











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 8 / 54% |
Size | medium |
Lifes / Deaths | Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 11:40 / 90Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 11:47 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 11:54 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:03 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:12 Killed by shadow at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:22 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:29 Killed by shadow at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:39 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:46 Killed by shadow at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:14 Killed by shadow at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:25 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:59 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:07 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:14 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:21 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:28 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:34 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:41 Killed by skeletal rat at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:49 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:57 Killed by Rat Lich at level 4 on the 76th Pyre 122nd year of Ascendancy at 15:05 Killed by Dozing Emyvea at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:11 Killed by Dozing Voridassra at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:18 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:25 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:31 Killed by Dozing Emyvea at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:38 Killed by Dozing Voridassra at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:44 Killed by Dozing Emyvea at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:50 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:11 Killed by Dozing Emyvea at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:20 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:26 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:31 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:37 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:44 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:51 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:02 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:13 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:23 Killed by Dozing Emyvea at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:34 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:41 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:48 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:56 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:02 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:10 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:17 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:28 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:37 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:44 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:55 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:00 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:08 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:16 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:25 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:34 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:42 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:51 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:04 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:10 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:17 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:26 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:33 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:40 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:48 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:57 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:07 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:17 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:24 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:34 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:44 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:53 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 14:59 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:12 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:22 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:32 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:43 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:53 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:01 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:08 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:17 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:25 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:35 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:45 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:54 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:02 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:12 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:19 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:28 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:36 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:45 Killed by Sleeping Emysemira at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:58 |
Primary Stats
Strength | 23 (base 16) |
Dexterity | 35 (base 32) |
Constitution | 15 (base 13) |
Magic | 8 (base 10) |
Willpower | 18 (base 10) |
Cunning | 27 (base 12) |
Resources
Life | 220/224 |
Stamina | 136/136 |
Healing Factor | 1.0460311219418 |
Regeneration | 6.1192820633593 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 25.082562303769 |
See Invisible | 25.082562303769 |
Offense: Mainhand
Damage | 44 |
Accuracy | 43 |
Crit Chance | 6% |
APR | 13 |
Speed | 0.91 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Cold | +19% |
Physical | +10% |
Offense: Damage Penetration
All | +9% |
Defense: Base
Armour (hardiness) | 7 (49.007671158813%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 9 |
Mental Save | 24 |
Defense: Resistances
Cold | + 25%( 70%) |
Lightning | + 15%( 70%) |
Light | + 5%( 70%) |
Nature | + 10%( 70%) |
Darkness | + 6%( 70%) |
Physical | -10%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Intuitive Shots |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | ![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 111% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 8% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +8 blight / +9 temporal / +12 fire Arrows are used with bows to pierce your foes to death. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes resistances: +5% cold Changes damage: +4% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+6 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% light / +6% darkness Maximum encumbrance: +23 A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +15% lightning Life regen: +2.60 Stamina each turn: +0.50 A suit of armour made of leather. |
In main hand | ![]() Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Travel speed: +200% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Changes stats: +2 Cun Changes resistances penetration: +9% all Combat speed: +10% Longbows are used to shoot arrows at your foes. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +5% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() elemental iron battleaxe of paradox (109% power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 109% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 24 lightning damage (1/turn) Damage (Melee): +9 temporal When wielded/worn: Changes resistances: +7% temporal Changes resistances penetration: +10% lightning Changes damage: +7% lightning Massive two-handed battleaxes. |
![]() hateful dwarven-steel battleaxe of massacre (148% power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 148% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +10% Living Massive two-handed battleaxes. |
![]() hateful iron battleaxe of erosion (110% power, 1 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 110% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 darkness / +7 nature Damage against: +9% Living Massive two-handed battleaxes. |
![]() hateful iron battleaxe of projection (108% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 108% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +9 darkness Damage against: +7% Living Massive two-handed battleaxes. |
![]() iron battleaxe of crippling (110% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 110% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Massive two-handed battleaxes. |
![]() Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 110% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 nature Massive two-handed battleaxes. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 11 On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Damage (Melee): +6 blight / +6 light Damage against: +10% Undead When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Disease immunity: +12% Sharp, short and deadly. |
![]() flaming iron greatmaul of phasing (117% power, 10 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 117% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Damage (radius 1) on hit: +9 fire Massive two-handed mauls. |
![]() Beregar the Gleampeal (124% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 124% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +10 fire When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +9 (+4 eff.) Changes stats: +2 Cun Changes resistances penetration: +10% light Changes damage: +3% light Disarm immunity: +29% Massive two-handed swords. |
![]() slime-covered iron greatsword of massacre (131% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 131% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 41% Massive two-handed swords. |
![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
![]() acidic iron longsword of massacre (114% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 114% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Sharp, long, and deadly. |
![]() flaming iron longsword of massacre (118% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 118% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +6 fire Sharp, long, and deadly. |
![]() gifted vined mindstar of balance (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +7 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+6 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.46 cold damage and 5.98 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Beroharaneg the Airwaker (104% power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 lightning Damage (radius 2) on crit: +4 lightning Damage against: +5% Unnatural When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +2 Wil Changes resistances: +3% fire One-handed war axes. |
![]() woollen robe 'Porythra' (2 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +3 Cun Changes resistances: +18% darkness / +9% all Changes damage: +12% darkness Physical save: +16 (+11 eff.) Mental save: +17 (+8 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() polar iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 6 cold Changes stats: +2 Str Changes resistances: +6% cold Changes damage: +4% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +3 Wil Mana each turn: +0.70 Mana when hit: +0.80 Maximum mana: +40.00 Spellpower: +8 (+5 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() enlightening iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +3 Cun / +4 Wil Mental save: +10 (+5 eff.) A suit of armour made of mail. |
![]() impenetrable iron mail armour of acid resistance (2 def, 10 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% acid A suit of armour made of mail. |
![]() iron mail armour of natural resilience (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +10% nature / +10% blight Reduced damage from: +5% Unnatural A suit of armour made of mail. |
![]() radiant iron mail armour of delving (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +2 Wil Changes resistances: +10% blight / +6% physical / +22% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() rejuvenating iron mail armour of resilience (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Life regen: +2.80 Stamina each turn: +0.70 Maximum life: +21.00 A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +15% fire Life regen: +2.00 Stamina each turn: +1.00 A suit of armour made of mail. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 109% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 106% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +10.0% Capacity: 21 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ThAr the Thalore Archer level 4
76th Pyre 122nd year of Ascendancy at 15:11 see stats
Log
ThAr picks up (p.): enlightening iron mail armour (2 def, 4 armour).
ThAr picks up (e.): swiftstrike elm longbow of piercing.
ThAr wears (replacing elm longbow): swiftstrike elm longbow of piercing.
ThAr wears (replacing rough leather armour (3 def, 2 armour)): rejuvenating rough leather armour of lightning resistance (3 def, 2 armour).
You pickup 0.70 gold pieces.
ThAr picks up (D.): zircon.
ThAr picks up (d.): Balodrador the dwarven-steel dagger (116% power, 7 apr).
ThAr picks up (f.): slime-covered iron greatsword of massacre (131% power, 1 apr).
ThAr picks up (t.): radiant iron mail armour of delving (2 def, 4 armour).
ThAr picks up (v.): rejuvenating stralite mail armour of fire resistance (4 def, 8 armour).
ThAr picks up (b.): hateful iron battleaxe of erosion (110% power, 1 apr).
You pickup 0.80 gold pieces.
ThAr picks up (i.): acidic iron longsword of massacre (114% power, 2 apr).
ThAr picks up (c.): hateful iron battleaxe of projection (108% power, 1 apr).
ThAr picks up (w.): impenetrable iron mail armour of acid resistance (2 def, 10 armour).
ThAr picks up (a.): elemental iron battleaxe of paradox (109% power, 1 apr).
ThAr picks up (y.): iron mail armour of natural resilience (2 def, 4 armour).
ThAr picks up (i.): Beregar the Gleampeal (124% power, 2 apr).
ThAr wears (replacing eldritch linen wizard hat of arcana (1 def, 0 armour)): linen wizard hat of knowledge (1 def, 0 armour).
Resting starts...
ThAr regains balance.
Rested for 15 turns (stop reason: all resources and life at maximum).
ThAr activates Intuitive Shots.