SunnyDay the level 6 Ogre Sun Paladin by lalaland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp6 / 99%
Sizebig
Lifes / Deaths

Primary Stats

Strength27 (base 24)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic29 (base 23)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life270/270
Positive35/35
Stamina125/125
Healing Factor1.1000003099961
Regeneration1.3750003874952

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage30
Accuracy25
Crit Chance6%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+3%
Darkness+14%
Light+10%
Arcane+4%

Defense: Base

Armour (hardiness)16.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue11
Physical Save12
Spell Save18
Mental Save20

Defense: Resistances

Darkness+ 20%( 70%)
Light+ 30%( 70%)
Temporal+ 11%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
3/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
3/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By SunnyDay the Ogre Sun Paladin level 6
2nd Mirth 122nd year of Ascendancy at 15:47
see stats

Log

There is an exit to Derth here (press '' or right click to use).
Ran for 4 turns (stop reason: something interesting).


There is an exit to Derth here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

SunnyDay picks up (c.):
iron greatmaul (18-28 power, 1 apr).
You pickup 0.80 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (22-33 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
SunnyDay deactivates
Weapon of Light.
SunnyDay activates
Weapon of Light.
SunnyDay deactivates
Chant of Fortitude.
SunnyDay activates
Chant of Fortitude.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).