












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Doomed |
| Level / Exp | 18 / 55% |
| Size | small |
| Lifes / Deaths | Killed by broken golem at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:07 1 / 5Killed by broken golem at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:42 Killed by multi-hued drake hatchling at level 18 on the 2nd Dusk 122nd year of Ascendancy at 17:19 Killed by steamgun turret at level 18 on the 3rd Dusk 122nd year of Ascendancy at 03:52 Killed by Doomed at level 18 on the 3rd Dusk 122nd year of Ascendancy at 03:57 |
Primary Stats
| Strength | 12 (base 13) |
| Dexterity | 17 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 47 (base 44) |
| Cunning | 52 (base 36) |
Resources
| Life | 535/535 |
| Hate | 100/100 |
| Healing Factor | 1.1303262186126 |
| Regeneration | 2.4302013700171 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 7 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 31 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 31 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Physical | +6% |
| Cold | +6% |
| All | 0% |
| Lightning | +7% |
| Light | +12% |
| Mind | +17% |
| Darkness | +2% |
| Nature | +8% |
Offense: Damage Penetration
| Mind | +25% |
| Blight | +20% |
| Physical | +15% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 3 |
| Physical Save | 14 |
| Spell Save | 23 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 20%( 70%) |
| Darkness | + 19%( 70%) |
| Mind | + 14%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 15% |
| Knockback Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 42% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Wake up and kill the dreaming horror boss 'Silonne the dreaming horror'. Infinite Dungeon Challenge (Level 17): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (Shrouds) (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Shrouds Boost speed by 46% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | blazing pouch of iron shots (21/21, 16-20 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Ranged+ +8 fire On Crit.r2 +6 fire Shots are used with slings to pummel your foes to death. |
| Light source | Hanahir the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Spell.crit +2% Dmg.mod +3% mind Res.pen +25% mind ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Darkjam' (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +15% physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.04 Curse of Corpses A cap made of leather. |
| On hands | Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds These gloves are coated with a thick, green liquid. |
| Tool | Zyrek the Dazzledredge [power 194] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Cun +1 Dex ----- def ----- Resists +3% blight +12% light ---------- misc Light +3 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Bregoleldil (Misfortune)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +1 Mag dps ---------- Dmg.mod +3% blight ----- def ----- Defense +4 (+2 eff.) Crit.chn- 10.00% Max.HP +40.00 Heal.mod +10% Curse of Misfortune Rings make your fingers look great! |
| On fingers | Aduyaravena the steel ring (Corpses)0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% blight Spell.save +6 (+3 eff.) Max.HP +100.00 HP.reg +1.00 Stun/Frz- +24% Curse of Corpses Rings make your fingers look great! |
| Around neck | starlit copper amulet of mastery (0.10 Cursed / Dark sustenance)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% light +11% darkness Blind- +20% ---------- misc Masteries +0.10 Cursed/Dark sustenance Amulets make your neck look great! |
| In main hand | Manilakath the vined mindstar (Nightmares) (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex +3 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +7% lightning +6% physical +6% blight +6% cold +3% nature ----- def ----- Defense +8 (+4 eff.) Resists +3% blight Crit.chn- 15.00% Max.HP +14.00 HP.reg +0.90 Disease- +11% Pinning- +15% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Frigidreek' (Madness)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +2 Mag dps ---------- Res.pen +15% cold ----- def ----- Resists +6% lightning +7% temporal +6% mind ---------- misc Light +1 Curse of Madness A belt that goes around your waist. |
| In off hand | Beragarain (Nightmares) (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 5 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Resists +3% blight Die.at -20.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak (Nightmares) (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+5 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xoratta the woollen robe (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.crit +4% Dmg.mod +12% light Res.pen +20% blight Phasing +20% Melee Ret 2 arcane ----- def ----- Resists +18% light +9% all ---------- misc Mana/turn +0.08 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Isovena the Squalorrigor (Shrouds)0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +15% nature Melee Ret 2 light ----- def ----- Resists +6% darkness Max.HP +20.00 Disarm- +23% Pinning- +20% Knockbk- +20% Curse of Shrouds Rings make your fingers look great! |
copper ring (Corpses)0.1 T1 ring jewelry [Normal] Curse of Corpses Rings make your fingers look great! |
psionicist's copper ring of darkness (+22%) (Corpses)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Mind.save +6 (+3 eff.) Curse of Corpses Rings make your fingers look great! |
savior's copper ring of arcana (+0.11/turn) (Nightmares)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +6 (+6 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Silence- +20% ---------- misc Mana/turn +0.11 Curse of Nightmares Rings make your fingers look great! |
steel longsword (Corpses) (12-17 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Curse of Corpses Sharp, long, and deadly. |
steel waraxe 'Hyndil' (Madness) (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 17% While equipped: Stats +1 Wil +2 Con dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +6% acid Disarm- +20% ---------- misc Light +3 Curse of Madness One-handed war axes. |
nightruned rough leather belt of the mystic (Nightmares)1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+2 eff.) ----- def ----- Resists +5% light +5% darkness Mind.save +5 (+2 eff.) Curse of Nightmares A belt that goes around your waist. |
enveloping kruk cloak (Corpses) (5 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: ----- def ----- Defense +5 (+3 eff.) Phys.save +6 (+6 eff.) Curse of Corpses A stylish kruk-style cloak, to look awesome. |
Chaladil the Jetdeath (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% light +3% acid Spell.save +6 (+3 eff.) ---------- misc Stam/turn +0.30 Max.stam +13.00 Curse of Misfortune A pair of boots made of leather. |
Bindings of Eternal Night (Misfortune) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Misfortune Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Jetrip the quiver of elm arrows (16/16, 15-21 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Ranged+ +4 darkness +8 nature On Hit.r1 +16 darkness +4 acid On Crit.r2 +4 acid On Hit: * 10% chance to slow global speed by 54% Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
114 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Salowen (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Wil +2 Cun ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rainqueller2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +3% mind Res.pen +5% mind +20% cold ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +5 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of iron shots of paradox (14/21, 14-17 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Ranged+ +6 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots (15/15, 17-20 power, 1 apr)3.0 T1 shot ammo [Normal] Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
ash totem of stinging 'Nerolaith' [power 176] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% mind +2% physical HP.reg +4.00 Sting an enemy dealing 190 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick ash wand of lightning storm [power 194] (11 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (207 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of conjuration [power 105] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 111 cold damage Puts all charms on 15 cooldown 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Doomed the Halfling Doomed level 10
7th Mirth 122nd year of Ascendancy at 05:51 see stats
Fool of a Took! (Nightmare (Adventure) difficulty)
Killed oneself as a halfling.By Doomed the Halfling Doomed level 18
3rd Dusk 122nd year of Ascendancy at 03:57 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Doomed the Halfling Doomed level 12
2nd Summertide 122nd year of Ascendancy at 23:17 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Doomed the Halfling Doomed level 10
7th Mirth 122nd year of Ascendancy at 04:51 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Doomed the Halfling Doomed level 16
9th Flare 122nd year of Ascendancy at 05:50 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Doomed the Halfling Doomed level 18
3rd Dusk 122nd year of Ascendancy at 03:57 see stats
Log
Eilinayanor the shivgoroth casts Glacial Vapour.
Flame turret uses Flamethrower.
You have deflected 15 incoming damage!
You have deflected 2 incoming damage!
Eilinayanor the shivgoroth HEALS from cold damage!
Flame turret hits Doomed for (15 deflected), 15 fire (15 total damage).
Eilinayanor the shivgoroth's glacial vapour area effect hits Flame turret for 6 cold damage.
Eilinayanor the shivgoroth's glacial vapour area effect hits Shadow for 9 cold damage.
Eilinayanor the shivgoroth's glacial vapour area effect hits Doomed for (2 deflected), 3 cold (3 total damage).
Eilinayanor the shivgoroth's glacial vapour area effect hits Steamgun turret for 9 cold damage.
Eilinayanor the shivgoroth's glacial vapour area effect hits Eilinayanor the shivgoroth for 0 cold, 5 healing (0 total damage) [5 healing].
Rampaging hits Eilinayanor the shivgoroth for (3 rampage shugs off) damage.
Eilinayanor the shivgoroth is no longer rampaging.
Steamgun turret's Steamgun Turret performs a ranged critical strike against Doomed!
You have deflected 7 incoming damage!
Eilinayanor the shivgoroth hits Doomed for 54 acid damage.
Steamgun turret's Steamgun Turret hits Doomed for (7 deflected), 75 physical (75 total damage).
Doomed the level 18 halfling doomed was hacked apart to death by a steamgun turret on level 17 of Infinite Dungeon.
You have 1 life(s) left.
Shadow is no longer weakened.
Shadow overcomes the gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Steamgun turret's Steamgun Turret killed Doomed!
Saving game...
Saving done.
Shadow returns to the shadows.
Personal New Achievement: Fool of a Took! (Nightmare (Adventure) difficulty)!
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!

















































































