










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 15 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by zigur devotee jr at level 15 on the 22nd Haze 122nd year of Ascendancy at 07:27 / 1 |
Primary Stats
| Strength | 45 (base 33) |
| Dexterity | 21 (base 12) |
| Constitution | 34 (base 25) |
| Magic | 12 (base 10) |
| Willpower | 26 (base 15) |
| Cunning | 14 (base 10) |
Resources
| Life | -228/553 |
| Stamina | 165/195 |
| Healing Factor | 1.595336564623 |
| Regeneration | 17.947536352009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 17.342941493866 |
| See Invisible | 17.342941493866 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 42 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Mind | +14% |
| Physical | +6% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Arcane | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 22.317011280365 (72.903125182002%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 26 |
| Physical Save | 34 |
| Spell Save | 16 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 11%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 10%( 70%) |
| Darkness | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 10% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed skeleton mage skull. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Islolaith (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% physical defense ------ Armor +3 Fatigue +2% Resistance +3% physical Poison Resist +10% Knockbk Resist +10% other ------- Stamina/turn +1.50 Max stamina +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Elydhewen2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun +2 Mag offense ------ Physical Power +15 (+5 eff.) defense ------ Physical save +5 (+3 eff.) Life Regen +2.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Shimmerwalker (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Str +2 Dex offense ------ Physical Crit +2.0% Damage +3% physical Ignore resists +15% lightning defense ------ Armor +1 Fatigue +1% other ------- Stamina/turn +1.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 144.9 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | brawler's dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Cun defense ------ Armor +2 Fatigue +3% Physical save +10 (+5 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On Hit: 10% Set Up level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of healing 'Dourdream' [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +5% darkness +5% arcane defense ------ Resistance +6% darkness +5% arcane Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Salydalaith the Scorchwither0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +1% Damage +9% fire defense ------ Resistance +6% darkness +3% lightning Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
| On fingers | marksman's copper ring of the mind (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Damage +11% mind Accuracy +6 (+2 eff.) defense ------ Resistance +11% mind Rings make your fingers look great! |
| Around neck | warrior's copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
| In main hand | Brenyzilabers the Freezerock (12-18 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +5 nature While equipped: Stats +7 Con +6 Wil offense ------ Damage +3% mind +6% cold Accuracy +7 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Defense +6 (+3 eff.) Life +21.00 Disarm Resist +23% Blunt and deadly. |
| Around waist | Arthagokalthorab the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +4.0% Accuracy +5 (+2 eff.) Ignore Armor +4 When Hit 2 physical defense ------ Defense +10 (+5 eff.) Resistance +3% acid Stealth +6 A belt that goes around your waist. |
| In off hand | iron shield of earthen fury (0 def, 4 armour, 8-10 power, 20.5 block)7.0 Encumbrance T1 shield armor [Ego+] Nature When used to Attack: Weapon Damage 8.5 - 10.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 On Hit: * Deal physical damage equal to your armor (22) While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Samarand' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% lightning +3% darkness Life +72.00 Life Regen +4.00 Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
movement infusion (speed 400%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Brightguile the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun offense ------ Damage +12% fire Ignore resists +25% light defense ------ Resistance +6% mind +24% fire other ------- Max hate +2.00 Rings make your fingers look great! |
psionicist's copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% acid defense ------ Resistance +22% acid Mind save +6 (+6 eff.) Rings make your fingers look great! |
warrior's copper ring of blight (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Damage +11% blight defense ------ Armor +6 Resistance +11% blight Rings make your fingers look great! |
Blindzephyr (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +4 light On Hit: * 20% chance to slow global speed by 40% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Damage +3% acid defense ------ Resistance +6% fire Sharp, long, and deadly. |
Chaleroddahad the steel mace (13-18 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Nature Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +6 temporal On-Hit, radius 1 +6 fire On-crit, radius 2 +10 fire While equipped: offense ------ Global Speed +1% Ignore resists +10% acid +5% fire When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 defense ------ Resistance +6% temporal Blunt and deadly. |
Surefire4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
reinforced iron shield (0 def, 3 armour, 9-11 power, 37.5 block)7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 9.0 - 10.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +38 While equipped: defense ------ Armor +3 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
cleansing iron plate armour of acid resistance (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego] Disrupt/Master While equipped: defense ------ Armor +7 Fatigue +22% Resistance +11% blight +11% nature +16% acid A suit of armour made of metal plates. |
enlightening iron plate armour of resilience (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +7 Fatigue +22% Mind save +12 (+9 eff.) Life +24.00 A suit of armour made of metal plates. |
Breezereaper the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: defense ------ Resistance +7% acid +9% temporal +6% nature +12% blight Spell save +3 (+3 eff.) A belt that goes around your waist. |
Dairodrastir1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex +1 Wil offense ------ Spellpower +2 (+2 eff.) defense ------ Mind save +6 (+6 eff.) other ------- Infravision +3 A belt that goes around your waist. |
Kindleblur the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +9% mind Ignore resists +5% fire Against +18% Summoned defense ------ Resistance +6% blight +6% fire +6% light Resist Against +19% Summoned A belt that goes around your waist. |
rough leather belt 'Galesmash'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +10 (+5 eff.) Against +17% Summoned defense ------ Resistance +15% lightning Resist Against +15% Summoned other ------- Max hate +6.00 Max psi +10.00 A belt that goes around your waist. |
rough leather belt 'Samogotar'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Wil offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +3% mind Life Regen +0.70 Healmod +12% other ------- Hate-on-crit +2.00 Max hate +4.00 Max psi +10.00 A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 27% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
naturalist's rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 6 nature Damage +3% nature defense ------ Armor +1 Resistance +5% nature Unarmed combat: Weapon Damage 11.5 - 12.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Psionic While equipped: defense ------ Armor +1 Fatigue +1% Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +11.00 Unarmed combat: Weapon Damage 12.0 - 16.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Nightmare level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Bandil the iron helm (0 def, 3 armour) =water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +8% cold +3% temporal +1% physical Crit Resistance 5.00% Silence Resist +20% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scumward the iron helm (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Physical Crit +1.0% Critical power +10.00% Accuracy +25 (+9 eff.) On-Hit (Melee): * 10% chance to slow global speed by 40% defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +5% Resistance +5% nature +6% blight other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Greenobeisance the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +1% Damage +6% mind On-Hit (Melee): * 10% chance to slow global speed by 40% defense ------ Resistance +3% blight +5% arcane Physical save +9 (+5 eff.) Silence Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lelaharahell the Flashtorrent2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% acid Ignore resists +15% acid defense ------ Resistance +6% acid +3% nature +18% lightning other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Zuborewen2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +6 Cun offense ------ When Hit 6 mind 12 fire defense ------ Resistance +6% fire other ------- Hate-on-crit +4.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Sparkoracle'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con +4 Wil offense ------ Physical Power +20 (+6 eff.) Damage +7% mind +6% physical Ignore resists +15% lightning +10% cold defense ------ Resistance +1% physical other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Dourwreck' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Con offense ------ Physical Power +14 (+4 eff.) Move Speed +10% Ignore resists +5% darkness defense ------ Armor +6 Resistance +6% light While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 387/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By zigur devotee jr the Cornac Bulwark level 10
3rd Mirth 122nd year of Ascendancy at 06:44 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By zigur devotee jr the Cornac Bulwark level 9
2nd Mirth 122nd year of Ascendancy at 10:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By zigur devotee jr the Cornac Bulwark level 10
2nd Dusk 122nd year of Ascendancy at 14:37 see stats
Log
Today is the 16th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Today is the 17th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
You don't see how to get there...
Today is the 19th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
There is a Elvala (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Ran for 5 turns (stop reason: didn't move).
Saving done.
Zigur devotee jr starts suffocating to death!
Zigur devotee jr is suffocating.
Zigur devotee jr is recovering from the damage!
zigur devotee jr the level 15 cornac bulwark suffocated to death on level 1 of Elvala.
































































