Lappmannen the level 8 Higher Berserker by razide

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp8 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity15 (base 11)
Constitution28 (base 28)
Magic12 (base 10)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life312/312
Mana152/152
Stamina67/67
Healing Factor1.1456298990388
Regeneration4.2016514723917

Speed

Mental-10%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage42
Accuracy38
Crit Chance7%
APR1
Speed1.11

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+14%
Fire+11%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)13 (30%)
Defense21
Ranged Defense21
Fatigue8
Physical Save24
Spell Save22
Mental Save7

Defense: Resistances

Lightning+ 16%( 70%)
Temporal+ 21%( 70%)
Fire+ 33%( 70%)
Cold+ 29%( 70%)
All+ 11%( 70%)

Defense: Immunities

Teleport Resistance10%
Disarm Resistance28%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
1/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.30
1/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
active
active
done
active
done

Equipment

On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Lappmannen the Higher Berserker level 8
4th Mirth 122nd year of Ascendancy at 05:50
see stats

Log

Ran for 56 turns (stop reason: at exit).

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.57 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 2.04 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.55 gold from the transmogrification of
flaming iron greatsword of daylight (17-27 power, 1 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Shatur (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Ran for 5 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Saving game...

Saving done.