Infravision +6 Sight +2 See Invisibility +9 Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; lightning, physical, darkness, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 4 darkness, 3 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Gunygakor0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Wil +6 Mag offense ------ Spell Crit +1% Spellpower +10 (+2 eff.) Spellpower/crit +3 Ignore resists +5% blight other ------- Mana/turn +0.10 Vim-on-crit +2.00 Max mana +21.00 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Ivudata0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +2 Wil +7 Cun +3 Con offense ------ Critical power +20.00% defense ------ Defense +24 (+8 eff.) Unlife -40.00 life Rings make your fingers look great! |
Tulidovon the Freezequake0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ When Hit 4 fire 8 cold defense ------ Resistance +6% acid +4% physical +15% lightning Physical save +6 (+2 eff.) Spell save +10 (+3 eff.) Mind save +9 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
copper ring 'Glorariara'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% acid +6% mind defense ------ Resistance +22% acid +6% mind +6% nature Crit Resistance 15.00% Life +20.00 Confus Resist +10% Rings make your fingers look great! |
copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
gold ring 'Glowsmash'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +13% darkness +11% light Accuracy +9 (+3 eff.) Ignore Armor +9 When Hit 2 light defense ------ Defense +10 (+3 eff.) Resistance +26% darkness +22% light +3% mind Crit Resistance 10.00% Spell save +9 (+3 eff.) Cut Resist +20% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Chamurolen'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +2 Wil offense ------ Spell Crit +4% Ignore resists +20% arcane +10% mind Ignore Shields +20% When Hit 10 mind defense ------ Defense +10 (+3 eff.) other ------- Mana/turn +0.16 Rings make your fingers look great! |
wizard's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag defense ------ Spell save +4 (+1 eff.) Mind save +6 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
voratun greatmaul 'Splendourbearer' (178% power, 4 apr) =stats=5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Rare] Nature Weapon Damage 178% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +10 Str +9 Dex +12 Mag +14 Wil +12 Cun +7 Con defense ------ Resistance +9% blight +2% physical +15% light Spell save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed mauls. |
Salumiba the Corruptionhacker (114% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 114% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +16 mind While equipped: Stats +8 Str +2 Cun +1 Con offense ------ Damage +7% physical Accuracy +7 (+2 eff.) defense ------ Resistance +15% nature Crit Resistance 15.00% Sharp, long, and deadly. |
Giruidil the elven-wood magestaff (129% power, 5 apr, lightning element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Crit +7.0% Spell Crit +16% Mind Crit +1% Critical power +26.00% Physical Power +12 (+4 eff.) Spellpower +26 (+6 eff.) Damage +25% lightning Accuracy +11 (+3 eff.) defense ------ Resistance +5% arcane Life Regen +0.90 Healmod +18% other ------- Max hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glimmerfame the ash vilestaff (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +14% Critical power +21.00% Spellpower +10 (+2 eff.) Damage +9% light +15% lightning defense ------ Resistance +3% blight +3% light Life Regen +0.50 Healmod +13% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak 'Uroyon' (16 def, 0 armour) =dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Dex offense ------ Critical power +15.00% Damage +7% darkness Ignore resists +7% darkness +10% physical Ignore Armor +7 defense ------ Defense +16 (+5 eff.) Resistance +11% darkness Stealth +7 other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arcorder (0 def, 8 armour) =dex=1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ On-Hit 9 nature 8 physical Damage +5% nature +5% physical Ignore resists +20% lightning defense ------ Armor +8 Resistance +3% lightning +10% nature +5% arcane Physical save +8 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 13 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.70 to 122.11 lightning damage (81.41 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Quenchwind the linen wizard hat (1 def, 6 armour) =dex=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Dex +4 Wil +4 Cun offense ------ Mindpower +4 (+2 eff.) Damage +6% physical +3% cold defense ------ Armor +6 Defense +1 (+0 eff.) other ------- Stamina/turn +3.00 Max stamina +20.00 A pointy cloth hat, very wizardly... |
mindwoven cashmere wizard hat of blight (+10%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +10% blight defense ------ Defense +2 (+1 eff.) Resistance +10% blight other ------- Psi/turn +0.13 A pointy cloth hat, very wizardly... |
duelist's hardened leather armour (11 def, 11 armour) =dex=9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +4 Cun +6 Dex defense ------ Armor +11 Defense +11 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
quiver of ash arrows 'Crackleburst' (16/16, 117% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 117% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +18 Ignore Armor +7 Critical Rate +1.5% Capacity 16 Ignore Shields +30% On-Hit, radius 1 +20 arcane +12 lightning On-crit, radius 2 +20 lightning Arrows are used with bows to pierce your foes to death. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Brodudeleg the dwarven-steel pickaxe (dig speed 12 turns) =dex=3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Psionic While equipped: Stats +7 Str +3 Dex +6 Mag +5 Wil offense ------ Physical Crit +8.0% Spell Crit +6% Mind Crit +7% Damage +8% mind +7% fire defense ------ Mind save +5 (+2 eff.) Life Regen +2.00 Disease Resist +20% other ------- Max mana +31.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zanorak the iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Dex +1 Cun offense ------ When Hit 2 arcane defense ------ Resistance +3% blight Crit Resistance 15.00% other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Branydig2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil defense ------ Defense +15 (+5 eff.) Resistance +6% temporal +9% cold Crit Resistance 5.00% Physical save +7 (+3 eff.) Healmod +11% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Zubymivea' (18/18, 150% power, 5 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 150% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.0% Capacity 18 On-ranged-hit +20 blight On-Hit, radius 1 +20 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 * 10% chance to reduce all saves and defense by 22 While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Eluba [power 103] (22 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +1 Cun offense ------ Damage +24% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 other ------- Infravision +2 See Invisibility +6 Setup a psionic shield, reducing all damage taken by 103 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind 'Infernosweeper' [power 1] (22 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% fire defense ------ Armor +2 Resistance +3% lightning +6% mind +6% acid Life +20.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Olerehor' [power 105] (13 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +4 Dex offense ------ Physical Crit +1.0% defense ------ Resistance +3% blight Physical save +9 (+3 eff.) Blast the opponent's mind dealing 119 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to heal for 41. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Cystquench [power 310] (13 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +5% nature When Hit 4 nature defense ------ Resistance +6% blight +9% nature +12% light other ------- Wards +2 blight +3 arcane +3 light +3 nature Talents +1 Ward Fire a magical bolt dealing 353 cold damage Puts all charms on 13 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Asha the Higher Arcane Blade level 19
3rd Haze 122nd year of Ascendancy at 02:51 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Asha the Higher Arcane Blade level 17
71st Dusk 122nd year of Ascendancy at 06:18 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Asha the Higher Arcane Blade level 21
31st Haze 122nd year of Ascendancy at 10:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Asha the Higher Arcane Blade level 24
43rd Haze 122nd year of Ascendancy at 08:13 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Asha the Higher Arcane Blade level 17
71st Dusk 122nd year of Ascendancy at 06:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Asha the Higher Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 09:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Asha the Higher Arcane Blade level 20
3rd Haze 122nd year of Ascendancy at 12:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Asha the Higher Arcane Blade level 14
5th Dusk 122nd year of Ascendancy at 07:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Asha the Higher Arcane Blade level 7
78th Pyre 122nd year of Ascendancy at 17:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Asha the Higher Arcane Blade level 13
6th Flare 122nd year of Ascendancy at 13:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Asha the Higher Arcane Blade level 24
42nd Haze 122nd year of Ascendancy at 21:46 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Asha the Higher Arcane Blade level 16
13rd Dusk 122nd year of Ascendancy at 12:29 see stats
Log
Thunderstorm hits Gloritta the bloated horror for 11 lightning damage.
Asha casts Chain Lightning.
Asha's spell attains critical power!
Asha hits Gloritta the bloated horror for 336 lightning damage.
Gloritta the bloated horror casts Rune: Manasurge.
Gloritta the bloated horror starts to surge mana.
A shield forms around Asha.
Gloritta the bloated horror's River of Souls hits Asha for (192 absorbed), 0 darkness (0 total damage).
Asha loses sight!
Asha's spell attains critical power!
Bane of Blindness from Gloritta the bloated horror hits Asha for (44 absorbed), 0 darkness (0 total damage).
Your shield crumbles under the damage!
The shield around Asha crumbles.
Erupting Shadows hits Asha for 46 darkness damage.
Something hits Asha for (91 absorbed), 101 darkness (101 total damage).
Talent Lightning is ready to use.
Bane of Blindness from Gloritta the bloated horror hits Asha for 44 darkness damage.
Asha is recovering from the damage!
Erupting Shadows hits Asha for 46 darkness damage.
Something hits Asha for 192 darkness damage.
Talent Track is ready to use.
Bane of Blindness from Gloritta the bloated horror hits Asha for 44 darkness damage.
Erupting Shadows hits Asha for 46 darkness damage.
Something hits Asha for 192 darkness damage.
Bane of Blindness from Gloritta the bloated horror hits Asha for 44 darkness damage.
Asha the level 24 higher arcane blade was swallowed by the void to death by Gloritta the bloated horror on level 3 of Lake of Nur.
The furious lightning storm around Asha calms down and disappears.

























































































































