












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 1635% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 16 on the 21st Wealth 122nd year of Ascendancy at 08:59 1 / 7Killed by Urkis, the High Tempest at level 20 on the 27th Loss 122nd year of Ascendancy at 04:27 Killed by Celia at level 24 on the 2nd Iron 123rd year of Ascendancy at 16:33 Killed by Salebeth the giant spider at level 27 on the 41st Steel 123rd year of Ascendancy at 19:44 Killed by archlich at level 30 on the 19th Gold 123rd year of Ascendancy at 03:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 9th Stralite 124th year of Ascendancy at 01:18 Killed by Donnie at level 50 on the 19th Wealth 124th year of Ascendancy at 01:40 |
Primary Stats
| Strength | 141 (base 60) |
| Dexterity | 116 (base 60) |
| Constitution | 91 (base 60) |
| Magic | 27 (base 10) |
| Willpower | 57 (base 29) |
| Cunning | 49 (base 10) |
Resources
| Life | 2362/2362 |
| Stamina | 289/364 |
| Healing Factor | 1.7957453763917 |
| Regeneration | 82.866739921874 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 12 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 198 |
| Accuracy | 83 |
| Crit Chance | 27% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +8% |
| Arcane | +14% |
| Mind | +20% |
| All | +2% |
| Lightning | +25% |
| Light | +17% |
| Temporal | +30% |
| Physical | +25% |
| Darkness | +36% |
Offense: Damage Penetration
| Lightning | +27% |
| Physical | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88.723073231965 (96.438666929426%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 78 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 61%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Physical | + 54%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 62%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 45% |
| Disarm Resistance | 50% |
| Pinning Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by icy orc wyrmic. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by cutpurse. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost defiler from death by Donnie. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by shadowblade. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 941. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Busin' (28 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +20 Dex ----- def ----- Armour +5 Defense +28 (+7 eff.) Fatigue +4% Resists +3% blight Crit.chn- 10.00% Spell.save +9 (+2 eff.) Mind.save +15 (+4 eff.) HP.reg +5.00 Heal.mod +15% Blind- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Mayulera the Galeveil (16/16, 21-29 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 16 Ranged+ +8 fire +11 physical On Hit.r1 +20 lightning On Crit.r2 +8 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Arrows are used with bows to pierce your foes to death. |
| Light source | Phlegmhue1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Resists +9% lightning +9% temporal +16% blight +3% fire +9% nature HP.reg +4.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xanulralle the Loamoozer (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+3 eff.) Dmg.mod +20% physical +15% light +18% darkness +18% mind +19% temporal On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +3 (+0 eff.) Resists +17% physical +11% darkness +22% light +9% mind +6% nature +19% temporal ---------- misc Max.hate +14.00 A pointy cloth hat, very wizardly... |
| On hands | alchemist's voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 7 acid 10 darkness 6 lightning 5 cold 26 mind 4 fire On Hit (Melee): * 17% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Fatigue +5% Mind.save -8 (-2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Deepssweeper [power 113] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% arcane Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 * 10% chance to reduce damage dealt by 24% Setup a psionic shield, reducing all damage taken by 113 for 5 turns Puts all charms on 25 cooldown 100% to heal for 84. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lelakor the Brightumbra0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +13 (+3 eff.) Melee Ret 10 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Max.HP +132.00 HP.reg +17.00 Heal.mod +18% Disarm- +50% Pinning- +48% Knockbk- +38% Rings make your fingers look great! |
| On fingers | Gloriyabeth the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +10 Mag +13 Cun dps ---------- Dmg.mod +6% acid +9% temporal +16% darkness Acc +15 (+3 eff.) On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +29% acid +32% darkness +30% fire +26% lightning +30% cold Crit.chn- 15.00% Spell.save +20 (+4 eff.) ---------- misc Light +1 Infravis +2 Rings make your fingers look great! |
| Around neck | vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +10 (+2 eff.) Max.HP +71.00 HP.reg +7.00 Blind- +25% ---------- misc Infravis +6 Sight +2 See.Invis +7 Amulets make your neck look great! |
| In main hand | Ivussra the voratun longsword (52-72 power, 8 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 36 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +23% lightning +3% physical Res.pen +27% lightning +10% physical Apr +2 On Hit (Melee): * 20% chance to reduce armor by 23% Sharp, long, and deadly. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun shield 'Ulfihell' (0 def, 10 armour, 70-84 power, 241.3286382648 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +241 Melee+ +20 acid +30 physical While equipped: Stats +13 Str +13 Dex +7 Wil +6 Con dps ---------- Dmg.mod +6% blight Acc +18 (+3 eff.) On Melee Ret: * 20% chance to reduce armor by 23% ----- def ----- Armour +10 Fatigue +8% Resists +20% acid +19% physical +29% fire Shield.near.proj +104 Phys.save +21 (+5 eff.) Proj.slow +39% Die.at -94.66 life ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Adiyathra (33 def, 13 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +4 Wil +11 Cun dps ---------- Mind.crit +7% Acc +7 (+1 eff.) Apr +9 ----- def ----- Armour +13 Defense +33 (+8 eff.) Resists +30% cold Crit.chn- 15.00% HP.reg +4.00 Poison- +20% ---------- misc Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 0/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 20% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Max.HP +75.00 HP.reg +11.00 Heal.mod +13% Rings make your fingers look great! |
balanced voratun battleaxe of crippling (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Acc +16 (+3 eff.) ----- def ----- Defense +17 (+4 eff.) Disarm- +57% Massive two-handed battleaxes. |
elemental voratun battleaxe of amnesia (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Psionic Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 36 acid damage (1/turn) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +42% acid Res.pen +19% acid Massive two-handed battleaxes. |
flaming voratun greatsword of shearing (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +28 fire While equipped: dps ---------- Res.pen +19% all Acc +19 (+4 eff.) Apr +20 Massive two-handed swords. |
mage-hunter's dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Cun +3 Wil dps ---------- Mind.pwr +18 (+6 eff.) Res.pen +18% all Acc +18 (+3 eff.) Apr +12 On Hit (Ranged): * 38 arcane resource burn ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Zubenor the Smolderfoe (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +19 light +12 arcane Against +30% Undead On Crit.r2 +12 acid +8 fire On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 14 While equipped: dps ---------- Dmg.mod +12% acid Res.pen +20% acid +13% physical Acc +23 (+4 eff.) Apr +14 Melee Ret 6 acid ----- def ----- Disease- +35% Sharp, long, and deadly. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+6 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 28.77 mind damage, 24.45 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.37 mind and 2.01 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
bloodlich's dragonbone magestaff of channeling (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Mag +8 Cun +9 Con dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +33 (+17 eff.) Dmg.mod +30% fire ---------- misc Mana/turn +0.35 N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +47.00 Max.N.En +41.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of the prodigy (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +11 Mag +18 Wil +14 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) S.pwr/crit +9 Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% arcane ----- def ----- Armour +8 Hardiness +12% Defense +13 (+3 eff.) Phys.save +12 (+3 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 57.16 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +24 (+12 eff.) Dmg.mod +30% lightning ---------- misc Mana/turn +0.37 Max.mana +145.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +32 (+16 eff.) Dmg.mod +30% darkness ----- def ----- Resists +11% darkness +12% temporal Def/telep +22 Res/telep +24% Dur/telep +17% ---------- misc Mana/turn +0.45 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
quick voratun waraxe of vileness (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 14 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +14 (+3 eff.) One-handed war axes. |
stormbringer's voratun waraxe of crippling (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +43 lightning +22 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Mov.spd +39% Res.pen +25% lightning +10% cold One-handed war axes. |
elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +12% Spell.pwr +30 (+15 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.28 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +7 Mag +6 Wil dps ---------- Spell.crit +14% Spell.pwr +26 (+13 eff.) Dmg.mod +25% lightning +23% physical +27% cold ----- def ----- Resists +14% lightning +11% cold +15% all ---------- misc Mana/turn +0.11 Max.mana +72.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of frost (+10%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Dmg.mod +30% lightning +18% physical +52% cold ----- def ----- Resists +10% lightning +57% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mountain (+12%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Dmg.mod +22% lightning +44% physical +22% cold ----- def ----- Resists +12% lightning +12% cold +26% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Res.pen +15% darkness +17% temporal Apr +10 ----- def ----- Armour +5 Fatigue +4% Resists +20% darkness +16% temporal Def/telep +26 Res/telep +18% Dur/telep +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Armour +5 Fatigue +4% Resists +11% fire +12% cold ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stabilizing elven-silk wizard hat of blight (+19%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Master While equipped: Stats +9 Wil dps ---------- Dmg.mod +19% blight ----- def ----- Defense +3 (+0 eff.) Resists +19% blight Phys.save +12 (+3 eff.) A pointy cloth hat, very wizardly... |
Hanasadin the voratun mail armour (5 def, 46 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% physical Acc +5 (+1 eff.) ----- def ----- Armour +46 Defense +5 (+1 eff.) Fatigue +12% Resists +24% acid +11% physical +20% fire +13% lightning +22% cold Spell.save +12 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
192 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.53 cold damage and 15.35 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
dwarven lantern of the sun1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% light ----- def ----- Resists +12% darkness Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 82.40 light damage. At talent level 3 you gain 15% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of paradox (21/21, 56-68 power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane/Psionic Power 56.5 - 67.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +11 physical +20 temporal On Hit: * 14% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 189 physical damage Shots are used with slings to pummel your foes to death. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Donnie the Dwarf Bulwark level 32
30th Gold 123rd year of Ascendancy at 20:30 see stats
Against all odds
Killed Ukruk in the ambush.By Donnie the Dwarf Bulwark level 32
29th Gold 123rd year of Ascendancy at 05:53 see stats
Arachnophobia
Destroyed the spydric menace.By Donnie the Dwarf Bulwark level 37
16th Dearth 123rd year of Ascendancy at 14:01 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Donnie the Dwarf Bulwark level 37
21st Dearth 123rd year of Ascendancy at 00:16 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Donnie the Dwarf Bulwark level 43
12nd Gold 124th year of Ascendancy at 22:48 see stats
Brave new world
Went to the Far East and took part in the war.By Donnie the Dwarf Bulwark level 36
13rd Dearth 123rd year of Ascendancy at 06:40 see stats
Bringer of Doom
Killed a Bringer of Doom.By Donnie the Dwarf Bulwark level 26
11st Iron 123rd year of Ascendancy at 07:13 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Donnie the Dwarf Bulwark level 23
19th Shortage 122nd year of Ascendancy at 17:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Donnie the Dwarf Bulwark level 12
44th Profit 122nd year of Ascendancy at 15:13 see stats
Destroyer of the creation
Killed Slasul.By Donnie the Dwarf Bulwark level 50
12nd Profit 124th year of Ascendancy at 04:48 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Donnie the Dwarf Bulwark level 35
3rd Voratun 123rd year of Ascendancy at 19:15 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Donnie the Dwarf Bulwark level 47
34th Stralite 124th year of Ascendancy at 15:19 see stats
Exterminator
Killed 1000 creatures.By Donnie the Dwarf Bulwark level 18
30th Wealth 122nd year of Ascendancy at 00:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Donnie the Dwarf Bulwark level 20
30th Loss 122nd year of Ascendancy at 11:22 see stats
Fear me not!
Survived the Fearscape!By Donnie the Dwarf Bulwark level 28
13rd Gold 123rd year of Ascendancy at 13:58 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Donnie the Dwarf Bulwark level 50
1st Wealth 124th year of Ascendancy at 08:04 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Donnie the Dwarf Bulwark level 50
20th Profit 124th year of Ascendancy at 21:25 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Donnie the Dwarf Bulwark level 41
30th Iron 124th year of Ascendancy at 13:57 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Donnie the Dwarf Bulwark level 39
22nd Dearth 123rd year of Ascendancy at 06:47 see stats
Level 10
Got a character to level 10.By Donnie the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 15:29 see stats
Level 20
Got a character to level 20.By Donnie the Dwarf Bulwark level 20
25th Loss 122nd year of Ascendancy at 12:05 see stats
Level 30
Got a character to level 30.By Donnie the Dwarf Bulwark level 30
17th Gold 123rd year of Ascendancy at 22:02 see stats
Level 40
Got a character to level 40.By Donnie the Dwarf Bulwark level 40
22nd Dearth 123rd year of Ascendancy at 06:47 see stats
Level 50
Got a character to level 50.By Donnie the Dwarf Bulwark level 50
20th Voratun 124th year of Ascendancy at 10:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Donnie the Dwarf Bulwark level 50
2nd Profit 124th year of Ascendancy at 23:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Donnie the Dwarf Bulwark level 19
9th Dearth 122nd year of Ascendancy at 08:12 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Donnie the Dwarf Bulwark level 50
19th Wealth 124th year of Ascendancy at 01:40 see stats
Size is everything
Did over 1500 damage in one attack.By Donnie the Dwarf Bulwark level 47
19th Stralite 124th year of Ascendancy at 16:20 see stats
Size matters
Did over 600 damage in one attack.By Donnie the Dwarf Bulwark level 26
11st Iron 123rd year of Ascendancy at 05:30 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Donnie the Dwarf Bulwark level 36
4th Voratun 123rd year of Ascendancy at 02:26 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Donnie the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 22:47 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Donnie the Dwarf Bulwark level 50
19th Wealth 124th year of Ascendancy at 01:39 see stats
That was close
Killed your target while having only 1 life left.By Donnie the Dwarf Bulwark level 44
9th Stralite 124th year of Ascendancy at 01:09 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Donnie the Dwarf Bulwark level 49
20th Voratun 124th year of Ascendancy at 07:29 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Donnie the Dwarf Bulwark level 21
13rd Shortage 122nd year of Ascendancy at 20:11 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Donnie the Dwarf Bulwark level 24
30th Shortage 122nd year of Ascendancy at 23:09 see stats
The secret city
Discovered the truth about mages.By Donnie the Dwarf Bulwark level 12
17th Profit 122nd year of Ascendancy at 22:36 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Donnie the Dwarf Bulwark level 40
15th Loss 123rd year of Ascendancy at 14:46 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Donnie the Dwarf Bulwark level 24
30th Shortage 122nd year of Ascendancy at 07:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Donnie the Dwarf Bulwark level 28
13rd Gold 123rd year of Ascendancy at 23:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Donnie the Dwarf Bulwark level 18
29th Wealth 122nd year of Ascendancy at 06:11 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Donnie the Dwarf Bulwark level 31
27th Gold 123rd year of Ascendancy at 03:43 see stats
Log
Elandar rearms.
Skeleton archer shoots!
Elandar casts Regeneration.
Elandar starts regenerating health quickly.
Skeleton archer's Shoot misses Donnie.
Donnie hits Skeleton archer for 45 lightning damage.
Donnie hits Elandar for 287 physical, 4 lightning, 2 fire, 3 acid, 2 cold, 6 darkness, 7 mind, 25 lightning (337 total damage).
Donnie hits Something for 45 lightning damage.
Elandar is fully armored again.
Assault is still on cooldown for 1 turns.
Assault is still on cooldown for 1 turns.
Elandar resists Donnie's 'Dominated'!
Donnie performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Donnie performs a melee critical strike against Elandar!
Donnie hits Elandar for 490 physical damage.
Talent Disarm is ready to use.
Talent Assault is ready to use.
Donnie killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.


















































































