











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 50 / 3179% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 175 (base 60) |
| Dexterity | 83 (base 48) |
| Constitution | 139 (base 60) |
| Magic | 33 (base 12) |
| Willpower | 125 (base 66) |
| Cunning | 42 (base 8) |
Resources
| Life | 2363/2363 |
| Stamina | 549/549 |
| Equilibrium | 40 |
| Healing Factor | 1.9290365907083 |
| Regeneration | 42.995943681356 |
Speed
| Mental | +0.28660477258% |
| Attack | +10.28660477258% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 234 |
| Accuracy | 82 |
| Crit Chance | 48% |
| APR | 53 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.2 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 41% |
| Speed | 0.90672843004106 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +27% |
| Physical | +42% |
| Cold | +27% |
| All | +7% |
| Darkness | +27% |
| Light | +16% |
| Lightning | +39% |
| Fire | +45% |
| Nature | +56% |
Offense: Damage Penetration
| Acid | +30% |
| Blight | +30% |
| Physical | +60% |
| Cold | +30% |
| All | 0% |
| Lightning | +30% |
| Darkness | +30% |
| Fire | +45% |
| Nature | +55% |
Defense: Base
| Armour (hardiness) | 126.47182505658 (100%) |
| Defense | 60 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 71 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 67%( 70%) |
| Cold | + 70%( 70%) |
| All | + 26%( 70%) |
| Physical | + 57%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 58%( 70%) |
| Temporal | + 56%( 70%) |
| Mind | + 59%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 30% |
| Poison Resistance | 50% |
| Blind Resistance | 15% |
| Disarm Resistance | 40% |
| Teleport Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 397 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1017 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Icy Skin |
| talent | Precise Strikes |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Tempestquell' =i love lamp=1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +6 Wil offense ------ Physical Crit +4.0% Critical power +19.00% Physical Power +9 (+2 eff.) Damage +12% lightning +9% fire +9% light defense ------ Resistance +12% lightning +12% temporal +5% arcane +18% darkness other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Stoketickler' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +8 Dex +3 Wil offense ------ Damage +9% fire Ignore resists +15% fire defense ------ Armor +5 Fatigue +5% other ------- Stamina when Hit +2.30 EQ when Hit +1.50 Max hate +2.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1908.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour) =yey=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Dex, 40% Str, 40% Cun Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 176.55 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 65% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | voratun Telos's Staff Crystal ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +11 Con defense ------ Resistance +30% mind Spell save +17 (+5 eff.) Confus Resist +30% Fear Resist +30% other ------- Max stamina +34.00 Light +2 Rings make your fingers look great! |
| On fingers | Poreldaldawe0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +15% blight +5% arcane +20% light Spell save +18 (+5 eff.) Life Regen +6.00 Stun Resist +32% Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +45 Con defense ------ Resistance +10% blight +10% cold +25% nature +10% darkness Crit Resistance 23.00% Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Amulets make your neck look great! |
| In main hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+8 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | Cyralaith =mind res=1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Power +30 (+5 eff.) Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Defense +15 (+3 eff.) Resistance +14% lightning +14% temporal +15% mind Crit Resistance 15.15% other ------- Max stamina +30.30 A belt that goes around your waist. |
| In off hand | Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 Encumbrance T5 shield armor [Unique] Nature/Disrupt When used to Attack: Weapon Damage 52.0 - 62.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +240 Damage Conversion 30% nature 10% manaburn arcane While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+4 eff.) Ranged Defense +12 (+3 eff.) Fatigue +22% Resistance +40% blight +15% nature +15% arcane Spell save +24 (+6 eff.) Poison Resist +50% Disease Resist +75% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | elven-silk cloak 'Delesta' (12 def, 12 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Con defense ------ Armor +12 Defense +12 (+3 eff.) Resistance +9% acid +15% temporal +23% light +23% fire +5% arcane +25% cold Spell save +10 (+3 eff.) Stealth +15 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Zubalemina' (0 def, 26 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Physical Power +30 (+5 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +26 Fatigue +22% Resistance +37% acid +18% physical +22% lightning +5% arcane +19% blight +17% cold +17% nature +26% fire Spell save +6 (+2 eff.) Disarm Resist +40% Stun Resist +28% Knockbk Resist +38% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 417; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 417 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 1299%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1299% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 35%; magical, physical; dur 4; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 51%; magical, mental; dur 4; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 28%; magical, physical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
cleansing steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +12% nature +14% blight Poison Resist +26% Disease Resist +21% Amulets make your neck look great! |
Bokemas the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex defense ------ Resistance +12% darkness +9% cold +18% mind +5% arcane Spell save +9 (+3 eff.) Healmod +15% Silence Resist +20% Confus Resist +29% Pinning Resist +20% Amulets make your neck look great! |
cleansing gold amulet of perfection (0.20 Wild-gift / Harmony,0.20 Wild-gift / Fungus)0.1 Encumbrance T3 amulet jewelry [Ego+] Disrupt/Master While equipped: defense ------ Resistance +14% nature +18% blight Poison Resist +25% Disease Resist +32% other ------- Masteries +0.20 Wild-gift/Harmony +0.20 Wild-gift/Fungus Amulets make your neck look great! |
Ulfysin the Woequencher0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +8 Wil offense ------ Mindpower +30 (+7 eff.) Damage +9% mind Ignore resists +25% darkness +15% arcane defense ------ Resistance +9% mind +9% darkness Amulets make your neck look great! |
savior's stralite amulet of mastery (0.28 Wild-gift / Fire drake aspect)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +16 (+5 eff.) Spell save +16 (+4 eff.) Mind save +22 (+7 eff.) other ------- Masteries +0.28 Wild-gift/Fire drake aspect Amulets make your neck look great! |
stralite amulet 'Arylelar'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +7 Str +13 Dex +9 Mag +9 Cun +19 Con offense ------ Spellpower/crit +10 Move Speed +10% When Hit 6 blight defense ------ Fatigue -9% Life Regen +5.00 other ------- Stamina/turn +1.30 Amulets make your neck look great! |
stralite amulet 'Polobeth'0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +9 Wil +7 Cun +7 Con offense ------ Critical power +5.00% Physical Power +15 (+3 eff.) Damage +9% temporal Ignore resists +5% arcane When Hit 8 arcane defense ------ Physical save +16 (+5 eff.) Life +70.00 Life Regen +8.00 Amulets make your neck look great! |
stralite amulet of perfection (0.31 Technique / Shield offense,0.31 Technique / Combat training)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.31 Technique/Shield offense +0.31 Technique/Combat training Amulets make your neck look great! |
Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+1 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+5 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 503.54 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Polyranor0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +12 Dex +5 Wil offense ------ Physical Crit +3.0% Physical Power +15 (+3 eff.) Ignore resists +26% blight defense ------ Fatigue -9% Life Regen +3.00 Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Mana-on-crit +2.11 Amulets make your neck look great! |
Wretchglory0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: offense ------ Damage +6% acid +21% nature Ignore resists +20% nature defense ------ Resistance +30% lightning +27% blight +29% cold +26% nature +24% fire Poison Resist +47% Disease Resist +38% Stun Resist +28% Amulets make your neck look great! |
clarifying voratun amulet of perfection (0.40 Wild-gift / Cold drake aspect,0.40 Technique / Conditioning)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +30% mind Confus Resist +27% other ------- Masteries +0.40 Wild-gift/Cold drake aspect +0.40 Technique/Conditioning Amulets make your neck look great! |
vitalizing voratun amulet of healing0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +5 Con defense ------ Physical save +13 (+4 eff.) Life +44.00 Life Regen +5.00 Healmod +21% Cut Resist +60% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 335 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Shadehunter'0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +6% Spellpower +5 (+1 eff.) Damage +7% acid +18% darkness +8% fire +8% lightning +8% cold When Hit 8 darkness defense ------ Resistance +15% nature Crit Resistance 18.25% Spell save +22 (+6 eff.) Poison Resist +24% Confus Resist +24% Knockbk Resist +24% Amulets make your neck look great! |
warrior's voratun amulet of perfection (0.38 Wild-gift / Antimagic,0.38 Wild-gift / Higher draconic abilities)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +10% physical other ------- Stamina/turn +0.80 Masteries +0.38 Wild-gift/Higher draconic abilities +0.38 Wild-gift/Antimagic Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savage's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con defense ------ Spell save +11 (+3 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! |
gladiator's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +7 (+1 eff.) Accuracy +7 (+1 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil offense ------ Accuracy +7 (+1 eff.) Ignore Armor +7 defense ------ Defense +8 (+2 eff.) Mind save +6 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con offense ------ Accuracy +9 (+2 eff.) Ignore Armor +10 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +21.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gladiator's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +8 Con offense ------ Physical Power +7 (+1 eff.) defense ------ Life +32.00 Disarm Resist +27% Pinning Resist +23% Knockbk Resist +26% Rings make your fingers look great! |
gold ring 'Gugabeth'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Mind Crit +2% Critical power +10.00% Mindpower +25 (+6 eff.) Damage +16% cold Ignore resists +20% physical defense ------ Resistance +32% cold Physical save +9 (+3 eff.) other ------- Hate-on-crit +2.00 Rings make your fingers look great! |
mule's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -6% Life +67.00 Life Regen +12.00 Healmod +13% other ------- Encumbrance +25 Rings make your fingers look great! |
painweaver's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +8 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +7 (+1 eff.) Damage +5% all defense ------ Life Regen +4.00 Stun Resist +20% Rings make your fingers look great! |
savage's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Con defense ------ Spell save +13 (+4 eff.) Mind save +8 (+2 eff.) Confus Resist +28% other ------- Max stamina +16.00 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Borudor the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str +9 Con offense ------ Ignore Armor +4 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +25 (+6 eff.) Resistance +15% cold Crit Resistance 15.00% Physical save +18 (+5 eff.) Poison Resist +20% Rings make your fingers look great! |
Scorchorder0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +14 Cun +9 Dex offense ------ Physical Crit +3.0% Damage +12% fire Ignore resists +25% physical Accuracy +43 (+9 eff.) defense ------ Armor +14 Defense +20 (+5 eff.) other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Shadecast0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +3 Mag +5 Wil offense ------ Mindpower +20 (+5 eff.) When Hit 10 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +6% darkness Life Regen +5.00 Stun Resist +41% other ------- Mana/turn +0.32 Psi when Hit +0.12 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +7 Cun +12 Mag offense ------ Spellpower +9 (+1 eff.) On-Hit 33 light On-Ranged-Hit 22 light Damage +14% light Rings make your fingers look great! |
savior's stralite ring of perseverance0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: defense ------ Physical save +14 (+4 eff.) Spell save +14 (+4 eff.) Mind save +10 (+3 eff.) Life Regen +3.00 Stun Resist +28% Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 15 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 37 defense ------ Stun Resist +30% other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite ring 'Polalena'0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: Stats +7 Str offense ------ Spell Crit +3% Spellpower +10 (+1 eff.) defense ------ Armor +14 Resistance +3% darkness +12% cold Life +94.00 Life Regen +6.00 Disarm Resist +36% Pinning Resist +44% Stun Resist +58% Knockbk Resist +35% Rings make your fingers look great! |
stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +20% acid +24% fire +25% lightning +21% cold Rings make your fingers look great! |
treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +5% nature +10% blight Life +44.00 Life Regen +5.00 Healmod +11% Poison Resist +19% Disease Resist +17% Rings make your fingers look great! |
Blindbloom the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +15 (+3 eff.) Spellpower +15 (+2 eff.) Mindpower +11 (+2 eff.) Damage +27% light Ignore resists +30% darkness defense ------ Resistance +35% lightning +12% mind Mind save +21 (+7 eff.) Disease Resist +24% Cut Resist +24% Rings make your fingers look great! |
Cyrytta the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +6 Con offense ------ Damage +9% arcane +20% cold When Hit 10 mind On-Hit (Melee): * 24% chance to reduce armor by 10% * 24% chance to reduce all saves and defense by 37 defense ------ Defense +20 (+5 eff.) Resistance +3% acid +40% cold +6% arcane Spell save +20 (+5 eff.) other ------- Max stamina +36.00 Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 45.68 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Flashwrest the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +6 Mag +7 Cun offense ------ Damage +9% temporal Ignore resists +25% temporal When Hit 12 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +16 Resistance +15% light Crit Resistance 15.00% Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
conjurer's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +10 (+1 eff.) defense ------ Resistance +26% acid +16% fire +14% lightning +11% cold Rings make your fingers look great! |
painweaver's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun offense ------ Physical Power +14 (+3 eff.) Spellpower +8 (+1 eff.) Mindpower +8 (+2 eff.) On-Hit 19 physical On-Ranged-Hit 23 physical Damage +5% all On-Hit (Melee): * 16% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 37 other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
rogue's voratun ring of darkness (+36%)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Cun offense ------ Damage +18% darkness defense ------ Defense +12 (+3 eff.) Resistance +36% darkness Rings make your fingers look great! |
savage's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Con offense ------ On-Hit 21 physical On-Ranged-Hit 35 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 37 defense ------ Spell save +17 (+5 eff.) other ------- Hate-on-crit +2.00 Max stamina +33.00 Max hate +13.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
savior's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Physical save +16 (+5 eff.) Spell save +15 (+4 eff.) Mind save +15 (+5 eff.) Life +74.00 Life Regen +17.00 Healmod +18% Rings make your fingers look great! |
treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +14% nature +13% blight Life +98.00 Life Regen +17.00 Healmod +17% Poison Resist +26% Disease Resist +26% Rings make your fingers look great! |
treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +10% blight Life +72.00 Life Regen +14.00 Healmod +16% Poison Resist +20% Disease Resist +25% Rings make your fingers look great! |
voratun ring 'Shockbearer'0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +10 Dex +9 Cun offense ------ Physical Crit +3.0% Damage +9% lightning Accuracy +15 (+3 eff.) defense ------ Armor +32 Resistance +5% arcane Life Regen +7.00 Stun Resist +50% other ------- Max stamina +20.00 Rings make your fingers look great! |
voratun ring 'Tundraglean'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Mag offense ------ Physical Power +13 (+2 eff.) Spellpower +16 (+2 eff.) Mindpower +10 (+2 eff.) Damage +12% acid +12% cold When Hit 4 cold defense ------ Resistance +12% cold Life +33.00 Disarm Resist +45% Pinning Resist +33% Knockbk Resist +28% Rings make your fingers look great! |
warrior's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str defense ------ Armor +16 Resistance +24% acid +22% fire +17% lightning +22% cold Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+4 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Hydra's Bite (56-62 power, 7 apr)3.0 Encumbrance T4 whip 2H weapon [Unique] Nature/Master Weapon Damage 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +14.0% Attack Speed 125% On Hit: 10% Lightning Breath level 3 On Hit: 10% Poison Breath level 3 On Hit: 10% Acid Breath level 3 On Hit: * hit up to two adjacent enemies While equipped: offense ------ Damage +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Perseverance (31-43 power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+5 eff.) Confus Resist +30% Stun Resist +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Aerugalaith the Galeenvy (32-44 power, 26 apr) =mind res=3.0 Encumbrance T4 longsword 1H weapon [Rare] Arcane Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +26 Critical Rate +4.5% Attack Speed 100% Ignore Shields +18% On-Hit, radius 1 +20 lightning While equipped: offense ------ Damage +24% temporal When Hit 10 lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% mind Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Everpyre Blade (38-53 power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Punae's Blade (46-64 power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+10 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Uriraruigen (35-49 power, 5 apr) =resists=3.0 Encumbrance T4 longsword 1H weapon [Rare] Arcane Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +25 cold On-Hit, radius 1 +8 acid While equipped: defense ------ Resistance +12% blight +2% physical +20% nature +9% lightning Unlife -80.00 life Disarm Resist +20% Pinning Resist +20% Sharp, long, and deadly. |
Betheriatta the Chargeflash (44-61 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% Ignore Shields +20% On-hit +20 nature On-Hit, radius 1 +8 lightning On Critical: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +15 (+3 eff.) Ignore resists +15% all Accuracy +23 (+5 eff.) Ignore Armor +14 defense ------ Armor +6 Resistance +4% physical Sharp, long, and deadly. |
Butcher (48-67 power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun offense ------ Accuracy +18 (+4 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
enhanced voratun longsword of ruin (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Str +7 Dex +7 Mag +9 Wil +8 Cun +8 Con offense ------ Physical Crit +10.0% Critical power +22.00% Ignore Armor +10 Sharp, long, and deadly. |
Dedication (31-43 power, 6 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 20% Cun, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Attack Speed 100% On-crit, radius 2 +50 manaburn arcane While equipped: defense ------ Resistance +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Nature's Vengeance (40-56 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Nature/Disrupt Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +9.0% Attack Speed 100% On-hit +10 silence +18 nature While equipped: offense ------ Accuracy +6 (+1 eff.) defense ------ Resistance +0% all Rush: Effective talent level: 3.9 Power cost 15 out of 25/25. Range 9 Cooldown: 17 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Thunderfall (50-70 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Armadralar the Morbuswish (34-47 power, 5 apr) =resists=3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +20 nature On-crit, radius 2 +16 nature On Hit: * 20 arcane resource burn On Critical: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Mind Crit +3% Physical Power +12 (+2 eff.) defense ------ Resistance +9% blight +5% arcane +9% nature other ------- EQ when Hit +0.36 One-handed war axes. |
stralite waraxe 'Balakalthodan' (32-44 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Disrupt/Psionic Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +11 mind On Hit: * 22% chance to reduce all saves and defense by 37 * 20 arcane resource burn * 12% chance to slow global speed by 65% On Critical: * Deals 107 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +3 Cun +3 Wil defense ------ Resistance +3% light +12% fire One-handed war axes. |
stralite waraxe 'Dusksaw' (32-45 power, 5 apr) =res weapon=3.0 Encumbrance T4 waraxe 1H weapon [Rare] Nature Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +16 nature +20 acid While equipped: offense ------ Damage +12% acid Ignore resists +25% acid defense ------ Resistance +12% lightning +18% darkness +6% acid One-handed war axes. |
Balancegrind the voratun waraxe (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +12 fire +12 nature On-Hit, radius 1 +12 nature +12 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +11 Str offense ------ Damage +18% fire +15% physical Accuracy +25 (+5 eff.) defense ------ Resistance +18% nature One-handed war axes. |
truestriking voratun waraxe of ruin (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +29.00% Ignore resists +9% physical Accuracy +25 (+5 eff.) Ignore Armor +25 One-handed war axes. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Earigar (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 temporal While equipped: offense ------ Mind Crit +14% Mindpower +10 (+2 eff.) On-Hit 12 mind 13 darkness Damage +6% temporal +8% darkness +3% arcane +8% nature +8% mind Ignore resists +9% nature +20% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +10% nature +6% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Methad (18-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +17.0% Attack Speed 100% On-hit +8 acid On Hit: * 15% chance to slow global speed by 65% * 20% chance to reduce armor by 10% While equipped: Stats +3 Con offense ------ Mind Crit +5% Mindpower +22 (+5 eff.) Damage +25% lightning +20% fire +21% cold Ignore resists +15% acid Ignore Armor +3 defense ------ Armor +4 Resistance +3% acid +12% temporal other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+4 eff.) Ranged Defense +15 (+3 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Bloomoozer the voratun shield (0 def, 10 armour, 68-82 power, 185 block)7.0 Encumbrance T5 shield armor [Rare] Arcane When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +185 On-hit +8 nature +18 light +20 darkness While equipped: Stats +4 Str +17 Mag +11 Cun offense ------ Damage +17% light +20% darkness On-Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to reduce damage dealt by 30% defense ------ Armor +10 Fatigue +8% Resistance +30% acid +12% nature +20% light +19% darkness other ------- Talents +1 Block Handheld deflection devices. |
Chaludil the Snowonslaught (0 def, 34 armour, 69-83 power, 324 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 69.0 - 82.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +324 On Hit: * Deal physical damage equal to your armor (126) While equipped: Stats +2 Dex offense ------ Physical Crit +4.0% On shield block: * Cause enemies within radius 6 to bleed for 342 physical damage over 5 turns (1/turn) defense ------ Armor +34 Fatigue +8% Resistance +9% cold Physical save +9 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
Obsidianbreacher the voratun shield (0 def, 10 armour, 77-92 power, 200 block)7.0 Encumbrance T5 shield armor [Random Unique] Master When used to Attack: Weapon Damage 77.0 - 92.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +200 On-Hit, radius 1 +4 lightning On Hit: * 21% chance to reduce damage dealt by 30% On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +22 Str +23 Dex offense ------ Physical Crit +15.0% Physical Power +14 (+3 eff.) Damage +9% darkness Ignore resists +27% lightning Accuracy +42 (+8 eff.) On-Hit (Melee): * 21% chance to reduce damage dealt by 30% defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Skystun (0 def, 10 armour, 68-82 power, 203 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +203 On-hit +16 mind +12 lightning While equipped: Stats +3 Cun offense ------ Damage +9% mind Ignore resists +15% mind When Hit 6 lightning defense ------ Armor +10 Fatigue +8% Resistance +20% physical +15% darkness +12% cold Spell save +12 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+4 eff.) Ranged Defense +17 (+4 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+6 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 70.22 to 87.77 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
windwalling voratun shield of winter (0 def, 10 armour, 68-81 power, 218.5 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Psionic When used to Attack: Weapon Damage 67.5 - 81.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +218 On-hit +21 physical +21 cold While equipped: Stats +8 Wil offense ------ On shield block: * Deals 215 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Fatigue +8% Resistance +16% physical +18% cold Windwall +82 Slow Projectiles +20% other ------- Talents +1 Block Handheld deflection devices. |
Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% fire +20% cold +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
voratun mail armour 'Phlegmhue' (19 def, 19 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun offense ------ Damage +3% nature Ignore resists +15% nature +10% arcane When Hit 6 nature On-Hit (Melee): * 24% chance to slow global speed by 65% defense ------ Armor +19 Defense +19 (+4 eff.) Fatigue +12% Resistance +15% lightning +28% fire +10% arcane Spell save +25 (+7 eff.) Mind save +25 (+8 eff.) A suit of armour made of mail. |
cleansing steel plate armour of the deep (0 def, 11 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +11 Fatigue +22% Resistance +6% acid +6% cold +10% nature +11% blight other ------- Breathe water A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Cyrothra the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +12 Wil +14 Cun offense ------ Against +43% Summoned defense ------ Resistance +13% lightning +12% temporal +9% light +6% blight +15% darkness Resist Against +36% Summoned Physical save +16 (+5 eff.) Spell save +19 (+5 eff.) Mind save +20 (+6 eff.) A belt that goes around your waist. |
Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
skylord's drakeskin leather belt of valiance1.0 Encumbrance T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +5 Dex +8 Wil +5 Cun defense ------ Physical save +16 (+5 eff.) Spell save +15 (+4 eff.) Mind save +29 (+9 eff.) Life +97.00 A belt that goes around your waist. |
Baleragas the cashmere cloak (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to reduce armor by 10% defense ------ Armor +10 Defense +2 (+0 eff.) Resistance +15% temporal +6% darkness +30% fire +9% nature +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Borasus (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Cun offense ------ Mindpower +15 (+3 eff.) Damage +18% mind On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Armor +10 Defense +2 (+0 eff.) Resistance +9% light +32% cold other ------- Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+1 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+2 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.6 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 46% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Korylelar the Sleetblow (2 def, 0 armour) =stats=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Str +6 Dex +6 Mag +3 Wil +2 Cun +3 Con defense ------ Defense +2 (+0 eff.) Resistance +9% cold Crit Resistance 15.00% other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
thick cashmere cloak of fog (9 def, 7 armour) =resists=2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +7 Defense +9 (+2 eff.) Resistance +16% fire +14% light +19% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+2 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 64 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Emelegaressra the elven-silk cloak (3 def, 13 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +7 Str +6 Mag offense ------ Mind Crit +5% When Hit 8 acid 6 mind defense ------ Armor +13 Defense +3 (+0 eff.) Resistance +30% cold other ------- Max psi +50.50 Infravision +3 See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Gunuroddalen (3 def, 12 armour)2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Physical Power +15 (+3 eff.) defense ------ Armor +12 Defense +3 (+0 eff.) Resistance +12% acid +6% blight +18% light +5% arcane Life +55.00 other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowstrider (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +9 Wil +5 Cun offense ------ Mind Crit +7% Critical power +27.00% Accuracy +14 (+3 eff.) Ignore Armor +15 defense ------ Defense +3 (+0 eff.) Resistance +6% lightning +12% cold +6% arcane Mind save +6 (+2 eff.) Stealth +15 Healmod +20% Blind Resist +20% Stun Resist +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +20 (+4 eff.) defense ------ Defense +3 (+0 eff.) Fatigue -7% Resistance +15% nature +17% blight Life +110.00 Life Regen +8.00 Healmod +13% other ------- Max stamina +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Festerhunt (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ When Hit 10 nature defense ------ Armor +3 Resistance +8% fire +10% cold Spell save +18 (+5 eff.) Life +40.00 Blind Resist +20% Disarm Resist +20% Pinning Resist +20% A pair of boots made of leather. |
Nimbusbraze (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +18% lightning +12% mind When Hit 4 light defense ------ Armor +3 Resistance +6% lightning +11% fire +12% mind +10% cold other ------- Light +2 A pair of boots made of leather. |
Ivymina the Freezelore (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Mag +4 Cun +2 Con offense ------ Move Speed +10% Damage +12% cold On-Hit (Melee): * 25% chance to reduce armor by 10% defense ------ Armor +5 Fatigue -10% Resistance +3% acid Life +60.00 other ------- Stamina/turn +3.50 Max stamina +75.00 A pair of boots made of leather. |
pair of voratun boots 'Polasetha' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Damage +21% arcane Ignore resists +31% mind defense ------ Armor +5 Fatigue +4% Resistance +12% mind Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save +27 (+9 eff.) Life +124.70 Disease Resist +25% Cut Resist +25% Silence Resist +25% Teleport Resist +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Thunderwire (0 def, 1 armour) =rider=1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+1 eff.) On-Hit 13 mind 15 darkness Damage +6% arcane Ignore resists +10% blight +15% lightning When Hit 8 blight On-Hit (Melee): * 12% chance to reduce all saves and defense by 37 defense ------ Armor +1 Resistance +18% lightning Mind save -13 (-5 eff.) Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Reproach level 1 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 314.05 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Aruba (0 def, 3 armour) =mind res rider=1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +5 Dex +2 Mag +3 Cun offense ------ Mindpower +32 (+7 eff.) On-Hit 15 cold Damage +10% cold On-Hit (Melee): * 21% chance to reduce all saves and defense by 37 defense ------ Armor +3 Resistance +12% mind +10% cold Crit Resistance 15.00% other ------- Psi when Hit +0.12 Infravision +3 Unarmed combat: Weapon Damage 24.5 - 27.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +10 ice On Hit: 10% Ice Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethowe the Flashblur (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Dex offense ------ On-Hit 8 darkness Damage +6% lightning +8% darkness +12% light Ignore resists +10% lightning Accuracy +36 (+7 eff.) When Hit 6 light defense ------ Armor +3 Resistance +25% darkness +9% light other ------- Infravision +3 Unarmed combat: Weapon Damage 27.5 - 30.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +22 Ignore Armor +5 Critical Rate +22.0% Attack Speed 100% On-hit +29 darkness On Hit: 20% Moonlight Ray level 5 On Crit: 10% Dominate level 5 On Hit: * 11% chance to reduce damage dealt by 30% Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Skyspawner (0 def, 3 armour) =rider=1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +3 Wil offense ------ On-Hit 15 acid Damage +10% acid +21% mind On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Resistance +9% acid +9% lightning Spell save +12 (+3 eff.) other ------- EQ when Hit +0.20 Hate-on-crit +4.00 Max hate +10.00 Unarmed combat: Weapon Damage 26.5 - 29.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +15 acid On Hit: 10% Corrosive Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun defense ------ Defense +8 (+2 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Str, 20% Mag 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Blood Grasp level 3 On Hit: 12% Soul Rot level 3 On Hit: 8% Drain level 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Effective talent level: 5.0 Power cost 12 out of 12/12. Range 6 Cooldown: 8 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 48.63 fire damage and 42.60 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Dominate level 3 On Hit: 5% Slash level 3 Instill Fear: Effective talent level: 3.0 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 25.14 mind and 29.84 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 25. Terrified: Deals 5.88 mind and 6.99 darkness damage per turn and increases cooldowns by 39%. Haunted: Causes the target to suffer 9.76 mind and 11.58 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
heroic voratun gauntlets of war-making (0 def, 8 armour) =cripple=1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +15% Mind Crit +17% Critical power +8.00% defense ------ Armor +8 Fatigue +5% Mind save +9 (+3 eff.) Life +71.00 Unarmed combat: Weapon Damage 42.0 - 58.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +22.0% Attack Speed 83% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+1 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Weapon Damage 39.0 - 54.6 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On-Hit, radius 1 +50 gravity On-crit, radius 2 +30 gravity pin On Hit: 15% Earthen Missiles level 5 Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 19.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Weapon Damage 38.0 - 53.2 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On Hit: 20% Obliterating Smash level 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 3.0 Power cost 25 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Splendourbile the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% nature +9% cold Ignore resists +10% acid When Hit 10 light 4 cold defense ------ Defense +2 (+0 eff.) Resistance +18% acid +6% cold +19% nature other ------- Light +3 A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+1 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-4 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Murkwilter the elven-silk wizard hat (3 def, 14 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats +5 Str offense ------ Spell Crit +7% Critical power +15.00% Damage +13% acid +15% lightning +14% fire +14% arcane +12% cold Ignore Armor +6 When Hit 8 physical defense ------ Armor +14 Defense +3 (+0 eff.) Resistance +9% nature other ------- Max mana +60.00 Max stamina +36.93 A pointy cloth hat, very wizardly... |
Vorera the elven-silk wizard hat (3 def, 0 armour) =resists=2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: defense ------ Defense +3 (+0 eff.) Resistance +9% temporal +5% arcane +15% nature Physical save +12 (+4 eff.) Spell save +9 (+3 eff.) Silence Resist +21% Disarm Resist +21% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- EQ when Hit +3.00 Psi when Hit +3.00 Hate when Hit +3.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Camyrab' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: offense ------ Damage +20% darkness Accuracy +30 (+6 eff.) defense ------ Defense +3 (+0 eff.) Resistance +6% light +5% arcane +30% darkness Shield Power +28% Life Regen +9.10 other ------- Stamina/turn +2.00 Max stamina +10.00 A pointy cloth hat, very wizardly... |
Sameldil (1 def, 0 armour) =mind + blind=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% acid When Hit 10 mind defense ------ Defense +1 (+0 eff.) Resistance +30% acid +9% light +6% mind Blind Resist +20% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
rough leather cap 'Cyroyalaith' (10 def, 1 armour) =resists=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Mag defense ------ Armor +1 Defense +10 (+2 eff.) Fatigue +1% Resistance +18% blight +12% temporal +6% lightning Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1908.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.6 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Boryyador (0 def, 5 armour) =arcane res=2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +9 Str +7 Dex offense ------ Ignore resists +25% arcane defense ------ Armor +5 Fatigue +5% Resistance +5% arcane +15% fire Crit Resistance 15.15% Unlife -80.80 life Disease Resist +20% Disarm Resist +20% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1908.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Goremayon (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) defense ------ Defense +3 (+0 eff.) Resistance +11% lightning +10% temporal +18% acid Shield Power +6% Spell save +9 (+3 eff.) Mind save +9 (+3 eff.) Life Regen +4.20 Healmod +20% other ------- Psi/turn +0.30 A pointy cloth hat, very wizardly... |
Salolrathra the drakeskin leather cap (7 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Mag +7 Wil +6 Cun offense ------ Accuracy +8 (+2 eff.) When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +7 (+1 eff.) Fatigue +5% Resistance +11% blight +12% acid +3% lightning Mind save +10 (+3 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1908.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+3 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 140.33 mind damage and cripples the target's higher mental functions, reducing cunning by 16 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
dwarven-steel helm 'Daytooth' (0 def, 8 armour) =mind rez=3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +7 Str +5 Wil offense ------ Damage +6% light +21% mind Ignore resists +10% light When Hit 6 mind defense ------ Armor +8 Fatigue +4% Resistance +11% blight +12% mind Mind save +11 (+3 eff.) other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+1 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 3.9 Power cost 45 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 43%) for 3 turns. The sound wave is so strong, your foes also take 304.11 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
748 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
59 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 244 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 361.95 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Elenadegrim the Cleansespiker1.0 Encumbrance T5 lite [Random Unique] Arcane While equipped: offense ------ Damage +15% darkness Ignore resists +20% nature When Hit 30 fire On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +21% lightning +10% temporal +15% light +10% fire +6% nature +10% cold Affinity +5% darkness Out-of-Phase Defense +19 Out-of-Phase Resistance +20% Out-of-Phase Resilience +30% other ------- Light +5 Infravision +5 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 51.33 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Healpunish the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +10 Con offense ------ Critical power +24.45% Mindpower +35 (+8 eff.) Damage +24% nature Ignore resists +31% nature When Hit 12 nature defense ------ Resistance +8% blight Crit Resistance 18.34% Life Regen +16.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Vorowe'1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +7 Str +5 Wil offense ------ Ignore resists +20% mind When Hit 6 mind defense ------ Defense +20 (+5 eff.) Resistance +15% temporal Physical save +15 (+5 eff.) Healmod +30% Stun Resist +24% other ------- Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +10% blight +3% all Spell save +9 (+3 eff.) Life Regen +8.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Porudatha (dig speed 9 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +5.0% Damage +9% physical Ignore resists +19% physical Ignore Armor +3 defense ------ Defense +10 (+2 eff.) Resistance +10% darkness +3% physical Affinity +15% darkness other ------- Infravision +10 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brutal voratun pickaxe (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str offense ------ Critical power +10.00% Physical Power +6 (+1 eff.) Ignore Armor +7 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 517.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Salutira [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Resistance +3% lightning Unlife -40.00 life Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +3.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 149 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of psionic shield [power 27] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
Flowerfame [power 59] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% arcane Ignore resists +10% nature On-Hit (Melee): * 10% chance to slow global speed by 65% defense ------ Resistance +5% arcane +15% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Aralrathra [power 355] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +2 Dex offense ------ Damage +6% physical Ignore Armor +8 defense ------ Resistance +9% blight +15% mind +9% light Life Regen +4.08 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 504 physical damage Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Magmawoe the stralite torque of gale force [power 355] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Con offense ------ Physical Power +25 (+4 eff.) Accuracy +15 (+3 eff.) Ignore Armor +4 defense ------ Resistance +15% blight +9% fire Physical save +18 (+5 eff.) Mind save +18 (+6 eff.) Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 504 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+1 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Eclipseparry the dragonbone totem of healing [power 452] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +12% darkness +12% fire Ignore resists +10% darkness +15% fire Heal yourself and all friendly characters within 10 spaces for 452 Puts all charms on 15 turn cooldown 100% to increase all damage by 22% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce fatigue by 45% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Huryruimnir the Nightdeath [power 530] (15 cooldown) =resists=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +25% acid When Hit 11 darkness defense ------ Resistance +12% temporal +15% darkness +18% fire +5% arcane +18% cold Sting an enemy dealing 827 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Nimbusglory the dragonbone totem of thorny skin [power 90] (20 cooldown) =resists=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +15% lightning defense ------ Resistance +6% blight +12% nature +5% arcane Life Regen +2.00 Disease Resist +20% Cut Resist +20% Knockbk Resist +20% Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Ravensaw the dragonbone totem of stinging [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +12% light +24% darkness On-Hit (Melee): * 24% chance to reduce damage dealt by 30% defense ------ Armor +16 Defense +20 (+5 eff.) Resistance +12% nature +21% acid Unlife -96.50 life Disarm Resist +24% Sting an enemy dealing 874 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Chillbloom' [power 560] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +3 Mag +5 Wil offense ------ Damage +12% blight +9% cold Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +20% blight other ------- See Invisibility +12 Sting an enemy dealing 874 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By sadge the Cornac Wyrmic level 33
26th Haze 123rd year of Ascendancy at 11:17 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By sadge the Cornac Wyrmic level 50
61st Regrowth 125th year of Ascendancy at 06:02 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By sadge the Cornac Wyrmic level 32
24th Haze 123rd year of Ascendancy at 16:49 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By sadge the Cornac Wyrmic level 20
59th Regrowth 123rd year of Ascendancy at 23:02 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By sadge the Cornac Wyrmic level 39
23rd Regrowth 124th year of Ascendancy at 01:34 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By sadge the Cornac Wyrmic level 40
35th Regrowth 124th year of Ascendancy at 23:17 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By sadge the Cornac Wyrmic level 49
26th Haze 124th year of Ascendancy at 04:13 see stats
Bookception! (Nightmare (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By sadge the Cornac Wyrmic level 50
6th Mirth 125th year of Ascendancy at 19:31 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By sadge the Cornac Wyrmic level 37
2nd Regrowth 124th year of Ascendancy at 16:36 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By sadge the Cornac Wyrmic level 35
5th Allure 124th year of Ascendancy at 22:07 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By sadge the Cornac Wyrmic level 34
2nd Allure 124th year of Ascendancy at 03:29 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By sadge the Cornac Wyrmic level 27
67th Pyre 123rd year of Ascendancy at 12:01 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By sadge the Cornac Wyrmic level 36
8th Allure 124th year of Ascendancy at 19:44 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By sadge the Cornac Wyrmic level 37
10th Allure 124th year of Ascendancy at 08:24 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By sadge the Cornac Wyrmic level 50
10th Decay 125th year of Ascendancy at 18:00 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By sadge the Cornac Wyrmic level 19
30th Regrowth 123rd year of Ascendancy at 21:31 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By sadge the Cornac Wyrmic level 21
72nd Regrowth 123rd year of Ascendancy at 03:59 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By sadge the Cornac Wyrmic level 50
69th Haze 125th year of Ascendancy at 23:54 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By sadge the Cornac Wyrmic level 50
18th Pyre 125th year of Ascendancy at 17:55 see stats
Huge Appetite (Nightmare (Roguelike) difficulty)
Ate 20 bosses.By sadge the Cornac Wyrmic level 42
36th Regrowth 124th year of Ascendancy at 05:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By sadge the Cornac Wyrmic level 42
36th Regrowth 124th year of Ascendancy at 08:54 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By sadge the Cornac Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 08:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By sadge the Cornac Wyrmic level 20
30th Regrowth 123rd year of Ascendancy at 22:20 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By sadge the Cornac Wyrmic level 30
15th Haze 123rd year of Ascendancy at 20:49 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By sadge the Cornac Wyrmic level 40
27th Regrowth 124th year of Ascendancy at 00:07 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By sadge the Cornac Wyrmic level 50
48th Haze 124th year of Ascendancy at 00:43 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By sadge the Cornac Wyrmic level 50
3rd Flare 125th year of Ascendancy at 01:34 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By sadge the Cornac Wyrmic level 28
19th Dusk 123rd year of Ascendancy at 02:39 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By sadge the Cornac Wyrmic level 50
70th Dusk 125th year of Ascendancy at 21:21 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By sadge the Cornac Wyrmic level 27
62nd Pyre 123rd year of Ascendancy at 16:59 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By sadge the Cornac Wyrmic level 26
60th Pyre 123rd year of Ascendancy at 00:07 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By sadge the Cornac Wyrmic level 17
2nd Allure 123rd year of Ascendancy at 08:58 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By sadge the Cornac Wyrmic level 36
8th Allure 124th year of Ascendancy at 21:07 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By sadge the Cornac Wyrmic level 50
10th Decay 125th year of Ascendancy at 17:59 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By sadge the Cornac Wyrmic level 7
79th Pyre 122nd year of Ascendancy at 08:07 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By sadge the Cornac Wyrmic level 50
59th Pyre 125th year of Ascendancy at 01:24 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By sadge the Cornac Wyrmic level 50
74th Haze 125th year of Ascendancy at 15:31 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By sadge the Cornac Wyrmic level 50
10th Decay 125th year of Ascendancy at 18:00 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By sadge the Cornac Wyrmic level 50
3rd Summertide 125th year of Ascendancy at 17:53 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By sadge the Cornac Wyrmic level 14
63rd Dusk 122nd year of Ascendancy at 14:12 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By sadge the Cornac Wyrmic level 43
2nd Pyre 124th year of Ascendancy at 10:52 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By sadge the Cornac Wyrmic level 28
9th Mirth 123rd year of Ascendancy at 21:57 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By sadge the Cornac Wyrmic level 19
20th Regrowth 123rd year of Ascendancy at 13:14 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By sadge the Cornac Wyrmic level 31
24th Haze 123rd year of Ascendancy at 08:01 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By sadge the Cornac Wyrmic level 50
5th Mirth 125th year of Ascendancy at 03:20 see stats
Log
Ran for 2 turns (stop reason: suffocating).
Ran for 3 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Resting starts...
Rested for 13 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).





































































































































































































