Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 20 / 16% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 37.874 (base 27) |
Dexterity | 64.521 (base 12) |
Constitution | 12 (base 10) |
Magic | 65.068 (base 10) |
Willpower | 49 (base 48) |
Cunning | 52.821 (base 22) |
Resources
Mana | 359/359 |
Equilibrium | 0 |
Life | 180/888 |
Stamina | 254/254 |
Psi | 234/234 |
Healing Factor | 1.2391526171258 |
Regeneration | 8.1867149991058 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +105% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 34.418876289659 |
See Invisible | 34.418876289659 |
Offense: Mainhand
Damage | 62 |
Accuracy | 68 |
Crit Chance | 30% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 64 |
Crit Chance | 31% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +2% |
Acid | -7% |
Light | +11% |
Temporal | -7% |
Darkness | +5% |
Physical | -6% |
Fire | 0% |
All | -10% |
Offense: Damage Penetration
Mind | +15% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 26.66 (35.65183292883%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 63 |
Mental Save | 40 |
Defense: Resistances
Acid | + 19%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 14%( 70%) |
All | + 10%( 70%) |
Physical | + 16%( 70%) |
Darkness | + 17%( 70%) |
Light | + 24%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 16%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 70%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 5% |
Pinning Resistance | 0% |
Knockback Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 45% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 26 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| 3/5 |
| 3/5 |
Effects
talent | Channel Pain |
talent | Psionic Disruption |
talent | Shadow Combat |
beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by venom drake hatchling. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed red crystal shard. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Guma the Cobrawarden (0 def, 7 armour) Guma the Cobrawarden (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Apr +2 On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Armour +7 Resists +10% acid +8% fire +3% nature +8% cold +3% mind +5% lightning A pair of boots made of leather. |
Quiver | acidic quiver of ash arrows of accuracy (21/21, 24-33 power, 7 apr) acidic quiver of ash arrows of accuracy (21/21, 24-33 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane/Master Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +7 Crit +1.5% Capacity 21 On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Arrows are used with bows to pierce your foes to death. |
Light source | Alegoblek Alegoblek2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +2 Mag +1 Cun ----- def ----- Crit.chn- 15.00% Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aerutha the Healsquall (1 def, 0 armour) Aerutha the Healsquall (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% light Res.pen +5% mind Melee Ret 4 light On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +3% mind +15% light A pointy cloth hat, very wizardly... |
On hands | voratun gauntlets 'Shadowsaw' (0 def, 13 armour) voratun gauntlets 'Shadowsaw' (0 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Spell.crit +1% Crit.mult +10.00% S.pwr/crit +4 Melee+ 8 physical Dmg.mod +3% darkness +4% physical Acc +18 (+5 eff.) ----- def ----- Armour +13 Fatigue +5% Mind.save +7 (+2 eff.) Max.HP +53.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Polassra the ash totem of healing [power 194] (12 cooldown) Polassra the ash totem of healing [power 194] (12 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Dex ----- def ----- Resists +3% temporal Crit.chn- 5.00% Mind.save +9 (+3 eff.) Confus- +10% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 12 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | savage's copper ring of luminosity savage's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Con +2 Mag dps ---------- Melee+ 10 light Ranged+ 12 light Dmg.mod +11% light ----- def ----- Spell.save +10 (+2 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
On fingers | Lightningvortex the steel ring Lightningvortex the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +12% lightning +3% temporal +12% darkness ----- def ----- Resists +6% lightning Rings make your fingers look great! |
Around neck | warrior's copper amulet of dexterity (+3) warrior's copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
In main hand | thought-forged dwarven-steel waraxe of massacre (27-38 power, 4 apr) thought-forged dwarven-steel waraxe of massacre (27-38 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master/Psionic Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 mind On Hit: * 14% chance to reduce all saves and defense by 29 While equipped: Stats +2 Cun +1 Wil One-handed war axes. |
Around waist | rough leather belt 'Ivytha' rough leather belt 'Ivytha'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +5% arcane +12% fire HP.reg +0.90 Heal.mod +11% ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 A belt that goes around your waist. |
In off hand | Eye of Summer (8-9 power, 18 apr, fire damage) Eye of Summer (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Cloak | Smearravager (1 def, 0 armour) Smearravager (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +1 Mag dps ---------- On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +1 (+0 eff.) Resists +3% nature Max.HP +32.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe 'Searmarrow' (0 def, 0 armour) linen robe 'Searmarrow' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Str +1 Mag +2 Cun dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +3% acid ----- def ----- Resists +3% fire +7% all Crit.chn- 15.00% Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (res 29%; mental; dur 2; cd 12) wild infusion of the duelist (res 29%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 73; cd 21) shatter afflictions rune of the psychic (absorb 73; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 4; cd 17) shielding rune (absorb 50; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 358; dur 3; cd 17) shielding rune of the warrior (absorb 358; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 358 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+2) copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
grounding copper amulet of willpower (+3) grounding copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
titan's steel ring titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
hateful steel battleaxe of massacre (32-47 power, 2 apr) hateful steel battleaxe of massacre (32-47 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master/Psionic Power 31.5 - 47.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living Massive two-handed battleaxes. |
acidic steel greatmaul of massacre (38-58 power, 2 apr) acidic steel greatmaul of massacre (38-58 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 38.5 - 57.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed mauls. |
Xerubeth the Brandmight (24-38 power, 2 apr) Xerubeth the Brandmight (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 fire On Crit.r2 +12 fire On Hit: * Create an explosion dealing 73 acid damage (1/turn) While equipped: Stats +1 Cun +4 Wil dps ---------- Dmg.mod +10% acid Res.pen +7% acid ---------- misc Psi/ret +0.04 Massive two-handed swords. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 201.11 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Xanakira the vined mindstar (6-6 power, 18 apr, mind damage) Xanakira the vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 physical On Hit.r1 +8 temporal While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+1 eff.) All.spd +3% Melee+ 7 fire Dmg.mod +10% fire Res.pen +6% fire ----- def ----- Resists +6% blight +6% fire +2% physical ---------- misc Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Manofang' (3-3 power, 12 apr, nature damage) mossy mindstar 'Manofang' (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +8 acid While equipped: Stats +2 Dex +8 Wil dps ---------- Mind.crit +1% Mind.pwr +6 (+2 eff.) ----- def ----- Crit.chn- 15.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19 power, 4 apr, physical element) Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 35 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Pyreriver Pyreriver1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Mag +4 Wil +4 Cun ----- def ----- Defense +11 (+3 eff.) Resists +3% fire Stealth +7 ---------- misc See.Invis +12 A belt that goes around your waist. |
Radhagund (2 def, 0 armour) Radhagund (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Mag +1 Con ----- def ----- Defense +2 (+0 eff.) Resists +3% blight +3% fire +12% temporal Crit.chn- 10.00% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velyriarin the woollen robe (0 def, 10 armour) Velyriarin the woollen robe (0 def, 10 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Armour +10 Resists +2% physical +27% darkness +9% all Crit.chn- 15.00% Confus- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scaldraider (0 def, 1 armour) Scaldraider (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Resists +10% fire +6% cold HP.reg +2.00 Cut- +10% A pair of boots made of leather. |
Beradrarim (0 def, 4 armour) Beradrarim (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +4 Fatigue +5% Die.at -20.00 life ---------- misc Stam/turn +1.00 Max.stam +30.00 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel mail armour 'Shadenigh' (2 def, 6 armour) steel mail armour 'Shadenigh' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +5 Dex +6 Wil +4 Cun dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Mind.save +10 (+3 eff.) ---------- misc Infravis +2 A suit of armour made of mail. |
Searoracle the hardened leather armour (9 def, 6 armour) Searoracle the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +2 Dex +4 Mag +4 Con dps ---------- Melee Ret 4 fire On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +23% cold ---------- misc Light +2 A suit of armour made of leather. |
Shockwish the rough leather armour (8 def, 2 armour) Shockwish the rough leather armour (8 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +12% cold Res.pen +15% lightning Apr +7 ----- def ----- Armour +2 Defense +8 (+2 eff.) Fatigue +6% Resists +30% lightning ---------- misc Stam/turn +0.60 Second Wind: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 89 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate 183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Radiancenull' (dig speed 38 turns) iron pickaxe 'Radiancenull' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +17% nature Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +10% nature +3% light ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 61 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing steel torque of gale force [power 165] (12 cooldown) cleansing steel torque of gale force [power 165] (12 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 155 physical damage Puts all charms on 12 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding 'Bethuyathra' [power 110] (16 cooldown) elm wand of shielding 'Bethuyathra' [power 110] (16 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Res.pen +10% physical ----- def ----- Resists +3% temporal +2% physical Mind.save +3 (+1 eff.) Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing ash wand of lightning storm [power 182] (12 cooldown) soothing ash wand of lightning storm [power 182] (12 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (185 total damage) Puts all charms on 12 cooldown 100% to heal for 42. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By DDDDD the Cornac Possessor level 17
30th Haze 122nd year of Ascendancy at 04:48 see stats
By DDDDD the Cornac Possessor level 10
5th Mirth 122nd year of Ascendancy at 05:34 see stats
By DDDDD the Cornac Possessor level 20
1st Wintertide 123rd year of Ascendancy at 07:28 see stats
By DDDDD the Cornac Possessor level 1
74th Pyre 122nd year of Ascendancy at 17:58 see stats
By DDDDD the Cornac Possessor level 12
31st Dusk 122nd year of Ascendancy at 10:53 see stats
By DDDDD the Cornac Possessor level 10
7th Mirth 122nd year of Ascendancy at 20:13 see stats
By DDDDD the Cornac Possessor level 16
22nd Haze 122nd year of Ascendancy at 14:50 see stats
By DDDDD the Cornac Possessor level 19
70th Haze 122nd year of Ascendancy at 19:41 see stats
Log
You don't see how to get there...
Today is the 7th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:01.
Today is the 8th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 9th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Ran for 2 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
Today is the 10th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:55.
Today is the 1st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Sold: iron longsword 'Darkwither' (11-15 power, 2 apr) for 10.00 gold.
Sold: Umbrakin (12-17 power, 2 apr) for 10.00 gold.
Sold: verdant woollen robe of protection (3 def, 2 armour) for 4.91 gold.
Sold: pair of iron boots 'Blazesweeper' (0 def, 3 armour) for 10.00 gold.
Sold: enlightening steel mail armour of implacability (2 def, 11 armour) for 5.86 gold.
Sold: 14 aquamarine for 112.00 gold.
Sold: quick elm wand of clairvoyance [power 8] (10 cooldown) for 5.25 gold.
Sold: healing infusion of the psychic (heal 147; cd 10) for 1.15 gold.