Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Possessor |
Level / Exp | 22 / 75% |
Size | medium |
Lifes / Deaths | Killed by Xanyldanor the gloomy black bear at level 8 on the 1st Flare 122nd year of Ascendancy at 09:21 0 / 6Killed by Bill the Stone Troll at level 11 on the 5th Dusk 122nd year of Ascendancy at 18:29 Killed by gigantic corrosive tunneler at level 16 on the 65th Dusk 122nd year of Ascendancy at 10:36 Killed by Salassra the warg at level 16 on the 74th Dusk 122nd year of Ascendancy at 01:05 Killed by Islewe the dredge captain at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 22:42 Killed by Xanurin the shadowblade at level 22 on the 18th Regrowth 123rd year of Ascendancy at 13:11 |
Primary Stats
Strength | 27 (base 19) |
Dexterity | 17 (base 12) |
Constitution | 22 (base 20) |
Magic | 12 (base 10) |
Willpower | 72 (base 51) |
Cunning | 25 (base 23) |
Resources
Life | -133/367 |
Psi | 0/416 |
Healing Factor | 1.4024166372473 |
Regeneration | 8.7651039827956 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 34.108545491274 |
See Invisible | 37.108545491274 |
Offense: Mainhand
Damage | 34 |
Accuracy | 41 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 60 |
Crit Chance | 14% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +10% |
Lightning | +23% |
Cold | +23% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (44.574340358689%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 28.77 |
Mental Save | 28 |
Defense: Resistances
Physical | + 8%( 70%) |
Lightning | + 49%( 70%) |
Light | + 36%( 70%) |
Temporal | + 14%( 70%) |
Cold | + 56%( 70%) |
Arcane | + 18%( 70%) |
Fire | + 22%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Confusion Resistance | 19% |
Instadeath Resistance | 100% |
Knockback Resistance | 39% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 728% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed skeleton mage skull. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. * You've found the needed vial of wight ectoplasm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Yvora' (0 def, 3 armour) pair of iron boots 'Yvora' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% acid ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +5% arcane ---------- misc Light +3 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Bethyvea (1 def, 0 armour) Bethyvea (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +10% acid Melee Ret 2 mind ----- def ----- Defense +1 (+0 eff.) Resists +16% cold ---------- misc Psi/ret +0.04 Max.psi +50.00 A pointy cloth hat, very wizardly... |
On hands | Nykalthotir (6 def, 3 armour) Nykalthotir (6 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Resists +9% fire Crit.chn- 5.00% Max.HP +100.00 Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Zubysema [power 63] (22 cooldown) Zubysema [power 63] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex +2 Con ----- def ----- Resists +12% cold Max.HP +20.00 Teleport- +20% Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of lightning (+20%) copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
On fingers | psionicist's steel ring of frost (+24%) psionicist's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Mind.save +4 (+2 eff.) Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | dwarven-steel waraxe 'Zydobers' (45-62 power, 4 apr) dwarven-steel waraxe 'Zydobers' (45-62 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Defense +12 (+4 eff.) Resists +5% arcane Phys.save +7 (+3 eff.) One-handed war axes. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +5 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Bloomsoul (8-8 power, 13 apr, nature damage) Bloomsoul (8-8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 34 out of 7/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 43 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cloak | linen cloak 'Eletha' (8 def, 12 armour) linen cloak 'Eletha' (8 def, 12 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +12 Defense +8 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Charrock the woollen robe (15 def, 8 armour) Charrock the woollen robe (15 def, 8 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +1 Cun +2 Str dps ---------- Dmg.mod +13% lightning ----- def ----- Armour +8 Defense +15 (+5 eff.) Resists +19% lightning +6% fire +9% all Phys.save +3 (+1 eff.) HP.reg +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (438.00 temporal damage, removed from time 4 turns) Rune of the Rift (438.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 438.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring 'Relgoyagrim' steel ring 'Relgoyagrim'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +25 (+9 eff.) ----- def ----- Armour +6 Phys.save +12 (+4 eff.) Max.HP +24.00 Disarm- +20% Pinning- +25% Knockbk- +26% ---------- misc Stam/turn +3.00 Max.psi +30.00 Rings make your fingers look great! |
Emelokira the steel battleaxe (21-32 power, 2 apr) Emelokira the steel battleaxe (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 21.5 - 32.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +12 mind +48 fire While equipped: Stats +5 Cun dps ---------- S.pwr/crit +4 All.spd +4% Res.pen +12% fire ---------- misc Psi/ret +0.16 Max.vim +20.00 Massive two-handed battleaxes. |
Phoenixminister the iron greatsword (16-25 power, 1 apr) Phoenixminister the iron greatsword (16-25 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Disrupt Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 31 While equipped: dps ---------- Dmg.mod +3% cold Res.pen +20% mind +5% fire ----- def ----- Resists +12% acid +12% lightning +12% cold +18% fire +5% all Spell.save +9 (+3 eff.) Massive two-handed swords. |
Thundershine the steel longsword (17-23 power, 3 apr) Thundershine the steel longsword (17-23 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 physical +5 cold While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Res.pen +25% lightning Acc +10 (+3 eff.) Sharp, long, and deadly. |
iron longsword of massacre (17-24 power, 2 apr) iron longsword of massacre (17-24 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
flaming steel mace of massacre (19-27 power, 3 apr) flaming steel mace of massacre (19-27 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +8 fire Blunt and deadly. |
mossy mindstar 'Magmatickler' (3-3 power, 12 apr, mind damage) mossy mindstar 'Magmatickler' (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 mind While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% fire Melee Ret 8 fire ----- def ----- Resists +12% fire Phys.save +4 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.82 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Scorchsweep (21-29 power, 4 apr) Scorchsweep (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +4 fire On Hit: * 15% chance to reduce all saves and defense by 31 While equipped: Stats +3 Cun +3 Wil ----- def ----- Resists +12% acid +9% cold +6% light +5% arcane One-handed war axes. |
Rainbraze Rainbraze1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +20% nature ----- def ----- Resists +6% lightning +5% temporal +9% nature A belt that goes around your waist. |
Sulfurrebel the rough leather belt Sulfurrebel the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane +3% temporal Res.pen +10% temporal ----- def ----- Resists +3% nature Max.HP +30.00 Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Halomador' (0 def, 0 armour) woollen robe 'Halomador' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +9% temporal +3% darkness +3% physical +3% cold +3% fire +12% mind +9% all Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Artholar the Obsidianglean (0 def, 3 armour) Artholar the Obsidianglean (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% mind Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +5% cold ---------- misc Hate/m.crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
linen wizard hat of fire (+15%) (1 def, 0 armour) linen wizard hat of fire (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +15% fire A pointy cloth hat, very wizardly... |
rough leather cap 'Corpsewaker' (0 def, 1 armour) rough leather cap 'Corpsewaker' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +5 Dex dps ---------- Dmg.mod +6% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Spell.save +3 (+1 eff.) Mind.save +15 (+8 eff.) Heal.mod +5% Confus- +20% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 53.6 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Lisyvea the rough leather armour (3 def, 4 armour) Lisyvea the rough leather armour (3 def, 4 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +9% acid Phys.save +9 (+3 eff.) HP.reg +2.40 Heal.mod +5% Disease- +10% ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal 19 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bedunafang the pouch of dwarven-steel shots (22/22, 32-39 power, 3 apr) Bedunafang the pouch of dwarven-steel shots (22/22, 32-39 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Psionic Power 32.5 - 39.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +8 blight +5 physical +17 cold On Crit.r2 +20 blight +5 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 7 * 20% chance to knock the target back 3 spaces and deal 204 physical damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Yvamikira the Wildbraze [power 116] (13 cooldown) Yvamikira the Wildbraze [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +12% cold +3% darkness Die.at -40.00 life Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
14 amethyst 14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aranasildie the Shalore Possessor level 18
4th Regrowth 123rd year of Ascendancy at 06:06 see stats
By Aranasildie the Shalore Possessor level 15
38th Dusk 122nd year of Ascendancy at 02:09 see stats
By Aranasildie the Shalore Possessor level 18
3rd Regrowth 123rd year of Ascendancy at 12:31 see stats
By Aranasildie the Shalore Possessor level 10
2nd Dusk 122nd year of Ascendancy at 14:49 see stats
By Aranasildie the Shalore Possessor level 20
15th Regrowth 123rd year of Ascendancy at 16:11 see stats
By Aranasildie the Shalore Possessor level 2
75th Pyre 122nd year of Ascendancy at 12:55 see stats
By Aranasildie the Shalore Possessor level 12
10th Dusk 122nd year of Ascendancy at 11:28 see stats
By Aranasildie the Shalore Possessor level 17
1st Regrowth 123rd year of Ascendancy at 09:42 see stats
By Aranasildie the Shalore Possessor level 15
59th Dusk 122nd year of Ascendancy at 14:12 see stats
By Aranasildie the Shalore Possessor level 16
12nd Haze 122nd year of Ascendancy at 19:49 see stats
Log
Xanurin the shadowblade's Swift Shot performs a ranged critical strike against Aranasildie!
Xanurin the shadowblade's Swift Shot hits Aranasildie for 0 physical, 0 fire (0 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Aranasildie is stunned!
Aranasildie converts some damage to Psi!
Bleeding from Xanurin the shadowblade hits Aranasildie for 1 to psi, 90 physical (92 total damage).
Deep Wound from Xanurin the shadowblade hits Aranasildie for 24 physical damage.
Xanurin the shadowblade hits Aranasildie for 0 to psi damage.
Xanurin the shadowblade uses Kneecapper.
Xaren misses Xanurin the shadowblade.
Xanurin the shadowblade's Kneecapper performs a ranged critical strike against Xaren!
Xaren is pinned to the ground.
Xaren is crippled.
Xanurin the shadowblade's Kneecapper hits Xaren for 255 physical, 4 fire (261 total damage).
Xanurin the shadowblade uses Highborn's Bloom.
Aranasildie vanishes from sight.
Aranasildie deactivates Secrets of the Eternals.
Aranasildie converts some damage to Psi!
Bleeding from Xanurin the shadowblade hits Aranasildie for 1 to psi, 90 physical (92 total damage).
Deep Wound from Xanurin the shadowblade hits Aranasildie for 24 physical damage.
Aranasildie starts regenerating health quickly.
Aranasildie uses Infusion: Movement.
Aranasildie is moving at extreme speed!
Talent Rune: Shielding is ready to use.
Aranasildie converts some damage to Psi!
Bleeding from Xanurin the shadowblade hits Aranasildie for 10 to psi, 78 physical (89 total damage).
Deep Wound from Xanurin the shadowblade hits Aranasildie for 24 physical damage.
Aranasildie the level 22 shalore possessor was impaled to death by Xanurin the shadowblade on level 4 of Daikara.