Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 19 / 93% |
Size | medium |
Lifes / Deaths | Killed by Kelad, the One Who Stole Poosh at level 19 on the 36th Dearth 122nd year of Ascendancy at 18:07 0 / 6Killed by Celia at level 19 on the 16th Loss 122nd year of Ascendancy at 04:55 Killed by Celia at level 19 on the 16th Loss 122nd year of Ascendancy at 05:21 Killed by Celia at level 19 on the 16th Loss 122nd year of Ascendancy at 06:19 Killed by Celia at level 19 on the 16th Loss 122nd year of Ascendancy at 06:29 Killed by Emamima the armoured skeleton warrior at level 19 on the 16th Loss 122nd year of Ascendancy at 06:40 |
Primary Stats
Strength | 56 (base 42) |
Dexterity | 33 (base 26) |
Constitution | 34 (base 28) |
Magic | 14 (base 10) |
Willpower | 37 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 1/706 |
Stamina | 189/222 |
Healing Factor | 1.3853365646231 |
Regeneration | 4.5023438350249 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 75 |
Accuracy | 49 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 6 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Arcane | +27% |
Cold | +30% |
All | +2% |
Lightning | +27% |
Physical | +13% |
Mind | +15% |
Fire | +27% |
Nature | +13% |
Offense: Damage Penetration
Lightning | +25% |
Fire | +25% |
Mind | +20% |
Arcane | +25% |
Cold | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 43.292304923968 (87.807182003187%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 20 |
Physical Save | 38 |
Spell Save | 29 |
Mental Save | 29 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 11%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 10%( 70%) |
All | 0%( 70%) |
Lightning | + 40%( 70%) |
Light | + 20%( 70%) |
Physical | + 9%( 70%) |
Mind | + 21%( 70%) |
Darkness | + 17%( 70%) |
Fire | + 17%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Hazesweeper' (0 def, 1 armour) pair of rough leather boots 'Hazesweeper' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 cold Changes stats: +2 Cun / +3 Dex Changes resistances: +3% cold Changes damage: +3% cold Spellpower: +4 (+1 eff.) Light radius: +3 A pair of boots made of leather. |
Quiver | Fulusin (16/16, 152% power, 10 apr) Fulusin (16/16, 152% power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 152% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 16 On weapon hit: * 10% chance to reduce all saves and defense by 20 Travel speed: +200% Damage (Ranged): +20 darkness Damage (radius 2) on crit: +16 physical Damage against: +11% Living When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
Light source | scorching alchemist's lamp of focus scorching alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +5 Wil Changes resistances: +7% fire Changes damage: +7% mind Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Deepszeal the linen wizard hat (1 def, 0 armour) Deepszeal the linen wizard hat (1 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Str / +1 Dex Changes resistances: +6% blight / +6% nature / +3% darkness Changes damage: +3% acid Stamina each turn: +2.00 A pointy cloth hat, very wizardly... |
On hands | sand rough leather gloves of dexterity (+3) (0 def, 6 armour) sand rough leather gloves of dexterity (+3) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +6 Damage (Melee): 5 physical Changes stats: +3 Dex Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +8 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
In main hand | dwarven-steel waraxe 'Islulranne' (118% power, 4 apr) dwarven-steel waraxe 'Islulranne' (118% power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 11% Changes resistances: +5% arcane Mental save: +9 (+5 eff.) Disease immunity: +20% Disarm immunity: +10% One-handed war axes. |
Around waist | Gleamroar the rough leather belt Gleamroar the rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +1 Defense: +15 (+6 eff.) Damage when hit (Melee): 2 light Changes stats: +1 Str Changes resistances: +5% acid / +6% mind / +5% blight Changes damage: +6% mind A belt that goes around your waist. |
In off hand | crackling steel shield of lightning resistance (+30%) (0 def, 4 armour, 111% power, 43 block) crackling steel shield of lightning resistance (+30%) (0 def, 4 armour, 111% power, 43 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 111% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +43 Damage (Melee): +10 lightning When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 1 lightning Changes stats: +2 Dex Changes resistances: +30% lightning Talent granted: +1 Block Handheld deflection devices. |
Cloak | Bogfoe (2 def, 0 armour) Bogfoe (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Con Changes resistances: +15% mind Changes resistances penetration: +5% nature / +20% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Foresthack the voratun mail armour (5 def, 19 armour) Foresthack the voratun mail armour (5 def, 19 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 46% Damage when hit (Melee): 2 nature Changes resistances: +8% acid / +9% physical / +14% darkness / +10% lightning / +10% fire / +7% cold / +7% arcane / +20% light Changes damage: +3% nature Spell save: +12 (+6 eff.) A suit of armour made of mail. |
Inventory
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By TheWall the Dwarf Bulwark level 19
36th Dearth 122nd year of Ascendancy at 19:52 see stats
By TheWall the Dwarf Bulwark level 19
35th Dearth 122nd year of Ascendancy at 11:49 see stats
By TheWall the Dwarf Bulwark level 10
7th Profit 122nd year of Ascendancy at 08:52 see stats
By TheWall the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 00:06 see stats
By TheWall the Dwarf Bulwark level 19
36th Dearth 122nd year of Ascendancy at 19:52 see stats
By TheWall the Dwarf Bulwark level 11
16th Profit 122nd year of Ascendancy at 22:47 see stats
By TheWall the Dwarf Bulwark level 19
15th Loss 122nd year of Ascendancy at 16:38 see stats
Log
Talent Vitality is ready to use.
Eilinetta the lesser vampire's Steady Shot hits TheWall for 118 physical, 8 acid, 8 nature (134 total damage).
Bethomina the bone giant is no longer rampaging.
Spikes of Decrepitude hits TheWall for 20 cold, 20 cold (39 total damage).
TheWall misses Eilinetta the lesser vampire.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses TheWall.
TheWall is stunned!
Armoured skeleton warrior hits TheWall for 12 physical, 6 fire, 12 fire (31 total damage).
Melee retaliation hits Armoured skeleton warrior for 0 fire, 0 cold, 0 lightning, 0 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 3 fire, 4 cold, 4 lightning, 4 arcane (22 total damage).
TheWall is not stunned anymore.
TheWall has recovered!
Talent Block is ready to use.
Talent Repulsion is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Assault is ready to use.
Talent Rush is ready to use.
Celia casts Invoke Darkness.
Eilinetta the lesser vampire casts Invoke Darkness.
Emamima the armoured skeleton warrior uses Overpower.
TheWall instinctively hardens his skin and ignores the attack!
TheWall repels an attack from Emamima the armoured skeleton warrior.
Emamima the armoured skeleton warrior performs a melee critical strike against TheWall!
TheWall resists the knockback!
Melee retaliation hits Emamima the armoured skeleton warrior for (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (3 blocked), 0 fire, (2 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (0 blocked), 0 fire, (0 blocked), 0 cold, (0 blocked), 0 lightning, (0 blocked), 0 arcane, (3 blocked), 0 fire, (2 blocked), 0 cold, (3 blocked), 0 lightning, (3 blocked), 0 arcane (0 total damage).
Emamima the armoured skeleton warrior hits TheWall for 7 cold, 21 cold (28 total damage).
Celia hits TheWall for 306 cold damage.
Eilinetta the lesser vampire hits TheWall for 61 darkness damage.
TheWall the level 19 dwarf bulwark was chilled to death by Emamima the armoured skeleton warrior on level 2 of Last Hope Graveyard.