




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 29 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 68 (base 60) |
Dexterity | 14 (base 12) |
Constitution | 37 (base 34) |
Magic | 60 (base 60) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 831/831 |
Hate | 100/100 |
Vim | 142/172 |
Healing Factor | 0.70410159059056 |
Regeneration | 2.8164063623622 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +136.63374596402% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 97 |
Accuracy | 65 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.25 |
Offense: Offhand
Damage | 71 |
Accuracy | 65 |
Crit Chance | 14% |
APR | 4 |
Speed | 1.25 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 11% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | -53% |
Physical | -53% |
All | -60% |
Offense: Damage Penetration
Lightning | +9% |
All | 0% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 6 |
Ranged Defense | 14 |
Fatigue | 6 |
Physical Save | 34 |
Spell Save | 26 |
Mental Save | 17 |
Defense: Resistances
Acid | +100%(100%) |
Cold | + 43%(100%) |
Nature | + 34%(100%) |
Blight | + 87%(100%) |
Physical | + 47%(100%) |
Fire | + 4%(100%) |
All | + 36%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 22% |
Knockback Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (1/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Corruption / Rot | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Ruin |
talent | Worm that Walks Link |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
Equipment
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Mental save: +6 (+4 eff.) Confusion immunity: +22% Rings make your fingers look great! |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
Around waist | ![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
In off hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 99 lightning damage (1/turn) When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +9% lightning Changes damage: +7% lightning / +7% physical Sharp, long, and deadly. |
In main hand | ![]() Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 31% Changes resistances: +3% acid / +3% physical / +12% cold Cut immunity: +10% One-handed war axes. |
Inventory
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +2% Blunt and deadly. |
![]() Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 light / +5 darkness Damage against: +6% Undead / +5% Living One-handed war axes. |
![]() Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +9% physical Disarm immunity: +24% One-handed war axes. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Resting starts...
Worm that walks (servant of Hundezbiashusoandi) stops regenerating health quickly.
Worm that walks (servant of Hundezbiashusoandi) uses Infusion: Regeneration.
Worm that walks (servant of Hundezbiashusoandi) starts regenerating health quickly.
Worm that walks (servant of Hundezbiashusoandi) stops regenerating health quickly.
Rested for 12 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Worm that walks (servant of Hundezbiashusoandi) uses Infusion: Regeneration.
Worm that walks (servant of Hundezbiashusoandi) starts regenerating health quickly.
Worm that walks (servant of Hundezbiashusoandi) stops regenerating health quickly.
Hundezbiashusoandi picks up (G.): balanced stralite waraxe of crippling (33-46 power, 5 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 27 turns (stop reason: didn't move).
Character control switched to worm that walks (servant of Hundezbiashusoandi).
Worm that walks (servant of Hundezbiashusoandi) deactivates Infestation.
Worm that walks (servant of Hundezbiashusoandi) deactivates Worm that Walks Link.
Worm that walks (servant of Hundezbiashusoandi) activates Worm that Walks Link.
Worm that walks (servant of Hundezbiashusoandi) deactivates Ruin.
Worm that walks (servant of Hundezbiashusoandi) activates Ruin.