Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 11 / 61% |
Size | medium |
Lifes / Deaths | Killed by poison gas trap at level 9 on the 43rd Profit 122nd year of Ascendancy at 07:37 0 / 5Killed by Ce'Naba the umbral horror at level 11 on the 9th Wealth 122nd year of Ascendancy at 17:54 Killed by Ce'Naba the umbral horror at level 11 on the 9th Wealth 122nd year of Ascendancy at 18:33 Killed by Ce'Naba the umbral horror at level 11 on the 9th Wealth 122nd year of Ascendancy at 19:58 Killed by netherworm mass at level 11 on the 9th Wealth 122nd year of Ascendancy at 20:54 |
Primary Stats
Strength | 40 (base 36) |
Dexterity | 14 (base 11) |
Constitution | 28 (base 25) |
Magic | 9 (base 10) |
Willpower | 21 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -11/440 |
Stamina | 158/168 |
Healing Factor | 1.1456298990388 |
Regeneration | 14.013002849576 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 79 |
Accuracy | 31 |
Crit Chance | 1% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Lightning | +3% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 31.511077022655 (89.749889547741%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 28 |
Physical Save | 24 |
Spell Save | 10 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 5%( 70%) |
Blight | + 3%( 70%) |
Cold | + 6%( 70%) |
Fire | + 7%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 22% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by dire wolf. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of squid ink. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Velerin the Unlightquell (0 def, 3 armour) Velerin the Unlightquell (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +3% blight Blindness immunity: +10% Stun/Freeze immunity: +20% Teleport immunity: +10% Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | insulating dwarven-steel helm of the depths (0 def, 4 armour) insulating dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% fire / +6% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | psionicist's steel ring of clarity psionicist's steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +12 (+6 eff.) Confusion immunity: +22% Rings make your fingers look great! |
Around waist | rough leather belt of resilience rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +33.00 A belt that goes around your waist. |
Main armor | Yvawyn (0 def, 9 armour) Yvawyn (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances penetration: +10% mind Critical mult.: +5.00% Life regen: +2.20 Stamina each turn: +0.70 Maximum hate: +8.00 A suit of armour made of metal plates. |
In main hand | Durokor the Airpain (35-52 power, 2 apr) Durokor the Airpain (35-52 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +5% lightning Changes damage: +6% mind Hate when firing a critical mind attack: +4.00 Mindpower: +5 (+3 eff.) Massive two-handed mauls. |
Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour) enveloping linen cloak of the Shaloren (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion (heal 80; 12 cd) regeneration infusion (heal 80; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 80 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
steel dagger of erosion (12-16 power, 6 apr) steel dagger of erosion (12-16 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 nature Sharp, short and deadly. |
Newly picked up steel greatsword of persecution (24-39 power, 2 apr)steel greatsword of persecution (24-39 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage against: +13% Unnatural When wielded/worn: Changes stats: +3 Wil Massive two-handed swords. |
steel mace of erosion (14-20 power, 3 apr) steel mace of erosion (14-20 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 nature Blunt and deadly. |
Morningwing the yew magestaff (20-24 power, 4 apr, arcane element) Morningwing the yew magestaff (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str Changes resistances: +6% mind / +3% light Changes damage: +20% arcane Talent granted: +1 Command Staff Spell save: +15 (+12 eff.) Maximum life: +20.00 Spellpower: +9 (+7 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Aeradhewe (0 def, 3 armour) Aeradhewe (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Confusion immunity: +20% Stun/Freeze immunity: +10% A cap made of leather. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+14 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.25 to 105.74 lightning damage (70.49 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By REEEEEEEEE the Dwarf Berserker level 7
2nd Profit 122nd year of Ascendancy at 00:44 see stats
By REEEEEEEEE the Dwarf Berserker level 10
4th Wealth 122nd year of Ascendancy at 10:37 see stats
By REEEEEEEEE the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 20:55 see stats
By REEEEEEEEE the Dwarf Berserker level 9
1st Wealth 122nd year of Ascendancy at 03:35 see stats
Log
Netherworm mass leeches life from REEEEEEEEE!
Netherworm mass hits Giant netherworm for 16 healing, 16 healing (0 total damage) [31 healing].
Netherworm mass hits REEEEEEEEE for 14 temporal, 14 darkness, 4 healing, 4 healing (29 total damage) [8 healing].
Melee retaliation hits Netherworm mass for 9 blight, 9 blight (18 total damage).
REEEEEEEEE hits Netherworm mass for 16 healing, 16 healing (0 total damage) [31 healing].
Giant netherworm misses REEEEEEEEE.
Giant netherworm leeches life from REEEEEEEEE!
Giant netherworm hits REEEEEEEEE for 2 temporal, 1 darkness, 5 healing (3 total damage) [5 healing].
Melee retaliation hits Giant netherworm for 10 blight damage.
REEEEEEEEE hits Giant netherworm for 2 healing, 1 healing (0 total damage) [3 healing].
Ce'Naba the umbral horror strikes REEEEEEEEE in the darkness (+23% damage).
Melee retaliation hits Ce'Naba the umbral horror for 9 blight damage.
Ce'Naba the umbral horror hits REEEEEEEEE for 35 physical, 4 healing (35 total damage) [4 healing].
Giant netherworm loses 0 health to the entropy.
Ce'Naba the umbral horror's Beyond the Flesh strikes REEEEEEEEE in the darkness (+23% damage).
Melee retaliation hits Ce'Naba the umbral horror for 9 blight damage.
Ce'Naba the umbral horror's Beyond the Flesh hits REEEEEEEEE for 26 physical, 4 healing (26 total damage) [4 healing].
Ce'Naba the umbral horror's creeping dark hits REEEEEEEEE for 9 darkness damage.
Ce'Naba the umbral horror strikes REEEEEEEEE in the darkness (+23% damage).
Melee retaliation hits Ce'Naba the umbral horror for 9 blight damage.
Ce'Naba the umbral horror hits REEEEEEEEE for 35 physical, 4 healing (35 total damage) [4 healing].
REEEEEEEEE hits Ce'Naba the umbral horror for (48 to psi shield), 72 physical, 6 lightning (78 total damage).
Netherworm mass duplicates the healing forces to giant netherworm!
Netherworm mass leeches life from REEEEEEEEE!
Giant netherworm receives 9 healing from Netherworm mass.
Netherworm mass hits REEEEEEEEE for 19 temporal damage.
Melee retaliation hits Netherworm mass for 9 blight, 9 blight (18 total damage).
Netherworm mass receives 9 healing from REEEEEEEEE.
REEEEEEEEE the level 11 dwarf berserker was spaghettified across the whole of space and time to death by a netherworm mass on level 3 of Lake of Nur.