










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 27 / 76% |
Size | medium |
Lifes / Deaths | Killed by dozing giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:41 / 171Killed by dozing giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:01 Killed by dozing giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:18 Killed by dozing giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:46 Killed by war hound at level 6 on the 78th Pyre 122nd year of Ascendancy at 12:34 Killed by Brteool the halfling at level 12 on the 45th Dusk 122nd year of Ascendancy at 22:38 Killed by Marra the thalore at level 13 on the 45th Dusk 122nd year of Ascendancy at 22:50 Killed by gwelgoroth at level 14 on the 78th Dusk 122nd year of Ascendancy at 23:43 Killed by Lion the human at level 14 on the 3rd Haze 122nd year of Ascendancy at 13:17 Killed by Velavena the Guardian at level 15 on the 16th Haze 122nd year of Ascendancy at 15:15 Killed by Forest Troll Hedge-Wizard at level 15 on the 16th Haze 122nd year of Ascendancy at 16:02 Killed by Ssavear the human at level 15 on the 24th Haze 122nd year of Ascendancy at 17:57 Killed by enthralled slave at level 15 on the 41st Haze 122nd year of Ascendancy at 00:24 Killed by enthralled slave at level 15 on the 41st Haze 122nd year of Ascendancy at 03:19 Killed by enthralled slave at level 15 on the 41st Haze 122nd year of Ascendancy at 08:18 Killed by Blood Master at level 15 on the 42nd Haze 122nd year of Ascendancy at 04:11 Killed by Eywin the human at level 15 on the 49th Haze 122nd year of Ascendancy at 13:39 Killed by Barrguear the human at level 15 on the 60th Haze 122nd year of Ascendancy at 04:20 Killed by Nello at level 16 on the 60th Haze 122nd year of Ascendancy at 09:30 Killed by Chronolith Twin at level 17 on the 2nd Decay 122nd year of Ascendancy at 16:56 Killed by Chronolith Clone at level 17 on the 2nd Decay 122nd year of Ascendancy at 17:39 Killed by Chronolith Twin at level 18 on the 2nd Decay 122nd year of Ascendancy at 19:43 Killed by Varsha the Writhing at level 18 on the 3rd Decay 122nd year of Ascendancy at 14:43 Killed by Emomira the Guardian at level 19 on the 6th Allure 123rd year of Ascendancy at 02:24 Killed by Forest Troll Hedge-Wizard at level 19 on the 6th Allure 123rd year of Ascendancy at 06:21 Killed by onilug at level 19 on the 7th Allure 123rd year of Ascendancy at 01:20 Killed by Vorytha the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 03:10 Killed by Vorytha the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 03:24 Killed by Poluyana the venom drake hatchling at level 19 on the 7th Allure 123rd year of Ascendancy at 03:42 Killed by Lisenne the giant green ant at level 19 on the 7th Allure 123rd year of Ascendancy at 04:53 Killed by Bethamina the crimson ooze at level 19 on the 7th Allure 123rd year of Ascendancy at 05:05 Killed by Lisenne the giant green ant at level 19 on the 7th Allure 123rd year of Ascendancy at 05:27 Killed by Lisenne the giant green ant at level 19 on the 7th Allure 123rd year of Ascendancy at 05:36 Killed by Lisenne the giant green ant at level 19 on the 7th Allure 123rd year of Ascendancy at 05:47 Killed by Lisenne the giant green ant at level 19 on the 7th Allure 123rd year of Ascendancy at 05:58 Killed by Lisenne the giant green ant at level 19 on the 7th Allure 123rd year of Ascendancy at 06:11 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 07:02 Killed by Arymira the skeleton warrior at level 19 on the 7th Allure 123rd year of Ascendancy at 07:22 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 07:32 Killed by Arymira the skeleton warrior at level 19 on the 7th Allure 123rd year of Ascendancy at 07:43 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 07:52 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 08:00 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 08:09 Killed by Arymira the skeleton warrior at level 19 on the 7th Allure 123rd year of Ascendancy at 08:20 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 08:31 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 08:55 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 09:05 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 09:19 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 09:35 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 09:49 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 10:02 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 10:16 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 10:35 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 10:59 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 11:20 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 11:34 Killed by Layura the forest wight at level 19 on the 7th Allure 123rd year of Ascendancy at 11:43 Killed by Aerywe the thief at level 19 on the 7th Allure 123rd year of Ascendancy at 12:47 Killed by Aerywe the thief at level 19 on the 7th Allure 123rd year of Ascendancy at 12:58 Killed by Saleth the sandworm at level 19 on the 7th Allure 123rd year of Ascendancy at 13:09 Killed by Elomida the broken golem at level 19 on the 5th Regrowth 123rd year of Ascendancy at 08:55 Killed by Nello at level 19 on the 5th Regrowth 123rd year of Ascendancy at 09:14 Killed by Brokmu the halfling at level 19 on the 11st Regrowth 123rd year of Ascendancy at 15:41 Killed by Roma the halfling at level 19 on the 25th Regrowth 123rd year of Ascendancy at 01:53 Killed by Taon the thalore at level 20 on the 35th Regrowth 123rd year of Ascendancy at 06:14 Killed by Saluthra the minotaur at level 20 on the 40th Regrowth 123rd year of Ascendancy at 21:44 Killed by bandit at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 01:14 Killed by Minotaur of the Labyrinth at level 20 on the 42nd Regrowth 123rd year of Ascendancy at 01:26 Killed by Urkis, the High Tempest at level 21 on the 47th Regrowth 123rd year of Ascendancy at 20:37 Killed by Urkis, the High Tempest at level 21 on the 47th Regrowth 123rd year of Ascendancy at 20:47 Killed by Urkis, the High Tempest at level 21 on the 47th Regrowth 123rd year of Ascendancy at 21:01 Killed by Urkis, the High Tempest at level 21 on the 47th Regrowth 123rd year of Ascendancy at 21:14 Killed by Urkis, the High Tempest at level 21 on the 47th Regrowth 123rd year of Ascendancy at 21:25 Killed by Urkis, the High Tempest at level 21 on the 47th Regrowth 123rd year of Ascendancy at 21:49 Killed by Vorada the storm drake at level 21 on the 48th Regrowth 123rd year of Ascendancy at 01:12 Killed by Vorada the storm drake at level 21 on the 48th Regrowth 123rd year of Ascendancy at 01:30 Killed by Urkis, the High Tempest at level 21 on the 48th Regrowth 123rd year of Ascendancy at 16:34 Killed by Urkis, the High Tempest at level 21 on the 48th Regrowth 123rd year of Ascendancy at 16:47 Killed by rogue at level 21 on the 48th Regrowth 123rd year of Ascendancy at 20:54 Killed by snow giant thunderer at level 21 on the 48th Regrowth 123rd year of Ascendancy at 21:06 Killed by snow giant chieftain at level 21 on the 48th Regrowth 123rd year of Ascendancy at 21:25 Killed by Urkis, the High Tempest at level 21 on the 49th Regrowth 123rd year of Ascendancy at 01:43 Killed by Eilinimira the giant eel at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 17:25 Killed by Belibrevena the blade horror at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 20:23 Killed by luminous horror at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 22:33 Killed by dream seed at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 22:44 Killed by luminous horror at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 22:55 Killed by luminous horror at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 23:08 Killed by bloated horror at level 22 on the 54th Regrowth 123rd year of Ascendancy at 00:54 Killed by Zubeba the black mamba at level 22 on the 54th Regrowth 123rd year of Ascendancy at 01:19 Killed by Weirdling Beast at level 22 on the 54th Regrowth 123rd year of Ascendancy at 20:02 Killed by Weirdling Beast at level 22 on the 54th Regrowth 123rd year of Ascendancy at 20:27 Killed by Weirdling Beast at level 22 on the 54th Regrowth 123rd year of Ascendancy at 21:31 Killed by Weirdling Beast at level 22 on the 54th Regrowth 123rd year of Ascendancy at 22:45 Killed by Weirdling Beast at level 22 on the 55th Regrowth 123rd year of Ascendancy at 00:47 Killed by Nello at level 22 on the 58th Regrowth 123rd year of Ascendancy at 16:01 Killed by gigantic gravity worm at level 22 on the 59th Regrowth 123rd year of Ascendancy at 05:04 Killed by Bornd the thalore at level 23 on the 76th Regrowth 123rd year of Ascendancy at 10:27 Killed by Borfast the Broken at level 23 on the 1st Pyre 123rd year of Ascendancy at 18:14 Killed by skeleton mage at level 23 on the 1st Pyre 123rd year of Ascendancy at 18:44 Killed by Borfast the Broken at level 23 on the 1st Pyre 123rd year of Ascendancy at 22:28 Killed by Weirdling Beast at level 23 on the 14th Pyre 123rd year of Ascendancy at 03:25 Killed by Layithra the skeleton master archer at level 23 on the 46th Pyre 123rd year of Ascendancy at 18:55 Killed by Zubabrena the bone giant at level 23 on the 46th Pyre 123rd year of Ascendancy at 20:57 Killed by Zubabrena the bone giant at level 23 on the 46th Pyre 123rd year of Ascendancy at 23:29 Killed by Zubabrena the bone giant at level 23 on the 46th Pyre 123rd year of Ascendancy at 23:55 Killed by Saleth the sandworm at level 23 on the 50th Pyre 123rd year of Ascendancy at 12:42 Killed by Aerywe the thief at level 23 on the 50th Pyre 123rd year of Ascendancy at 14:03 Killed by Poranor the orc berserker at level 23 on the 50th Pyre 123rd year of Ascendancy at 14:29 Killed by Zubabrena the bone giant at level 23 on the 54th Pyre 123rd year of Ascendancy at 15:31 Killed by Zubabrena the bone giant at level 23 on the 54th Pyre 123rd year of Ascendancy at 16:34 Killed by Zubabrena the bone giant at level 23 on the 54th Pyre 123rd year of Ascendancy at 17:12 Killed by Mayyma the elder vampire at level 23 on the 54th Pyre 123rd year of Ascendancy at 19:23 Killed by skeleton archer at level 23 on the 54th Pyre 123rd year of Ascendancy at 19:36 Killed by armoured skeleton warrior at level 23 on the 54th Pyre 123rd year of Ascendancy at 23:06 Killed by armoured skeleton warrior at level 23 on the 54th Pyre 123rd year of Ascendancy at 23:18 Killed by armoured skeleton warrior at level 23 on the 54th Pyre 123rd year of Ascendancy at 23:42 Killed by Xanigassra the armoured skeleton warrior at level 23 on the 55th Pyre 123rd year of Ascendancy at 01:13 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 03:26 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 03:43 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 04:13 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 04:39 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 05:03 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 05:23 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 05:58 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 06:11 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 06:25 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 06:38 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 06:59 Killed by Neroldakira the master vampire at level 23 on the 55th Pyre 123rd year of Ascendancy at 07:14 Killed by Siluwe the skeleton warrior at level 23 on the 55th Pyre 123rd year of Ascendancy at 08:18 Killed by Siluwe the skeleton warrior at level 23 on the 55th Pyre 123rd year of Ascendancy at 08:36 Killed by Siluwe the skeleton warrior at level 23 on the 55th Pyre 123rd year of Ascendancy at 08:48 Killed by Celia at level 23 on the 55th Pyre 123rd year of Ascendancy at 10:02 Killed by Celia at level 23 on the 55th Pyre 123rd year of Ascendancy at 10:21 Killed by onilug at level 24 on the 60th Pyre 123rd year of Ascendancy at 09:15 Killed by Harhedra the onilug at level 24 on the 61st Pyre 123rd year of Ascendancy at 08:46 Killed by Harhedra the onilug at level 24 on the 61st Pyre 123rd year of Ascendancy at 09:01 Killed by skeleton archer at level 24 on the 61st Pyre 123rd year of Ascendancy at 09:16 Killed by Harhedra the onilug at level 24 on the 61st Pyre 123rd year of Ascendancy at 09:27 Killed by ghast at level 25 on the 63rd Pyre 123rd year of Ascendancy at 04:28 Killed by orc necromancer at level 25 on the 63rd Pyre 123rd year of Ascendancy at 06:06 Killed by Xerumiwyn the ghoul at level 25 on the 63rd Pyre 123rd year of Ascendancy at 14:26 Killed by master vampire at level 25 on the 63rd Pyre 123rd year of Ascendancy at 21:58 Killed by skeleton warrior at level 25 on the 63rd Pyre 123rd year of Ascendancy at 22:11 Killed by Betonne the elven elite warrior at level 25 on the 72nd Pyre 123rd year of Ascendancy at 11:56 Killed by elven corruptor at level 25 on the 73rd Pyre 123rd year of Ascendancy at 00:12 Killed by elven corruptor at level 25 on the 73rd Pyre 123rd year of Ascendancy at 00:27 Killed by Celia at level 26 on the 6th Flare 123rd year of Ascendancy at 08:18 Killed by Celia at level 26 on the 6th Flare 123rd year of Ascendancy at 09:02 Killed by Poranor the orc berserker at level 26 on the 7th Dusk 123rd year of Ascendancy at 05:32 Killed by Poranor the orc berserker at level 26 on the 7th Dusk 123rd year of Ascendancy at 06:03 Killed by Grand Corruptor at level 26 on the 58th Dusk 123rd year of Ascendancy at 07:16 Killed by Grand Corruptor at level 26 on the 58th Dusk 123rd year of Ascendancy at 07:41 Killed by elven corruptor at level 26 on the 58th Dusk 123rd year of Ascendancy at 09:48 Killed by minotaur at level 26 on the 48th Haze 123rd year of Ascendancy at 02:37 Killed by dreaming horror at level 26 on the 48th Haze 123rd year of Ascendancy at 13:42 Killed by dreaming horror at level 26 on the 48th Haze 123rd year of Ascendancy at 13:57 Killed by dreaming horror at level 26 on the 48th Haze 123rd year of Ascendancy at 14:20 Killed by luminous horror at level 26 on the 48th Haze 123rd year of Ascendancy at 15:09 Killed by blade horror at level 26 on the 48th Haze 123rd year of Ascendancy at 20:37 Killed by worm that walks at level 26 on the 48th Haze 123rd year of Ascendancy at 20:55 Killed by worm that walks at level 26 on the 48th Haze 123rd year of Ascendancy at 21:16 Killed by blade horror at level 27 on the 48th Haze 123rd year of Ascendancy at 21:31 Killed by radiant horror at level 27 on the 49th Haze 123rd year of Ascendancy at 22:39 Killed by luminous horror at level 27 on the 50th Haze 123rd year of Ascendancy at 02:42 Killed by nightmare horror at level 27 on the 50th Haze 123rd year of Ascendancy at 08:33 Killed by nightmare horror at level 27 on the 50th Haze 123rd year of Ascendancy at 09:25 Killed by treant at level 27 on the 50th Haze 123rd year of Ascendancy at 09:52 Killed by nightmare horror at level 27 on the 50th Haze 123rd year of Ascendancy at 10:27 Killed by treant at level 27 on the 50th Haze 123rd year of Ascendancy at 12:24 |
Primary Stats
Strength | 39 (base 26) |
Dexterity | 59 (base 42) |
Constitution | 37 (base 26) |
Magic | 15 (base 15) |
Willpower | 34 (base 18) |
Cunning | 31 (base 23) |
Resources
Life | 676/676 |
Stamina | 238/238 |
Vim | 204/204 |
Healing Factor | 1.4841015905905 |
Regeneration | 6.7661220141144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 8 |
See Stealth | 52.601735099766 |
See Invisible | 51.601735099766 |
Offense: Mainhand
Damage | 86 |
Accuracy | 68 |
Crit Chance | 10% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Fire | +6% |
Temporal | +12% |
Nature | +15% |
Physical | +8% |
Mind | +30% |
All | 0% |
Offense: Damage Penetration
Temporal | +24% |
Physical | +23% |
Mind | +25% |
All | +15% |
Defense: Base
Armour (hardiness) | 25 (79.007671158813%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 42 |
Mental Save | 41 |
Defense: Resistances
Nature | + 60%( 70%) |
Darkness | + 43%( 70%) |
Light | + 29%( 70%) |
Cold | + 39%( 70%) |
Blight | + 41%( 70%) |
Mind | + 31%( 70%) |
Fire | + 24%( 70%) |
All | + 21%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 41% |
Bleed Resistance | 50% |
Blind Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Archery prowess | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 40. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of luminous horror dust. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +6 Cun / +3 Con Changes damage: +6% fire Physical save: +13 (+4 eff.) Mental save: +16 (+5 eff.) Maximum hate: +6.00 Mindpower: +15 (+5 eff.) A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 9 * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Damage (radius 1) on hit: +20 blight Damage (radius 2) on crit: +8 blight / +20 temporal Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Dex / +2 Con Changes resistances: +18% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% fire / +12% mind / +3% cold Changes resistances penetration: +10% mind Changes damage: +15% mind Physical save: +13 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Blindness immunity: +20% Infravision radius: +4 See stealth: +9 See invisible: +8 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +11 Ammo reloads per turn: +3 Changes stats: +2 Mag Changes resistances penetration: +9% temporal / +8% physical / +15% all Changes damage: +12% temporal / +8% physical Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +24 (+6 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Dex Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +41% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +3 Defense: +2 (+0 eff.) Changes stats: +2 Cun / +4 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% light / +10% darkness Blindness immunity: +20% Cut immunity: +50% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 183 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -255 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 255 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 198.03 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 30.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 104.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 12.38 cold and 13.37 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Changes resistances: +6% nature / +7% blight Changes resistances penetration: +20% physical Physical save: +12 (+4 eff.) Poison immunity: +10% Disease immunity: +18% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Defense: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 9 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+7 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Changes stats: +6 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +9% lightning / +9% fire / +10% cold / +2% all Spell save: +8 (+3 eff.) Sharp, long, and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +1 Str Changes damage: +7% physical Blunt and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +10 temporal When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Changes resistances: +9% temporal Disarm immunity: +32% One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Damage when hit (Melee): 6 lightning Changes resistances: +9% acid / +3% cold / +5% arcane Life regen: +0.80 Healing mod.: +11% A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 31.68 to 39.60 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +20% lightning A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Str / +4 Wil / +1 Con Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 269/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 216 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 162 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 260 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 213 Base Damage: 103 Armor: 1 All Resist: 3 Activation puts all charms on cooldown for 22 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +9% light / +6% mind Equilibrium when hit: +0.12 Maximum psi: +40.00 Mental crit. chance: +2% It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 590 Base Damage: 246 Armor: 21 All Resist: 24 Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nello the Thalore Archer level 19
5th Regrowth 123rd year of Ascendancy at 11:52 see stats
By Nello the Thalore Archer level 25
77th Pyre 123rd year of Ascendancy at 10:46 see stats
By Nello the Thalore Archer level 16
80th Haze 122nd year of Ascendancy at 05:26 see stats
By Nello the Thalore Archer level 17
2nd Decay 122nd year of Ascendancy at 02:36 see stats
By Nello the Thalore Archer level 21
49th Regrowth 123rd year of Ascendancy at 16:37 see stats
By Nello the Thalore Archer level 26
1st Flare 123rd year of Ascendancy at 15:24 see stats
By Nello the Thalore Archer level 10
3rd Summertide 122nd year of Ascendancy at 03:19 see stats
By Nello the Thalore Archer level 20
25th Regrowth 123rd year of Ascendancy at 02:00 see stats
By Nello the Thalore Archer level 25
63rd Pyre 123rd year of Ascendancy at 12:15 see stats
By Nello the Thalore Archer level 9
2nd Summertide 122nd year of Ascendancy at 13:47 see stats
By Nello the Thalore Archer level 26
38th Dusk 123rd year of Ascendancy at 11:51 see stats
By Nello the Thalore Archer level 9
10th Mirth 122nd year of Ascendancy at 17:17 see stats
By Nello the Thalore Archer level 26
44th Haze 123rd year of Ascendancy at 23:26 see stats
By Nello the Thalore Archer level 19
5th Regrowth 123rd year of Ascendancy at 16:04 see stats
Log
You gain 7.92 gold from the transmogrification of blooming pulsing mindstar of gales (13-14 power, 32 apr, nature damage).
You gain 1.60 gold from the transmogrification of chilling dwarven-steel mace (25-35 power, 4 apr).
You gain 4.13 gold from the transmogrification of flaming stralite longsword of paradox (32-45 power, 5 apr).
You gain 6.97 gold from the transmogrification of caustic ash longbow of dexterity (+5).
You gain 10.55 gold from the transmogrification of enhanced dwarven-steel greatsword (36-57 power, 2 apr).
You gain 5.08 gold from the transmogrification of acidic stralite greatsword of shearing (47-75 power, 3 apr).
You gain 3.60 gold from the transmogrification of truestriking steel greatmaul (29-44 power, 2 apr).
You gain 2.00 gold from the transmogrification of stralite dagger of amnesia (28-37 power, 9 apr).
You gain 1.52 gold from the transmogrification of flaming steel dagger of massacre (19-25 power, 6 apr).
You gain 5.31 gold from the transmogrification of elemental steel dagger of vileness (13-16 power, 6 apr).
You gain 5.91 gold from the transmogrification of quick dwarven-steel battleaxe of crippling (29-43 power, 2 apr).
You gain 25.00 gold from the transmogrification of Crude Iron Battle Axe of Kroll (68-102 power, 7 apr).
You gain 4.16 gold from the transmogrification of sneakthief's gold ring of frost (+24%).
You gain 1.48 gold from the transmogrification of shielding rune (absorb 160; dur 4; cd 15).
You gain 1.20 gold from the transmogrification of shatter afflictions rune of the warrior (absorb 106; cd 13).
You gain 1.61 gold from the transmogrification of blink rune (range 5; phase 12; cd 10).
You gain 1.06 gold from the transmogrification of regeneration infusion (heal 188; 16 cd).
You gain 1.12 gold from the transmogrification of regeneration infusion (heal 209; 15 cd).
You gain 1.53 gold from the transmogrification of movement infusion (speed 608%; cd 9).
You gain 1.52 gold from the transmogrification of movement infusion (speed 475%; cd 8).
You gain 0.74 gold from the transmogrification of healing infusion (heal 81; cd 14).
You gain 0.66 gold from the transmogrification of healing infusion (heal 54; cd 14).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.