Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Reaver |
| Level / Exp | 1 / 38% |
| Size | small |
| Lifes / Deaths | Killed by Ce'Nildatta the bee swarm at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:51 / 1 |
Primary Stats
| Strength | 13 (base 16) |
| Dexterity | 14 (base 11) |
| Constitution | 11 (base 10) |
| Magic | 15 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -3/124 |
| Vim | 93/120 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 7 |
| Accuracy | 22 |
| Crit Chance | 22% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 4 |
| Accuracy | 22 |
| Crit Chance | 22% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.2 |
| Crit Chance | 20% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 4.4 |
| Ranged Defense | 4.4 |
| Fatigue | 6 |
| Physical Save | 22.8875 |
| Spell Save | 23.0625 |
| Mental Save | 22.7125 |
Defense: Resistances
| All | 0%( 70%) |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| detrimental effect | The target is on fire, taking 3.00 fire damage per turn. Burning |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 6.84 nature damage per turn. Poisoned |
| beneficial effect | The target's luck and cunning combine to grant it 16% higher combat critical chance, 16% higher mental critical chance, and 16% higher spell critical chance. Halflings's Luck |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron waraxe (6.5-9.1 power, 2 apr) iron waraxe (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron waraxe (5.5-7.7 power, 2 apr) iron waraxe (5.5-7.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
White wolf hits pTm for 8 physical damage.
Talent Soul Rot is ready to use.
PTm feels pain again.
PTm hits white wolf for 6 physical damage.
PTm killed white wolf!
Ce'Nildatta the bee swarm rushes out!
PTm is on fire!
PTm is dazed!
Ce'Nildatta the bee swarm hits pTm for 2 fire, 1 cold, 1 lightning, 1 acid, 5 physical, 7 fire damage (total 14.48).
Ce'Nildatta the bee swarm uses Shield Pummel.
PTm is not dazed anymore.
PTm is stunned!
Ce'Nildatta the bee swarm hits pTm for 10 physical, 14 physical, 3 fire damage (total 24.26).
PTm uses Luck of the Little Folk.
PTm seems more aware.
Ce'Nildatta the bee swarm uses Dirty Fighting.
Ce'Nildatta the bee swarm hits pTm for 1 fire, 1 cold, 1 lightning, 1 acid, 3 physical, 10 cold, 3 fire damage (total 15.74).
PTm shrugs off the effect 'Frozen'!
Ce'Nildatta the bee swarm hits pTm for 2 fire, 1 cold, 1 lightning, 1 acid, 5 physical, 10 cold damage (total 16.74).
Ce'Nildatta the bee swarm bites poison into pTm.
PTm is poisoned!
PTm loses sight!
PTm stops regenerating health quickly.
Ce'Nildatta the bee swarm hits pTm for 5 fire, 4 cold, 4 lightning, 4 acid, 5 nature, 9 acid, 3 fire, 5 nature damage (total 34.81).
Saving done.
Saving done.
Saving game...
