Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ghoul |
Class | Cursed |
Level / Exp | 10 / 26% |
Size | big |
Lifes / Deaths | Killed by The Possessed at level 10 on the 47th Dusk 122nd year of Ascendancy at 22:31 / 1 |
Primary Stats
Strength | 43 (base 34) |
Dexterity | 13 (base 10) |
Constitution | 18 (base 10) |
Magic | 14 (base 10) |
Willpower | 29 (base 25) |
Cunning | 13 (base 10) |
Resources
Life | -2/310 |
Hate | 9/106 |
Healing Factor | 0.71703635492672 |
Regeneration | 1.7567390695705 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 6 |
Offense: Mainhand
Damage | 78 |
Accuracy | 22 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Light | +6% |
Nature | +7% |
Blight | +6% |
Arcane | +5% |
Mind | +8% |
All | +2% |
Offense: Damage Penetration
Temporal | +5% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 9.3350939529706 (47.857809501309%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 14 |
Physical Save | 23 |
Spell Save | 20 |
Mental Save | 14 |
Defense: Resistances
Cold | + 26%( 70%) |
Lightning | + 3%( 70%) |
Light | + 3%( 70%) |
Nature | + 17%( 70%) |
Blight | + 5%( 70%) |
Physical | + 3%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by rattlesnake. Escort: lost defiler (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | insulating pair of rough leather boots of speed (Shrouds) (0 def, 1 armour) insulating pair of rough leather boots of speed (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Resistance +5% fire +5% cold A pair of boots made of leather. |
On hands | blighted iron gauntlets (Shrouds) (0 def, 1 armour) blighted iron gauntlets (Shrouds) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 5 blight Damage +4% blight defense ------ Armor +1 Fatigue +1% Resistance +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | rough leather cap 'Lightpyre' (Nightmares) (0 def, 1 armour) rough leather cap 'Lightpyre' (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Cun offense ------ Mindpower +20 (+9 eff.) Damage +3% arcane +3% mind defense ------ Armor +1 Fatigue +1% Resistance +3% light other ------- EQ when Hit +0.04 Curse of Nightmares A cap made of leather. |
Tool | iron pickaxe 'Ereluchak' (dig speed 38 turns) iron pickaxe 'Ereluchak' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Cun offense ------ Critical power +5.00% Damage +5% nature +3% mind defense ------ Resistance +11% nature other ------- Hate-on-crit +3.00 Max hate +6.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around waist | rough leather belt 'Tempestquarry' (Shrouds) rough leather belt 'Tempestquarry' (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Damage +12% lightning Ignore resists +5% lightning When Hit 2 lightning defense ------ Resistance +3% lightning +6% cold +6% nature Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Main armor | rejuvenating iron mail armour of cold resistance (Misfortune) (2 def, 4 armour) rejuvenating iron mail armour of cold resistance (Misfortune) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +15% cold Life Regen +2.20 other ------- Stamina/turn +0.50 Curse of Misfortune A suit of armour made of mail. |
In main hand | Tirakai's Maul (Misfortune) (139% power, 6 apr) Tirakai's Maul (Misfortune) (139% power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Light Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +12 blinding light While equipped: Stats +2 Dex +2 Cun +2 Mag offense ------ Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +4% light +2% all Ametrine: Light Curse of Misfortune Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Cloak | Balestir (Nightmares) (6 def, 0 armour) Balestir (Nightmares) (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Physical Power +20 (+6 eff.) defense ------ Defense +6 (+6 eff.) other ------- Max stamina +20.00 See Invisibility +6 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Runyharadan the brass lantern Runyharadan the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) Ignore resists +5% temporal defense ------ Resistance +3% physical Physical save +5 (+2 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Airseam (Corpses) (111% power, 1 apr) Airseam (Corpses) (111% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 acid On Hit: * 10% chance to reduce armor by 18% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Ignore resists +10% lightning +5% mind Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe (Madness) (111% power, 1 apr) iron battleaxe (Madness) (111% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 111% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Madness Massive two-handed battleaxes. |
thought-forged iron greatmaul of persecution (Madness) (118% power, 1 apr) thought-forged iron greatmaul of persecution (Madness) (118% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Disrupt/Psionic Weapon Damage 118% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 mind Damage Against +7% Unnatural On Hit: * 14% chance to reduce all saves and defense by 22 While equipped: Stats +3 Cun +4 Wil Curse of Madness Massive two-handed mauls. |
thought-forged iron greatsword of vileness (Misfortune) (118% power, 1 apr) thought-forged iron greatsword of vileness (Misfortune) (118% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane/Psionic Weapon Damage 119% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 blight +9 mind On Hit: * 7% chance to reduce strength, dexterity, and constitution by 8 * 14% chance to reduce all saves and defense by 22 While equipped: Stats +2 Cun +2 Wil Curse of Misfortune Massive two-handed swords. |
Kilnimmortal the rough leather belt (Madness) Kilnimmortal the rough leather belt (Madness)1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +3 Str +1 Wil defense ------ Resistance +6% acid +3% fire +5% blight other ------- Infravision +1 A belt that goes around your waist. |
rough leather belt (Shrouds) rough leather belt (Shrouds)1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+3 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
insulating pair of iron boots (Nightmares) (0 def, 3 armour) insulating pair of iron boots (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +5% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cleansing rough leather cap of dexterity (+2) (Misfortune) (0 def, 1 armour) cleansing rough leather cap of dexterity (+2) (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% Resistance +5% nature +5% blight Curse of Misfortune A cap made of leather. |
iron mail armour (Shrouds) (2 def, 4 armour) iron mail armour (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
rejuvenating rough leather armour (Corpses) (3 def, 2 armour) rejuvenating rough leather armour (Corpses) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Life Regen +2.10 other ------- Stamina/turn +0.60 Curse of Corpses A suit of armour made of leather. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zerygen the Ghoul Cursed level 10
47th Dusk 122nd year of Ascendancy at 00:12 see stats
Log
The Possessed's Earthen Missiles hits Zerygen for 19 physical, 3 physical (22 total damage).
The Possessed's Earthen Missiles hits Zerygen for (3 absorbed), 16 physical, 3 physical (19 total damage).
Zerygen misses The Possessed.
Zerygen begins rampaging!
The Possessed casts Earthen Missiles.
The Possessed performs a melee critical strike against Zerygen!
Melee retaliation hits The Possessed for 2 lightning, 2 lightning (4 total damage).
The Possessed hits Zerygen for 31 physical, 7 darkness, 36 physical (74 total damage).
The Possessed's Earthen Missiles hits Zerygen for 19 physical, 3 physical (22 total damage).
The Possessed's Earthen Missiles hits Zerygen for 19 physical, 3 physical (22 total damage).
Zerygen hits The Possessed for 102 light, 5 blight (107 total damage).
Melee retaliation hits The Possessed for 2 lightning, 2 lightning (4 total damage).
The Possessed hits Zerygen for 31 physical, 7 darkness, 24 physical (62 total damage).
Zerygen uses Harass Prey.
The Possessed has been harassed.
The Possessed's Infusion: Healing is disrupted!
The Possessed's Highborn's Bloom is disrupted!
You feel your rampage slowing down. (-1 duration)
Zerygen hits The Possessed for 35 light, 5 blight, 42 light, 5 blight (86 total damage).
The Possessed uses Infusion: Healing.
The Possessed receives 82 healing from Infusion: Healing.
The Possessed casts Earthen Missiles.
Melee retaliation hits The Possessed for 2 lightning, 2 lightning (4 total damage).
The Possessed hits Zerygen for 19 physical, 4 darkness, 12 physical (35 total damage).
The Possessed's Earthen Missiles hits Zerygen for 12 physical, 2 physical (14 total damage).
Zerygen the level 10 ghoul cursed was decapitated to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
The Possessed is no longer being stalked by Zerygen.