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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 1162% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 30 on the 14th Steel 123rd year of Ascendancy at 01:51 / 1 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 27 (base 24) |
| Constitution | 61 (base 28) |
| Magic | 105 (base 60) |
| Willpower | 95 (base 60) |
| Cunning | 31 (base 15) |
Resources
| Life | 1702/1702 |
| Mana | 704/704 |
| Equilibrium | 45 |
| Healing Factor | 1.9849470706755 |
| Regeneration | 4.2676362019522 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 40.878701826468 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 277 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 137 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Light | +28% |
| Physical | +53% |
| Nature | +37% |
| Arcane | +21% |
| Cold | +41% |
| All | +16% |
Offense: Damage Penetration
| Darkness | +25% |
| Lightning | +10% |
| Nature | +20% |
| Physical | +20% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 105.16712651173 (100%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 61 |
| Physical Save | 66 |
| Spell Save | 68 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 65%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 50%( 70%) |
| Physical | + 70%( 70%) |
| Mind | + 34%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 38% |
| Silence Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 829% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Deeprock | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Crystalline Focus |
| talent | Shards |
| talent | Eldritch Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc corruptor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by bundzstone1. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 786. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | 54 alchemist opal0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
| Light source | dwarven lantern 'Getehell'1.0 T5 lite [Rare] Nature While equipped: Stats +3 Str +3 Wil dps ---------- Mind.crit +3% Phys.pwr +33 (+5 eff.) Mind.pwr +25 (+6 eff.) ----- def ----- Resists +9% mind Max.HP +66.00 ---------- misc Max.psi +55.23 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | stone warden's dwarven-steel gauntlets of spellstriking (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil +7 Con dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +9 Hardiness +8% Fatigue +3% Resists +3% arcane +7% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dragonbone totem of healing 'Tempestspike' [power 512] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +25% darkness +25% mind Melee Ret 4 mind ----- def ----- Resists +6% light +6% cold Silence- +20% Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Hurothel the Moldnight0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% nature Res.pen +20% nature Melee Ret 8 arcane On Hit (Melee): * 22% chance to slow global speed by 68% ----- def ----- Resists +30% fire +12% nature +5% arcane Silence- +43% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 360 strength, based on Magic) for 5 turns. Uses 21 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| In main hand | windwalling voratun shield of shrapnel (0 def, 10 armour, 66-80 power, 187.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master/Psionic When used to Attack: Power 66.5 - 79.8 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +188 Melee+ +16 physical While equipped: Stats +5 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 384 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +15% physical Shield.near.proj +28 Proj.slow +24% ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Getirath the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +15% acid +9% physical Acc +15 (+5 eff.) Melee Ret 4 physical ----- def ----- Resists +2% physical Phys.save +6 (+2 eff.) HP.reg +1.90 Heal.mod +15% A belt that goes around your waist. |
| In off hand | windwalling voratun shield of winter (0 def, 10 armour, 65-78 power, 193 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 65.0 - 78.0 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 Melee+ +19 cold +18 physical While equipped: Stats +10 Wil dps ---------- On shield block: * Deals 233 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +11% cold +13% physical Shield.near.proj +53 Proj.slow +30% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+6 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 549.90 cold damage and condensing the air into freezing vapors that deal 183.30 cold damage (based on Magic) each turn for 10 turns. Uses 26 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | impenetrable voratun plate armour of the dragon (0 def, 27 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Armour +27 Fatigue +22% Resists +7% acid +12% physical +10% fire +13% lightning +10% cold Heal.mod +50% Disarm- +38% Stun/Frz- +30% Knockbk- +25% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 19; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 178; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 178 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating voratun amulet of perfection (0.32 Spell / Stone alchemy,0.32 Technique / Combat training)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +23% fire +11% cold ---------- misc Masteries +0.32 Spell/Stone alchemy +0.32 Technique/Combat training Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 22/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerylera the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Cun +5 Con dps ---------- Phys.pwr +17 (+2 eff.) Spell.pwr +30 (+6 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +18% temporal +8% all Res.pen +20% blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% blight Spell.save +18 (+4 eff.) ---------- misc Max.stam +34.00 Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's gold ring of arcana (+0.16/turn)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Silence- +23% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
gold ring 'Bregebers'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +4 Con dps ---------- Phys.pwr +10 (+1 eff.) Apr +1 Melee Ret 6 arcane 4 physical ----- def ----- Defense +12 (+6 eff.) Resists +5% physical Die.at -40.00 life Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +71.00 HP.reg +19.00 Heal.mod +16% Stun/Frz- +60% Rings make your fingers look great! |
blazebringer's voratun battleaxe of massacre (73-110 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 73.0 - 109.5 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +80 fire While equipped: dps ---------- All.spd +10% Res.pen +24% fire Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of ruin (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +111 fire While equipped: dps ---------- Phys.crit +16.0% Crit.mult +45.00% All.spd +13% Res.pen +30% fire Apr +19 Massive two-handed battleaxes. |
warbringer's voratun battleaxe of shearing (60-90 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 60.0 - 90.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +14 (+2 eff.) Res.pen +21% all +14% physical Acc +24 (+7 eff.) Apr +16 ----- def ----- Disarm- +38% Massive two-handed battleaxes. |
balanced voratun greatmaul of enduring (69-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature/Master Power 69.0 - 103.5 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +17 Con +17 Wil dps ---------- Acc +21 (+7 eff.) ----- def ----- Defense +20 (+9 eff.) Max.HP +124.00 Disarm- +57% Massive two-handed mauls. |
enhanced voratun greatmaul (64-95 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 63.5 - 95.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +14 Str +6 Dex +14 Mag +14 Wil +12 Cun +14 Con Massive two-handed mauls. |
hateful voratun greatsword of ruin (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 59.5 - 95.2 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 darkness Against +19% Living While equipped: dps ---------- Phys.crit +17.0% Crit.mult +41.00% Apr +19 Massive two-handed swords. |
steady dragonbone longbow of acid4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +14 acid While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +20% acid Acc +15 (+5 eff.) Longbows are used to shoot arrows at your foes. |
flaming voratun longsword of crippling (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +19 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Sharp, long, and deadly. |
Erelyrig (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 46.5 - 65.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+1 eff.) S.pwr/crit +2 Res.pen +15% blight +15% physical +10% mind +15% all Phasing +30% Acc +56 (+15 eff.) Apr +25 ----- def ----- Defense +12 (+6 eff.) Disarm- +49% ---------- misc Mana/turn +0.12 Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
acidic voratun waraxe of shearing (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Res.pen +12% all Acc +24 (+7 eff.) Apr +13 One-handed war axes. |
stormbringer's voratun waraxe of erosion (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 nature On Crit.r2 +19 lightning +45 cold While equipped: dps ---------- Mov.spd +43% Res.pen +25% lightning +17% cold One-handed war axes. |
Galyroddamas the elven-silk cloak (19 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: Stats +2 Cun +2 Wil ----- def ----- Defense +19 (+9 eff.) Resists +8% acid +9% temporal +50% light +7% lightning +3% blight +52% fire +9% nature +13% cold Stealth +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
marshal's elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con ----- def ----- Defense +11 (+6 eff.) Resists +21% light +18% fire Phys.save +12 (+3 eff.) Stealth +14 Max.HP +96.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's elven-silk robe of darkness (+10%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +21% darkness ----- def ----- Resists +10% lightning +42% darkness +10% light +9% blight +10% fire +10% cold +15% all Phys.save +16 (+4 eff.) Spell.save +31 (+7 eff.) Mind.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +5 Phys.save +13 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
fleetfooted pair of voratun boots of phasing (17 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +11 Dex +4 Mag +3 Wil ----- def ----- Armour +5 Defense +17 (+8 eff.) Fatigue +4% Blink to a nearby random location (rad 12) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+0 eff.) Res.pen +10% physical ----- def ----- Armour +5 Silence- +27% Confus- +39% Stun/Frz- +28% A pair of boots made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Islaseda the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +4 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +3% acid Res.pen +5% acid ----- def ----- Armour +5 Fatigue +5% Resists +30% acid +19% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salomiwyn the Floebliss (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex dps ---------- S.pwr/crit +4 Dmg.mod +18% temporal +9% arcane +15% cold Res.pen +28% blight Melee Ret 11 blight On Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +5 Fatigue +5% Spell.save +18 (+4 eff.) A cap made of leather. |
elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+2 eff.) Resists +6% lightning +5% temporal +6% light +7% fire +8% nature +8% acid +7% blight +6% cold +6% darkness A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +19% darkness +16% physical ----- def ----- Defense +3 (+2 eff.) Resists +18% darkness +11% physical ---------- misc Max.hate +13.00 A pointy cloth hat, very wizardly... |
warlord's voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +6 Str +5 Wil dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +8% cold +10% physical Phys.save +13 (+3 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 48.46 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
nimble drakeskin leather armour of the wind (46 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +9 Dex dps ---------- Phys.crit +7.0% Mov.spd +20% Apr +15 ----- def ----- Armour +8 Defense +46 (+18 eff.) Fatigue +8% ---------- misc Stam/turn +1.20 Second Wind: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 194 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
searing drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 21 acid 14 fire Melee Ret 12 acid 14 fire ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +28% acid +20% fire A suit of armour made of leather. |
volcanic drakeskin leather armour of the deep (20 def, 22 armour)9.0 T5 light armor [Ego++] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Melee+ 8 fire Ranged+ 8 fire ----- def ----- Armour +22 Defense +20 (+9 eff.) Fatigue +8% Resists +11% acid +10% cold +19% fire +19% physical ---------- misc Breathe water A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) Stun/Frz- +60% Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 524.46 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) Silence- +0% Confus- +45% Pinning- +0% Stun/Frz- +35% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
fearforged voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +16 Fatigue +36% Resists +15% fire -17% light +13% darkness Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +7 (+2 eff.) A suit of armour made of metal plates. |
coruscating voratun shield of crushing (0 def, 10 armour, 74-89 power, 205.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 74.0 - 88.8 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +19 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str dps ---------- Phys.crit +11.0% Phys.pwr +14 (+2 eff.) Melee Ret 29 fire ----- def ----- Armour +10 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 18 armour, 66-80 power, 328 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 66.5 - 79.8 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +328 While equipped: Stats +4 Con ----- def ----- Armour +18 Fatigue +8% Phys.save +15 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of patience (0 def, 18 armour, 74-89 power, 282 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 74.5 - 89.4 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +282 While equipped: ----- def ----- Armour +18 Fatigue +8% Resists +15% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (439) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
warded voratun shield (0 def, 10 armour, 73-88 power, 213 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 73.0 - 87.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +213 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +10 Fatigue +8% ---------- misc Wards +7 lightning +7 temporal +5 darkness +7 fire +6 nature +7 blight +8 cold +8 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
windwalling voratun shield of lightning resistance (+28%) (0 def, 10 armour, 67-80 power, 196.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 67.0 - 80.4 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 Melee+ +16 physical While equipped: Stats +3 Wil ----- def ----- Armour +10 Fatigue +8% Resists +28% lightning +16% physical Shield.near.proj +52 Proj.slow +35% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of resistance (0 def, 10 armour, 63-76 power, 204 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 63.0 - 75.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 Melee+ +20 physical While equipped: Stats +4 Wil ----- def ----- Armour +10 Fatigue +8% Resists +11% acid +15% physical +9% cold +9% lightning +8% fire Shield.near.proj +46 Proj.slow +22% ---------- misc Talents +1 Block Handheld deflection devices. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 525 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
ethereal brass lantern of illusion1.0 T1 lite [Ego++] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Defense +5 (+3 eff.) Phys.save +11 (+3 eff.) Spell.save +11 (+2 eff.) Mind.save +11 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) ----- def ----- Resists +3% all Spell.save +7 (+1 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
59 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 849.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of annihilation (21/21, 75-90 power, 16 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master Power 75.0 - 90.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +16 Crit +23.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
cleansing voratun torque of clear mind [power 4] (22 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of mindblast [power 350] (20 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 406 mind damage and silencing them for 4 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
cleansing dragonbone totem of stinging [power 446] (13 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 611 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of stinging [power 374] (10 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 512 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By bundzstone1 the Dwarf Stone Warden level 30
13rd Steel 123rd year of Ascendancy at 13:34 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By bundzstone1 the Dwarf Stone Warden level 42
27th Gold 124th year of Ascendancy at 19:39 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By bundzstone1 the Dwarf Stone Warden level 30
9th Steel 123rd year of Ascendancy at 07:12 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By bundzstone1 the Dwarf Stone Warden level 34
3rd Acquisition 123rd year of Ascendancy at 01:34 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By bundzstone1 the Dwarf Stone Warden level 40
7th Loss 123rd year of Ascendancy at 00:02 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By bundzstone1 the Dwarf Stone Warden level 33
17th Voratun 123rd year of Ascendancy at 08:52 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By bundzstone1 the Dwarf Stone Warden level 19
29th Wealth 122nd year of Ascendancy at 09:51 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By bundzstone1 the Dwarf Stone Warden level 39
30th Dearth 123rd year of Ascendancy at 21:09 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By bundzstone1 the Dwarf Stone Warden level 32
41st Steel 123rd year of Ascendancy at 14:30 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By bundzstone1 the Dwarf Stone Warden level 47
31st Profit 124th year of Ascendancy at 18:08 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By bundzstone1 the Dwarf Stone Warden level 19
30th Wealth 122nd year of Ascendancy at 09:12 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bundzstone1 the Dwarf Stone Warden level 33
10th Stralite 123rd year of Ascendancy at 08:25 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By bundzstone1 the Dwarf Stone Warden level 31
37th Steel 123rd year of Ascendancy at 14:23 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By bundzstone1 the Dwarf Stone Warden level 50
27th Wealth 124th year of Ascendancy at 23:58 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By bundzstone1 the Dwarf Stone Warden level 43
26th Stralite 124th year of Ascendancy at 15:38 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bundzstone1 the Dwarf Stone Warden level 33
20th Gold 123rd year of Ascendancy at 03:19 see stats
Level 10 (Roguelike)
Got a character to level 10.By bundzstone1 the Dwarf Stone Warden level 10
3rd Acquisition 122nd year of Ascendancy at 14:15 see stats
Level 20 (Roguelike)
Got a character to level 20.By bundzstone1 the Dwarf Stone Warden level 20
1st Dearth 122nd year of Ascendancy at 03:11 see stats
Level 30 (Roguelike)
Got a character to level 30.By bundzstone1 the Dwarf Stone Warden level 30
8th Steel 123rd year of Ascendancy at 06:00 see stats
Level 40 (Roguelike)
Got a character to level 40.By bundzstone1 the Dwarf Stone Warden level 40
41st Dearth 123rd year of Ascendancy at 10:57 see stats
Level 50 (Roguelike)
Got a character to level 50.By bundzstone1 the Dwarf Stone Warden level 50
9th Wealth 124th year of Ascendancy at 09:29 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By bundzstone1 the Dwarf Stone Warden level 50
11st Wealth 124th year of Ascendancy at 04:48 see stats
Purely a Formality (Roguelike)
Unlock a locked race or class while playing a character of that race/class.By bundzstone1 the Dwarf Stone Warden level 13
22nd Profit 122nd year of Ascendancy at 23:47 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By bundzstone1 the Dwarf Stone Warden level 40
4th Iron 124th year of Ascendancy at 11:16 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By bundzstone1 the Dwarf Stone Warden level 24
26th Shortage 122nd year of Ascendancy at 02:33 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By bundzstone1 the Dwarf Stone Warden level 33
40th Stralite 123rd year of Ascendancy at 11:02 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By bundzstone1 the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 05:44 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By bundzstone1 the Dwarf Stone Warden level 50
36th Dearth 124th year of Ascendancy at 15:57 see stats
The Arena (Roguelike)
Unlocked Arena mode.By bundzstone1 the Dwarf Stone Warden level 11
2nd Profit 122nd year of Ascendancy at 20:50 see stats
The High Lady's destiny (Roguelike)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By bundzstone1 the Dwarf Stone Warden level 50
36th Dearth 124th year of Ascendancy at 15:58 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By bundzstone1 the Dwarf Stone Warden level 48
36th Profit 124th year of Ascendancy at 02:43 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bundzstone1 the Dwarf Stone Warden level 24
29th Shortage 122nd year of Ascendancy at 13:16 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By bundzstone1 the Dwarf Stone Warden level 45
2nd Voratun 124th year of Ascendancy at 17:48 see stats
The secret city (Roguelike)
Discovered the truth about mages.By bundzstone1 the Dwarf Stone Warden level 33
23rd Gold 123rd year of Ascendancy at 07:35 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By bundzstone1 the Dwarf Stone Warden level 36
8th Wealth 123rd year of Ascendancy at 20:07 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By bundzstone1 the Dwarf Stone Warden level 24
28th Shortage 122nd year of Ascendancy at 17:43 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By bundzstone1 the Dwarf Stone Warden level 27
2nd Steel 123rd year of Ascendancy at 00:41 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By bundzstone1 the Dwarf Stone Warden level 20
2nd Dearth 122nd year of Ascendancy at 03:27 see stats
Unstoppable (Roguelike)
Returned from the dead.By bundzstone1 the Dwarf Stone Warden level 30
14th Steel 123rd year of Ascendancy at 01:51 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By bundzstone1 the Dwarf Stone Warden level 29
7th Steel 123rd year of Ascendancy at 13:39 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Bundzstone1 picks up (x.): stormbringer's voratun waraxe of erosion (38-54 power, 6 apr).
Ran for 9 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Bundzstone1 picks up (V.): warded voratun shield (0 def, 10 armour, 73-88 power, 213 block).
Bundzstone1 picks up ( .): fire opal.
Bundzstone1 picks up ( .): pearl.
Bundzstone1 picks up (o.): blazebringer's voratun battleaxe of ruin (56-85 power, 4 apr).
Today is the 37th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 6 turns (stop reason: interesting terrain).
--------------------------------
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
--------------------------------
Saving done.
Saving game...
Saving done.
















































































































































