Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Archer |
Level / Exp | 8 / 6% |
Size | medium |
Lifes / Deaths | Killed by rimebark at level 6 on the 10th Flare 122nd year of Ascendancy at 05:35 1 / 3Killed by Yvurin the giant venus flytrap at level 7 on the 20th Dusk 122nd year of Ascendancy at 14:36 Killed by Eilinedhenn the large brown snake at level 8 on the 21st Dusk 122nd year of Ascendancy at 17:53 |
Primary Stats
Strength | 11 (base 13) |
Dexterity | 42 (base 32) |
Constitution | 11 (base 10) |
Magic | 14 (base 10) |
Willpower | 10 (base 10) |
Cunning | 18 (base 15) |
Resources
Life | 232/232 |
Stamina | 121/121 |
Healing Factor | 1.19 |
Regeneration | 0.2975 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 47 |
Accuracy | 43 |
Crit Chance | 8% |
APR | 4 |
Speed | 0.80 |
Offense: Offhand
Damage | 6 |
Accuracy | 43 |
Crit Chance | 9% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 14.2 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 22.1 |
Ranged Defense | 23.1 |
Fatigue | 1 |
Physical Save | 21.7875 |
Spell Save | 30.6375 |
Mental Save | 24.8375 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Knockback Resistance | 25% |
Pinning Resistance | 40% |
Bleed Resistance | 50% |
Confusion Resistance | 24% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Quiver | barbed pouch of steel shots of daylight (14/18, 23-27.6 power, 2 apr) barbed pouch of steel shots of daylight (14/18, 23-27.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.0 - 27.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 On weapon crit: * wounds the target Damage (Ranged): +6 light / +7 bleed Damage against: +9% Undead Shots are used with slings to pummel your foes to death. |
Light source | Lorihell LorihellInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Woeoozer (0 def, 1 armour) Woeoozer (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +3 Dex Changes damage: +3% acid A cap made of leather. |
Tool | supercharged iron torque of kinetic psionic shield [power 33] (30/30 cooldown) supercharged iron torque of kinetic psionic shield [power 33] (30/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 33 for 7 turns, placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Around waist | rough leather belt 'Bahir' rough leather belt 'Bahir'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +6% nature / +1% physical Spell save: +6 Size category: +1 A belt that goes around your waist. |
In main hand | rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
Main armor | cashmere robe 'Uliroddahek' (2 def, 0 armour) cashmere robe 'Uliroddahek' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +2 Changes stats: +1 Str / +4 Mag Changes resistances: +8% lightning / +11% temporal / +8% darkness / +6% fire / +8% blight / +6% cold / +9% mind / +28% light Changes resistances penetration: +8% temporal Changes damage: +13% light / +12% temporal Physical save: +15 Spell save: +26 Mental save: +14 Healing mod.: +5% Reduces paradox failures(equivalent to willpower): +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | balanced steel dagger (11.5-14.95 power, 6 apr) balanced steel dagger (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +6 Sharp, short and deadly. |
Cloak | Kindletrial the linen cloak (1 def, 0 armour) Kindletrial the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +9% fire Maximum life: +32.00 Spellpower: +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Salurianor the steel amulet Salurianor the steel amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes resistances: +14% mind / +12% temporal Cut immunity: +50% Confusion immunity: +24% Pinning immunity: +40% Knockback immunity: +25% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 108 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. vined mindstar 'Shadowgrinder' (4.5-4.95 power, 18 apr, mind damage)vined mindstar 'Shadowgrinder' (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness Changes damage: +6% darkness Mindpower: +5 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Saloyath the quiver of ash arrows (20/20, 29-40.6 power, 7 apr)Saloyath the quiver of ash arrows (20/20, 29-40.6 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.0 - 40.6 Uses stats: 70% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 On weapon hit: * Slows global speed by 20% Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (14/14, 16.5-19.8 power, 1 apr) pouch of iron shots (14/14, 16.5-19.8 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 Shots are used with slings to pummel your foes to death. |
Achievements
Log
Nirnhri is poisoned!
Nirnhri shrugs off the effect 'Stunned'!
Talent Steady Shot is ready to use.
Eilinedhenn the large brown snake hits Nirnhri for 72 physical, 2 nature, 3 temporal, 4 nature (82 total damage).
Insidious Poison from Eilinedhenn the large brown snake hits Nirnhri for 2 nature damage.
Nirnhri uses Steady Shot.
Nirnhri's Steady Shot hits Eilinedhenn the large brown snake for 83 physical, 6 light, 1 physical (89 total damage).
Bleeding from Nirnhri hits Eilinedhenn the large brown snake for 2 physical damage.
Eilinedhenn the large brown snake uses Nature's Touch.
Eilinedhenn the large brown snake receives 176 healing.
Insidious Poison from Eilinedhenn the large brown snake hits Nirnhri for 2 nature damage.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Nirnhri uses supercharged iron torque of kinetic psionic shield [power 33] (30 cooldown)!
Bleeding from Nirnhri hits Eilinedhenn the large brown snake for 2 physical damage.
Eilinedhenn the large brown snake uses Ice Claw.
Eilinedhenn the large brown snake hits Nirnhri for 123 cold damage.
Nirnhri the level 8 halfling archer was frozen to death by Eilinedhenn the large brown snake on level 3 of Norgos Lair.
You have 1 life(s) left.
Nirnhri is no longer poisoned.
Nirnhri feels pain again.
Nirnhri deactivates Aim.
Nirnhri stops regenerating health quickly.
Nirnhri's awareness returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinedhenn the large brown snake killed Nirnhri!
Saving done.