









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Easy Exploration |
Sex | Male |
Race | Orc |
Class | Berserker |
Level / Exp | 37 / 66% |
Size | medium |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 15:44 / 194Killed by sunwall vindicator at level 10 on the 26th Retaking 124th year of Ascendancy at 09:05 Killed by Neromira the steam giant gunslinger at level 14 on the 35th Retaking 124th year of Ascendancy at 00:15 Killed by Arch-Merchant Kaltor at level 15 on the 35th Retaking 124th year of Ascendancy at 04:56 Killed by steam giant flameshot at level 15 on the 35th Retaking 124th year of Ascendancy at 06:29 Killed by bm011 at level 17 on the 45th Retaking 124th year of Ascendancy at 12:27 Killed by Nektosh the One-Horned at level 17 on the 46th Retaking 124th year of Ascendancy at 02:13 Killed by multi-hued drake at level 20 on the 51st Retaking 124th year of Ascendancy at 13:08 Killed by multi-hued drake at level 20 on the 51st Retaking 124th year of Ascendancy at 13:34 Killed by cold drake hatchling at level 20 on the 52nd Retaking 124th year of Ascendancy at 11:09 Killed by cold drake hatchling at level 22 on the 1st Revenge 124th year of Ascendancy at 13:40 Killed by cold drake at level 22 on the 1st Revenge 124th year of Ascendancy at 17:56 Killed by fire drake at level 22 on the 1st Revenge 124th year of Ascendancy at 20:47 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 02:10 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 02:23 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 02:32 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 02:44 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 03:12 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 03:36 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 03:50 Killed by fire wyrm at level 22 on the 2nd Revenge 124th year of Ascendancy at 04:16 Killed by fire drake at level 23 on the 2nd Revenge 124th year of Ascendancy at 13:44 Killed by skeleton mage at level 23 on the 2nd Revenge 124th year of Ascendancy at 16:48 Killed by armoured skeleton warrior at level 23 on the 2nd Revenge 124th year of Ascendancy at 17:23 Killed by armoured skeleton warrior at level 23 on the 2nd Revenge 124th year of Ascendancy at 18:13 Killed by armoured skeleton warrior at level 23 on the 2nd Revenge 124th year of Ascendancy at 19:17 Killed by armoured skeleton warrior at level 23 on the 2nd Revenge 124th year of Ascendancy at 19:38 Killed by ghoul at level 23 on the 2nd Revenge 124th year of Ascendancy at 19:53 Killed by armoured skeleton warrior at level 23 on the 2nd Revenge 124th year of Ascendancy at 20:13 Killed by lich at level 23 on the 2nd Revenge 124th year of Ascendancy at 21:36 Killed by lich at level 24 on the 2nd Revenge 124th year of Ascendancy at 21:53 Killed by armoured skeleton warrior at level 24 on the 2nd Revenge 124th year of Ascendancy at 22:37 Killed by armoured skeleton warrior at level 24 on the 2nd Revenge 124th year of Ascendancy at 22:53 Killed by lich at level 24 on the 2nd Revenge 124th year of Ascendancy at 23:02 Killed by skeleton mage at level 24 on the 2nd Revenge 124th year of Ascendancy at 23:17 Killed by armoured skeleton warrior at level 24 on the 2nd Revenge 124th year of Ascendancy at 23:30 Killed by armoured skeleton warrior at level 24 on the 2nd Revenge 124th year of Ascendancy at 23:42 Killed by skeleton mage at level 24 on the 3rd Revenge 124th year of Ascendancy at 00:24 Killed by armoured skeleton warrior at level 24 on the 3rd Revenge 124th year of Ascendancy at 02:40 Killed by armoured skeleton warrior at level 24 on the 3rd Revenge 124th year of Ascendancy at 03:17 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 10:38 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 10:47 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 10:55 Killed by thaurhereg at level 24 on the 3rd Revenge 124th year of Ascendancy at 11:04 Killed by uruivellas at level 24 on the 3rd Revenge 124th year of Ascendancy at 11:16 Killed by uruivellas at level 24 on the 3rd Revenge 124th year of Ascendancy at 11:27 Killed by thaurhereg at level 24 on the 3rd Revenge 124th year of Ascendancy at 11:36 Killed by uruivellas at level 24 on the 3rd Revenge 124th year of Ascendancy at 11:44 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 11:50 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 12:00 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 12:11 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 12:20 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 12:32 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 12:41 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 12:54 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 13:05 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 13:19 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 13:30 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 13:50 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 14:01 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 14:11 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 14:25 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 14:35 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 14:47 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 15:02 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 15:16 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 15:29 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 15:51 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 16:02 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 16:13 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 16:29 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 16:41 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 16:55 Killed by champion of Urh'Rok at level 24 on the 3rd Revenge 124th year of Ascendancy at 17:08 Killed by lava floor at level 24 on the 3rd Revenge 124th year of Ascendancy at 20:04 Killed by fire drake at level 24 on the 3rd Revenge 124th year of Ascendancy at 20:18 Killed by fire wyrm at level 24 on the 3rd Revenge 124th year of Ascendancy at 20:48 Killed by fire drake at level 24 on the 3rd Revenge 124th year of Ascendancy at 21:05 Killed by fire wyrm at level 24 on the 3rd Revenge 124th year of Ascendancy at 21:18 Killed by fire wyrm at level 24 on the 3rd Revenge 124th year of Ascendancy at 21:41 Killed by fire wyrm at level 25 on the 3rd Revenge 124th year of Ascendancy at 22:01 Killed by Ureslak the Eternal at level 25 on the 4th Revenge 124th year of Ascendancy at 15:48 Killed by undead wyrm at level 25 on the 4th Revenge 124th year of Ascendancy at 16:24 Killed by undead wyrm at level 25 on the 4th Revenge 124th year of Ascendancy at 16:36 Killed by Ureslak the Eternal at level 25 on the 4th Revenge 124th year of Ascendancy at 16:55 Killed by Ureslak the Eternal at level 25 on the 4th Revenge 124th year of Ascendancy at 17:15 Killed by multi-hued drake hatchling at level 25 on the 4th Revenge 124th year of Ascendancy at 18:30 Killed by Ureslak the Eternal at level 25 on the 4th Revenge 124th year of Ascendancy at 19:27 Killed by Ureslak the Eternal at level 25 on the 4th Revenge 124th year of Ascendancy at 23:16 Killed by Ureslak the Eternal at level 25 on the 5th Revenge 124th year of Ascendancy at 01:02 Killed by Ureslak the Eternal at level 25 on the 5th Revenge 124th year of Ascendancy at 02:37 Killed by multi-hued drake hatchling at level 26 on the 5th Revenge 124th year of Ascendancy at 10:05 Killed by fire drake hatchling at level 26 on the 5th Revenge 124th year of Ascendancy at 11:26 Killed by Ureslak the Eternal at level 26 on the 5th Revenge 124th year of Ascendancy at 15:28 Killed by Ureslak the Eternal at level 26 on the 5th Revenge 124th year of Ascendancy at 17:08 Killed by storm drake hatchling at level 26 on the 6th Revenge 124th year of Ascendancy at 00:30 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 19:28 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 19:38 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 19:54 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 20:06 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 20:26 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 20:36 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 20:59 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 21:10 Killed by daelach at level 26 on the 6th Revenge 124th year of Ascendancy at 21:26 Killed by worm that walks at level 26 on the 7th Revenge 124th year of Ascendancy at 02:08 Killed by worm that walks at level 26 on the 7th Revenge 124th year of Ascendancy at 02:22 Killed by lava floor at level 26 on the 7th Revenge 124th year of Ascendancy at 03:29 Killed by dreaming horror at level 26 on the 7th Revenge 124th year of Ascendancy at 03:51 Killed by dreaming horror at level 26 on the 7th Revenge 124th year of Ascendancy at 04:28 Killed by Ureslak the Eternal at level 26 on the 7th Revenge 124th year of Ascendancy at 21:38 Killed by Rat Lich at level 27 on the 8th Revenge 124th year of Ascendancy at 09:56 Killed by spectral rat at level 27 on the 8th Revenge 124th year of Ascendancy at 10:33 Killed by vampire rat at level 27 on the 8th Revenge 124th year of Ascendancy at 10:45 Killed by Ureslak the Eternal at level 28 on the 9th Revenge 124th year of Ascendancy at 23:17 Killed by Ureslak the Eternal at level 28 on the 10th Revenge 124th year of Ascendancy at 04:01 Killed by gigantic sandworm tunneler at level 28 on the 18th Revenge 124th year of Ascendancy at 09:05 Killed by Gunsnake at level 28 on the 18th Revenge 124th year of Ascendancy at 09:54 Killed by ravaging entropic rip at level 28 on the 19th Revenge 124th year of Ascendancy at 02:05 Killed by giant netherworm at level 28 on the 19th Revenge 124th year of Ascendancy at 02:45 Killed by ravaging entropic rip at level 28 on the 19th Revenge 124th year of Ascendancy at 03:28 Killed by blade horror at level 29 on the 21st Revenge 124th year of Ascendancy at 02:30 Killed by Imrinlim the shalore at level 30 on the 30th Revenge 124th year of Ascendancy at 08:07 Killed by Imrinlim the shalore at level 30 on the 30th Revenge 124th year of Ascendancy at 08:16 Killed by Imrinlim the shalore at level 30 on the 30th Revenge 124th year of Ascendancy at 08:26 Killed by armoured skeleton warrior at level 30 on the 30th Revenge 124th year of Ascendancy at 08:44 Killed by Nddi the shalore at level 30 on the 30th Revenge 124th year of Ascendancy at 08:57 Killed by Borius, Avatar of Bearness at level 31 on the 36th Revenge 124th year of Ascendancy at 11:00 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 15:16 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 15:42 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 16:18 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 16:30 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 17:16 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 17:29 Killed by High Sun Paladin Aeryn at level 31 on the 40th Revenge 124th year of Ascendancy at 18:07 Killed by Isliriassra the anorithil at level 32 on the 41st Revenge 124th year of Ascendancy at 19:56 Killed by Isliriassra the anorithil at level 32 on the 41st Revenge 124th year of Ascendancy at 20:15 Killed by Isliriassra the anorithil at level 32 on the 41st Revenge 124th year of Ascendancy at 20:32 Killed by Isliriassra the anorithil at level 32 on the 41st Revenge 124th year of Ascendancy at 20:43 Killed by skeleton mage at level 32 on the 41st Revenge 124th year of Ascendancy at 20:55 Killed by armoured skeleton warrior at level 32 on the 41st Revenge 124th year of Ascendancy at 21:05 Killed by Isliriassra the anorithil at level 32 on the 41st Revenge 124th year of Ascendancy at 21:11 Killed by armoured skeleton warrior at level 32 on the 41st Revenge 124th year of Ascendancy at 21:22 Killed by Poredanor the sunwall guard at level 32 on the 41st Revenge 124th year of Ascendancy at 21:33 Killed by Isliriassra the anorithil at level 32 on the 41st Revenge 124th year of Ascendancy at 21:50 Killed by Zubetira the shalore liberator at level 32 on the 41st Revenge 124th year of Ascendancy at 23:51 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 00:19 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 00:37 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 00:57 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 01:24 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 01:54 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 02:21 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 02:38 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 02:52 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 03:30 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 03:45 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 03:56 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 04:07 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 04:50 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 05:54 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 06:22 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 06:40 Killed by Zubetira the shalore liberator at level 32 on the 42nd Revenge 124th year of Ascendancy at 06:50 Killed by armoured skeleton warrior at level 32 on the 42nd Revenge 124th year of Ascendancy at 07:20 Killed by Amilain the human at level 32 on the 46th Revenge 124th year of Ascendancy at 13:00 Killed by Lionssi the human at level 32 on the 46th Revenge 124th year of Ascendancy at 13:38 Killed by Amilain the human at level 32 on the 46th Revenge 124th year of Ascendancy at 14:29 Killed by Bear the human at level 32 on the 47th Revenge 124th year of Ascendancy at 03:04 Killed by Aetavon the human at level 35 on the 1st Pain 124th year of Ascendancy at 20:58 Killed by Fitean the human at level 35 on the 1st Pain 124th year of Ascendancy at 21:29 Killed by Cale the human at level 35 on the 2nd Pain 124th year of Ascendancy at 21:25 Killed by Gaean the human at level 35 on the 3rd Pain 124th year of Ascendancy at 15:30 Killed by Gaean the human at level 35 on the 3rd Pain 124th year of Ascendancy at 15:49 Killed by Gaean the human at level 35 on the 3rd Pain 124th year of Ascendancy at 16:00 Killed by Rmaflhan the human at level 35 on the 5th Pain 124th year of Ascendancy at 22:58 Killed by blinkwyrm at level 36 on the 14th Pain 124th year of Ascendancy at 17:40 Killed by Velyta the crystalbark at level 36 on the 16th Pain 124th year of Ascendancy at 17:47 Killed by black jelly at level 36 on the 17th Pain 124th year of Ascendancy at 08:16 Killed by bm011's Inner Demon at level 37 on the 18th Pain 124th year of Ascendancy at 21:07 Killed by war hound at level 37 on the 18th Pain 124th year of Ascendancy at 21:20 Killed by ritch flamespitter at level 37 on the 18th Pain 124th year of Ascendancy at 21:46 Killed by 3-headed hydra at level 37 on the 18th Pain 124th year of Ascendancy at 22:05 Killed by Ce'Nubeth the treant at level 37 on the 18th Pain 124th year of Ascendancy at 23:59 Killed by shadow at level 37 on the 19th Pain 124th year of Ascendancy at 00:15 Killed by Nerothra the treant at level 37 on the 19th Pain 124th year of Ascendancy at 00:32 Killed by Arabeth the crystalbark at level 37 on the 19th Pain 124th year of Ascendancy at 00:56 Killed by Arabeth the crystalbark at level 37 on the 19th Pain 124th year of Ascendancy at 01:13 Killed by bm011's Inner Demon at level 37 on the 19th Pain 124th year of Ascendancy at 01:35 Killed by thought-forged bowman at level 37 on the 19th Pain 124th year of Ascendancy at 01:49 Killed by Zubetira the crystalbark at level 37 on the 19th Pain 124th year of Ascendancy at 02:01 Killed by Ce'Nubeth the treant at level 37 on the 19th Pain 124th year of Ascendancy at 02:12 Killed by Arabeth the crystalbark at level 37 on the 19th Pain 124th year of Ascendancy at 02:31 Killed by Ce'Nubeth the treant at level 37 on the 19th Pain 124th year of Ascendancy at 03:16 Killed by Betyrassra the crystalbark at level 37 on the 19th Pain 124th year of Ascendancy at 04:02 |
Primary Stats
Strength | 67 (base 60) |
Dexterity | 27 (base 21) |
Constitution | 66 (base 60) |
Magic | 12 (base 13) |
Willpower | 15 (base 14) |
Cunning | 16 (base 12) |
Resources
Life | 1201/1201 |
Stamina | 220/220 |
Steam | 100/100 |
Healing Factor | 1.6988369623248 |
Regeneration | 28.958633867842 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 6 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 139 |
Accuracy | 35 |
Crit Chance | 12% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +16% |
Lightning | +13% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Temporal | +25% |
Cold | +25% |
All | +15% |
Defense: Base
Armour (hardiness) | 43.723073231957 (96.438666929426%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 9 |
Physical Save | 58 |
Spell Save | 50 |
Mental Save | 37 |
Defense: Resistances
Blight | + 6%( 70%) |
Cold | + 16%( 70%) |
All | 0%( 70%) |
Lightning | + 40%( 70%) |
Light | + 15%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 9%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Confusion Resistance | 30% |
Silence Resistance | 32% |
Instadeath Resistance | 100% |
Blind Resistance | 33% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Changes stats: +8 Lck / +5 Dex Changes resistances: +6% temporal Stealth bonus: +8 Maximum encumbrance: +26 Physical save: +9 (+2 eff.) Blindness immunity: +10% Silence immunity: +32% Confusion immunity: +30% Stun/Freeze immunity: +48% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight / +6% temporal / +6% cold Changes resistances penetration: +10% temporal Changes damage: +3% cold Physical save: +10 (+3 eff.) Mental save: +8 (+4 eff.) Life regen: +7.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +6% Light radius: +5 Healing mod.: +18% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.02 to 123.06 lightning damage (82.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 338 Base Damage: 167 Armor: 11 All Resist: 4 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Defense: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Life regen: +0.90 Healing mod.: +16% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
On hands | ![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +6 (+3 eff.) Fatigue: +16% Changes stats: +3 Cun Changes resistances: +30% lightning / +9% nature / +3% darkness Changes damage: +3% lightning Physical save: +7 (+2 eff.) Mental save: +12 (+5 eff.) A suit of armour made of metal plates. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +1 Str / +2 Con Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +9% fire / +15% light / +12% darkness Changes resistances penetration: +10% cold Changes damage: +6% fire / +3% cold Physical save: +20 (+5 eff.) Spell save: +25 (+9 eff.) Mental save: +23 (+9 eff.) Blindness immunity: +23% Amulets make your neck look great! |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 91%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 91%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 92% efficiency and cooldown mod of 70%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.1 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -158 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 158 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -270 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 270 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 122 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 2 physical, 4 light, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 58.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.39 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 43% faster, and you are invisible (power 13). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1003% for 10 turns (0 total) and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Damage (Melee): 25 light Damage (Ranged): 22 light Changes stats: +6 Str / +5 Mag / +6 Con Changes damage: +10% light Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+5 eff.) Armour penetration: +10 Physical power: +8 (+3 eff.) Defense: +11 (+5 eff.) Changes stats: +7 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +8 Defense: +9 (+4 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +10 (+9 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +6 Wil Changes resistances: +24% darkness Changes damage: +12% darkness Mindpower: +5 (+1 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 16 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 18 light Damage (Ranged): 15 light Changes stats: +4 Con / +1 Mag Changes damage: +15% light Physical save: +8 (+2 eff.) Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Defense: +11 (+5 eff.) Changes resistances: +9% nature / +10% blight Poison immunity: +15% Disease immunity: +12% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +10 (+5 eff.) Disarm immunity: +43% Massive two-handed battleaxes. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +23% lightning Changes damage: +13% lightning Massive two-handed mauls. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +27 fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +4% Blunt and deadly. |
![]() Glacierstreaker (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +30 (+12 eff.) Armour penetration: +2 Damage (Melee): 6 lightning / 7 physical / 7 fire / 5 acid / 6 cold Changes stats: +2 Str Changes resistances: +5% lightning / +7% physical / +5% cold / +7% fire / +12% mind / +7% acid Changes resistances penetration: +15% cold / +25% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Lisiriavena Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +3.0% Attack speed: 100% Firing range: +8 When this weapon hits: Overgrowth (10% chance level 3). Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Str Changes resistances: +12% acid / +4% physical Physical save: +9 (+2 eff.) Life regen: +1.10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun / +3 Con Physical save: +8 (+2 eff.) Maximum life: +58.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +3 Cun Changes resistances: +40% lightning / +10% temporal Reduces incoming crit damage: 15.00% See invisible: +24 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 14 darkness Changes stats: +2 Cun Changes resistances: +14% darkness Changes damage: +5% darkness Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.00 mind and 13.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 15. Terrified: Deals 3.00 mind and 3.00 darkness damage per turn and increases cooldowns by 24%. Haunted: Causes the target to suffer 5.19 mind and 5.19 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +16% mind / +21% cold Changes resistances penetration: +15% cold Changes damage: +16% mind Equilibrium when hit: +0.12 Psi when hit: +0.20 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() cashmere wizard hat 'Purerage' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +6 Mag Changes resistances: +19% acid / +15% nature Changes damage: +13% acid Blindness immunity: +20% Poison immunity: +20% Life regen: +4.00 A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +12% mind / +6% fire Changes resistances penetration: +15% fire Changes damage: +12% mind / +9% fire Hate when firing a critical mind attack: +5.00 Maximum life: +34.00 Maximum psi: +30.00 Mental crit. chance: +6% A suit of armour made of mail. |
![]() hardened leather armour 'Samosta' (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +7 Dex / +6 Wil Critical mult.: +20.00% Life regen: +7.50 Stamina each turn: +3.00 Maximum life: +54.00 Mental crit. chance: +3% Healing mod.: +15% A suit of armour made of leather. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 54% * 10% chance to reduce strength, dexterity, and constitution by 7 Changes resistances: +6% darkness / +6% nature Changes damage: +7% light Damage affinity(heal): +5% light Mental save: +5 (+3 eff.) Light radius: +8 See stealth: +7 See invisible: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 46.19 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+9 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 44. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +3% mind / +4% physical / +3% nature / +5% arcane Changes damage: +6% nature It can be used to blast the opponent's mind dealing 320 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Heal for 86. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ritch flamespitter spits flames!
Rimebark uses Winter's Fury.
Ritch flamespitter hits bm011 for 118 fire damage.
Isledawe the crystalbark receives 25 healing.
Rimebark receives 24 healing from Isledawe the crystalbark.
War hound receives 25 healing from Isledawe the crystalbark.
Ritch flamespitter receives 24 healing from Isledawe the crystalbark.
Fire drake receives 42 healing from Isledawe the crystalbark.
3-headed hydra receives 27 healing from Isledawe the crystalbark.
Poison from Betyrassra the crystalbark hits bm011 for 24 nature damage.
Betyrassra the crystalbark uses Condensate.
Betyrassra the crystalbark hits bm011 for 257 fire damage.
bm011 the level 37 orc berserker was combusted to death by Betyrassra the crystalbark on level 1 of Primal Forest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betyrassra the crystalbark killed bm011!
Saving game...
Saving done.
There is a Way into a primal forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Talent Death Dance is ready to use.
Talent Execution is ready to use.
Saving done.
Saving game...
Saving done.